## Week 1: Setting up the Environment, Major Concepts

### Description:
Get familiar with the Godot game engine, and why we would use this engine. Become familiar with the interface and set up a first project in 2D.

Install the Godot game engine
Get familiar with the environment
Learn each panel and what they are used for
Understanding hierarchy - scenes, nodes

Design Exercises - Game Design
Learn the main types of game objects and how they relate to game design:

* Static Bodies
* Rigid Bodies
* Character Bodies
* Area Triggers

Development Exercise - Minimal Game
Create a ground plane. Understand rigid bodies, gravity, and colliders. Create a keyboard based player controller to move around with.

### Create Walls

Using Static Bodies, create walls and boundaries to form some basic world interaction.

### Create Physics Based Objects

Using RigidBodies, create some elements of the world that use physics interactions. You can test these against your StaticBodies.

### Create AreaTrigger

Create a trigger via Area2D. Create in a way that it can be used to trigger multiple effects. Turn the AreaTrigger into its own Scene for reuse.

### Create Game Character

Make a playable character that uses the CharacterBody2D template.

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