[gd_scene load_steps=17 format=3 uid="uid://btr1v6mjh6q7a"] [ext_resource type="PackedScene" uid="uid://c00dlfcxocli4" path="res://scenes/player.tscn" id="1_7jlej"] [ext_resource type="Script" path="res://scripts/gamecontroller.gd" id="1_tonux"] [ext_resource type="Texture2D" uid="uid://cvq2wqwuubxpi" path="res://assets/Basic Tilemap.png" id="2_uv2vm"] [ext_resource type="PackedScene" uid="uid://rlf02wnv5qy0" path="res://scenes/blank.tscn" id="3_qlpj2"] [ext_resource type="PackedScene" uid="uid://dhxfhran2kbej" path="res://scenes/rigidbody.tscn" id="4_kdau4"] [ext_resource type="PackedScene" uid="uid://dt2rusldupc6v" path="res://scenes/areatrigger.tscn" id="5_7b553"] [ext_resource type="PackedScene" uid="uid://xwd8bdam816x" path="res://scenes/bullet.tscn" id="7_djmta"] [ext_resource type="PackedScene" uid="uid://b4ne0ie30580r" path="res://scenes/platform.tscn" id="8_ciwq4"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gwkyc"] texture = ExtResource("2_uv2vm") 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 1:0/0 = 0 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:0/0/physics_layer_0/angular_velocity = 0.0 2:0/0 = 0 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:0/0/physics_layer_0/angular_velocity = 0.0 3:0/0 = 0 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_0/angular_velocity = 0.0 0:1/0 = 0 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_0/angular_velocity = 0.0 1:1/0 = 0 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:1/0/physics_layer_0/angular_velocity = 0.0 2:1/0 = 0 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:1/0/physics_layer_0/angular_velocity = 0.0 3:1/0 = 0 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:1/0/physics_layer_0/angular_velocity = 0.0 0:2/0 = 0 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:2/0/physics_layer_0/angular_velocity = 0.0 1:2/0 = 0 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:2/0/physics_layer_0/angular_velocity = 0.0 2:2/0 = 0 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:2/0/physics_layer_0/angular_velocity = 0.0 3:2/0 = 0 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:2/0/physics_layer_0/angular_velocity = 0.0 0:3/0 = 0 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:3/0/physics_layer_0/angular_velocity = 0.0 1:3/0 = 0 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:3/0/physics_layer_0/angular_velocity = 0.0 2:3/0 = 0 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:3/0/physics_layer_0/angular_velocity = 0.0 3:3/0 = 0 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:3/0/physics_layer_0/angular_velocity = 0.0 0:4/0 = 0 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:4/0/physics_layer_0/angular_velocity = 0.0 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:4/0 = 0 1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:4/0/physics_layer_0/angular_velocity = 0.0 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:4/0 = 0 2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:4/0/physics_layer_0/angular_velocity = 0.0 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:4/0 = 0 3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:4/0/physics_layer_0/angular_velocity = 0.0 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:4/0 = 0 4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:4/0/physics_layer_0/angular_velocity = 0.0 4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:4/0 = 0 5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:4/0/physics_layer_0/angular_velocity = 0.0 5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:5/0 = 0 0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:5/0/physics_layer_0/angular_velocity = 0.0 1:5/0 = 0 1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:5/0/physics_layer_0/angular_velocity = 0.0 2:5/0 = 0 2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:5/0/physics_layer_0/angular_velocity = 0.0 3:5/0 = 0 3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:5/0/physics_layer_0/angular_velocity = 0.0 4:5/0 = 0 4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:5/0/physics_layer_0/angular_velocity = 0.0 5:5/0 = 0 5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:5/0/physics_layer_0/angular_velocity = 0.0 0:6/0 = 0 0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:6/0/physics_layer_0/angular_velocity = 0.0 1:6/0 = 0 1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:6/0/physics_layer_0/angular_velocity = 0.0 2:6/0 = 0 2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:6/0/physics_layer_0/angular_velocity = 0.0 3:6/0 = 0 3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:6/0/physics_layer_0/angular_velocity = 0.0 4:6/0 = 0 4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:6/0/physics_layer_0/angular_velocity = 0.0 5:6/0 = 0 5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:6/0/physics_layer_0/angular_velocity = 0.0 0:7/0 = 0 0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:7/0/physics_layer_0/angular_velocity = 0.0 1:7/0 = 0 1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:7/0/physics_layer_0/angular_velocity = 0.0 2:7/0 = 0 2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:7/0/physics_layer_0/angular_velocity = 0.0 3:7/0 = 0 3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:7/0/physics_layer_0/angular_velocity = 0.0 4:7/0 = 0 4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:7/0/physics_layer_0/angular_velocity = 0.0 5:7/0 = 0 5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:7/0/physics_layer_0/angular_velocity = 0.0 0:8/0 = 0 0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:8/0/physics_layer_0/angular_velocity = 0.0 1:8/0 = 0 1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:8/0/physics_layer_0/angular_velocity = 0.0 2:8/0 = 0 2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:8/0/physics_layer_0/angular_velocity = 0.0 3:8/0 = 0 3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:8/0/physics_layer_0/angular_velocity = 0.0 4:8/0 = 0 4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:8/0/physics_layer_0/angular_velocity = 0.0 5:8/0 = 0 5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:8/0/physics_layer_0/angular_velocity = 0.0 0:9/0 = 0 0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:9/0/physics_layer_0/angular_velocity = 0.0 1:9/0 = 0 1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:9/0/physics_layer_0/angular_velocity = 0.0 2:9/0 = 0 2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:9/0/physics_layer_0/angular_velocity = 0.0 3:9/0 = 0 3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:9/0/physics_layer_0/angular_velocity = 0.0 4:9/0 = 0 4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:9/0/physics_layer_0/angular_velocity = 0.0 5:9/0 = 0 5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:9/0/physics_layer_0/angular_velocity = 0.0 [sub_resource type="TileSet" id="TileSet_66kjy"] physics_layer_0/collision_layer = 1 sources/0 = SubResource("TileSetAtlasSource_gwkyc") [sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_ycvkv"] [sub_resource type="CircleShape2D" id="CircleShape2D_7wahi"] radius = 26.1725 [sub_resource type="RectangleShape2D" id="RectangleShape2D_wkkpi"] size = Vector2(47, 20) [sub_resource type="Animation" id="Animation_sy75i"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(258, 94)] } [sub_resource type="Animation" id="Animation_dn2lq"] resource_name = "moveplatform" loop_mode = 2 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(258, 94), Vector2(295, 94)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_potwp"] _data = { "RESET": SubResource("Animation_sy75i"), "moveplatform": SubResource("Animation_dn2lq") } [node name="game" type="Node2D"] script = ExtResource("1_tonux") [node name="TileMap" type="TileMap" parent="."] position = Vector2(28, -10) tile_set = SubResource("TileSet_66kjy") format = 2 layer_0/tile_data = PackedInt32Array(524298, 0, 4, 524299, 0, 4, 524300, 0, 4, 524301, 0, 4, 524302, 0, 4, 524303, 0, 4, 786435, 0, 4, 786436, 0, 4, 786437, 0, 4, 786438, 0, 4, 786439, 0, 4, 786440, 0, 4, 786441, 0, 4, 786442, 0, 4, 786443, 0, 4, 786444, 0, 4, 786445, 0, 4, 786446, 0, 4, 720907, 0, 4, 720908, 0, 4, 720909, 0, 4, 720910, 0, 4, 720902, 0, 4, 720903, 0, 4, 720904, 0, 4, 786447, 65536, 4, 786448, 65536, 4, 786449, 65536, 4, 786450, 65536, 4, 786451, 65536, 4, 786452, 65536, 4, 786453, 65536, 4, 655380, 65536, 4, 655381, 65536, 4, 655382, 65536, 4, 458775, 65536, 4, 655385, 65536, 4, 655386, 65536, 4, 655387, 65536, 4, 655388, 65536, 4, 786456, 65536, 4) [node name="player" parent="." instance=ExtResource("1_7jlej")] position = Vector2(166, 144) [node name="Camera2D" type="Camera2D" parent="player"] position = Vector2(0, 8) position_smoothing_enabled = true [node name="StaticBody2D" type="StaticBody2D" parent="."] position = Vector2(7, 11) [node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"] position = Vector2(0, 173) shape = SubResource("WorldBoundaryShape2D_ycvkv") [node name="Node2D" parent="." instance=ExtResource("3_qlpj2")] position = Vector2(232, 151) [node name="RigidBody2D" parent="." groups=["boxes"] instance=ExtResource("4_kdau4")] position = Vector2(133, 135) [node name="RigidBody2D2" parent="." groups=["boxes"] instance=ExtResource("4_kdau4")] position = Vector2(226, 18) rotation = 0.634724 [node name="TriggerOne" parent="." instance=ExtResource("5_7b553")] position = Vector2(357, 122) effect = "unlock" metadata/_edit_group_ = true [node name="CollisionShape2D" type="CollisionShape2D" parent="TriggerOne"] shape = SubResource("CircleShape2D_7wahi") debug_color = Color(0.6, 0.384314, 0.972549, 0.419608) [node name="TriggerOne2" parent="." instance=ExtResource("5_7b553")] position = Vector2(465, 138) effect = "boxdrop" metadata/_edit_group_ = true [node name="CollisionShape2D" type="CollisionShape2D" parent="TriggerOne2"] position = Vector2(-0.5, 0) shape = SubResource("RectangleShape2D_wkkpi") debug_color = Color(0.631373, 0.364706, 0.968627, 0.419608) [node name="Area2D" parent="." instance=ExtResource("7_djmta")] position = Vector2(88, 153) [node name="AnimatableBody2D" parent="." instance=ExtResource("8_ciwq4")] position = Vector2(258, 94) [node name="AnimationPlayer2" type="AnimationPlayer" parent="AnimatableBody2D"] libraries = { "": SubResource("AnimationLibrary_potwp") } autoplay = "moveplatform" [connection signal="areatrigger" from="TriggerOne" to="." method="_on_trigger_one_areatrigger"] [connection signal="areatrigger" from="TriggerOne2" to="." method="_on_trigger_one_areatrigger"]