moved game manager to unique object
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aa44b13532
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eebf4c2922
@ -172,4 +172,4 @@ Anim={
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"zfar": 4000.01,
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"znear": 0.05
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}
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game")])
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game/crates/boxtrap")])
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@ -172,4 +172,4 @@ Anim={
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"zfar": 4000.01,
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"znear": 0.05
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}
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game")])
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game/crates/boxtrap")])
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@ -172,4 +172,4 @@ Anim={
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"zfar": 4000.01,
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"znear": 0.05
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}
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selected_nodes=Array[NodePath]([])
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game/crates/boxtrap")])
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@ -172,4 +172,4 @@ Anim={
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"zfar": 4000.01,
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"znear": 0.05
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}
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game")])
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game/crates/boxtrap")])
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@ -1,3 +1,4 @@
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Node
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RayCast2D
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CollisionShape2D
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AnimatedSprite2D
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@ -19,7 +19,7 @@ dock_filesystem_split=0
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dock_filesystem_display_mode=0
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dock_filesystem_file_sort=0
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dock_filesystem_file_list_display_mode=1
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dock_filesystem_selected_paths=PackedStringArray("res://scenes/badguy.tscn")
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dock_filesystem_selected_paths=PackedStringArray("res://scenes/game.tscn")
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dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://scripts/", "res://scenes/", "res://graphics/")
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dock_3="Scene,Import"
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dock_4="FileSystem"
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@ -28,16 +28,16 @@ dock_5="Inspector,Node,History"
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[EditorNode]
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open_scenes=PackedStringArray("res://scenes/game.tscn", "res://scenes/character.tscn", "res://scenes/bullet.tscn", "res://scenes/crate.tscn", "res://scenes/badguy.tscn")
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current_scene="res://scenes/character.tscn"
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current_scene="res://scenes/game.tscn"
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center_split_offset=-325
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selected_default_debugger_tab_idx=0
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selected_main_editor_idx=2
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selected_bottom_panel_item=0
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selected_bottom_panel_item=1
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[ScriptEditor]
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open_scripts=["res://scripts/badguy.gd", "res://scripts/bullet.gd", "res://scripts/CharacterBody2D.gd", "res://scripts/coin.gd", "res://scripts/gamecontroller.gd", "res://scripts/Trigger.gd"]
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selected_script="res://scripts/CharacterBody2D.gd"
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selected_script="res://scripts/gamecontroller.gd"
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open_help=[]
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script_split_offset=70
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list_split_offset=0
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@ -5,3 +5,4 @@ res://scenes/character.tscn
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res://scenes/bullet.tscn
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res://scenes/crate.tscn
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res://scripts/gamecontroller.gd
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res://scripts/coin.gd
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@ -172,4 +172,4 @@ Anim={
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"zfar": 4000.01,
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"znear": 0.05
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}
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game")])
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game/crates/boxtrap")])
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@ -14,7 +14,7 @@ run_debug_collisions=true
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[recent_files]
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scenes=["res://scenes/badguy.tscn", "res://scenes/area_trigger.tscn", "res://scenes/coin.tscn", "res://scenes/menu.tscn", "res://scenes/platform.tscn", "res://scenes/crate.tscn", "res://scenes/bullet.tscn", "res://scenes/character.tscn", "res://scenes/game.tscn", "res://scenes/animatedcoin.tscn"]
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scenes=["res://scenes/game.tscn", "res://scenes/badguy.tscn", "res://scenes/area_trigger.tscn", "res://scenes/coin.tscn", "res://scenes/menu.tscn", "res://scenes/platform.tscn", "res://scenes/crate.tscn", "res://scenes/bullet.tscn", "res://scenes/character.tscn", "res://scenes/animatedcoin.tscn"]
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scripts=["res://scripts/badguy.gd", "res://scripts/coin.gd", "res://scripts/Trigger.gd", "res://scripts/bullet.gd", "res://scripts/CharacterBody2D.gd", "res://scripts/gamecontroller.gd"]
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[linked_properties]
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@ -1,5 +1,5 @@
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res://scenes
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res://scripts
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res://scenes
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res://graphics
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res://graphics/Player Jump
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res://graphics/Player Run
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@ -3,11 +3,11 @@
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state={
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"bookmarks": PackedInt32Array(),
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"breakpoints": PackedInt32Array(),
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"column": 25,
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"column": 43,
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"folded_lines": Array[int]([]),
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"h_scroll_position": 0,
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"row": 27,
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"scroll_position": 6.0,
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"row": 7,
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"scroll_position": 1.0,
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"selection": false,
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"syntax_highlighter": "GDScript"
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}
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@ -45,10 +45,10 @@ state={
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state={
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"bookmarks": PackedInt32Array(),
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"breakpoints": PackedInt32Array(),
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"column": 22,
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"column": 17,
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"folded_lines": Array[int]([]),
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"h_scroll_position": 0,
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"row": 6,
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"row": 2,
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"scroll_position": 0.0,
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"selection": false,
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"syntax_highlighter": "GDScript"
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@ -73,11 +73,11 @@ state={
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state={
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"bookmarks": PackedInt32Array(),
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"breakpoints": PackedInt32Array(),
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"column": 20,
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"column": 17,
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"folded_lines": Array[int]([]),
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"h_scroll_position": 0,
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"row": 23,
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"scroll_position": 10.0,
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"row": 7,
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"scroll_position": 0.0,
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"selection": false,
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"syntax_highlighter": "GDScript"
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}
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@ -520,6 +520,9 @@ _data = {
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}
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[node name="Game" type="Node2D"]
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[node name="GameManager" type="Node" parent="."]
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unique_name_in_owner = true
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script = ExtResource("1_77wyw")
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[node name="TileMap" type="TileMap" parent="."]
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@ -591,4 +594,4 @@ position = Vector2(79, 88)
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[node name="Area2D" parent="." instance=ExtResource("11_ghgxt")]
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position = Vector2(-28, 84)
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[connection signal="areatrigger" from="AreaTrigger" to="." method="_on_area_2d_areatrigger"]
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[connection signal="areatrigger" from="AreaTrigger" to="GameManager" method="_on_area_2d_areatrigger"]
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@ -5,7 +5,8 @@ var direction = 1
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@onready var cast_right = $CastRight
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@onready var cast_left = $CastLeft
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@onready var sprite = $AnimatedSprite2D
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@onready var game = $".."
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@onready var game = %GameManager
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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@ -1,6 +1,7 @@
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extends Area2D
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@onready var game = $".."
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@onready var game = %GameManager
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func _on_body_entered(body):
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if body.is_in_group("player"):
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@ -1,10 +1,11 @@
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extends Node2D
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extends Node
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var coinsCollected = 0
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var crate = preload("res://scenes/crate.tscn")
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@onready var boxtrap = $crates/boxtrap
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@onready var player = $CharacterBody2D
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@onready var boxtrap = $"../crates/boxtrap"
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@onready var player = $"../CharacterBody2D"
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func _on_area_2d_areatrigger(effect, body):
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print("Game Controller sees the trigger "+effect)
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@ -14,7 +15,7 @@ func _on_area_2d_areatrigger(effect, body):
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if body.is_in_group("player"):
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for n in 3:
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var box = crate.instantiate()
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add_child(box)
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owner.add_child(box)
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box.position = boxtrap.position
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"powerup":
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print("you got power")
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