added a bullet pool to scene manager

This commit is contained in:
OddlyTimbot committed 2024-09-09 17:27:42 -04:00
1 parent cbd41bb063
commit f9b3966231
10 files changed
+48 -31

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@@ -175,4 +175,4 @@ Anim={
"zfar": 4000.01,
"znear": 0.05
}
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@16886/@Panel@13/@VBoxContainer@14/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@25/DockVSplitCenter/@VSplitContainer@52/@VBoxContainer@53/@PanelContainer@98/MainScreen/@CanvasItemEditor@9272/@VSplitContainer@9094/@HSplitContainer@9096/@HSplitContainer@9098/@Control@9099/@SubViewportContainer@9100/@SubViewport@9101/Game/SceneManager")])
selected_nodes=Array[NodePath]([])
@@ -175,4 +175,4 @@ Anim={
"zfar": 4000.01,
"znear": 0.05
}
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@16886/@Panel@13/@VBoxContainer@14/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@25/DockVSplitCenter/@VSplitContainer@52/@VBoxContainer@53/@PanelContainer@98/MainScreen/@CanvasItemEditor@9272/@VSplitContainer@9094/@HSplitContainer@9096/@HSplitContainer@9098/@Control@9099/@SubViewportContainer@9100/@SubViewport@9101/Game/SceneManager")])
selected_nodes=Array[NodePath]([])
@@ -20,7 +20,7 @@ dock_filesystem_display_mode=0
dock_filesystem_file_sort=0
dock_filesystem_file_list_display_mode=1
dock_filesystem_selected_paths=PackedStringArray("res://scripts/SceneManager.gd")
dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://scripts/", "res://scenes/")
dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://")
dock_bottom=[]
dock_closed=[]
dock_filesystem_h_split_offset=240
@@ -32,11 +32,11 @@ dock_5="Inspector,Node,History"
[EditorNode]
open_scenes=PackedStringArray("res://scenes/game.tscn", "res://scenes/character.tscn", "res://scenes/bullet.tscn")
current_scene="res://scenes/game.tscn"
current_scene="res://scenes/character.tscn"
center_split_offset=0
selected_default_debugger_tab_idx=0
selected_default_debugger_tab_idx=1
selected_main_editor_idx=2
selected_bottom_panel_item=0
selected_bottom_panel_item=1
[ScriptEditor]
@@ -3,3 +3,4 @@ res://scripts/CharacterBody2D.gd
res://scenes/character.tscn
res://scenes/bullet.tscn
res://scripts/SceneManager.gd
res://scripts/bullet.gd
@@ -175,4 +175,4 @@ Anim={
"zfar": 4000.01,
"znear": 0.05
}
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@16886/@Panel@13/@VBoxContainer@14/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@25/DockVSplitCenter/@VSplitContainer@52/@VBoxContainer@53/@PanelContainer@98/MainScreen/@CanvasItemEditor@9272/@VSplitContainer@9094/@HSplitContainer@9096/@HSplitContainer@9098/@Control@9099/@SubViewportContainer@9100/@SubViewport@9101/Game/SceneManager")])
selected_nodes=Array[NodePath]([])
@@ -3,10 +3,10 @@
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
"column": 38,
"column": 52,
"folded_lines": Array[int]([]),
"h_scroll_position": 0,
"row": 44,
"row": 41,
"scroll_position": 31.0,
"selection": false,
"syntax_highlighter": "GDScript"
@@ -20,7 +20,7 @@ state={
"column": 30,
"folded_lines": Array[int]([]),
"h_scroll_position": 0,
"row": 11,
"row": 12,
"scroll_position": 0.0,
"selection": false,
"syntax_highlighter": "GDScript"
@@ -45,11 +45,11 @@ state={
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
"column": 22,
"column": 0,
"folded_lines": Array[int]([]),
"h_scroll_position": 0,
"row": 13,
"scroll_position": 0.0,
"row": 21,
"scroll_position": 11.0,
"selection": false,
"syntax_highlighter": "GDScript"
}