adding player hurt

This commit is contained in:
OddlyTimbot 2024-10-07 19:20:42 -04:00
parent 3b5a15676a
commit d265ef4598
29 changed files with 140 additions and 289 deletions

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.4 KiB

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@ -19,8 +19,8 @@ dock_filesystem_split=0
dock_filesystem_display_mode=0 dock_filesystem_display_mode=0
dock_filesystem_file_sort=0 dock_filesystem_file_sort=0
dock_filesystem_file_list_display_mode=1 dock_filesystem_file_list_display_mode=1
dock_filesystem_selected_paths=PackedStringArray("res://graphics/background/Additional Sky.png") dock_filesystem_selected_paths=PackedStringArray("res://graphics/Terrain (32x32).png")
dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://scenes/", "res://graphics/", "res://graphics/background/") dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://scenes/", "res://graphics/", "res://graphics/Player Idle/", "res://graphics/background/")
dock_bottom=[] dock_bottom=[]
dock_closed=[] dock_closed=[]
dock_filesystem_h_split_offset=240 dock_filesystem_h_split_offset=240
@ -36,7 +36,7 @@ current_scene="res://scenes/game.tscn"
center_split_offset=-325 center_split_offset=-325
selected_default_debugger_tab_idx=0 selected_default_debugger_tab_idx=0
selected_main_editor_idx=0 selected_main_editor_idx=0
selected_bottom_panel_item=0 selected_bottom_panel_item=11
[ScriptEditor] [ScriptEditor]

View File

@ -35,7 +35,7 @@ state={
"folded_lines": Array[int]([]), "folded_lines": Array[int]([]),
"h_scroll_position": 0, "h_scroll_position": 0,
"row": 13, "row": 13,
"scroll_position": 0.0, "scroll_position": 14.0,
"selection": false, "selection": false,
"syntax_highlighter": "GDScript" "syntax_highlighter": "GDScript"
} }

View File

@ -10,10 +10,12 @@ Anim={
"grid_visibility": 1, "grid_visibility": 1,
"ofs": Vector2(-157.347, -37.9273), "ofs": Vector2(-157.347, -37.9273),
"primary_grid_step": Vector2i(8, 8), "primary_grid_step": Vector2i(8, 8),
"show_edit_locks": true, "show_group_gizmos": true,
"show_guides": true, "show_guides": true,
"show_helpers": false, "show_helpers": false,
"show_lock_gizmos": true,
"show_origin": true, "show_origin": true,
"show_position_gizmos": true,
"show_rulers": true, "show_rulers": true,
"show_transformation_gizmos": true, "show_transformation_gizmos": true,
"show_viewport": true, "show_viewport": true,
@ -54,6 +56,7 @@ Anim={
"LightmapGI": 0, "LightmapGI": 0,
"LightmapProbe": 0, "LightmapProbe": 0,
"Marker3D": 0, "Marker3D": 0,
"MeshInstance3DCustomAABB": 0,
"NavigationLink3D": 0, "NavigationLink3D": 0,
"NavigationRegion3D": 0, "NavigationRegion3D": 0,
"OccluderInstance3D": 0, "OccluderInstance3D": 0,
@ -96,7 +99,7 @@ Anim={
"auto_orthogonal": false, "auto_orthogonal": false,
"auto_orthogonal_enabled": true, "auto_orthogonal_enabled": true,
"cinematic_preview": false, "cinematic_preview": false,
"display_mode": 20, "display_mode": 21,
"distance": 4.0, "distance": 4.0,
"doppler": false, "doppler": false,
"frame_time": false, "frame_time": false,
@ -115,7 +118,7 @@ Anim={
"auto_orthogonal": false, "auto_orthogonal": false,
"auto_orthogonal_enabled": true, "auto_orthogonal_enabled": true,
"cinematic_preview": false, "cinematic_preview": false,
"display_mode": 20, "display_mode": 21,
"distance": 4.0, "distance": 4.0,
"doppler": false, "doppler": false,
"frame_time": false, "frame_time": false,
@ -134,7 +137,7 @@ Anim={
"auto_orthogonal": false, "auto_orthogonal": false,
"auto_orthogonal_enabled": true, "auto_orthogonal_enabled": true,
"cinematic_preview": false, "cinematic_preview": false,
"display_mode": 20, "display_mode": 21,
"distance": 4.0, "distance": 4.0,
"doppler": false, "doppler": false,
"frame_time": false, "frame_time": false,
@ -153,7 +156,7 @@ Anim={
"auto_orthogonal": false, "auto_orthogonal": false,
"auto_orthogonal_enabled": true, "auto_orthogonal_enabled": true,
"cinematic_preview": false, "cinematic_preview": false,
"display_mode": 20, "display_mode": 21,
"distance": 4.0, "distance": 4.0,
"doppler": false, "doppler": false,
"frame_time": false, "frame_time": false,
@ -172,4 +175,4 @@ Anim={
"zfar": 4000.01, "zfar": 4000.01,
"znear": 0.05 "znear": 0.05
} }
selected_nodes=Array[NodePath]([]) selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@16886/@Panel@13/@VBoxContainer@14/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@25/DockVSplitCenter/@VSplitContainer@52/@VBoxContainer@53/@PanelContainer@98/MainScreen/@CanvasItemEditor@9272/@VSplitContainer@9094/@HSplitContainer@9096/@HSplitContainer@9098/@Control@9099/@SubViewportContainer@9100/@SubViewport@9101/Game")])

View File

@ -10,10 +10,12 @@ Anim={
"grid_visibility": 1, "grid_visibility": 1,
"ofs": Vector2(-53.4626, -32.546), "ofs": Vector2(-53.4626, -32.546),
"primary_grid_step": Vector2i(8, 8), "primary_grid_step": Vector2i(8, 8),
"show_edit_locks": true, "show_group_gizmos": true,
"show_guides": true, "show_guides": true,
"show_helpers": false, "show_helpers": false,
"show_lock_gizmos": true,
"show_origin": true, "show_origin": true,
"show_position_gizmos": true,
"show_rulers": true, "show_rulers": true,
"show_transformation_gizmos": true, "show_transformation_gizmos": true,
"show_viewport": true, "show_viewport": true,
@ -54,6 +56,7 @@ Anim={
"LightmapGI": 0, "LightmapGI": 0,
"LightmapProbe": 0, "LightmapProbe": 0,
"Marker3D": 0, "Marker3D": 0,
"MeshInstance3DCustomAABB": 0,
"NavigationLink3D": 0, "NavigationLink3D": 0,
"NavigationRegion3D": 0, "NavigationRegion3D": 0,
"OccluderInstance3D": 0, "OccluderInstance3D": 0,
@ -96,7 +99,7 @@ Anim={
"auto_orthogonal": false, "auto_orthogonal": false,
"auto_orthogonal_enabled": true, "auto_orthogonal_enabled": true,
"cinematic_preview": false, "cinematic_preview": false,
"display_mode": 20, "display_mode": 21,
"distance": 4.0, "distance": 4.0,
"doppler": false, "doppler": false,
"frame_time": false, "frame_time": false,
@ -115,7 +118,7 @@ Anim={
"auto_orthogonal": false, "auto_orthogonal": false,
"auto_orthogonal_enabled": true, "auto_orthogonal_enabled": true,
"cinematic_preview": false, "cinematic_preview": false,
"display_mode": 20, "display_mode": 21,
"distance": 4.0, "distance": 4.0,
"doppler": false, "doppler": false,
"frame_time": false, "frame_time": false,
@ -134,7 +137,7 @@ Anim={
"auto_orthogonal": false, "auto_orthogonal": false,
"auto_orthogonal_enabled": true, "auto_orthogonal_enabled": true,
"cinematic_preview": false, "cinematic_preview": false,
"display_mode": 20, "display_mode": 21,
"distance": 4.0, "distance": 4.0,
"doppler": false, "doppler": false,
"frame_time": false, "frame_time": false,
@ -153,7 +156,7 @@ Anim={
"auto_orthogonal": false, "auto_orthogonal": false,
"auto_orthogonal_enabled": true, "auto_orthogonal_enabled": true,
"cinematic_preview": false, "cinematic_preview": false,
"display_mode": 20, "display_mode": 21,
"distance": 4.0, "distance": 4.0,
"doppler": false, "doppler": false,
"frame_time": false, "frame_time": false,
@ -172,4 +175,4 @@ Anim={
"zfar": 4000.01, "zfar": 4000.01,
"znear": 0.05 "znear": 0.05
} }
selected_nodes=Array[NodePath]([]) selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@16886/@Panel@13/@VBoxContainer@14/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@25/DockVSplitCenter/@VSplitContainer@52/@VBoxContainer@53/@PanelContainer@98/MainScreen/@CanvasItemEditor@9272/@VSplitContainer@9094/@HSplitContainer@9096/@HSplitContainer@9098/@Control@9099/@SubViewportContainer@9100/@SubViewport@9101/Game")])

View File

@ -10,10 +10,12 @@ Anim={
"grid_visibility": 1, "grid_visibility": 1,
"ofs": Vector2(-374.822, -210.115), "ofs": Vector2(-374.822, -210.115),
"primary_grid_step": Vector2i(8, 8), "primary_grid_step": Vector2i(8, 8),
"show_edit_locks": true, "show_group_gizmos": true,
"show_guides": true, "show_guides": true,
"show_helpers": false, "show_helpers": false,
"show_lock_gizmos": true,
"show_origin": true, "show_origin": true,
"show_position_gizmos": true,
"show_rulers": true, "show_rulers": true,
"show_transformation_gizmos": true, "show_transformation_gizmos": true,
"show_viewport": true, "show_viewport": true,
@ -54,6 +56,7 @@ Anim={
"LightmapGI": 0, "LightmapGI": 0,
"LightmapProbe": 0, "LightmapProbe": 0,
"Marker3D": 0, "Marker3D": 0,
"MeshInstance3DCustomAABB": 0,
"NavigationLink3D": 0, "NavigationLink3D": 0,
"NavigationRegion3D": 0, "NavigationRegion3D": 0,
"OccluderInstance3D": 0, "OccluderInstance3D": 0,
@ -96,7 +99,7 @@ Anim={
"auto_orthogonal": false, "auto_orthogonal": false,
"auto_orthogonal_enabled": true, "auto_orthogonal_enabled": true,
"cinematic_preview": false, "cinematic_preview": false,
"display_mode": 20, "display_mode": 21,
"distance": 4.0, "distance": 4.0,
"doppler": false, "doppler": false,
"frame_time": false, "frame_time": false,
@ -115,7 +118,7 @@ Anim={
"auto_orthogonal": false, "auto_orthogonal": false,
"auto_orthogonal_enabled": true, "auto_orthogonal_enabled": true,
"cinematic_preview": false, "cinematic_preview": false,
"display_mode": 20, "display_mode": 21,
"distance": 4.0, "distance": 4.0,
"doppler": false, "doppler": false,
"frame_time": false, "frame_time": false,
@ -134,7 +137,7 @@ Anim={
"auto_orthogonal": false, "auto_orthogonal": false,
"auto_orthogonal_enabled": true, "auto_orthogonal_enabled": true,
"cinematic_preview": false, "cinematic_preview": false,
"display_mode": 20, "display_mode": 21,
"distance": 4.0, "distance": 4.0,
"doppler": false, "doppler": false,
"frame_time": false, "frame_time": false,
@ -153,7 +156,7 @@ Anim={
"auto_orthogonal": false, "auto_orthogonal": false,
"auto_orthogonal_enabled": true, "auto_orthogonal_enabled": true,
"cinematic_preview": false, "cinematic_preview": false,
"display_mode": 20, "display_mode": 21,
"distance": 4.0, "distance": 4.0,
"doppler": false, "doppler": false,
"frame_time": false, "frame_time": false,
@ -172,4 +175,4 @@ Anim={
"zfar": 4000.01, "zfar": 4000.01,
"znear": 0.05 "znear": 0.05
} }
selected_nodes=Array[NodePath]([]) selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@16886/@Panel@13/@VBoxContainer@14/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@25/DockVSplitCenter/@VSplitContainer@52/@VBoxContainer@53/@PanelContainer@98/MainScreen/@CanvasItemEditor@9272/@VSplitContainer@9094/@HSplitContainer@9096/@HSplitContainer@9098/@Control@9099/@SubViewportContainer@9100/@SubViewport@9101/Game")])

View File

@ -10,10 +10,12 @@ Anim={
"grid_visibility": 1, "grid_visibility": 1,
"ofs": Vector2(-51.75, -30.5), "ofs": Vector2(-51.75, -30.5),
"primary_grid_step": Vector2i(8, 8), "primary_grid_step": Vector2i(8, 8),
"show_edit_locks": true, "show_group_gizmos": true,
"show_guides": true, "show_guides": true,
"show_helpers": false, "show_helpers": false,
"show_lock_gizmos": true,
"show_origin": true, "show_origin": true,
"show_position_gizmos": true,
"show_rulers": true, "show_rulers": true,
"show_transformation_gizmos": true, "show_transformation_gizmos": true,
"show_viewport": true, "show_viewport": true,
@ -54,6 +56,7 @@ Anim={
"LightmapGI": 0, "LightmapGI": 0,
"LightmapProbe": 0, "LightmapProbe": 0,
"Marker3D": 0, "Marker3D": 0,
"MeshInstance3DCustomAABB": 0,
"NavigationLink3D": 0, "NavigationLink3D": 0,
"NavigationRegion3D": 0, "NavigationRegion3D": 0,
"OccluderInstance3D": 0, "OccluderInstance3D": 0,
@ -96,7 +99,7 @@ Anim={
"auto_orthogonal": false, "auto_orthogonal": false,
"auto_orthogonal_enabled": true, "auto_orthogonal_enabled": true,
"cinematic_preview": false, "cinematic_preview": false,
"display_mode": 20, "display_mode": 21,
"distance": 4.0, "distance": 4.0,
"doppler": false, "doppler": false,
"frame_time": false, "frame_time": false,
@ -115,7 +118,7 @@ Anim={
"auto_orthogonal": false, "auto_orthogonal": false,
"auto_orthogonal_enabled": true, "auto_orthogonal_enabled": true,
"cinematic_preview": false, "cinematic_preview": false,
"display_mode": 20, "display_mode": 21,
"distance": 4.0, "distance": 4.0,
"doppler": false, "doppler": false,
"frame_time": false, "frame_time": false,
@ -134,7 +137,7 @@ Anim={
"auto_orthogonal": false, "auto_orthogonal": false,
"auto_orthogonal_enabled": true, "auto_orthogonal_enabled": true,
"cinematic_preview": false, "cinematic_preview": false,
"display_mode": 20, "display_mode": 21,
"distance": 4.0, "distance": 4.0,
"doppler": false, "doppler": false,
"frame_time": false, "frame_time": false,
@ -153,7 +156,7 @@ Anim={
"auto_orthogonal": false, "auto_orthogonal": false,
"auto_orthogonal_enabled": true, "auto_orthogonal_enabled": true,
"cinematic_preview": false, "cinematic_preview": false,
"display_mode": 20, "display_mode": 21,
"distance": 4.0, "distance": 4.0,
"doppler": false, "doppler": false,
"frame_time": false, "frame_time": false,
@ -172,4 +175,4 @@ Anim={
"zfar": 4000.01, "zfar": 4000.01,
"znear": 0.05 "znear": 0.05
} }
selected_nodes=Array[NodePath]([]) selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@16886/@Panel@13/@VBoxContainer@14/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@25/DockVSplitCenter/@VSplitContainer@52/@VBoxContainer@53/@PanelContainer@98/MainScreen/@CanvasItemEditor@9272/@VSplitContainer@9094/@HSplitContainer@9096/@HSplitContainer@9098/@Control@9099/@SubViewportContainer@9100/@SubViewport@9101/Game")])

View File

@ -1,5 +1,5 @@
ea4bc82a6ad023ab7ee23ee620429895 ea4bc82a6ad023ab7ee23ee620429895
::res://::1726506615 ::res://::1727719678
icon.svg::CompressedTexture2D::9114977118871582245::1723471253::1723471253::1::::<><>:: icon.svg::CompressedTexture2D::9114977118871582245::1723471253::1723471253::1::::<><>::
::res://graphics/::1723498498 ::res://graphics/::1723498498
coin.png::CompressedTexture2D::7063880403899111552::1723478773::1723478782::1::::<><>:: coin.png::CompressedTexture2D::7063880403899111552::1723478773::1723478782::1::::<><>::

View File

@ -0,0 +1,5 @@
res://scenes/game.tscn
res://scenes/character.tscn
res://scenes/bullet.tscn
res://scenes/crate.tscn
res://scenes/badguy.tscn

View File

@ -10,10 +10,12 @@ Anim={
"grid_visibility": 1, "grid_visibility": 1,
"ofs": Vector2(-211.33, -217.599), "ofs": Vector2(-211.33, -217.599),
"primary_grid_step": Vector2i(8, 8), "primary_grid_step": Vector2i(8, 8),
"show_edit_locks": true, "show_group_gizmos": true,
"show_guides": true, "show_guides": true,
"show_helpers": false, "show_helpers": false,
"show_lock_gizmos": true,
"show_origin": true, "show_origin": true,
"show_position_gizmos": true,
"show_rulers": true, "show_rulers": true,
"show_transformation_gizmos": true, "show_transformation_gizmos": true,
"show_viewport": true, "show_viewport": true,
@ -54,6 +56,7 @@ Anim={
"LightmapGI": 0, "LightmapGI": 0,
"LightmapProbe": 0, "LightmapProbe": 0,
"Marker3D": 0, "Marker3D": 0,
"MeshInstance3DCustomAABB": 0,
"NavigationLink3D": 0, "NavigationLink3D": 0,
"NavigationRegion3D": 0, "NavigationRegion3D": 0,
"OccluderInstance3D": 0, "OccluderInstance3D": 0,
@ -96,7 +99,7 @@ Anim={
"auto_orthogonal": false, "auto_orthogonal": false,
"auto_orthogonal_enabled": true, "auto_orthogonal_enabled": true,
"cinematic_preview": false, "cinematic_preview": false,
"display_mode": 20, "display_mode": 21,
"distance": 4.0, "distance": 4.0,
"doppler": false, "doppler": false,
"frame_time": false, "frame_time": false,
@ -115,7 +118,7 @@ Anim={
"auto_orthogonal": false, "auto_orthogonal": false,
"auto_orthogonal_enabled": true, "auto_orthogonal_enabled": true,
"cinematic_preview": false, "cinematic_preview": false,
"display_mode": 20, "display_mode": 21,
"distance": 4.0, "distance": 4.0,
"doppler": false, "doppler": false,
"frame_time": false, "frame_time": false,
@ -134,7 +137,7 @@ Anim={
"auto_orthogonal": false, "auto_orthogonal": false,
"auto_orthogonal_enabled": true, "auto_orthogonal_enabled": true,
"cinematic_preview": false, "cinematic_preview": false,
"display_mode": 20, "display_mode": 21,
"distance": 4.0, "distance": 4.0,
"doppler": false, "doppler": false,
"frame_time": false, "frame_time": false,
@ -153,7 +156,7 @@ Anim={
"auto_orthogonal": false, "auto_orthogonal": false,
"auto_orthogonal_enabled": true, "auto_orthogonal_enabled": true,
"cinematic_preview": false, "cinematic_preview": false,
"display_mode": 20, "display_mode": 21,
"distance": 4.0, "distance": 4.0,
"doppler": false, "doppler": false,
"frame_time": false, "frame_time": false,
@ -172,4 +175,4 @@ Anim={
"zfar": 4000.01, "zfar": 4000.01,
"znear": 0.05 "znear": 0.05
} }
selected_nodes=Array[NodePath]([]) selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@16886/@Panel@13/@VBoxContainer@14/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@25/DockVSplitCenter/@VSplitContainer@52/@VBoxContainer@53/@PanelContainer@98/MainScreen/@CanvasItemEditor@9272/@VSplitContainer@9094/@HSplitContainer@9096/@HSplitContainer@9098/@Control@9099/@SubViewportContainer@9100/@SubViewport@9101/Game")])

View File

@ -42,7 +42,7 @@ CenterContainer:scale=true
[dialog_bounds] [dialog_bounds]
create_new_node=Rect2(354, 283, 900, 700) create_new_node=Rect2(354, 283, 900, 700)
project_settings=Rect2(510, 190, 900, 700) project_settings=Rect2(2372, 237, 900, 700)
[color_picker] [color_picker]

View File

@ -1,7 +1,7 @@
[res://scenes/crate.tscn]
groups=[&"boxes"]
[res://scenes/game.tscn] [res://scenes/game.tscn]
groups=[&"player"] groups=[&"player"]
[res://scenes/crate.tscn]
groups=[&"boxes"]

View File

@ -18,8 +18,6 @@ texture_region_size = Vector2i(32, 32)
0:0/0 = 0 0:0/0 = 0
0:0/0/terrain_set = 0 0:0/0/terrain_set = 0
0:0/0/terrain = 0 0:0/0/terrain = 0
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:0/0/terrains_peering_bit/right_side = 0 0:0/0/terrains_peering_bit/right_side = 0
0:0/0/terrains_peering_bit/bottom_right_corner = 0 0:0/0/terrains_peering_bit/bottom_right_corner = 0
@ -27,8 +25,6 @@ texture_region_size = Vector2i(32, 32)
1:0/0 = 0 1:0/0 = 0
1:0/0/terrain_set = 0 1:0/0/terrain_set = 0
1:0/0/terrain = 0 1:0/0/terrain = 0
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:0/0/physics_layer_0/angular_velocity = 0.0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:0/0/terrains_peering_bit/right_side = 0 1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/bottom_right_corner = 0 1:0/0/terrains_peering_bit/bottom_right_corner = 0
@ -38,8 +34,6 @@ texture_region_size = Vector2i(32, 32)
2:0/0 = 0 2:0/0 = 0
2:0/0/terrain_set = 0 2:0/0/terrain_set = 0
2:0/0/terrain = 0 2:0/0/terrain = 0
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:0/0/physics_layer_0/angular_velocity = 0.0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:0/0/terrains_peering_bit/bottom_side = 0 2:0/0/terrains_peering_bit/bottom_side = 0
2:0/0/terrains_peering_bit/bottom_left_corner = 0 2:0/0/terrains_peering_bit/bottom_left_corner = 0
@ -47,15 +41,11 @@ texture_region_size = Vector2i(32, 32)
4:0/0 = 0 4:0/0 = 0
4:0/0/terrain_set = 0 4:0/0/terrain_set = 0
4:0/0/terrain = 0 4:0/0/terrain = 0
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:0/0/physics_layer_0/angular_velocity = 0.0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:0/0/terrains_peering_bit/bottom_side = 0 4:0/0/terrains_peering_bit/bottom_side = 0
6:0/0 = 0 6:0/0 = 0
6:0/0/terrain_set = 0 6:0/0/terrain_set = 0
6:0/0/terrain = 0 6:0/0/terrain = 0
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:0/0/physics_layer_0/angular_velocity = 0.0
6:0/0/terrains_peering_bit/right_side = 0 6:0/0/terrains_peering_bit/right_side = 0
6:0/0/terrains_peering_bit/bottom_side = 0 6:0/0/terrains_peering_bit/bottom_side = 0
6:0/0/terrains_peering_bit/bottom_left_corner = 0 6:0/0/terrains_peering_bit/bottom_left_corner = 0
@ -66,8 +56,6 @@ texture_region_size = Vector2i(32, 32)
7:0/0 = 0 7:0/0 = 0
7:0/0/terrain_set = 0 7:0/0/terrain_set = 0
7:0/0/terrain = 0 7:0/0/terrain = 0
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:0/0/physics_layer_0/angular_velocity = 0.0
7:0/0/terrains_peering_bit/right_side = 0 7:0/0/terrains_peering_bit/right_side = 0
7:0/0/terrains_peering_bit/bottom_right_corner = 0 7:0/0/terrains_peering_bit/bottom_right_corner = 0
7:0/0/terrains_peering_bit/bottom_side = 0 7:0/0/terrains_peering_bit/bottom_side = 0
@ -78,8 +66,6 @@ texture_region_size = Vector2i(32, 32)
9:0/0 = 0 9:0/0 = 0
9:0/0/terrain_set = 0 9:0/0/terrain_set = 0
9:0/0/terrain = 0 9:0/0/terrain = 0
9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:0/0/physics_layer_0/angular_velocity = 0.0
9:0/0/terrains_peering_bit/right_side = 0 9:0/0/terrains_peering_bit/right_side = 0
9:0/0/terrains_peering_bit/bottom_right_corner = 0 9:0/0/terrains_peering_bit/bottom_right_corner = 0
9:0/0/terrains_peering_bit/bottom_side = 0 9:0/0/terrains_peering_bit/bottom_side = 0
@ -89,8 +75,6 @@ texture_region_size = Vector2i(32, 32)
10:0/0 = 0 10:0/0 = 0
10:0/0/terrain_set = 0 10:0/0/terrain_set = 0
10:0/0/terrain = 0 10:0/0/terrain = 0
10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:0/0/physics_layer_0/angular_velocity = 0.0
10:0/0/terrains_peering_bit/right_side = 0 10:0/0/terrains_peering_bit/right_side = 0
10:0/0/terrains_peering_bit/bottom_side = 0 10:0/0/terrains_peering_bit/bottom_side = 0
10:0/0/terrains_peering_bit/bottom_left_corner = 0 10:0/0/terrains_peering_bit/bottom_left_corner = 0
@ -100,8 +84,6 @@ texture_region_size = Vector2i(32, 32)
12:0/0 = 0 12:0/0 = 0
12:0/0/terrain_set = 0 12:0/0/terrain_set = 0
12:0/0/terrain = 0 12:0/0/terrain = 0
12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:0/0/physics_layer_0/angular_velocity = 0.0
12:0/0/terrains_peering_bit/right_side = 0 12:0/0/terrains_peering_bit/right_side = 0
12:0/0/terrains_peering_bit/bottom_right_corner = 0 12:0/0/terrains_peering_bit/bottom_right_corner = 0
12:0/0/terrains_peering_bit/bottom_side = 0 12:0/0/terrains_peering_bit/bottom_side = 0
@ -110,8 +92,6 @@ texture_region_size = Vector2i(32, 32)
13:0/0 = 0 13:0/0 = 0
13:0/0/terrain_set = 0 13:0/0/terrain_set = 0
13:0/0/terrain = 0 13:0/0/terrain = 0
13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:0/0/physics_layer_0/angular_velocity = 0.0
13:0/0/terrains_peering_bit/right_side = 0 13:0/0/terrains_peering_bit/right_side = 0
13:0/0/terrains_peering_bit/bottom_side = 0 13:0/0/terrains_peering_bit/bottom_side = 0
13:0/0/terrains_peering_bit/bottom_left_corner = 0 13:0/0/terrains_peering_bit/bottom_left_corner = 0
@ -120,8 +100,6 @@ texture_region_size = Vector2i(32, 32)
15:0/0 = 0 15:0/0 = 0
15:0/0/terrain_set = 0 15:0/0/terrain_set = 0
15:0/0/terrain = 0 15:0/0/terrain = 0
15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:0/0/physics_layer_0/angular_velocity = 0.0
15:0/0/terrains_peering_bit/right_side = 0 15:0/0/terrains_peering_bit/right_side = 0
15:0/0/terrains_peering_bit/bottom_side = 0 15:0/0/terrains_peering_bit/bottom_side = 0
15:0/0/terrains_peering_bit/left_side = 0 15:0/0/terrains_peering_bit/left_side = 0
@ -129,8 +107,6 @@ texture_region_size = Vector2i(32, 32)
0:1/0 = 0 0:1/0 = 0
0:1/0/terrain_set = 0 0:1/0/terrain_set = 0
0:1/0/terrain = 0 0:1/0/terrain = 0
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:1/0/physics_layer_0/angular_velocity = 0.0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:1/0/terrains_peering_bit/right_side = 0 0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0 0:1/0/terrains_peering_bit/bottom_right_corner = 0
@ -140,8 +116,6 @@ texture_region_size = Vector2i(32, 32)
1:1/0 = 0 1:1/0 = 0
1:1/0/terrain_set = 0 1:1/0/terrain_set = 0
1:1/0/terrain = 0 1:1/0/terrain = 0
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:1/0/physics_layer_0/angular_velocity = 0.0
1:1/0/terrains_peering_bit/right_side = 0 1:1/0/terrains_peering_bit/right_side = 0
1:1/0/terrains_peering_bit/bottom_right_corner = 0 1:1/0/terrains_peering_bit/bottom_right_corner = 0
1:1/0/terrains_peering_bit/bottom_side = 0 1:1/0/terrains_peering_bit/bottom_side = 0
@ -153,8 +127,6 @@ texture_region_size = Vector2i(32, 32)
2:1/0 = 0 2:1/0 = 0
2:1/0/terrain_set = 0 2:1/0/terrain_set = 0
2:1/0/terrain = 0 2:1/0/terrain = 0
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:1/0/physics_layer_0/angular_velocity = 0.0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:1/0/terrains_peering_bit/bottom_side = 0 2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/bottom_left_corner = 0 2:1/0/terrains_peering_bit/bottom_left_corner = 0
@ -164,16 +136,12 @@ texture_region_size = Vector2i(32, 32)
4:1/0 = 0 4:1/0 = 0
4:1/0/terrain_set = 0 4:1/0/terrain_set = 0
4:1/0/terrain = 0 4:1/0/terrain = 0
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:1/0/physics_layer_0/angular_velocity = 0.0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:1/0/terrains_peering_bit/bottom_side = 0 4:1/0/terrains_peering_bit/bottom_side = 0
4:1/0/terrains_peering_bit/top_side = 0 4:1/0/terrains_peering_bit/top_side = 0
6:1/0 = 0 6:1/0 = 0
6:1/0/terrain_set = 0 6:1/0/terrain_set = 0
6:1/0/terrain = 0 6:1/0/terrain = 0
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:1/0/physics_layer_0/angular_velocity = 0.0
6:1/0/terrains_peering_bit/right_side = 0 6:1/0/terrains_peering_bit/right_side = 0
6:1/0/terrains_peering_bit/bottom_right_corner = 0 6:1/0/terrains_peering_bit/bottom_right_corner = 0
6:1/0/terrains_peering_bit/bottom_side = 0 6:1/0/terrains_peering_bit/bottom_side = 0
@ -182,13 +150,9 @@ texture_region_size = Vector2i(32, 32)
6:1/0/terrains_peering_bit/top_left_corner = 0 6:1/0/terrains_peering_bit/top_left_corner = 0
6:1/0/terrains_peering_bit/top_side = 0 6:1/0/terrains_peering_bit/top_side = 0
7:1/0 = 0 7:1/0 = 0
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:1/0/physics_layer_0/angular_velocity = 0.0
9:1/0 = 0 9:1/0 = 0
9:1/0/terrain_set = 0 9:1/0/terrain_set = 0
9:1/0/terrain = 0 9:1/0/terrain = 0
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:1/0/physics_layer_0/angular_velocity = 0.0
9:1/0/terrains_peering_bit/right_side = 0 9:1/0/terrains_peering_bit/right_side = 0
9:1/0/terrains_peering_bit/bottom_right_corner = 0 9:1/0/terrains_peering_bit/bottom_right_corner = 0
9:1/0/terrains_peering_bit/bottom_side = 0 9:1/0/terrains_peering_bit/bottom_side = 0
@ -198,8 +162,6 @@ texture_region_size = Vector2i(32, 32)
10:1/0 = 0 10:1/0 = 0
10:1/0/terrain_set = 0 10:1/0/terrain_set = 0
10:1/0/terrain = 0 10:1/0/terrain = 0
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:1/0/physics_layer_0/angular_velocity = 0.0
10:1/0/terrains_peering_bit/right_side = 0 10:1/0/terrains_peering_bit/right_side = 0
10:1/0/terrains_peering_bit/bottom_side = 0 10:1/0/terrains_peering_bit/bottom_side = 0
10:1/0/terrains_peering_bit/left_side = 0 10:1/0/terrains_peering_bit/left_side = 0
@ -209,8 +171,6 @@ texture_region_size = Vector2i(32, 32)
12:1/0 = 0 12:1/0 = 0
12:1/0/terrain_set = 0 12:1/0/terrain_set = 0
12:1/0/terrain = 0 12:1/0/terrain = 0
12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:1/0/physics_layer_0/angular_velocity = 0.0
12:1/0/terrains_peering_bit/right_side = 0 12:1/0/terrains_peering_bit/right_side = 0
12:1/0/terrains_peering_bit/bottom_side = 0 12:1/0/terrains_peering_bit/bottom_side = 0
12:1/0/terrains_peering_bit/left_side = 0 12:1/0/terrains_peering_bit/left_side = 0
@ -219,8 +179,6 @@ texture_region_size = Vector2i(32, 32)
13:1/0 = 0 13:1/0 = 0
13:1/0/terrain_set = 0 13:1/0/terrain_set = 0
13:1/0/terrain = 0 13:1/0/terrain = 0
13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:1/0/physics_layer_0/angular_velocity = 0.0
13:1/0/terrains_peering_bit/right_side = 0 13:1/0/terrains_peering_bit/right_side = 0
13:1/0/terrains_peering_bit/bottom_side = 0 13:1/0/terrains_peering_bit/bottom_side = 0
13:1/0/terrains_peering_bit/left_side = 0 13:1/0/terrains_peering_bit/left_side = 0
@ -229,8 +187,6 @@ texture_region_size = Vector2i(32, 32)
15:1/0 = 0 15:1/0 = 0
15:1/0/terrain_set = 0 15:1/0/terrain_set = 0
15:1/0/terrain = 0 15:1/0/terrain = 0
15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:1/0/physics_layer_0/angular_velocity = 0.0
15:1/0/terrains_peering_bit/right_side = 0 15:1/0/terrains_peering_bit/right_side = 0
15:1/0/terrains_peering_bit/bottom_side = 0 15:1/0/terrains_peering_bit/bottom_side = 0
15:1/0/terrains_peering_bit/bottom_left_corner = 0 15:1/0/terrains_peering_bit/bottom_left_corner = 0
@ -240,8 +196,6 @@ texture_region_size = Vector2i(32, 32)
16:1/0 = 0 16:1/0 = 0
16:1/0/terrain_set = 0 16:1/0/terrain_set = 0
16:1/0/terrain = 0 16:1/0/terrain = 0
16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:1/0/physics_layer_0/angular_velocity = 0.0
16:1/0/terrains_peering_bit/right_side = 0 16:1/0/terrains_peering_bit/right_side = 0
16:1/0/terrains_peering_bit/bottom_right_corner = 0 16:1/0/terrains_peering_bit/bottom_right_corner = 0
16:1/0/terrains_peering_bit/bottom_side = 0 16:1/0/terrains_peering_bit/bottom_side = 0
@ -251,8 +205,6 @@ texture_region_size = Vector2i(32, 32)
0:2/0 = 0 0:2/0 = 0
0:2/0/terrain_set = 0 0:2/0/terrain_set = 0
0:2/0/terrain = 0 0:2/0/terrain = 0
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:2/0/physics_layer_0/angular_velocity = 0.0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:2/0/terrains_peering_bit/right_side = 0 0:2/0/terrains_peering_bit/right_side = 0
0:2/0/terrains_peering_bit/top_side = 0 0:2/0/terrains_peering_bit/top_side = 0
@ -260,8 +212,6 @@ texture_region_size = Vector2i(32, 32)
1:2/0 = 0 1:2/0 = 0
1:2/0/terrain_set = 0 1:2/0/terrain_set = 0
1:2/0/terrain = 0 1:2/0/terrain = 0
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:2/0/physics_layer_0/angular_velocity = 0.0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:2/0/terrains_peering_bit/right_side = 0 1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/left_side = 0 1:2/0/terrains_peering_bit/left_side = 0
@ -271,8 +221,6 @@ texture_region_size = Vector2i(32, 32)
2:2/0 = 0 2:2/0 = 0
2:2/0/terrain_set = 0 2:2/0/terrain_set = 0
2:2/0/terrain = 0 2:2/0/terrain = 0
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:2/0/physics_layer_0/angular_velocity = 0.0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:2/0/terrains_peering_bit/left_side = 0 2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_left_corner = 0 2:2/0/terrains_peering_bit/top_left_corner = 0
@ -280,15 +228,11 @@ texture_region_size = Vector2i(32, 32)
4:2/0 = 0 4:2/0 = 0
4:2/0/terrain_set = 0 4:2/0/terrain_set = 0
4:2/0/terrain = 0 4:2/0/terrain = 0
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:2/0/physics_layer_0/angular_velocity = 0.0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:2/0/terrains_peering_bit/top_side = 0 4:2/0/terrains_peering_bit/top_side = 0
6:3/0 = 0 6:3/0 = 0
6:3/0/terrain_set = 0 6:3/0/terrain_set = 0
6:3/0/terrain = 0 6:3/0/terrain = 0
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:3/0/physics_layer_0/angular_velocity = 0.0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:3/0/terrains_peering_bit/right_side = 0 6:3/0/terrains_peering_bit/right_side = 0
6:3/0/terrains_peering_bit/bottom_right_corner = 0 6:3/0/terrains_peering_bit/bottom_right_corner = 0
@ -298,8 +242,6 @@ texture_region_size = Vector2i(32, 32)
7:3/0 = 0 7:3/0 = 0
7:3/0/terrain_set = 0 7:3/0/terrain_set = 0
7:3/0/terrain = 0 7:3/0/terrain = 0
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:3/0/physics_layer_0/angular_velocity = 0.0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
7:3/0/terrains_peering_bit/bottom_side = 0 7:3/0/terrains_peering_bit/bottom_side = 0
7:3/0/terrains_peering_bit/bottom_left_corner = 0 7:3/0/terrains_peering_bit/bottom_left_corner = 0
@ -309,8 +251,6 @@ texture_region_size = Vector2i(32, 32)
9:3/0 = 0 9:3/0 = 0
9:3/0/terrain_set = 0 9:3/0/terrain_set = 0
9:3/0/terrain = 0 9:3/0/terrain = 0
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:3/0/physics_layer_0/angular_velocity = 0.0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
9:3/0/terrains_peering_bit/right_side = 0 9:3/0/terrains_peering_bit/right_side = 0
9:3/0/terrains_peering_bit/bottom_right_corner = 0 9:3/0/terrains_peering_bit/bottom_right_corner = 0
@ -320,8 +260,6 @@ texture_region_size = Vector2i(32, 32)
10:3/0 = 0 10:3/0 = 0
10:3/0/terrain_set = 0 10:3/0/terrain_set = 0
10:3/0/terrain = 0 10:3/0/terrain = 0
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:3/0/physics_layer_0/angular_velocity = 0.0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
10:3/0/terrains_peering_bit/right_side = 0 10:3/0/terrains_peering_bit/right_side = 0
10:3/0/terrains_peering_bit/bottom_right_corner = 0 10:3/0/terrains_peering_bit/bottom_right_corner = 0
@ -331,8 +269,6 @@ texture_region_size = Vector2i(32, 32)
12:3/0 = 0 12:3/0 = 0
12:3/0/terrain_set = 0 12:3/0/terrain_set = 0
12:3/0/terrain = 0 12:3/0/terrain = 0
12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:3/0/physics_layer_0/angular_velocity = 0.0
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
12:3/0/terrains_peering_bit/right_side = 0 12:3/0/terrains_peering_bit/right_side = 0
12:3/0/terrains_peering_bit/bottom_side = 0 12:3/0/terrains_peering_bit/bottom_side = 0
@ -340,8 +276,6 @@ texture_region_size = Vector2i(32, 32)
13:3/0 = 0 13:3/0 = 0
13:3/0/terrain_set = 0 13:3/0/terrain_set = 0
13:3/0/terrain = 0 13:3/0/terrain = 0
13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:3/0/physics_layer_0/angular_velocity = 0.0
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
13:3/0/terrains_peering_bit/right_side = 0 13:3/0/terrains_peering_bit/right_side = 0
13:3/0/terrains_peering_bit/bottom_side = 0 13:3/0/terrains_peering_bit/bottom_side = 0
@ -349,52 +283,38 @@ texture_region_size = Vector2i(32, 32)
15:3/0 = 0 15:3/0 = 0
15:3/0/terrain_set = 0 15:3/0/terrain_set = 0
15:3/0/terrain = 0 15:3/0/terrain = 0
15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:3/0/physics_layer_0/angular_velocity = 0.0
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:3/0/terrains_peering_bit/right_side = 0 15:3/0/terrains_peering_bit/right_side = 0
15:3/0/terrains_peering_bit/bottom_side = 0 15:3/0/terrains_peering_bit/bottom_side = 0
16:3/0 = 0 16:3/0 = 0
16:3/0/terrain_set = 0 16:3/0/terrain_set = 0
16:3/0/terrain = 0 16:3/0/terrain = 0
16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:3/0/physics_layer_0/angular_velocity = 0.0
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
16:3/0/terrains_peering_bit/bottom_side = 0 16:3/0/terrains_peering_bit/bottom_side = 0
16:3/0/terrains_peering_bit/left_side = 0 16:3/0/terrains_peering_bit/left_side = 0
0:4/0 = 0 0:4/0 = 0
0:4/0/terrain_set = 0 0:4/0/terrain_set = 0
0:4/0/terrain = 0 0:4/0/terrain = 0
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:4/0/physics_layer_0/angular_velocity = 0.0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:4/0/terrains_peering_bit/right_side = 0 0:4/0/terrains_peering_bit/right_side = 0
1:4/0 = 0 1:4/0 = 0
1:4/0/terrain_set = 0 1:4/0/terrain_set = 0
1:4/0/terrain = 0 1:4/0/terrain = 0
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:4/0/physics_layer_0/angular_velocity = 0.0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:4/0/terrains_peering_bit/right_side = 0 1:4/0/terrains_peering_bit/right_side = 0
1:4/0/terrains_peering_bit/left_side = 0 1:4/0/terrains_peering_bit/left_side = 0
2:4/0 = 0 2:4/0 = 0
2:4/0/terrain_set = 0 2:4/0/terrain_set = 0
2:4/0/terrain = 0 2:4/0/terrain = 0
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:4/0/physics_layer_0/angular_velocity = 0.0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:4/0/terrains_peering_bit/left_side = 0 2:4/0/terrains_peering_bit/left_side = 0
4:4/0 = 0 4:4/0 = 0
4:4/0/terrain_set = 0 4:4/0/terrain_set = 0
4:4/0/terrain = 0 4:4/0/terrain = 0
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:4/0/physics_layer_0/angular_velocity = 0.0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:4/0 = 0 6:4/0 = 0
6:4/0/terrain_set = 0 6:4/0/terrain_set = 0
6:4/0/terrain = 0 6:4/0/terrain = 0
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:4/0/physics_layer_0/angular_velocity = 0.0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:4/0/terrains_peering_bit/right_side = 0 6:4/0/terrains_peering_bit/right_side = 0
6:4/0/terrains_peering_bit/bottom_right_corner = 0 6:4/0/terrains_peering_bit/bottom_right_corner = 0
@ -404,8 +324,6 @@ texture_region_size = Vector2i(32, 32)
7:4/0 = 0 7:4/0 = 0
7:4/0/terrain_set = 0 7:4/0/terrain_set = 0
7:4/0/terrain = 0 7:4/0/terrain = 0
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:4/0/physics_layer_0/angular_velocity = 0.0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
7:4/0/terrains_peering_bit/bottom_side = 0 7:4/0/terrains_peering_bit/bottom_side = 0
7:4/0/terrains_peering_bit/bottom_left_corner = 0 7:4/0/terrains_peering_bit/bottom_left_corner = 0
@ -415,8 +333,6 @@ texture_region_size = Vector2i(32, 32)
9:4/0 = 0 9:4/0 = 0
9:4/0/terrain_set = 0 9:4/0/terrain_set = 0
9:4/0/terrain = 0 9:4/0/terrain = 0
9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:4/0/physics_layer_0/angular_velocity = 0.0
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
9:4/0/terrains_peering_bit/right_side = 0 9:4/0/terrains_peering_bit/right_side = 0
9:4/0/terrains_peering_bit/left_side = 0 9:4/0/terrains_peering_bit/left_side = 0
@ -426,8 +342,6 @@ texture_region_size = Vector2i(32, 32)
10:4/0 = 0 10:4/0 = 0
10:4/0/terrain_set = 0 10:4/0/terrain_set = 0
10:4/0/terrain = 0 10:4/0/terrain = 0
10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:4/0/physics_layer_0/angular_velocity = 0.0
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
10:4/0/terrains_peering_bit/right_side = 0 10:4/0/terrains_peering_bit/right_side = 0
10:4/0/terrains_peering_bit/left_side = 0 10:4/0/terrains_peering_bit/left_side = 0
@ -437,8 +351,6 @@ texture_region_size = Vector2i(32, 32)
12:4/0 = 0 12:4/0 = 0
12:4/0/terrain_set = 0 12:4/0/terrain_set = 0
12:4/0/terrain = 0 12:4/0/terrain = 0
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:4/0/physics_layer_0/angular_velocity = 0.0
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
12:4/0/terrains_peering_bit/right_side = 0 12:4/0/terrains_peering_bit/right_side = 0
12:4/0/terrains_peering_bit/left_side = 0 12:4/0/terrains_peering_bit/left_side = 0
@ -446,8 +358,6 @@ texture_region_size = Vector2i(32, 32)
13:4/0 = 0 13:4/0 = 0
13:4/0/terrain_set = 0 13:4/0/terrain_set = 0
13:4/0/terrain = 0 13:4/0/terrain = 0
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:4/0/physics_layer_0/angular_velocity = 0.0
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
13:4/0/terrains_peering_bit/bottom_side = 0 13:4/0/terrains_peering_bit/bottom_side = 0
13:4/0/terrains_peering_bit/left_side = 0 13:4/0/terrains_peering_bit/left_side = 0
@ -455,16 +365,12 @@ texture_region_size = Vector2i(32, 32)
15:4/0 = 0 15:4/0 = 0
15:4/0/terrain_set = 0 15:4/0/terrain_set = 0
15:4/0/terrain = 0 15:4/0/terrain = 0
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:4/0/physics_layer_0/angular_velocity = 0.0
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:4/0/terrains_peering_bit/right_side = 0 15:4/0/terrains_peering_bit/right_side = 0
15:4/0/terrains_peering_bit/top_side = 0 15:4/0/terrains_peering_bit/top_side = 0
16:4/0 = 0 16:4/0 = 0
16:4/0/terrain_set = 0 16:4/0/terrain_set = 0
16:4/0/terrain = 0 16:4/0/terrain = 0
16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:4/0/physics_layer_0/angular_velocity = 0.0
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
16:4/0/terrains_peering_bit/left_side = 0 16:4/0/terrains_peering_bit/left_side = 0
16:4/0/terrains_peering_bit/top_side = 0 16:4/0/terrains_peering_bit/top_side = 0

View File

@ -10,10 +10,12 @@ Anim={
"grid_visibility": 1, "grid_visibility": 1,
"ofs": Vector2(-157.347, -37.9273), "ofs": Vector2(-157.347, -37.9273),
"primary_grid_step": Vector2i(8, 8), "primary_grid_step": Vector2i(8, 8),
"show_edit_locks": true, "show_group_gizmos": true,
"show_guides": true, "show_guides": true,
"show_helpers": false, "show_helpers": false,
"show_lock_gizmos": true,
"show_origin": true, "show_origin": true,
"show_position_gizmos": true,
"show_rulers": true, "show_rulers": true,
"show_transformation_gizmos": true, "show_transformation_gizmos": true,
"show_viewport": true, "show_viewport": true,
@ -54,6 +56,7 @@ Anim={
"LightmapGI": 0, "LightmapGI": 0,
"LightmapProbe": 0, "LightmapProbe": 0,
"Marker3D": 0, "Marker3D": 0,
"MeshInstance3DCustomAABB": 0,
"NavigationLink3D": 0, "NavigationLink3D": 0,
"NavigationRegion3D": 0, "NavigationRegion3D": 0,
"OccluderInstance3D": 0, "OccluderInstance3D": 0,
@ -96,7 +99,7 @@ Anim={
"auto_orthogonal": false, "auto_orthogonal": false,
"auto_orthogonal_enabled": true, "auto_orthogonal_enabled": true,
"cinematic_preview": false, "cinematic_preview": false,
"display_mode": 20, "display_mode": 21,
"distance": 4.0, "distance": 4.0,
"doppler": false, "doppler": false,
"frame_time": false, "frame_time": false,
@ -115,7 +118,7 @@ Anim={
"auto_orthogonal": false, "auto_orthogonal": false,
"auto_orthogonal_enabled": true, "auto_orthogonal_enabled": true,
"cinematic_preview": false, "cinematic_preview": false,
"display_mode": 20, "display_mode": 21,
"distance": 4.0, "distance": 4.0,
"doppler": false, "doppler": false,
"frame_time": false, "frame_time": false,
@ -134,7 +137,7 @@ Anim={
"auto_orthogonal": false, "auto_orthogonal": false,
"auto_orthogonal_enabled": true, "auto_orthogonal_enabled": true,
"cinematic_preview": false, "cinematic_preview": false,
"display_mode": 20, "display_mode": 21,
"distance": 4.0, "distance": 4.0,
"doppler": false, "doppler": false,
"frame_time": false, "frame_time": false,
@ -153,7 +156,7 @@ Anim={
"auto_orthogonal": false, "auto_orthogonal": false,
"auto_orthogonal_enabled": true, "auto_orthogonal_enabled": true,
"cinematic_preview": false, "cinematic_preview": false,
"display_mode": 20, "display_mode": 21,
"distance": 4.0, "distance": 4.0,
"doppler": false, "doppler": false,
"frame_time": false, "frame_time": false,
@ -172,4 +175,4 @@ Anim={
"zfar": 4000.01, "zfar": 4000.01,
"znear": 0.05 "znear": 0.05
} }
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Control/VBoxContainer/HBoxContainer/MarginContainer2/Health")]) selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@16886/@Panel@13/@VBoxContainer@14/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@25/DockVSplitCenter/@VSplitContainer@52/@VBoxContainer@53/@PanelContainer@98/MainScreen/@CanvasItemEditor@9272/@VSplitContainer@9094/@HSplitContainer@9096/@HSplitContainer@9098/@Control@9099/@SubViewportContainer@9100/@SubViewport@9101/Area2D")])

View File

@ -1,5 +1,5 @@
[folding] [folding]
node_unfolds=[NodePath("AnimatedSprite2D"), PackedStringArray("Animation", "sprite_frames")] node_unfolds=[NodePath("AnimatedSprite2D"), PackedStringArray("Animation", "sprite_frames", "Texture")]
resource_unfolds=["res://scenes/badguy.tscn::SpriteFrames_oohu0", PackedStringArray(), "res://scenes/badguy.tscn::RectangleShape2D_jipcy", PackedStringArray()] resource_unfolds=["res://scenes/badguy.tscn::SpriteFrames_oohu0", PackedStringArray(), "res://scenes/badguy.tscn::RectangleShape2D_jipcy", PackedStringArray()]
nodes_folded=[] nodes_folded=[]

View File

@ -10,10 +10,12 @@ Anim={
"grid_visibility": 1, "grid_visibility": 1,
"ofs": Vector2(-374.822, -210.115), "ofs": Vector2(-374.822, -210.115),
"primary_grid_step": Vector2i(8, 8), "primary_grid_step": Vector2i(8, 8),
"show_edit_locks": true, "show_group_gizmos": true,
"show_guides": true, "show_guides": true,
"show_helpers": false, "show_helpers": false,
"show_lock_gizmos": true,
"show_origin": true, "show_origin": true,
"show_position_gizmos": true,
"show_rulers": true, "show_rulers": true,
"show_transformation_gizmos": true, "show_transformation_gizmos": true,
"show_viewport": true, "show_viewport": true,
@ -54,6 +56,7 @@ Anim={
"LightmapGI": 0, "LightmapGI": 0,
"LightmapProbe": 0, "LightmapProbe": 0,
"Marker3D": 0, "Marker3D": 0,
"MeshInstance3DCustomAABB": 0,
"NavigationLink3D": 0, "NavigationLink3D": 0,
"NavigationRegion3D": 0, "NavigationRegion3D": 0,
"OccluderInstance3D": 0, "OccluderInstance3D": 0,
@ -96,7 +99,7 @@ Anim={
"auto_orthogonal": false, "auto_orthogonal": false,
"auto_orthogonal_enabled": true, "auto_orthogonal_enabled": true,
"cinematic_preview": false, "cinematic_preview": false,
"display_mode": 20, "display_mode": 21,
"distance": 4.0, "distance": 4.0,
"doppler": false, "doppler": false,
"frame_time": false, "frame_time": false,
@ -115,7 +118,7 @@ Anim={
"auto_orthogonal": false, "auto_orthogonal": false,
"auto_orthogonal_enabled": true, "auto_orthogonal_enabled": true,
"cinematic_preview": false, "cinematic_preview": false,
"display_mode": 20, "display_mode": 21,
"distance": 4.0, "distance": 4.0,
"doppler": false, "doppler": false,
"frame_time": false, "frame_time": false,
@ -134,7 +137,7 @@ Anim={
"auto_orthogonal": false, "auto_orthogonal": false,
"auto_orthogonal_enabled": true, "auto_orthogonal_enabled": true,
"cinematic_preview": false, "cinematic_preview": false,
"display_mode": 20, "display_mode": 21,
"distance": 4.0, "distance": 4.0,
"doppler": false, "doppler": false,
"frame_time": false, "frame_time": false,
@ -153,7 +156,7 @@ Anim={
"auto_orthogonal": false, "auto_orthogonal": false,
"auto_orthogonal_enabled": true, "auto_orthogonal_enabled": true,
"cinematic_preview": false, "cinematic_preview": false,
"display_mode": 20, "display_mode": 21,
"distance": 4.0, "distance": 4.0,
"doppler": false, "doppler": false,
"frame_time": false, "frame_time": false,
@ -172,4 +175,4 @@ Anim={
"zfar": 4000.01, "zfar": 4000.01,
"znear": 0.05 "znear": 0.05
} }
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Control/VBoxContainer/HBoxContainer/MarginContainer2/Health")]) selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@16886/@Panel@13/@VBoxContainer@14/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@25/DockVSplitCenter/@VSplitContainer@52/@VBoxContainer@53/@PanelContainer@98/MainScreen/@CanvasItemEditor@9272/@VSplitContainer@9094/@HSplitContainer@9096/@HSplitContainer@9098/@Control@9099/@SubViewportContainer@9100/@SubViewport@9101/Area2D")])

View File

@ -10,10 +10,12 @@ Anim={
"grid_visibility": 1, "grid_visibility": 1,
"ofs": Vector2(-60.3277, -29.0127), "ofs": Vector2(-60.3277, -29.0127),
"primary_grid_step": Vector2i(8, 8), "primary_grid_step": Vector2i(8, 8),
"show_edit_locks": true, "show_group_gizmos": true,
"show_guides": true, "show_guides": true,
"show_helpers": false, "show_helpers": false,
"show_lock_gizmos": true,
"show_origin": true, "show_origin": true,
"show_position_gizmos": true,
"show_rulers": true, "show_rulers": true,
"show_transformation_gizmos": true, "show_transformation_gizmos": true,
"show_viewport": true, "show_viewport": true,
@ -54,6 +56,7 @@ Anim={
"LightmapGI": 0, "LightmapGI": 0,
"LightmapProbe": 0, "LightmapProbe": 0,
"Marker3D": 0, "Marker3D": 0,
"MeshInstance3DCustomAABB": 0,
"NavigationLink3D": 0, "NavigationLink3D": 0,
"NavigationRegion3D": 0, "NavigationRegion3D": 0,
"OccluderInstance3D": 0, "OccluderInstance3D": 0,
@ -96,7 +99,7 @@ Anim={
"auto_orthogonal": false, "auto_orthogonal": false,
"auto_orthogonal_enabled": true, "auto_orthogonal_enabled": true,
"cinematic_preview": false, "cinematic_preview": false,
"display_mode": 20, "display_mode": 21,
"distance": 4.0, "distance": 4.0,
"doppler": false, "doppler": false,
"frame_time": false, "frame_time": false,
@ -115,7 +118,7 @@ Anim={
"auto_orthogonal": false, "auto_orthogonal": false,
"auto_orthogonal_enabled": true, "auto_orthogonal_enabled": true,
"cinematic_preview": false, "cinematic_preview": false,
"display_mode": 20, "display_mode": 21,
"distance": 4.0, "distance": 4.0,
"doppler": false, "doppler": false,
"frame_time": false, "frame_time": false,
@ -134,7 +137,7 @@ Anim={
"auto_orthogonal": false, "auto_orthogonal": false,
"auto_orthogonal_enabled": true, "auto_orthogonal_enabled": true,
"cinematic_preview": false, "cinematic_preview": false,
"display_mode": 20, "display_mode": 21,
"distance": 4.0, "distance": 4.0,
"doppler": false, "doppler": false,
"frame_time": false, "frame_time": false,
@ -153,7 +156,7 @@ Anim={
"auto_orthogonal": false, "auto_orthogonal": false,
"auto_orthogonal_enabled": true, "auto_orthogonal_enabled": true,
"cinematic_preview": false, "cinematic_preview": false,
"display_mode": 20, "display_mode": 21,
"distance": 4.0, "distance": 4.0,
"doppler": false, "doppler": false,
"frame_time": false, "frame_time": false,
@ -172,4 +175,4 @@ Anim={
"zfar": 4000.01, "zfar": 4000.01,
"znear": 0.05 "znear": 0.05
} }
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Control/VBoxContainer/HBoxContainer/MarginContainer2/Health")]) selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@16886/@Panel@13/@VBoxContainer@14/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@25/DockVSplitCenter/@VSplitContainer@52/@VBoxContainer@53/@PanelContainer@98/MainScreen/@CanvasItemEditor@9272/@VSplitContainer@9094/@HSplitContainer@9096/@HSplitContainer@9098/@Control@9099/@SubViewportContainer@9100/@SubViewport@9101/Area2D")])

View File

@ -32,7 +32,7 @@ dock_5="Inspector,Node,History"
[EditorNode] [EditorNode]
open_scenes=PackedStringArray("res://scenes/game.tscn", "res://scenes/character.tscn", "res://scenes/badguy.tscn", "res://scenes/coin.tscn", "res://scenes/ui.tscn") open_scenes=PackedStringArray("res://scenes/game.tscn", "res://scenes/character.tscn", "res://scenes/badguy.tscn", "res://scenes/coin.tscn", "res://scenes/ui.tscn")
current_scene="res://scenes/game.tscn" current_scene="res://scenes/ui.tscn"
center_split_offset=-252 center_split_offset=-252
selected_default_debugger_tab_idx=0 selected_default_debugger_tab_idx=0
selected_main_editor_idx=2 selected_main_editor_idx=2
@ -41,7 +41,7 @@ selected_bottom_panel_item=0
[ScriptEditor] [ScriptEditor]
open_scripts=["res://scripts/badguy.gd", "res://scripts/bullet.gd", "res://scripts/CharacterBody2D.gd", "res://scripts/resources/character_stats.gd", "res://scripts/coin.gd", "res://scripts/gamecontroller.gd", "res://scripts/gameManager/gamemanager.gd", "res://scripts/Trigger.gd", "res://scripts/ui.gd"] open_scripts=["res://scripts/badguy.gd", "res://scripts/bullet.gd", "res://scripts/CharacterBody2D.gd", "res://scripts/resources/character_stats.gd", "res://scripts/coin.gd", "res://scripts/gamecontroller.gd", "res://scripts/gameManager/gamemanager.gd", "res://scripts/Trigger.gd", "res://scripts/ui.gd"]
selected_script="res://scripts/gamecontroller.gd" selected_script="res://scripts/ui.gd"
open_help=[] open_help=[]
script_split_offset=70 script_split_offset=70
list_split_offset=0 list_split_offset=0

View File

@ -1,5 +1,5 @@
ea4bc82a6ad023ab7ee23ee620429895 ea4bc82a6ad023ab7ee23ee620429895
::res://::1726507883 ::res://::1728304631
icon.svg::CompressedTexture2D::9114977118871582245::1724024726::1724024726::1::::<><>:: icon.svg::CompressedTexture2D::9114977118871582245::1724024726::1724024726::1::::<><>::
::res://graphics/::1724092705 ::res://graphics/::1724092705
coin.png::CompressedTexture2D::7063880403899111552::1724024726::1724024726::1::::<><>:: coin.png::CompressedTexture2D::7063880403899111552::1724024726::1724024726::1::::<><>::
@ -26,17 +26,17 @@ player jump 48x48.png::CompressedTexture2D::1627608568707791839::1724024726::172
player land 48x48.png::CompressedTexture2D::3499637713582873633::1724024726::1724024726::1::::<><>:: player land 48x48.png::CompressedTexture2D::3499637713582873633::1724024726::1724024726::1::::<><>::
::res://graphics/Player Run/::1724024726 ::res://graphics/Player Run/::1724024726
player run 48x48.png::CompressedTexture2D::1502492849971408816::1724024726::1724024726::1::::<><>:: player run 48x48.png::CompressedTexture2D::1502492849971408816::1724024726::1724024726::1::::<><>::
::res://scenes/::1724627940 ::res://scenes/::1727982966
area_trigger.tscn::PackedScene::2953141911562060689::1724024726::0::1::::<><>::res://scripts/Trigger.gd area_trigger.tscn::PackedScene::2953141911562060689::1724024726::0::1::::<><>::res://scripts/Trigger.gd
badguy.tscn::PackedScene::8923528729538756339::1724627221::0::1::::<><>::res://scripts/badguy.gd<>uid://c4g3ypigewuuu::::res://graphics/slime_green.png badguy.tscn::PackedScene::8923528729538756339::1727982966::0::1::::<><>::res://scripts/badguy.gd<>uid://c4g3ypigewuuu::::res://graphics/slime_green.png
bullet.tscn::PackedScene::6880909734590904373::1724035820::0::1::::<><>::res://scripts/bullet.gd bullet.tscn::PackedScene::6880909734590904373::1724035820::0::1::::<><>::res://scripts/bullet.gd
character.tscn::PackedScene::451838158579532324::1724627221::0::1::::<><>::res://scripts/CharacterBody2D.gd<>uid://c0iiaebonyhh0::::res://graphics/Player Idle/Player Idle 48x48.png<>uid://bwnec1thq1btr::::res://graphics/Player Death/Player Death 64x64.png<>uid://dytvp6158kit2::::res://graphics/Player Hurt/Player Hurt 48x48.png<>uid://xgoqfqmvorcx::::res://graphics/Player Jump/player jump 48x48.png<>uid://vn23qn3f0dvc::::res://graphics/Player Run/player run 48x48.png character.tscn::PackedScene::451838158579532324::1727982966::0::1::::<><>::res://scripts/CharacterBody2D.gd<>uid://c0iiaebonyhh0::::res://graphics/Player Idle/Player Idle 48x48.png<>uid://bwnec1thq1btr::::res://graphics/Player Death/Player Death 64x64.png<>uid://dytvp6158kit2::::res://graphics/Player Hurt/Player Hurt 48x48.png<>uid://xgoqfqmvorcx::::res://graphics/Player Jump/player jump 48x48.png<>uid://vn23qn3f0dvc::::res://graphics/Player Run/player run 48x48.png
coin.tscn::PackedScene::61828818800194477::1724627221::0::1::::<><>::uid://c7v2cwn2826lg::::res://graphics/coin.png<>res://scripts/coin.gd coin.tscn::PackedScene::61828818800194477::1727982966::0::1::::<><>::uid://c7v2cwn2826lg::::res://graphics/coin.png<>res://scripts/coin.gd
crate.tscn::PackedScene::41931541512830250::1724035820::0::1::::<><>::uid://ddxm7hj323fta::::res://graphics/items/cannister.png crate.tscn::PackedScene::41931541512830250::1724035820::0::1::::<><>::uid://ddxm7hj323fta::::res://graphics/items/cannister.png
game.tscn::PackedScene::1738196330916037717::1724627221::0::1::::<><>::res://scripts/gamecontroller.gd<>uid://w7al4r6vnaye::::res://scenes/ui.tscn<>uid://go4yc8hfo1gq::::res://scenes/character.tscn<>uid://dwb83f7uoweuy::::res://graphics/Terrain (32x32).png<>uid://ukuu7p7vhlq::::res://scenes/crate.tscn<>uid://dvd1p6xue0ub2::::res://scenes/platform.tscn<>uid://dly4g7fvvtamm::::res://graphics/background/BG Image.png<>uid://bicr20de8c3jp::::res://scenes/area_trigger.tscn<>uid://cw50mfjp2np08::::res://graphics/background/Additional Sky.png<>uid://6olcj1w1svdg::::res://graphics/background/Additional Water.png<>uid://47kuhu1ukph::::res://scenes/coin.tscn<>uid://d0evhj5ayp0ep::::res://scenes/badguy.tscn game.tscn::PackedScene::1738196330916037717::1727982966::0::1::::<><>::res://scripts/gamecontroller.gd<>uid://w7al4r6vnaye::::res://scenes/ui.tscn<>uid://go4yc8hfo1gq::::res://scenes/character.tscn<>uid://dwb83f7uoweuy::::res://graphics/Terrain (32x32).png<>uid://ukuu7p7vhlq::::res://scenes/crate.tscn<>uid://dvd1p6xue0ub2::::res://scenes/platform.tscn<>uid://dly4g7fvvtamm::::res://graphics/background/BG Image.png<>uid://bicr20de8c3jp::::res://scenes/area_trigger.tscn<>uid://cw50mfjp2np08::::res://graphics/background/Additional Sky.png<>uid://6olcj1w1svdg::::res://graphics/background/Additional Water.png<>uid://47kuhu1ukph::::res://scenes/coin.tscn<>uid://d0evhj5ayp0ep::::res://scenes/badguy.tscn
menu.tscn::PackedScene::1738029604261438007::1724024726::0::1::::<><>:: menu.tscn::PackedScene::1738029604261438007::1724024726::0::1::::<><>::
platform.tscn::PackedScene::8641027994130079701::1724024726::0::1::::<><>:: platform.tscn::PackedScene::8641027994130079701::1724024726::0::1::::<><>::
ui.tscn::PackedScene::1610235842775481356::1724627940::0::1::::<><>::res://scripts/ui.gd<>uid://dt362md65hx83::::res://graphics/fonts/PixelOperator8.ttf ui.tscn::PackedScene::1610235842775481356::1727982966::0::1::::<><>::res://scripts/ui.gd<>uid://dt362md65hx83::::res://graphics/fonts/PixelOperator8.ttf
::res://scripts/::1724627940 ::res://scripts/::1724627940
badguy.gd::GDScript::-1::1724094849::0::1::::Enemy<>Area2D<>:: badguy.gd::GDScript::-1::1724094849::0::1::::Enemy<>Area2D<>::
bullet.gd::GDScript::-1::1724024726::0::1::::<>Area2D<>:: bullet.gd::GDScript::-1::1724024726::0::1::::<>Area2D<>::
@ -45,9 +45,9 @@ coin.gd::GDScript::-1::1724094199::0::1::::Coin<>Area2D<>::
gamecontroller.gd::GDScript::-1::1724095485::0::1::::<>Node<>:: gamecontroller.gd::GDScript::-1::1724095485::0::1::::<>Node<>::
Trigger.gd::GDScript::-1::1724024726::0::1::::<>Area2D<>:: Trigger.gd::GDScript::-1::1724024726::0::1::::<>Area2D<>::
ui.gd::GDScript::-1::1724627940::0::1::::<>Control<>:: ui.gd::GDScript::-1::1724627940::0::1::::<>Control<>::
::res://scripts/gameManager/::1724073623 ::res://scripts/gameManager/::1727725123
gamemanager.gd::GDScript::-1::1724073623::0::1::::<>Node<>:: gamemanager.gd::GDScript::-1::1727725123::0::1::::<>Node<>::
::res://scripts/resources/::1724073389 ::res://scripts/resources/::1727747463
character_stats.gd::GDScript::-1::1724028944::0::1::::CharacterStats<>Resource<>:: character_stats.gd::GDScript::-1::1727725123::0::1::::CharacterStats<>Resource<>::
player_stats.tres::Resource/Resource::3561309685261247282::1724072114::0::1::::<><>::res://scripts/resources/character_stats.gd player_stats.tres::Resource/CharacterStats::3561309685261247282::1727747463::0::1::::<><>::res://scripts/resources/character_stats.gd
slime_stats.tres::Resource/Resource::3009667384297077150::1724073389::0::1::::<><>::res://scripts/resources/character_stats.gd slime_stats.tres::Resource/Resource::3009667384297077150::1724073389::0::1::::<><>::res://scripts/resources/character_stats.gd

View File

@ -0,0 +1,5 @@
res://scenes/game.tscn
res://scenes/character.tscn
res://scenes/badguy.tscn
res://scenes/coin.tscn
res://scenes/ui.tscn

View File

@ -10,10 +10,12 @@ Anim={
"grid_visibility": 1, "grid_visibility": 1,
"ofs": Vector2(-113.815, -186.817), "ofs": Vector2(-113.815, -186.817),
"primary_grid_step": Vector2i(8, 8), "primary_grid_step": Vector2i(8, 8),
"show_edit_locks": true, "show_group_gizmos": true,
"show_guides": true, "show_guides": true,
"show_helpers": false, "show_helpers": false,
"show_lock_gizmos": true,
"show_origin": true, "show_origin": true,
"show_position_gizmos": true,
"show_rulers": true, "show_rulers": true,
"show_transformation_gizmos": true, "show_transformation_gizmos": true,
"show_viewport": true, "show_viewport": true,
@ -54,6 +56,7 @@ Anim={
"LightmapGI": 0, "LightmapGI": 0,
"LightmapProbe": 0, "LightmapProbe": 0,
"Marker3D": 0, "Marker3D": 0,
"MeshInstance3DCustomAABB": 0,
"NavigationLink3D": 0, "NavigationLink3D": 0,
"NavigationRegion3D": 0, "NavigationRegion3D": 0,
"OccluderInstance3D": 0, "OccluderInstance3D": 0,
@ -96,7 +99,7 @@ Anim={
"auto_orthogonal": false, "auto_orthogonal": false,
"auto_orthogonal_enabled": true, "auto_orthogonal_enabled": true,
"cinematic_preview": false, "cinematic_preview": false,
"display_mode": 20, "display_mode": 21,
"distance": 4.0, "distance": 4.0,
"doppler": false, "doppler": false,
"frame_time": false, "frame_time": false,
@ -115,7 +118,7 @@ Anim={
"auto_orthogonal": false, "auto_orthogonal": false,
"auto_orthogonal_enabled": true, "auto_orthogonal_enabled": true,
"cinematic_preview": false, "cinematic_preview": false,
"display_mode": 20, "display_mode": 21,
"distance": 4.0, "distance": 4.0,
"doppler": false, "doppler": false,
"frame_time": false, "frame_time": false,
@ -134,7 +137,7 @@ Anim={
"auto_orthogonal": false, "auto_orthogonal": false,
"auto_orthogonal_enabled": true, "auto_orthogonal_enabled": true,
"cinematic_preview": false, "cinematic_preview": false,
"display_mode": 20, "display_mode": 21,
"distance": 4.0, "distance": 4.0,
"doppler": false, "doppler": false,
"frame_time": false, "frame_time": false,
@ -153,7 +156,7 @@ Anim={
"auto_orthogonal": false, "auto_orthogonal": false,
"auto_orthogonal_enabled": true, "auto_orthogonal_enabled": true,
"cinematic_preview": false, "cinematic_preview": false,
"display_mode": 20, "display_mode": 21,
"distance": 4.0, "distance": 4.0,
"doppler": false, "doppler": false,
"frame_time": false, "frame_time": false,
@ -172,4 +175,4 @@ Anim={
"zfar": 4000.01, "zfar": 4000.01,
"znear": 0.05 "znear": 0.05
} }
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Control/VBoxContainer/HBoxContainer/MarginContainer2/Health")]) selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@16886/@Panel@13/@VBoxContainer@14/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@25/DockVSplitCenter/@VSplitContainer@52/@VBoxContainer@53/@PanelContainer@98/MainScreen/@CanvasItemEditor@9272/@VSplitContainer@9094/@HSplitContainer@9096/@HSplitContainer@9098/@Control@9099/@SubViewportContainer@9100/@SubViewport@9101/Area2D")])

View File

@ -2,4 +2,4 @@
node_unfolds=[NodePath("."), PackedStringArray("Transform"), NodePath("TileMap"), PackedStringArray("layer__array", "tile_set"), NodePath("ParallaxBackground/ParallaxLayer"), PackedStringArray("Motion"), NodePath("ParallaxBackground/ParallaxLayer/Sprite2D"), PackedStringArray("Transform", "texture"), NodePath("Ground"), PackedStringArray("Transform"), NodePath("MovingPlatform"), PackedStringArray("Transform")] node_unfolds=[NodePath("."), PackedStringArray("Transform"), NodePath("TileMap"), PackedStringArray("layer__array", "tile_set"), NodePath("ParallaxBackground/ParallaxLayer"), PackedStringArray("Motion"), NodePath("ParallaxBackground/ParallaxLayer/Sprite2D"), PackedStringArray("Transform", "texture"), NodePath("Ground"), PackedStringArray("Transform"), NodePath("MovingPlatform"), PackedStringArray("Transform")]
resource_unfolds=["res://scenes/game.tscn::TileSet_47g5u", PackedStringArray("terrain_set_0/terrain__array", "physics_layer__array"), "res://scenes/game.tscn::WorldBoundaryShape2D_xkyim", PackedStringArray(), "res://scenes/game.tscn::CircleShape2D_j8ltg", PackedStringArray()] resource_unfolds=["res://scenes/game.tscn::TileSet_47g5u", PackedStringArray("terrain_set_0/terrain__array", "physics_layer__array"), "res://scenes/game.tscn::WorldBoundaryShape2D_xkyim", PackedStringArray(), "res://scenes/game.tscn::CircleShape2D_j8ltg", PackedStringArray()]
nodes_folded=[NodePath("SceneManager"), NodePath("ParallaxBackground"), NodePath("ParallaxBackground/ParallaxLayer"), NodePath("Ground"), NodePath("CharacterBody2D"), NodePath("crates"), NodePath("coins"), NodePath("BoxTrapTrigger"), NodePath("MovingPlatform"), NodePath("UICanvas")] nodes_folded=[NodePath("SceneManager"), NodePath("ParallaxBackground"), NodePath("ParallaxBackground/ParallaxLayer"), NodePath("Ground"), NodePath("CharacterBody2D"), NodePath("crates"), NodePath("coins"), NodePath("enemies"), NodePath("BoxTrapTrigger"), NodePath("MovingPlatform")]

View File

@ -49,7 +49,7 @@ MarginContainer:scale=true
[dialog_bounds] [dialog_bounds]
create_new_node=Rect2(354, 283, 900, 700) create_new_node=Rect2(354, 283, 900, 700)
project_settings=Rect2(510, 190, 900, 700) project_settings=Rect2(2396, 204, 900, 700)
[color_picker] [color_picker]

View File

@ -3,11 +3,11 @@
state={ state={
"bookmarks": PackedInt32Array(), "bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(), "breakpoints": PackedInt32Array(),
"column": 34, "column": 44,
"folded_lines": Array[int]([]), "folded_lines": Array[int]([]),
"h_scroll_position": 0, "h_scroll_position": 0,
"row": 14, "row": 57,
"scroll_position": 0.0, "scroll_position": 40.0,
"selection": false, "selection": false,
"syntax_highlighter": "GDScript" "syntax_highlighter": "GDScript"
} }
@ -17,11 +17,11 @@ state={
state={ state={
"bookmarks": PackedInt32Array(), "bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(), "breakpoints": PackedInt32Array(),
"column": 15, "column": 26,
"folded_lines": Array[int]([]), "folded_lines": Array[int]([]),
"h_scroll_position": 0, "h_scroll_position": 0,
"row": 32, "row": 126,
"scroll_position": 119.0, "scroll_position": 114.0,
"selection": false, "selection": false,
"syntax_highlighter": "GDScript" "syntax_highlighter": "GDScript"
} }
@ -73,11 +73,11 @@ state={
state={ state={
"bookmarks": PackedInt32Array(), "bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(), "breakpoints": PackedInt32Array(),
"column": 0, "column": 17,
"folded_lines": Array[int]([]), "folded_lines": Array[int]([]),
"h_scroll_position": 0, "h_scroll_position": 0,
"row": 12, "row": 17,
"scroll_position": 0.0, "scroll_position": 13.0,
"selection": false, "selection": false,
"syntax_highlighter": "GDScript" "syntax_highlighter": "GDScript"
} }
@ -90,7 +90,7 @@ state={
"column": 0, "column": 0,
"folded_lines": Array[int]([]), "folded_lines": Array[int]([]),
"h_scroll_position": 0, "h_scroll_position": 0,
"row": 7, "row": 6,
"scroll_position": 0.0, "scroll_position": 0.0,
"selection": false, "selection": false,
"syntax_highlighter": "GDScript" "syntax_highlighter": "GDScript"
@ -115,10 +115,10 @@ state={
state={ state={
"bookmarks": PackedInt32Array(), "bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(), "breakpoints": PackedInt32Array(),
"column": 0, "column": 33,
"folded_lines": Array[int]([]), "folded_lines": Array[int]([]),
"h_scroll_position": 0, "h_scroll_position": 0,
"row": 9, "row": 8,
"scroll_position": 0.0, "scroll_position": 0.0,
"selection": false, "selection": false,
"syntax_highlighter": "GDScript" "syntax_highlighter": "GDScript"

View File

@ -10,10 +10,12 @@ Anim={
"grid_visibility": 1, "grid_visibility": 1,
"ofs": Vector2(-165, -110), "ofs": Vector2(-165, -110),
"primary_grid_step": Vector2i(8, 8), "primary_grid_step": Vector2i(8, 8),
"show_edit_locks": true, "show_group_gizmos": true,
"show_guides": true, "show_guides": true,
"show_helpers": false, "show_helpers": false,
"show_lock_gizmos": true,
"show_origin": true, "show_origin": true,
"show_position_gizmos": true,
"show_rulers": true, "show_rulers": true,
"show_transformation_gizmos": true, "show_transformation_gizmos": true,
"show_viewport": true, "show_viewport": true,
@ -54,6 +56,7 @@ Anim={
"LightmapGI": 0, "LightmapGI": 0,
"LightmapProbe": 0, "LightmapProbe": 0,
"Marker3D": 0, "Marker3D": 0,
"MeshInstance3DCustomAABB": 0,
"NavigationLink3D": 0, "NavigationLink3D": 0,
"NavigationRegion3D": 0, "NavigationRegion3D": 0,
"OccluderInstance3D": 0, "OccluderInstance3D": 0,
@ -96,7 +99,7 @@ Anim={
"auto_orthogonal": false, "auto_orthogonal": false,
"auto_orthogonal_enabled": true, "auto_orthogonal_enabled": true,
"cinematic_preview": false, "cinematic_preview": false,
"display_mode": 20, "display_mode": 21,
"distance": 4.0, "distance": 4.0,
"doppler": false, "doppler": false,
"frame_time": false, "frame_time": false,
@ -115,7 +118,7 @@ Anim={
"auto_orthogonal": false, "auto_orthogonal": false,
"auto_orthogonal_enabled": true, "auto_orthogonal_enabled": true,
"cinematic_preview": false, "cinematic_preview": false,
"display_mode": 20, "display_mode": 21,
"distance": 4.0, "distance": 4.0,
"doppler": false, "doppler": false,
"frame_time": false, "frame_time": false,
@ -134,7 +137,7 @@ Anim={
"auto_orthogonal": false, "auto_orthogonal": false,
"auto_orthogonal_enabled": true, "auto_orthogonal_enabled": true,
"cinematic_preview": false, "cinematic_preview": false,
"display_mode": 20, "display_mode": 21,
"distance": 4.0, "distance": 4.0,
"doppler": false, "doppler": false,
"frame_time": false, "frame_time": false,
@ -153,7 +156,7 @@ Anim={
"auto_orthogonal": false, "auto_orthogonal": false,
"auto_orthogonal_enabled": true, "auto_orthogonal_enabled": true,
"cinematic_preview": false, "cinematic_preview": false,
"display_mode": 20, "display_mode": 21,
"distance": 4.0, "distance": 4.0,
"doppler": false, "doppler": false,
"frame_time": false, "frame_time": false,
@ -172,4 +175,4 @@ Anim={
"zfar": 4000.01, "zfar": 4000.01,
"znear": 0.05 "znear": 0.05
} }
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Control/VBoxContainer/HBoxContainer/MarginContainer2/Health")]) selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@16886/@Panel@13/@VBoxContainer@14/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@25/DockVSplitCenter/@VSplitContainer@52/@VBoxContainer@53/@PanelContainer@98/MainScreen/@CanvasItemEditor@9272/@VSplitContainer@9094/@HSplitContainer@9096/@HSplitContainer@9098/@Control@9099/@SubViewportContainer@9100/@SubViewport@9101/Area2D")])

View File

@ -46,6 +46,7 @@ size = Vector2(17, 15)
script = ExtResource("1_ees8e") script = ExtResource("1_ees8e")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
texture_filter = 1
sprite_frames = SubResource("SpriteFrames_oohu0") sprite_frames = SubResource("SpriteFrames_oohu0")
autoplay = "default" autoplay = "default"

View File

@ -19,8 +19,6 @@ texture_region_size = Vector2i(32, 32)
0:0/0 = 0 0:0/0 = 0
0:0/0/terrain_set = 0 0:0/0/terrain_set = 0
0:0/0/terrain = 0 0:0/0/terrain = 0
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:0/0/terrains_peering_bit/right_side = 0 0:0/0/terrains_peering_bit/right_side = 0
0:0/0/terrains_peering_bit/bottom_right_corner = 0 0:0/0/terrains_peering_bit/bottom_right_corner = 0
@ -28,8 +26,6 @@ texture_region_size = Vector2i(32, 32)
1:0/0 = 0 1:0/0 = 0
1:0/0/terrain_set = 0 1:0/0/terrain_set = 0
1:0/0/terrain = 0 1:0/0/terrain = 0
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:0/0/physics_layer_0/angular_velocity = 0.0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:0/0/terrains_peering_bit/right_side = 0 1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/bottom_right_corner = 0 1:0/0/terrains_peering_bit/bottom_right_corner = 0
@ -39,8 +35,6 @@ texture_region_size = Vector2i(32, 32)
2:0/0 = 0 2:0/0 = 0
2:0/0/terrain_set = 0 2:0/0/terrain_set = 0
2:0/0/terrain = 0 2:0/0/terrain = 0
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:0/0/physics_layer_0/angular_velocity = 0.0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:0/0/terrains_peering_bit/bottom_side = 0 2:0/0/terrains_peering_bit/bottom_side = 0
2:0/0/terrains_peering_bit/bottom_left_corner = 0 2:0/0/terrains_peering_bit/bottom_left_corner = 0
@ -48,15 +42,11 @@ texture_region_size = Vector2i(32, 32)
4:0/0 = 0 4:0/0 = 0
4:0/0/terrain_set = 0 4:0/0/terrain_set = 0
4:0/0/terrain = 0 4:0/0/terrain = 0
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:0/0/physics_layer_0/angular_velocity = 0.0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:0/0/terrains_peering_bit/bottom_side = 0 4:0/0/terrains_peering_bit/bottom_side = 0
6:0/0 = 0 6:0/0 = 0
6:0/0/terrain_set = 0 6:0/0/terrain_set = 0
6:0/0/terrain = 0 6:0/0/terrain = 0
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:0/0/physics_layer_0/angular_velocity = 0.0
6:0/0/terrains_peering_bit/right_side = 0 6:0/0/terrains_peering_bit/right_side = 0
6:0/0/terrains_peering_bit/bottom_side = 0 6:0/0/terrains_peering_bit/bottom_side = 0
6:0/0/terrains_peering_bit/bottom_left_corner = 0 6:0/0/terrains_peering_bit/bottom_left_corner = 0
@ -67,8 +57,6 @@ texture_region_size = Vector2i(32, 32)
7:0/0 = 0 7:0/0 = 0
7:0/0/terrain_set = 0 7:0/0/terrain_set = 0
7:0/0/terrain = 0 7:0/0/terrain = 0
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:0/0/physics_layer_0/angular_velocity = 0.0
7:0/0/terrains_peering_bit/right_side = 0 7:0/0/terrains_peering_bit/right_side = 0
7:0/0/terrains_peering_bit/bottom_right_corner = 0 7:0/0/terrains_peering_bit/bottom_right_corner = 0
7:0/0/terrains_peering_bit/bottom_side = 0 7:0/0/terrains_peering_bit/bottom_side = 0
@ -79,8 +67,6 @@ texture_region_size = Vector2i(32, 32)
9:0/0 = 0 9:0/0 = 0
9:0/0/terrain_set = 0 9:0/0/terrain_set = 0
9:0/0/terrain = 0 9:0/0/terrain = 0
9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:0/0/physics_layer_0/angular_velocity = 0.0
9:0/0/terrains_peering_bit/right_side = 0 9:0/0/terrains_peering_bit/right_side = 0
9:0/0/terrains_peering_bit/bottom_right_corner = 0 9:0/0/terrains_peering_bit/bottom_right_corner = 0
9:0/0/terrains_peering_bit/bottom_side = 0 9:0/0/terrains_peering_bit/bottom_side = 0
@ -90,8 +76,6 @@ texture_region_size = Vector2i(32, 32)
10:0/0 = 0 10:0/0 = 0
10:0/0/terrain_set = 0 10:0/0/terrain_set = 0
10:0/0/terrain = 0 10:0/0/terrain = 0
10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:0/0/physics_layer_0/angular_velocity = 0.0
10:0/0/terrains_peering_bit/right_side = 0 10:0/0/terrains_peering_bit/right_side = 0
10:0/0/terrains_peering_bit/bottom_side = 0 10:0/0/terrains_peering_bit/bottom_side = 0
10:0/0/terrains_peering_bit/bottom_left_corner = 0 10:0/0/terrains_peering_bit/bottom_left_corner = 0
@ -101,8 +85,6 @@ texture_region_size = Vector2i(32, 32)
12:0/0 = 0 12:0/0 = 0
12:0/0/terrain_set = 0 12:0/0/terrain_set = 0
12:0/0/terrain = 0 12:0/0/terrain = 0
12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:0/0/physics_layer_0/angular_velocity = 0.0
12:0/0/terrains_peering_bit/right_side = 0 12:0/0/terrains_peering_bit/right_side = 0
12:0/0/terrains_peering_bit/bottom_right_corner = 0 12:0/0/terrains_peering_bit/bottom_right_corner = 0
12:0/0/terrains_peering_bit/bottom_side = 0 12:0/0/terrains_peering_bit/bottom_side = 0
@ -111,8 +93,6 @@ texture_region_size = Vector2i(32, 32)
13:0/0 = 0 13:0/0 = 0
13:0/0/terrain_set = 0 13:0/0/terrain_set = 0
13:0/0/terrain = 0 13:0/0/terrain = 0
13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:0/0/physics_layer_0/angular_velocity = 0.0
13:0/0/terrains_peering_bit/right_side = 0 13:0/0/terrains_peering_bit/right_side = 0
13:0/0/terrains_peering_bit/bottom_side = 0 13:0/0/terrains_peering_bit/bottom_side = 0
13:0/0/terrains_peering_bit/bottom_left_corner = 0 13:0/0/terrains_peering_bit/bottom_left_corner = 0
@ -121,8 +101,6 @@ texture_region_size = Vector2i(32, 32)
15:0/0 = 0 15:0/0 = 0
15:0/0/terrain_set = 0 15:0/0/terrain_set = 0
15:0/0/terrain = 0 15:0/0/terrain = 0
15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:0/0/physics_layer_0/angular_velocity = 0.0
15:0/0/terrains_peering_bit/right_side = 0 15:0/0/terrains_peering_bit/right_side = 0
15:0/0/terrains_peering_bit/bottom_side = 0 15:0/0/terrains_peering_bit/bottom_side = 0
15:0/0/terrains_peering_bit/left_side = 0 15:0/0/terrains_peering_bit/left_side = 0
@ -130,8 +108,6 @@ texture_region_size = Vector2i(32, 32)
0:1/0 = 0 0:1/0 = 0
0:1/0/terrain_set = 0 0:1/0/terrain_set = 0
0:1/0/terrain = 0 0:1/0/terrain = 0
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:1/0/physics_layer_0/angular_velocity = 0.0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:1/0/terrains_peering_bit/right_side = 0 0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0 0:1/0/terrains_peering_bit/bottom_right_corner = 0
@ -141,8 +117,6 @@ texture_region_size = Vector2i(32, 32)
1:1/0 = 0 1:1/0 = 0
1:1/0/terrain_set = 0 1:1/0/terrain_set = 0
1:1/0/terrain = 0 1:1/0/terrain = 0
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:1/0/physics_layer_0/angular_velocity = 0.0
1:1/0/terrains_peering_bit/right_side = 0 1:1/0/terrains_peering_bit/right_side = 0
1:1/0/terrains_peering_bit/bottom_right_corner = 0 1:1/0/terrains_peering_bit/bottom_right_corner = 0
1:1/0/terrains_peering_bit/bottom_side = 0 1:1/0/terrains_peering_bit/bottom_side = 0
@ -154,8 +128,6 @@ texture_region_size = Vector2i(32, 32)
2:1/0 = 0 2:1/0 = 0
2:1/0/terrain_set = 0 2:1/0/terrain_set = 0
2:1/0/terrain = 0 2:1/0/terrain = 0
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:1/0/physics_layer_0/angular_velocity = 0.0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:1/0/terrains_peering_bit/bottom_side = 0 2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/bottom_left_corner = 0 2:1/0/terrains_peering_bit/bottom_left_corner = 0
@ -165,16 +137,12 @@ texture_region_size = Vector2i(32, 32)
4:1/0 = 0 4:1/0 = 0
4:1/0/terrain_set = 0 4:1/0/terrain_set = 0
4:1/0/terrain = 0 4:1/0/terrain = 0
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:1/0/physics_layer_0/angular_velocity = 0.0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:1/0/terrains_peering_bit/bottom_side = 0 4:1/0/terrains_peering_bit/bottom_side = 0
4:1/0/terrains_peering_bit/top_side = 0 4:1/0/terrains_peering_bit/top_side = 0
6:1/0 = 0 6:1/0 = 0
6:1/0/terrain_set = 0 6:1/0/terrain_set = 0
6:1/0/terrain = 0 6:1/0/terrain = 0
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:1/0/physics_layer_0/angular_velocity = 0.0
6:1/0/terrains_peering_bit/right_side = 0 6:1/0/terrains_peering_bit/right_side = 0
6:1/0/terrains_peering_bit/bottom_right_corner = 0 6:1/0/terrains_peering_bit/bottom_right_corner = 0
6:1/0/terrains_peering_bit/bottom_side = 0 6:1/0/terrains_peering_bit/bottom_side = 0
@ -183,13 +151,9 @@ texture_region_size = Vector2i(32, 32)
6:1/0/terrains_peering_bit/top_left_corner = 0 6:1/0/terrains_peering_bit/top_left_corner = 0
6:1/0/terrains_peering_bit/top_side = 0 6:1/0/terrains_peering_bit/top_side = 0
7:1/0 = 0 7:1/0 = 0
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:1/0/physics_layer_0/angular_velocity = 0.0
9:1/0 = 0 9:1/0 = 0
9:1/0/terrain_set = 0 9:1/0/terrain_set = 0
9:1/0/terrain = 0 9:1/0/terrain = 0
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:1/0/physics_layer_0/angular_velocity = 0.0
9:1/0/terrains_peering_bit/right_side = 0 9:1/0/terrains_peering_bit/right_side = 0
9:1/0/terrains_peering_bit/bottom_right_corner = 0 9:1/0/terrains_peering_bit/bottom_right_corner = 0
9:1/0/terrains_peering_bit/bottom_side = 0 9:1/0/terrains_peering_bit/bottom_side = 0
@ -199,8 +163,6 @@ texture_region_size = Vector2i(32, 32)
10:1/0 = 0 10:1/0 = 0
10:1/0/terrain_set = 0 10:1/0/terrain_set = 0
10:1/0/terrain = 0 10:1/0/terrain = 0
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:1/0/physics_layer_0/angular_velocity = 0.0
10:1/0/terrains_peering_bit/right_side = 0 10:1/0/terrains_peering_bit/right_side = 0
10:1/0/terrains_peering_bit/bottom_side = 0 10:1/0/terrains_peering_bit/bottom_side = 0
10:1/0/terrains_peering_bit/left_side = 0 10:1/0/terrains_peering_bit/left_side = 0
@ -210,8 +172,6 @@ texture_region_size = Vector2i(32, 32)
12:1/0 = 0 12:1/0 = 0
12:1/0/terrain_set = 0 12:1/0/terrain_set = 0
12:1/0/terrain = 0 12:1/0/terrain = 0
12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:1/0/physics_layer_0/angular_velocity = 0.0
12:1/0/terrains_peering_bit/right_side = 0 12:1/0/terrains_peering_bit/right_side = 0
12:1/0/terrains_peering_bit/bottom_side = 0 12:1/0/terrains_peering_bit/bottom_side = 0
12:1/0/terrains_peering_bit/left_side = 0 12:1/0/terrains_peering_bit/left_side = 0
@ -220,8 +180,6 @@ texture_region_size = Vector2i(32, 32)
13:1/0 = 0 13:1/0 = 0
13:1/0/terrain_set = 0 13:1/0/terrain_set = 0
13:1/0/terrain = 0 13:1/0/terrain = 0
13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:1/0/physics_layer_0/angular_velocity = 0.0
13:1/0/terrains_peering_bit/right_side = 0 13:1/0/terrains_peering_bit/right_side = 0
13:1/0/terrains_peering_bit/bottom_side = 0 13:1/0/terrains_peering_bit/bottom_side = 0
13:1/0/terrains_peering_bit/left_side = 0 13:1/0/terrains_peering_bit/left_side = 0
@ -230,8 +188,6 @@ texture_region_size = Vector2i(32, 32)
15:1/0 = 0 15:1/0 = 0
15:1/0/terrain_set = 0 15:1/0/terrain_set = 0
15:1/0/terrain = 0 15:1/0/terrain = 0
15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:1/0/physics_layer_0/angular_velocity = 0.0
15:1/0/terrains_peering_bit/right_side = 0 15:1/0/terrains_peering_bit/right_side = 0
15:1/0/terrains_peering_bit/bottom_side = 0 15:1/0/terrains_peering_bit/bottom_side = 0
15:1/0/terrains_peering_bit/bottom_left_corner = 0 15:1/0/terrains_peering_bit/bottom_left_corner = 0
@ -241,8 +197,6 @@ texture_region_size = Vector2i(32, 32)
16:1/0 = 0 16:1/0 = 0
16:1/0/terrain_set = 0 16:1/0/terrain_set = 0
16:1/0/terrain = 0 16:1/0/terrain = 0
16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:1/0/physics_layer_0/angular_velocity = 0.0
16:1/0/terrains_peering_bit/right_side = 0 16:1/0/terrains_peering_bit/right_side = 0
16:1/0/terrains_peering_bit/bottom_right_corner = 0 16:1/0/terrains_peering_bit/bottom_right_corner = 0
16:1/0/terrains_peering_bit/bottom_side = 0 16:1/0/terrains_peering_bit/bottom_side = 0
@ -252,8 +206,6 @@ texture_region_size = Vector2i(32, 32)
0:2/0 = 0 0:2/0 = 0
0:2/0/terrain_set = 0 0:2/0/terrain_set = 0
0:2/0/terrain = 0 0:2/0/terrain = 0
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:2/0/physics_layer_0/angular_velocity = 0.0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:2/0/terrains_peering_bit/right_side = 0 0:2/0/terrains_peering_bit/right_side = 0
0:2/0/terrains_peering_bit/top_side = 0 0:2/0/terrains_peering_bit/top_side = 0
@ -261,8 +213,6 @@ texture_region_size = Vector2i(32, 32)
1:2/0 = 0 1:2/0 = 0
1:2/0/terrain_set = 0 1:2/0/terrain_set = 0
1:2/0/terrain = 0 1:2/0/terrain = 0
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:2/0/physics_layer_0/angular_velocity = 0.0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:2/0/terrains_peering_bit/right_side = 0 1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/left_side = 0 1:2/0/terrains_peering_bit/left_side = 0
@ -272,8 +222,6 @@ texture_region_size = Vector2i(32, 32)
2:2/0 = 0 2:2/0 = 0
2:2/0/terrain_set = 0 2:2/0/terrain_set = 0
2:2/0/terrain = 0 2:2/0/terrain = 0
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:2/0/physics_layer_0/angular_velocity = 0.0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:2/0/terrains_peering_bit/left_side = 0 2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_left_corner = 0 2:2/0/terrains_peering_bit/top_left_corner = 0
@ -281,15 +229,11 @@ texture_region_size = Vector2i(32, 32)
4:2/0 = 0 4:2/0 = 0
4:2/0/terrain_set = 0 4:2/0/terrain_set = 0
4:2/0/terrain = 0 4:2/0/terrain = 0
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:2/0/physics_layer_0/angular_velocity = 0.0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:2/0/terrains_peering_bit/top_side = 0 4:2/0/terrains_peering_bit/top_side = 0
6:3/0 = 0 6:3/0 = 0
6:3/0/terrain_set = 0 6:3/0/terrain_set = 0
6:3/0/terrain = 0 6:3/0/terrain = 0
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:3/0/physics_layer_0/angular_velocity = 0.0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:3/0/terrains_peering_bit/right_side = 0 6:3/0/terrains_peering_bit/right_side = 0
6:3/0/terrains_peering_bit/bottom_right_corner = 0 6:3/0/terrains_peering_bit/bottom_right_corner = 0
@ -299,8 +243,6 @@ texture_region_size = Vector2i(32, 32)
7:3/0 = 0 7:3/0 = 0
7:3/0/terrain_set = 0 7:3/0/terrain_set = 0
7:3/0/terrain = 0 7:3/0/terrain = 0
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:3/0/physics_layer_0/angular_velocity = 0.0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
7:3/0/terrains_peering_bit/bottom_side = 0 7:3/0/terrains_peering_bit/bottom_side = 0
7:3/0/terrains_peering_bit/bottom_left_corner = 0 7:3/0/terrains_peering_bit/bottom_left_corner = 0
@ -310,8 +252,6 @@ texture_region_size = Vector2i(32, 32)
9:3/0 = 0 9:3/0 = 0
9:3/0/terrain_set = 0 9:3/0/terrain_set = 0
9:3/0/terrain = 0 9:3/0/terrain = 0
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:3/0/physics_layer_0/angular_velocity = 0.0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
9:3/0/terrains_peering_bit/right_side = 0 9:3/0/terrains_peering_bit/right_side = 0
9:3/0/terrains_peering_bit/bottom_right_corner = 0 9:3/0/terrains_peering_bit/bottom_right_corner = 0
@ -321,8 +261,6 @@ texture_region_size = Vector2i(32, 32)
10:3/0 = 0 10:3/0 = 0
10:3/0/terrain_set = 0 10:3/0/terrain_set = 0
10:3/0/terrain = 0 10:3/0/terrain = 0
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:3/0/physics_layer_0/angular_velocity = 0.0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
10:3/0/terrains_peering_bit/right_side = 0 10:3/0/terrains_peering_bit/right_side = 0
10:3/0/terrains_peering_bit/bottom_right_corner = 0 10:3/0/terrains_peering_bit/bottom_right_corner = 0
@ -332,8 +270,6 @@ texture_region_size = Vector2i(32, 32)
12:3/0 = 0 12:3/0 = 0
12:3/0/terrain_set = 0 12:3/0/terrain_set = 0
12:3/0/terrain = 0 12:3/0/terrain = 0
12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:3/0/physics_layer_0/angular_velocity = 0.0
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
12:3/0/terrains_peering_bit/right_side = 0 12:3/0/terrains_peering_bit/right_side = 0
12:3/0/terrains_peering_bit/bottom_side = 0 12:3/0/terrains_peering_bit/bottom_side = 0
@ -341,8 +277,6 @@ texture_region_size = Vector2i(32, 32)
13:3/0 = 0 13:3/0 = 0
13:3/0/terrain_set = 0 13:3/0/terrain_set = 0
13:3/0/terrain = 0 13:3/0/terrain = 0
13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:3/0/physics_layer_0/angular_velocity = 0.0
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
13:3/0/terrains_peering_bit/right_side = 0 13:3/0/terrains_peering_bit/right_side = 0
13:3/0/terrains_peering_bit/bottom_side = 0 13:3/0/terrains_peering_bit/bottom_side = 0
@ -350,52 +284,38 @@ texture_region_size = Vector2i(32, 32)
15:3/0 = 0 15:3/0 = 0
15:3/0/terrain_set = 0 15:3/0/terrain_set = 0
15:3/0/terrain = 0 15:3/0/terrain = 0
15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:3/0/physics_layer_0/angular_velocity = 0.0
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:3/0/terrains_peering_bit/right_side = 0 15:3/0/terrains_peering_bit/right_side = 0
15:3/0/terrains_peering_bit/bottom_side = 0 15:3/0/terrains_peering_bit/bottom_side = 0
16:3/0 = 0 16:3/0 = 0
16:3/0/terrain_set = 0 16:3/0/terrain_set = 0
16:3/0/terrain = 0 16:3/0/terrain = 0
16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:3/0/physics_layer_0/angular_velocity = 0.0
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
16:3/0/terrains_peering_bit/bottom_side = 0 16:3/0/terrains_peering_bit/bottom_side = 0
16:3/0/terrains_peering_bit/left_side = 0 16:3/0/terrains_peering_bit/left_side = 0
0:4/0 = 0 0:4/0 = 0
0:4/0/terrain_set = 0 0:4/0/terrain_set = 0
0:4/0/terrain = 0 0:4/0/terrain = 0
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:4/0/physics_layer_0/angular_velocity = 0.0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:4/0/terrains_peering_bit/right_side = 0 0:4/0/terrains_peering_bit/right_side = 0
1:4/0 = 0 1:4/0 = 0
1:4/0/terrain_set = 0 1:4/0/terrain_set = 0
1:4/0/terrain = 0 1:4/0/terrain = 0
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:4/0/physics_layer_0/angular_velocity = 0.0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:4/0/terrains_peering_bit/right_side = 0 1:4/0/terrains_peering_bit/right_side = 0
1:4/0/terrains_peering_bit/left_side = 0 1:4/0/terrains_peering_bit/left_side = 0
2:4/0 = 0 2:4/0 = 0
2:4/0/terrain_set = 0 2:4/0/terrain_set = 0
2:4/0/terrain = 0 2:4/0/terrain = 0
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:4/0/physics_layer_0/angular_velocity = 0.0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:4/0/terrains_peering_bit/left_side = 0 2:4/0/terrains_peering_bit/left_side = 0
4:4/0 = 0 4:4/0 = 0
4:4/0/terrain_set = 0 4:4/0/terrain_set = 0
4:4/0/terrain = 0 4:4/0/terrain = 0
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:4/0/physics_layer_0/angular_velocity = 0.0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:4/0 = 0 6:4/0 = 0
6:4/0/terrain_set = 0 6:4/0/terrain_set = 0
6:4/0/terrain = 0 6:4/0/terrain = 0
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:4/0/physics_layer_0/angular_velocity = 0.0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:4/0/terrains_peering_bit/right_side = 0 6:4/0/terrains_peering_bit/right_side = 0
6:4/0/terrains_peering_bit/bottom_right_corner = 0 6:4/0/terrains_peering_bit/bottom_right_corner = 0
@ -405,8 +325,6 @@ texture_region_size = Vector2i(32, 32)
7:4/0 = 0 7:4/0 = 0
7:4/0/terrain_set = 0 7:4/0/terrain_set = 0
7:4/0/terrain = 0 7:4/0/terrain = 0
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:4/0/physics_layer_0/angular_velocity = 0.0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
7:4/0/terrains_peering_bit/bottom_side = 0 7:4/0/terrains_peering_bit/bottom_side = 0
7:4/0/terrains_peering_bit/bottom_left_corner = 0 7:4/0/terrains_peering_bit/bottom_left_corner = 0
@ -416,8 +334,6 @@ texture_region_size = Vector2i(32, 32)
9:4/0 = 0 9:4/0 = 0
9:4/0/terrain_set = 0 9:4/0/terrain_set = 0
9:4/0/terrain = 0 9:4/0/terrain = 0
9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:4/0/physics_layer_0/angular_velocity = 0.0
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
9:4/0/terrains_peering_bit/right_side = 0 9:4/0/terrains_peering_bit/right_side = 0
9:4/0/terrains_peering_bit/left_side = 0 9:4/0/terrains_peering_bit/left_side = 0
@ -427,8 +343,6 @@ texture_region_size = Vector2i(32, 32)
10:4/0 = 0 10:4/0 = 0
10:4/0/terrain_set = 0 10:4/0/terrain_set = 0
10:4/0/terrain = 0 10:4/0/terrain = 0
10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:4/0/physics_layer_0/angular_velocity = 0.0
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
10:4/0/terrains_peering_bit/right_side = 0 10:4/0/terrains_peering_bit/right_side = 0
10:4/0/terrains_peering_bit/left_side = 0 10:4/0/terrains_peering_bit/left_side = 0
@ -438,8 +352,6 @@ texture_region_size = Vector2i(32, 32)
12:4/0 = 0 12:4/0 = 0
12:4/0/terrain_set = 0 12:4/0/terrain_set = 0
12:4/0/terrain = 0 12:4/0/terrain = 0
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:4/0/physics_layer_0/angular_velocity = 0.0
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
12:4/0/terrains_peering_bit/right_side = 0 12:4/0/terrains_peering_bit/right_side = 0
12:4/0/terrains_peering_bit/left_side = 0 12:4/0/terrains_peering_bit/left_side = 0
@ -447,8 +359,6 @@ texture_region_size = Vector2i(32, 32)
13:4/0 = 0 13:4/0 = 0
13:4/0/terrain_set = 0 13:4/0/terrain_set = 0
13:4/0/terrain = 0 13:4/0/terrain = 0
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:4/0/physics_layer_0/angular_velocity = 0.0
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
13:4/0/terrains_peering_bit/bottom_side = 0 13:4/0/terrains_peering_bit/bottom_side = 0
13:4/0/terrains_peering_bit/left_side = 0 13:4/0/terrains_peering_bit/left_side = 0
@ -456,16 +366,12 @@ texture_region_size = Vector2i(32, 32)
15:4/0 = 0 15:4/0 = 0
15:4/0/terrain_set = 0 15:4/0/terrain_set = 0
15:4/0/terrain = 0 15:4/0/terrain = 0
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:4/0/physics_layer_0/angular_velocity = 0.0
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:4/0/terrains_peering_bit/right_side = 0 15:4/0/terrains_peering_bit/right_side = 0
15:4/0/terrains_peering_bit/top_side = 0 15:4/0/terrains_peering_bit/top_side = 0
16:4/0 = 0 16:4/0 = 0
16:4/0/terrain_set = 0 16:4/0/terrain_set = 0
16:4/0/terrain = 0 16:4/0/terrain = 0
16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:4/0/physics_layer_0/angular_velocity = 0.0
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
16:4/0/terrains_peering_bit/left_side = 0 16:4/0/terrains_peering_bit/left_side = 0
16:4/0/terrains_peering_bit/top_side = 0 16:4/0/terrains_peering_bit/top_side = 0

View File

@ -13,4 +13,3 @@ func resetPlayer():
func playerDamage(): func playerDamage():
#replace this damage amount with value from data object #replace this damage amount with value from data object
player.health -=20 player.health -=20

View File

@ -4,4 +4,3 @@ extends Resource
@export var max_health: int = 100 @export var max_health: int = 100
@export var starting_health: int = 100 @export var starting_health: int = 100
@export var health: int = 100 @export var health: int = 100