34 lines
765 B
GDScript
34 lines
765 B
GDScript
extends Node
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var coinsCollected = 0
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var crate = preload("res://scenes/crate.tscn")
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@onready var boxtrap = $"../crates/boxtrap"
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@onready var timer = $Timer
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@onready var player = $"../CharacterBody2D"
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func _on_area_2d_areatrigger(effect, body):
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print("Game Controller sees the trigger "+effect)
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match effect:
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"alert":
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#do stuff
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if body.is_in_group("player"):
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for n in 3:
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var box = crate.instantiate()
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owner.add_child(box)
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box.position = boxtrap.position
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"powerup":
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print("you got power")
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"kill":
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print("kill the player")
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func coinCollected():
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coinsCollected +=1
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print("coins collected "+str(coinsCollected) )
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func playerDeath():
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player.die()
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timer.start()
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func _on_timer_timeout():
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get_tree().reload_current_scene()
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