41 lines
945 B
GDScript
41 lines
945 B
GDScript
extends Node
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var bulletsFiredTotal := 0
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var bulletsMadeTotal := 0
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var bulletArray:Array = []
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var bullet = preload("res://scenes/bullet.tscn")
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@onready var gameController: Node3D = $".."
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func _ready() -> void:
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gameController.destroy_signal.connect(destroy)
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#factory decides to issue new bullet, or
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#recycle an old one
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func bulletFactory():
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var mybullet
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if bulletArray.size() < 4:
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mybullet = bullet.instantiate()
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mybullet.connect("hit", gameController.onBulletHit)
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owner.add_child(mybullet)
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else:
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mybullet = bulletArray.pop_back()
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mybullet.setSpeed(700)
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bulletArray.push_front(mybullet)
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bulletsMadeTotal +=1
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return mybullet
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#order desk for new bullets
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func makeBullet(position, speed):
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var myBullet = bulletFactory()
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myBullet.transform.origin = position
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myBullet.setSpeed(speed)
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return myBullet
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func destroy(body):
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if body is Crate:
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body.queue_free()
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if body is Bullet:
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bulletArray.erase(body)
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body.queue_free()
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