diff --git a/week2/updated_files/.godot/editor/character.tscn-editstate-b6bd7a241034177d7fe082a7597ba8ea.cfg b/week2/updated_files/.godot/editor/character.tscn-editstate-b6bd7a241034177d7fe082a7597ba8ea.cfg index 874d898..440beca 100644 --- a/week2/updated_files/.godot/editor/character.tscn-editstate-b6bd7a241034177d7fe082a7597ba8ea.cfg +++ b/week2/updated_files/.godot/editor/character.tscn-editstate-b6bd7a241034177d7fe082a7597ba8ea.cfg @@ -175,4 +175,4 @@ Anim={ "zfar": 4000.01, "znear": 0.05 } -selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@16886/@Panel@13/@VBoxContainer@14/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@25/DockVSplitCenter/@VSplitContainer@52/@VBoxContainer@53/@PanelContainer@98/MainScreen/@CanvasItemEditor@9272/@VSplitContainer@9094/@HSplitContainer@9096/@HSplitContainer@9098/@Control@9099/@SubViewportContainer@9100/@SubViewport@9101/Game/Crate")]) +selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@16886/@Panel@13/@VBoxContainer@14/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@25/DockVSplitCenter/@VSplitContainer@52/@VBoxContainer@53/@PanelContainer@98/MainScreen/@CanvasItemEditor@9272/@VSplitContainer@9094/@HSplitContainer@9096/@HSplitContainer@9098/@Control@9099/@SubViewportContainer@9100/@SubViewport@9101/CharacterBody2D/MarkerRight")]) diff --git a/week2/updated_files/.godot/editor/editor_layout.cfg b/week2/updated_files/.godot/editor/editor_layout.cfg index 190f637..0be51da 100644 --- a/week2/updated_files/.godot/editor/editor_layout.cfg +++ b/week2/updated_files/.godot/editor/editor_layout.cfg @@ -32,16 +32,16 @@ dock_5="Inspector,Node,History" [EditorNode] open_scenes=PackedStringArray("res://scenes/game.tscn", "res://scenes/character.tscn", "res://scenes/bullet.tscn", "res://scenes/crate.tscn") -current_scene="res://scenes/game.tscn" +current_scene="res://scenes/character.tscn" center_split_offset=0 selected_default_debugger_tab_idx=1 -selected_main_editor_idx=0 +selected_main_editor_idx=2 selected_bottom_panel_item=0 [ScriptEditor] open_scripts=["res://scripts/bullet.gd", "res://scripts/CharacterBody2D.gd", "res://scripts/SceneManager.gd", "res://scripts/Trigger.gd"] -selected_script="res://scripts/SceneManager.gd" +selected_script="res://scripts/CharacterBody2D.gd" open_help=[] script_split_offset=70 list_split_offset=0 diff --git a/week2/updated_files/.godot/editor/script_editor_cache.cfg b/week2/updated_files/.godot/editor/script_editor_cache.cfg index 9d9cef1..1f21c30 100644 --- a/week2/updated_files/.godot/editor/script_editor_cache.cfg +++ b/week2/updated_files/.godot/editor/script_editor_cache.cfg @@ -7,7 +7,7 @@ state={ "folded_lines": Array[int]([]), "h_scroll_position": 0, "row": 41, -"scroll_position": 51.0, +"scroll_position": 33.0, "selection": false, "syntax_highlighter": "GDScript" } @@ -17,12 +17,16 @@ state={ state={ "bookmarks": PackedInt32Array(), "breakpoints": PackedInt32Array(), -"column": 30, +"column": 17, "folded_lines": Array[int]([]), "h_scroll_position": 0, -"row": 12, +"row": 0, "scroll_position": 0.0, -"selection": false, +"selection": true, +"selection_from_column": 11, +"selection_from_line": 0, +"selection_to_column": 17, +"selection_to_line": 0, "syntax_highlighter": "GDScript" } @@ -49,7 +53,7 @@ state={ "folded_lines": Array[int]([]), "h_scroll_position": 0, "row": 25, -"scroll_position": 11.0, +"scroll_position": 0.0, "selection": false, "syntax_highlighter": "GDScript" }