extends Area3D @export var effect = "destroy" signal onAreaEntered(effect, Object) # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_body_entered(body: Node3D) -> void: onAreaEntered.emit(effect, body)