30 lines
1.1 KiB
GDScript
30 lines
1.1 KiB
GDScript
extends CenterContainer
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@onready var new_game_button = $PanelContainer/VBoxContainer/NewGameButton as Button
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@onready var continue_button = $PanelContainer/VBoxContainer/ContinueButton as Button
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@onready var settings_button = $PanelContainer/VBoxContainer/SettingsButton as Button
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@onready var quit_button = $PanelContainer/VBoxContainer/QuitButton as Button
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@onready var animated_sprite_2d = $PanelContainer/VBoxContainer/Control/Node2D/AnimatedSprite2D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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new_game_button.button_down.connect(on_button_down)
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new_game_button.mouse_entered.connect(on_button_entered)
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new_game_button.mouse_exited.connect(on_button_exited)
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continue_button.button_down.connect(on_button_down)
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settings_button.button_down.connect(on_button_down)
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quit_button.button_down.connect(on_exit_pressed)
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func on_button_down():
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print("button pressed down ")
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func on_button_entered():
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animated_sprite_2d.play("run")
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func on_button_exited():
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animated_sprite_2d.play("idle")
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func on_exit_pressed():
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print("attempting to quit game")
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get_tree().quit()
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