From 77eb50f69e8796cc27c75aa4b77fc40236596315 Mon Sep 17 00:00:00 2001 From: TaylorB Date: Mon, 28 Jul 2025 21:16:32 -0400 Subject: [PATCH] big four objects, 3 tiers, game controller, custom signal --- .editorconfig | 4 +++ .gitattributes | 2 ++ .gitignore | 3 ++ Scenes/reallygoodgame.tscn | 63 +++++++++++++++++++++++++++++++++++ Scenes/trigger.tscn | 16 +++++++++ icon.svg | 1 + icon.svg.import | 37 ++++++++++++++++++++ project.godot | 16 +++++++++ scripts/Player.gd | 29 ++++++++++++++++ scripts/Player.gd.uid | 1 + scripts/gamecontroller.gd | 17 ++++++++++ scripts/gamecontroller.gd.uid | 1 + scripts/trigger.gd | 11 ++++++ scripts/trigger.gd.uid | 1 + 14 files changed, 202 insertions(+) create mode 100644 .editorconfig create mode 100644 .gitattributes create mode 100644 .gitignore create mode 100644 Scenes/reallygoodgame.tscn create mode 100644 Scenes/trigger.tscn create mode 100644 icon.svg create mode 100644 icon.svg.import create mode 100644 project.godot create mode 100644 scripts/Player.gd create mode 100644 scripts/Player.gd.uid create mode 100644 scripts/gamecontroller.gd create mode 100644 scripts/gamecontroller.gd.uid create mode 100644 scripts/trigger.gd create mode 100644 scripts/trigger.gd.uid diff --git a/.editorconfig b/.editorconfig new file mode 100644 index 0000000..f28239b --- /dev/null +++ b/.editorconfig @@ -0,0 +1,4 @@ +root = true + +[*] +charset = utf-8 diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..8ad74f7 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,2 @@ +# Normalize EOL for all files that Git considers text files. +* text=auto eol=lf diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..0af181c --- /dev/null +++ b/.gitignore @@ -0,0 +1,3 @@ +# Godot 4+ specific ignores +.godot/ +/android/ diff --git a/Scenes/reallygoodgame.tscn b/Scenes/reallygoodgame.tscn new file mode 100644 index 0000000..e06e0bf --- /dev/null +++ b/Scenes/reallygoodgame.tscn @@ -0,0 +1,63 @@ +[gd_scene load_steps=8 format=3 uid="uid://ibkufgrwjwro"] + +[ext_resource type="Script" uid="uid://buhkldpol3slp" path="res://scripts/gamecontroller.gd" id="1_3d84a"] +[ext_resource type="Script" uid="uid://bxlrsqltut2xn" path="res://scripts/Player.gd" id="1_r8wv2"] +[ext_resource type="PackedScene" uid="uid://4a4u47173cyb" path="res://Scenes/trigger.tscn" id="2_lptsb"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_ag0er"] +size = Vector2(82, 20) + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_r8wv2"] + +[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_ag0er"] + +[sub_resource type="CircleShape2D" id="CircleShape2D_ag0er"] + +[node name="Game" type="Node2D"] +script = ExtResource("1_3d84a") + +[node name="StaticBody2D" type="StaticBody2D" parent="."] +position = Vector2(113, 130) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"] +shape = SubResource("RectangleShape2D_ag0er") + +[node name="RigidBody2D" type="RigidBody2D" parent="."] +position = Vector2(128, 41) +rotation = 0.90108 +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"] +shape = SubResource("RectangleShape2D_r8wv2") +debug_color = Color(0.875314, 0.341029, 0.122297, 0.42) + +[node name="RigidBody2D2" type="RigidBody2D" parent="."] +position = Vector2(114, -1) +rotation = 0.90108 +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D2"] +shape = SubResource("RectangleShape2D_r8wv2") +debug_color = Color(0.875314, 0.341029, 0.122297, 0.42) + +[node name="ground" type="StaticBody2D" parent="."] +position = Vector2(186, 270) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="ground"] +shape = SubResource("WorldBoundaryShape2D_ag0er") + +[node name="CharacterBody2D" type="CharacterBody2D" parent="."] +position = Vector2(127, 108) +script = ExtResource("1_r8wv2") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"] +shape = SubResource("CircleShape2D_ag0er") +debug_color = Color(3.08037e-06, 0.641589, 0.331866, 0.42) + +[node name="Area2D" parent="." instance=ExtResource("2_lptsb")] +position = Vector2(88, 86) + +[connection signal="areaTriggerSignal" from="Area2D" to="." method="_on_trigger"] diff --git a/Scenes/trigger.tscn b/Scenes/trigger.tscn new file mode 100644 index 0000000..a8873c7 --- /dev/null +++ b/Scenes/trigger.tscn @@ -0,0 +1,16 @@ +[gd_scene load_steps=3 format=3 uid="uid://4a4u47173cyb"] + +[ext_resource type="Script" uid="uid://dgou0wuvr15v" path="res://scripts/trigger.gd" id="1_vcq5i"] + +[sub_resource type="CircleShape2D" id="CircleShape2D_r8wv2"] +radius = 16.1245 + +[node name="trigger" type="Area2D"] +script = ExtResource("1_vcq5i") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource("CircleShape2D_r8wv2") +debug_color = Color(0.350416, 0.00116361, 0.829529, 0.419608) + +[connection signal="body_entered" from="." to="." method="_on_body_entered"] diff --git a/icon.svg b/icon.svg new file mode 100644 index 0000000..9d8b7fa --- /dev/null +++ b/icon.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/icon.svg.import b/icon.svg.import new file mode 100644 index 0000000..e8ffd2e --- /dev/null +++ b/icon.svg.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://teqaxydums3e" +path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.svg" +dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/project.godot b/project.godot new file mode 100644 index 0000000..6704db4 --- /dev/null +++ b/project.godot @@ -0,0 +1,16 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="reallygoodgame" +run/main_scene="uid://ibkufgrwjwro" +config/features=PackedStringArray("4.4", "Forward Plus") +config/icon="res://icon.svg" diff --git a/scripts/Player.gd b/scripts/Player.gd new file mode 100644 index 0000000..417ccd2 --- /dev/null +++ b/scripts/Player.gd @@ -0,0 +1,29 @@ +class_name Player extends CharacterBody2D + + +const SPEED = 300.0 +const JUMP_VELOCITY = -400.0 + + +func _physics_process(delta: float) -> void: + # Add the gravity. + if not is_on_floor(): + velocity += get_gravity() * delta + + # Handle jump. + if Input.is_action_just_pressed("ui_accept") and is_on_floor(): + velocity.y = JUMP_VELOCITY + + # Get the input direction and handle the movement/deceleration. + # As good practice, you should replace UI actions with custom gameplay actions. + var direction := Input.get_axis("ui_left", "ui_right") + if direction: + velocity.x = direction * SPEED + else: + velocity.x = move_toward(velocity.x, 0, SPEED) + + move_and_slide() + for i in get_slide_collision_count(): + var c = get_slide_collision(i) + if c.get_collider() is RigidBody2D: + c.get_collider().apply_central_impulse(-c.get_normal() * 100) diff --git a/scripts/Player.gd.uid b/scripts/Player.gd.uid new file mode 100644 index 0000000..92a099c --- /dev/null +++ b/scripts/Player.gd.uid @@ -0,0 +1 @@ +uid://bxlrsqltut2xn diff --git a/scripts/gamecontroller.gd b/scripts/gamecontroller.gd new file mode 100644 index 0000000..25c3cf8 --- /dev/null +++ b/scripts/gamecontroller.gd @@ -0,0 +1,17 @@ +extends Node2D + + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass + + +func _on_trigger(effect: Variant, body: Variant) -> void: + print("GC see trigger " + effect) + if not body is Player: + body.queue_free() diff --git a/scripts/gamecontroller.gd.uid b/scripts/gamecontroller.gd.uid new file mode 100644 index 0000000..e940506 --- /dev/null +++ b/scripts/gamecontroller.gd.uid @@ -0,0 +1 @@ +uid://buhkldpol3slp diff --git a/scripts/trigger.gd b/scripts/trigger.gd new file mode 100644 index 0000000..12e784b --- /dev/null +++ b/scripts/trigger.gd @@ -0,0 +1,11 @@ +extends Area2D + +@export var effect := "destroy" + +#custom signal +signal areaTriggerSignal(effect, Object) + + +func _on_body_entered(body: Node2D) -> void: + print("trigger sees reaction") + areaTriggerSignal.emit(effect, body) diff --git a/scripts/trigger.gd.uid b/scripts/trigger.gd.uid new file mode 100644 index 0000000..2a27897 --- /dev/null +++ b/scripts/trigger.gd.uid @@ -0,0 +1 @@ +uid://dgou0wuvr15v