From da5c7e61ba5b9ad9f1ae4e846f2946de0a515bf5 Mon Sep 17 00:00:00 2001 From: OddlyTimbot Date: Mon, 28 Jul 2025 17:04:13 -0400 Subject: [PATCH] minor change to order --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 7a95983..5a88a80 100644 --- a/README.md +++ b/README.md @@ -20,7 +20,6 @@ At the end of this course you will have achieved the following goals: * A working understanding of sound design * Application of physics for game-play mechanics * Comfort with 2D game development -* Ability to publish and show your game * Working understanding of UI in games Following this course, you’ll be welcome to join the growing community of creators and game developers at TTLMakerspace for continued support and encouragement in your game development journey. @@ -35,6 +34,7 @@ Useful for: games, art, installations, animation, interactive experiences * Why use a game engine? * Organization (nodes, resources, scenes) * The Big Four game objects + * Three tiers of a game architecture * Local and Global coordinates Concepts covered: @@ -108,7 +108,7 @@ Exercise: Enhance your level by learning to use terrains for painting graphics into your game world. Learn to use layers in terrains. And learn to trigger traps or effects based on player interaction. -# OPTIONAL: GAME ART JAM +# OPTIONAL: OPEN GAMES MEETUP Current students and alumni are invited for an evening of fun and to work together on enhancing the graphics and animation of their games!