## Week 1: Setting up the Environment, Major Concepts ### Description: Get familiar with the Godot game engine, and why we would use this engine. Become familiar with the interface and set up a first project in 2D and another one in 3D Install the Godot game engine Get familiar with the environment Learn each panel and what they are used for Understanding hierarchy - scenes, nodes Design Exercises - Game Design Learn the main types of game objects and how they relate to game design: * Static Bodies * Rigid Bodies * Character Bodies * Area Triggers Development Exercise - 2D/3D comparison Learn to create/import a 3D model, create a ground plane. Understand rigid bodies, gravity, and colliders. Create a keyboard based player controller to move around with. -----------------