extends Node3D # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func onAreaEntered(effect, obj) -> void: if effect == "destroy": print("destroy the object") obj.queue_free() elif effect == "powerUp": print("power up the object")