GodotCourse/week2
2024-07-15 17:26:12 -04:00
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codeprimer.md updated resources 2024-07-15 10:25:58 -04:00
exercise1_cannon.md missile code with impulse 2024-07-15 14:37:19 -04:00
exercise2_jumpcontrol.md force push example 2024-07-15 17:26:12 -04:00
README.md adding week1 and 2 outline 2024-07-15 10:13:21 -04:00

Week 2: Coding Intro, Projectiles and Collisions

Description:

Get familiar with GDScript, the coding language for Godot, by a series of fun exercises that show how to create various game mechanics by the use of code.

Learn the major principles of coding, as well as those specific to game development in Godot.

Code Concepts:

  • Data types and collections
  • Operators and iteration
  • Conditionals and logic
  • Syntax and scope
  • Custom signals
  • Exports and decorators

Learn to apply physics forces vs scripted movements

Collision detection and reaction

Development Exercise 1 - Cannon

Make a particle canon for you player using physics forces

Exercise 2 - Jump Control

Enhance the jump of your player, including ground detection and “double jump” control