bad guys and collectibles working
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@@ -0,0 +1,24 @@
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extends Area2D
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const speed = 60
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var direction = 1
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@onready var cast_right = $CastRight
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@onready var cast_left = $CastLeft
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@onready var sprite = $AnimatedSprite2D
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@onready var game = $".."
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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if cast_right.is_colliding():
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direction = -1
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sprite.flip_h = true
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if cast_left.is_colliding():
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direction = 1
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sprite.flip_h = false
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position.x += direction * speed * delta
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func _on_body_entered(body):
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if body.is_in_group("player"):
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game.playerDeath()
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@@ -0,0 +1,7 @@
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extends Area2D
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@onready var game = $".."
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func _on_body_entered(body):
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if body.is_in_group("player"):
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game.coinCollected()
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@@ -1,14 +1,16 @@
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extends Node2D
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var coinsCollected = 0
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var crate = preload("res://scenes/crate.tscn")
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@onready var boxtrap = $crates/boxtrap
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@onready var player = $CharacterBody2D
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func _on_area_2d_areatrigger(effect, body):
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print("Game Controller sees the trigger "+effect)
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match effect:
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"alert":
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#do stuff
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print("hi")
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if body.is_in_group("player"):
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for n in 3:
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var box = crate.instantiate()
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@@ -16,3 +18,12 @@ func _on_area_2d_areatrigger(effect, body):
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box.position = boxtrap.position
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"powerup":
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print("you got power")
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"kill":
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print("kill the player")
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func coinCollected():
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coinsCollected +=1
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print("coins collected "+str(coinsCollected) )
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func playerDeath():
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print("kill the player")
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