## Week 3: Animated Graphics, Tilemap Layers ### Description: Understand how to animate a player character (as well as other items and NPCs) using animated sprites. Learn to use a Tilemap Layer and Terrain to build out your game world. ### Code Concepts: * SceneManager * Asset Pooling Learn to use a central scene manager to manage the state of what we see upon the screen. Implement pooling to keep track of bullets. ### Development Exercise 1 - Pooling In this exercise create the SceneManager and learn to use it for spawning bullets. (Move this responsibility from the player to the SceneManager) ### Exercise 2 - Player Animation Learn to use the AnimatedSprite2D to provide several animations to your player character, based on the actions they are able to do. ### Exercise 3 - Tilemap Layer Create a tilemap layer, learn to import and use tilesets for fleshing out your game world.