adding player hurt
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3b5a15676a
commit
d265ef4598
29 files changed
+140
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@@ -46,6 +46,7 @@ size = Vector2(17, 15)
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script = ExtResource("1_ees8e")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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texture_filter = 1
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sprite_frames = SubResource("SpriteFrames_oohu0")
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autoplay = "default"
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@@ -19,8 +19,6 @@ texture_region_size = Vector2i(32, 32)
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0:0/0 = 0
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0:0/0/terrain_set = 0
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0:0/0/terrain = 0
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/0/physics_layer_0/angular_velocity = 0.0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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0:0/0/terrains_peering_bit/right_side = 0
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0:0/0/terrains_peering_bit/bottom_right_corner = 0
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@@ -28,8 +26,6 @@ texture_region_size = Vector2i(32, 32)
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1:0/0 = 0
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1:0/0/terrain_set = 0
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1:0/0/terrain = 0
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1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:0/0/physics_layer_0/angular_velocity = 0.0
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1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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1:0/0/terrains_peering_bit/right_side = 0
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1:0/0/terrains_peering_bit/bottom_right_corner = 0
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@@ -39,8 +35,6 @@ texture_region_size = Vector2i(32, 32)
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2:0/0 = 0
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2:0/0/terrain_set = 0
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2:0/0/terrain = 0
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2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:0/0/physics_layer_0/angular_velocity = 0.0
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2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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2:0/0/terrains_peering_bit/bottom_side = 0
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2:0/0/terrains_peering_bit/bottom_left_corner = 0
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@@ -48,15 +42,11 @@ texture_region_size = Vector2i(32, 32)
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4:0/0 = 0
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4:0/0/terrain_set = 0
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4:0/0/terrain = 0
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4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:0/0/physics_layer_0/angular_velocity = 0.0
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4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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4:0/0/terrains_peering_bit/bottom_side = 0
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6:0/0 = 0
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6:0/0/terrain_set = 0
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6:0/0/terrain = 0
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6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:0/0/physics_layer_0/angular_velocity = 0.0
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6:0/0/terrains_peering_bit/right_side = 0
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6:0/0/terrains_peering_bit/bottom_side = 0
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6:0/0/terrains_peering_bit/bottom_left_corner = 0
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@@ -67,8 +57,6 @@ texture_region_size = Vector2i(32, 32)
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7:0/0 = 0
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7:0/0/terrain_set = 0
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7:0/0/terrain = 0
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7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:0/0/physics_layer_0/angular_velocity = 0.0
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7:0/0/terrains_peering_bit/right_side = 0
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7:0/0/terrains_peering_bit/bottom_right_corner = 0
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7:0/0/terrains_peering_bit/bottom_side = 0
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@@ -79,8 +67,6 @@ texture_region_size = Vector2i(32, 32)
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9:0/0 = 0
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9:0/0/terrain_set = 0
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9:0/0/terrain = 0
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9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:0/0/physics_layer_0/angular_velocity = 0.0
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9:0/0/terrains_peering_bit/right_side = 0
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9:0/0/terrains_peering_bit/bottom_right_corner = 0
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9:0/0/terrains_peering_bit/bottom_side = 0
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@@ -90,8 +76,6 @@ texture_region_size = Vector2i(32, 32)
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10:0/0 = 0
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10:0/0/terrain_set = 0
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10:0/0/terrain = 0
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10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:0/0/physics_layer_0/angular_velocity = 0.0
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10:0/0/terrains_peering_bit/right_side = 0
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10:0/0/terrains_peering_bit/bottom_side = 0
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10:0/0/terrains_peering_bit/bottom_left_corner = 0
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@@ -101,8 +85,6 @@ texture_region_size = Vector2i(32, 32)
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12:0/0 = 0
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12:0/0/terrain_set = 0
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12:0/0/terrain = 0
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12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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12:0/0/physics_layer_0/angular_velocity = 0.0
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12:0/0/terrains_peering_bit/right_side = 0
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12:0/0/terrains_peering_bit/bottom_right_corner = 0
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12:0/0/terrains_peering_bit/bottom_side = 0
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@@ -111,8 +93,6 @@ texture_region_size = Vector2i(32, 32)
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13:0/0 = 0
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13:0/0/terrain_set = 0
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13:0/0/terrain = 0
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13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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13:0/0/physics_layer_0/angular_velocity = 0.0
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13:0/0/terrains_peering_bit/right_side = 0
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13:0/0/terrains_peering_bit/bottom_side = 0
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13:0/0/terrains_peering_bit/bottom_left_corner = 0
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@@ -121,8 +101,6 @@ texture_region_size = Vector2i(32, 32)
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15:0/0 = 0
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15:0/0/terrain_set = 0
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15:0/0/terrain = 0
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15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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15:0/0/physics_layer_0/angular_velocity = 0.0
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15:0/0/terrains_peering_bit/right_side = 0
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15:0/0/terrains_peering_bit/bottom_side = 0
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15:0/0/terrains_peering_bit/left_side = 0
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@@ -130,8 +108,6 @@ texture_region_size = Vector2i(32, 32)
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0:1/0 = 0
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0:1/0/terrain_set = 0
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0:1/0/terrain = 0
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0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:1/0/physics_layer_0/angular_velocity = 0.0
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0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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0:1/0/terrains_peering_bit/right_side = 0
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0:1/0/terrains_peering_bit/bottom_right_corner = 0
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@@ -141,8 +117,6 @@ texture_region_size = Vector2i(32, 32)
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1:1/0 = 0
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1:1/0/terrain_set = 0
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1:1/0/terrain = 0
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1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:1/0/physics_layer_0/angular_velocity = 0.0
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1:1/0/terrains_peering_bit/right_side = 0
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1:1/0/terrains_peering_bit/bottom_right_corner = 0
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1:1/0/terrains_peering_bit/bottom_side = 0
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@@ -154,8 +128,6 @@ texture_region_size = Vector2i(32, 32)
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2:1/0 = 0
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2:1/0/terrain_set = 0
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2:1/0/terrain = 0
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2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:1/0/physics_layer_0/angular_velocity = 0.0
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2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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2:1/0/terrains_peering_bit/bottom_side = 0
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2:1/0/terrains_peering_bit/bottom_left_corner = 0
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@@ -165,16 +137,12 @@ texture_region_size = Vector2i(32, 32)
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4:1/0 = 0
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4:1/0/terrain_set = 0
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4:1/0/terrain = 0
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4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:1/0/physics_layer_0/angular_velocity = 0.0
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4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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4:1/0/terrains_peering_bit/bottom_side = 0
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4:1/0/terrains_peering_bit/top_side = 0
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6:1/0 = 0
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6:1/0/terrain_set = 0
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6:1/0/terrain = 0
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6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:1/0/physics_layer_0/angular_velocity = 0.0
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6:1/0/terrains_peering_bit/right_side = 0
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6:1/0/terrains_peering_bit/bottom_right_corner = 0
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6:1/0/terrains_peering_bit/bottom_side = 0
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@@ -183,13 +151,9 @@ texture_region_size = Vector2i(32, 32)
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6:1/0/terrains_peering_bit/top_left_corner = 0
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6:1/0/terrains_peering_bit/top_side = 0
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7:1/0 = 0
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7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:1/0/physics_layer_0/angular_velocity = 0.0
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9:1/0 = 0
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9:1/0/terrain_set = 0
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9:1/0/terrain = 0
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9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:1/0/physics_layer_0/angular_velocity = 0.0
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9:1/0/terrains_peering_bit/right_side = 0
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9:1/0/terrains_peering_bit/bottom_right_corner = 0
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9:1/0/terrains_peering_bit/bottom_side = 0
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@@ -199,8 +163,6 @@ texture_region_size = Vector2i(32, 32)
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10:1/0 = 0
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10:1/0/terrain_set = 0
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10:1/0/terrain = 0
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10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:1/0/physics_layer_0/angular_velocity = 0.0
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10:1/0/terrains_peering_bit/right_side = 0
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10:1/0/terrains_peering_bit/bottom_side = 0
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10:1/0/terrains_peering_bit/left_side = 0
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@@ -210,8 +172,6 @@ texture_region_size = Vector2i(32, 32)
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12:1/0 = 0
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12:1/0/terrain_set = 0
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12:1/0/terrain = 0
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12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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12:1/0/physics_layer_0/angular_velocity = 0.0
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12:1/0/terrains_peering_bit/right_side = 0
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12:1/0/terrains_peering_bit/bottom_side = 0
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12:1/0/terrains_peering_bit/left_side = 0
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@@ -220,8 +180,6 @@ texture_region_size = Vector2i(32, 32)
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13:1/0 = 0
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13:1/0/terrain_set = 0
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13:1/0/terrain = 0
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13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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13:1/0/physics_layer_0/angular_velocity = 0.0
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13:1/0/terrains_peering_bit/right_side = 0
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13:1/0/terrains_peering_bit/bottom_side = 0
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13:1/0/terrains_peering_bit/left_side = 0
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@@ -230,8 +188,6 @@ texture_region_size = Vector2i(32, 32)
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15:1/0 = 0
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15:1/0/terrain_set = 0
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15:1/0/terrain = 0
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15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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15:1/0/physics_layer_0/angular_velocity = 0.0
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15:1/0/terrains_peering_bit/right_side = 0
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15:1/0/terrains_peering_bit/bottom_side = 0
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15:1/0/terrains_peering_bit/bottom_left_corner = 0
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@@ -241,8 +197,6 @@ texture_region_size = Vector2i(32, 32)
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16:1/0 = 0
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16:1/0/terrain_set = 0
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16:1/0/terrain = 0
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16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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16:1/0/physics_layer_0/angular_velocity = 0.0
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16:1/0/terrains_peering_bit/right_side = 0
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16:1/0/terrains_peering_bit/bottom_right_corner = 0
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16:1/0/terrains_peering_bit/bottom_side = 0
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@@ -252,8 +206,6 @@ texture_region_size = Vector2i(32, 32)
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0:2/0 = 0
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0:2/0/terrain_set = 0
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0:2/0/terrain = 0
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0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:2/0/physics_layer_0/angular_velocity = 0.0
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0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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0:2/0/terrains_peering_bit/right_side = 0
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0:2/0/terrains_peering_bit/top_side = 0
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@@ -261,8 +213,6 @@ texture_region_size = Vector2i(32, 32)
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1:2/0 = 0
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1:2/0/terrain_set = 0
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1:2/0/terrain = 0
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1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:2/0/physics_layer_0/angular_velocity = 0.0
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1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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1:2/0/terrains_peering_bit/right_side = 0
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1:2/0/terrains_peering_bit/left_side = 0
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@@ -272,8 +222,6 @@ texture_region_size = Vector2i(32, 32)
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2:2/0 = 0
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2:2/0/terrain_set = 0
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2:2/0/terrain = 0
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2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:2/0/physics_layer_0/angular_velocity = 0.0
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2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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2:2/0/terrains_peering_bit/left_side = 0
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2:2/0/terrains_peering_bit/top_left_corner = 0
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@@ -281,15 +229,11 @@ texture_region_size = Vector2i(32, 32)
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4:2/0 = 0
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4:2/0/terrain_set = 0
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4:2/0/terrain = 0
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4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:2/0/physics_layer_0/angular_velocity = 0.0
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4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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4:2/0/terrains_peering_bit/top_side = 0
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6:3/0 = 0
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6:3/0/terrain_set = 0
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6:3/0/terrain = 0
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6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:3/0/physics_layer_0/angular_velocity = 0.0
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6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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6:3/0/terrains_peering_bit/right_side = 0
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6:3/0/terrains_peering_bit/bottom_right_corner = 0
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@@ -299,8 +243,6 @@ texture_region_size = Vector2i(32, 32)
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7:3/0 = 0
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7:3/0/terrain_set = 0
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7:3/0/terrain = 0
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7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:3/0/physics_layer_0/angular_velocity = 0.0
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7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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7:3/0/terrains_peering_bit/bottom_side = 0
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7:3/0/terrains_peering_bit/bottom_left_corner = 0
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@@ -310,8 +252,6 @@ texture_region_size = Vector2i(32, 32)
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9:3/0 = 0
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9:3/0/terrain_set = 0
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9:3/0/terrain = 0
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9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:3/0/physics_layer_0/angular_velocity = 0.0
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9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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9:3/0/terrains_peering_bit/right_side = 0
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9:3/0/terrains_peering_bit/bottom_right_corner = 0
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@@ -321,8 +261,6 @@ texture_region_size = Vector2i(32, 32)
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10:3/0 = 0
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10:3/0/terrain_set = 0
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10:3/0/terrain = 0
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10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:3/0/physics_layer_0/angular_velocity = 0.0
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10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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10:3/0/terrains_peering_bit/right_side = 0
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10:3/0/terrains_peering_bit/bottom_right_corner = 0
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@@ -332,8 +270,6 @@ texture_region_size = Vector2i(32, 32)
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12:3/0 = 0
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12:3/0/terrain_set = 0
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12:3/0/terrain = 0
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12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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12:3/0/physics_layer_0/angular_velocity = 0.0
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12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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12:3/0/terrains_peering_bit/right_side = 0
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12:3/0/terrains_peering_bit/bottom_side = 0
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@@ -341,8 +277,6 @@ texture_region_size = Vector2i(32, 32)
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13:3/0 = 0
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13:3/0/terrain_set = 0
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13:3/0/terrain = 0
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13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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13:3/0/physics_layer_0/angular_velocity = 0.0
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13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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13:3/0/terrains_peering_bit/right_side = 0
|
||||
13:3/0/terrains_peering_bit/bottom_side = 0
|
||||
@@ -350,52 +284,38 @@ texture_region_size = Vector2i(32, 32)
|
||||
15:3/0 = 0
|
||||
15:3/0/terrain_set = 0
|
||||
15:3/0/terrain = 0
|
||||
15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
15:3/0/terrains_peering_bit/right_side = 0
|
||||
15:3/0/terrains_peering_bit/bottom_side = 0
|
||||
16:3/0 = 0
|
||||
16:3/0/terrain_set = 0
|
||||
16:3/0/terrain = 0
|
||||
16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
16:3/0/physics_layer_0/angular_velocity = 0.0
|
||||
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
16:3/0/terrains_peering_bit/bottom_side = 0
|
||||
16:3/0/terrains_peering_bit/left_side = 0
|
||||
0:4/0 = 0
|
||||
0:4/0/terrain_set = 0
|
||||
0:4/0/terrain = 0
|
||||
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
0:4/0/terrains_peering_bit/right_side = 0
|
||||
1:4/0 = 0
|
||||
1:4/0/terrain_set = 0
|
||||
1:4/0/terrain = 0
|
||||
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
1:4/0/terrains_peering_bit/right_side = 0
|
||||
1:4/0/terrains_peering_bit/left_side = 0
|
||||
2:4/0 = 0
|
||||
2:4/0/terrain_set = 0
|
||||
2:4/0/terrain = 0
|
||||
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
2:4/0/terrains_peering_bit/left_side = 0
|
||||
4:4/0 = 0
|
||||
4:4/0/terrain_set = 0
|
||||
4:4/0/terrain = 0
|
||||
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
6:4/0 = 0
|
||||
6:4/0/terrain_set = 0
|
||||
6:4/0/terrain = 0
|
||||
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
6:4/0/terrains_peering_bit/right_side = 0
|
||||
6:4/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
@@ -405,8 +325,6 @@ texture_region_size = Vector2i(32, 32)
|
||||
7:4/0 = 0
|
||||
7:4/0/terrain_set = 0
|
||||
7:4/0/terrain = 0
|
||||
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
7:4/0/terrains_peering_bit/bottom_side = 0
|
||||
7:4/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
@@ -416,8 +334,6 @@ texture_region_size = Vector2i(32, 32)
|
||||
9:4/0 = 0
|
||||
9:4/0/terrain_set = 0
|
||||
9:4/0/terrain = 0
|
||||
9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
9:4/0/terrains_peering_bit/right_side = 0
|
||||
9:4/0/terrains_peering_bit/left_side = 0
|
||||
@@ -427,8 +343,6 @@ texture_region_size = Vector2i(32, 32)
|
||||
10:4/0 = 0
|
||||
10:4/0/terrain_set = 0
|
||||
10:4/0/terrain = 0
|
||||
10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
10:4/0/terrains_peering_bit/right_side = 0
|
||||
10:4/0/terrains_peering_bit/left_side = 0
|
||||
@@ -438,8 +352,6 @@ texture_region_size = Vector2i(32, 32)
|
||||
12:4/0 = 0
|
||||
12:4/0/terrain_set = 0
|
||||
12:4/0/terrain = 0
|
||||
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
12:4/0/terrains_peering_bit/right_side = 0
|
||||
12:4/0/terrains_peering_bit/left_side = 0
|
||||
@@ -447,8 +359,6 @@ texture_region_size = Vector2i(32, 32)
|
||||
13:4/0 = 0
|
||||
13:4/0/terrain_set = 0
|
||||
13:4/0/terrain = 0
|
||||
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
13:4/0/terrains_peering_bit/bottom_side = 0
|
||||
13:4/0/terrains_peering_bit/left_side = 0
|
||||
@@ -456,16 +366,12 @@ texture_region_size = Vector2i(32, 32)
|
||||
15:4/0 = 0
|
||||
15:4/0/terrain_set = 0
|
||||
15:4/0/terrain = 0
|
||||
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
15:4/0/terrains_peering_bit/right_side = 0
|
||||
15:4/0/terrains_peering_bit/top_side = 0
|
||||
16:4/0 = 0
|
||||
16:4/0/terrain_set = 0
|
||||
16:4/0/terrain = 0
|
||||
16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
16:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
16:4/0/terrains_peering_bit/left_side = 0
|
||||
16:4/0/terrains_peering_bit/top_side = 0
|
||||
|
||||
Reference in new issue
Block a user