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README.md |
Week 3: Animated Graphics, Tilemap Layers
Description:
Understand how to animate a player character (as well as other items and NPCs) using animated sprites. Learn to use a Tilemap Layer and Terrain to build out your game world.
Code Concepts:
- SceneManager
- Asset Pooling
Learn to use a central scene manager to manage the state of what we see upon the screen. Implement pooling to keep track of bullets.
Development Exercise 1 - Pooling
In this exercise create the SceneManager and learn to use it for spawning bullets. (Move this responsibility from the player to the SceneManager)
Exercise 2 - Player Animation
Learn to use the AnimatedSprite2D to provide several animations to your player character, based on the actions they are able to do.
Exercise 3 - Tilemap Layer
Create a tilemap layer, learn to import and use tilesets for fleshing out your game world.