added a bullet pool to scene manager
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cbd41bb063
commit
f9b3966231
10 files changed
+48
-31
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+1
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@@ -175,4 +175,4 @@ Anim={
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"zfar": 4000.01,
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"znear": 0.05
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}
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@16886/@Panel@13/@VBoxContainer@14/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@25/DockVSplitCenter/@VSplitContainer@52/@VBoxContainer@53/@PanelContainer@98/MainScreen/@CanvasItemEditor@9272/@VSplitContainer@9094/@HSplitContainer@9096/@HSplitContainer@9098/@Control@9099/@SubViewportContainer@9100/@SubViewport@9101/Game/SceneManager")])
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selected_nodes=Array[NodePath]([])
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+1
-1
@@ -175,4 +175,4 @@ Anim={
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"zfar": 4000.01,
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"znear": 0.05
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}
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@16886/@Panel@13/@VBoxContainer@14/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@25/DockVSplitCenter/@VSplitContainer@52/@VBoxContainer@53/@PanelContainer@98/MainScreen/@CanvasItemEditor@9272/@VSplitContainer@9094/@HSplitContainer@9096/@HSplitContainer@9098/@Control@9099/@SubViewportContainer@9100/@SubViewport@9101/Game/SceneManager")])
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selected_nodes=Array[NodePath]([])
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@@ -20,7 +20,7 @@ dock_filesystem_display_mode=0
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dock_filesystem_file_sort=0
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dock_filesystem_file_list_display_mode=1
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dock_filesystem_selected_paths=PackedStringArray("res://scripts/SceneManager.gd")
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dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://scripts/", "res://scenes/")
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dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://")
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dock_bottom=[]
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dock_closed=[]
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dock_filesystem_h_split_offset=240
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@@ -32,11 +32,11 @@ dock_5="Inspector,Node,History"
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[EditorNode]
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open_scenes=PackedStringArray("res://scenes/game.tscn", "res://scenes/character.tscn", "res://scenes/bullet.tscn")
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current_scene="res://scenes/game.tscn"
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current_scene="res://scenes/character.tscn"
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center_split_offset=0
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selected_default_debugger_tab_idx=0
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selected_default_debugger_tab_idx=1
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selected_main_editor_idx=2
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selected_bottom_panel_item=0
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selected_bottom_panel_item=1
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[ScriptEditor]
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@@ -3,3 +3,4 @@ res://scripts/CharacterBody2D.gd
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res://scenes/character.tscn
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res://scenes/bullet.tscn
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res://scripts/SceneManager.gd
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res://scripts/bullet.gd
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+1
-1
@@ -175,4 +175,4 @@ Anim={
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"zfar": 4000.01,
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"znear": 0.05
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}
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@16886/@Panel@13/@VBoxContainer@14/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@25/DockVSplitCenter/@VSplitContainer@52/@VBoxContainer@53/@PanelContainer@98/MainScreen/@CanvasItemEditor@9272/@VSplitContainer@9094/@HSplitContainer@9096/@HSplitContainer@9098/@Control@9099/@SubViewportContainer@9100/@SubViewport@9101/Game/SceneManager")])
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selected_nodes=Array[NodePath]([])
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@@ -3,10 +3,10 @@
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state={
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"bookmarks": PackedInt32Array(),
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"breakpoints": PackedInt32Array(),
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"column": 38,
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"column": 52,
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"folded_lines": Array[int]([]),
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"h_scroll_position": 0,
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"row": 44,
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"row": 41,
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"scroll_position": 31.0,
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"selection": false,
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"syntax_highlighter": "GDScript"
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@@ -20,7 +20,7 @@ state={
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"column": 30,
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"folded_lines": Array[int]([]),
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"h_scroll_position": 0,
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"row": 11,
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"row": 12,
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"scroll_position": 0.0,
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"selection": false,
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"syntax_highlighter": "GDScript"
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@@ -45,11 +45,11 @@ state={
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state={
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"bookmarks": PackedInt32Array(),
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"breakpoints": PackedInt32Array(),
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"column": 22,
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"column": 0,
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"folded_lines": Array[int]([]),
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"h_scroll_position": 0,
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"row": 13,
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"scroll_position": 0.0,
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"row": 21,
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"scroll_position": 11.0,
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"selection": false,
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"syntax_highlighter": "GDScript"
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}
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