extends Node2D var crate = preload("res://scenes/crate.tscn") @onready var boxtrap = $crates/boxtrap func _on_area_2d_areatrigger(effect, body): print("Game Controller sees the trigger "+effect) match effect: "alert": #do stuff print("hi") if body.is_in_group("player"): for n in 3: var box = crate.instantiate() add_child(box) box.position = boxtrap.position "powerup": print("you got power")