extends CharacterBody2D @export var SPEED = 300.0 @export var JUMP_VELOCITY = -300.0 @export var PUSH_FORCE = 200 # Get the gravity from the project settings to be synced with RigidBody nodes. var gravity = ProjectSettings.get_setting("physics/2d/default_gravity") func _physics_process(delta): # Add the gravity. if not is_on_floor(): velocity.y += gravity * delta # Handle jump. if Input.is_action_just_pressed("ui_accept") and is_on_floor(): velocity.y = JUMP_VELOCITY # Get the input direction and handle the movement/deceleration. # As good practice, you should replace UI actions with custom gameplay actions. var direction = Input.get_axis("ui_left", "ui_right") if direction: velocity.x = direction * SPEED else: velocity.x = move_toward(velocity.x, 0, SPEED) move_and_slide()