game1/scripts/trigger.gd

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GDScript3
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2025-08-19 01:06:03 +00:00
class_name Trigger extends Area2D
@export var effect := "destroy"
#custom signal
signal areaTriggerSignal(effect, Object)
func _on_body_entered(body: Node2D) -> void:
print("trigger sees reaction")
areaTriggerSignal.emit(effect, body)