extends Area2D var speed = 750 func setSpeed(speedVal): speed = speedVal func _physics_process(delta): position += transform.x * speed * delta func _on_Bullet_body_entered(body): if body.is_in_group("mobs"): body.queue_free() queue_free() func _on_body_entered(body): # blast the body? if body.is_in_group("boxes"): body.queue_free() queue_free()