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Week 2: Coding Intro, Projectiles and Collisions
Description:
Get familiar with GDScript, the coding language for Godot, by a series of fun exercises that show how to create various game mechanics by the use of code.
Learn the major principles of coding, as well as those specific to game development in Godot.
Code Concepts:
- Data types and collections
- Operators and iteration
- Conditionals and logic
- Syntax and scope
- Custom signals
- Exports and decorators
Learn to apply physics forces vs scripted movements
Collision detection and reaction
Development Exercise 1 - Cannon
Make a particle canon for you player using physics forces
Exercise 2 - Jump Control
Enhance the jump of your player, including ground detection and “double jump” control