lots of damage

This commit is contained in:
TaylorB committed 2025-09-08 20:57:14 -04:00
1 parent c0b5e099dc
commit 8b90d78c14
18 files changed
+1574 -32

No files matched your search

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.0 KiB

@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://ff4jab7uxcbx"
path="res://.godot/imported/slime_purple.png-6f377520979ef4c15e65306ba4678a1e.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Graphics/Enemies/slime_purple.png"
dest_files=["res://.godot/imported/slime_purple.png-6f377520979ef4c15e65306ba4678a1e.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
+1 -1
View File
@@ -7,7 +7,7 @@
size = Vector2(18.0392, 20.8045)
[node name="Crate" type="RigidBody2D" groups=["pushable"]]
rotation = 0.90108
rotation = 1.5708
script = ExtResource("1_qgfyo")
metadata/_edit_group_ = true
+2 -2
View File
@@ -96,7 +96,7 @@ animations = [{
}]
[sub_resource type="CircleShape2D" id="CircleShape2D_m55n1"]
radius = 5.0
radius = 2.23607
[node name="coin" type="Area2D"]
texture_filter = 1
@@ -106,7 +106,7 @@ script = ExtResource("1_jgi06")
sprite_frames = SubResource("SpriteFrames_qtgto")
animation = &"idle"
autoplay = "idle"
frame_progress = 0.668838
frame_progress = 0.447772
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_m55n1")
+110 -16
View File
@@ -1,6 +1,5 @@
[gd_scene load_steps=17 format=4 uid="uid://ibkufgrwjwro"]
[ext_resource type="Script" uid="uid://buhkldpol3slp" path="res://scripts/gamecontroller.gd" id="1_3d84a"]
[ext_resource type="PackedScene" uid="uid://4a4u47173cyb" path="res://Scenes/trigger.tscn" id="2_lptsb"]
[ext_resource type="Script" uid="uid://bo0opwq3l73ec" path="res://scripts/scene_manager.gd" id="2_t43dh"]
[ext_resource type="Texture2D" uid="uid://binxtl7gl8psd" path="res://Assets/Graphics/Environment/Terrain/Terrain (32x32).png" id="3_f0he5"]
@@ -10,6 +9,7 @@
[ext_resource type="Texture2D" uid="uid://dk2y2xyrujfhp" path="res://Assets/Graphics/Environment/Terrain/veg_32x32.png" id="4_g7vkj"]
[ext_resource type="PackedScene" uid="uid://bex5lhiuhhnq6" path="res://Scenes/static_body_2d.tscn" id="4_xqt3w"]
[ext_resource type="Texture2D" uid="uid://bwkmj6d04qt2t" path="res://Assets/Graphics/Environment/Terrain/mushroom_32x64.png" id="5_vmqmt"]
[ext_resource type="PackedScene" uid="uid://bp681r4m6n8a6" path="res://Scenes/slime.tscn" id="11_7bu6d"]
[ext_resource type="PackedScene" uid="uid://1lqblxtwgxwx" path="res://Scenes/coin.tscn" id="11_g25fg"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_xqt3w"]
@@ -41,7 +41,7 @@ texture_region_size = Vector2i(32, 32)
4:0/0 = 0
4:0/0/terrain_set = 0
4:0/0/terrain = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 14.1074, 9.46333, 9.02522, 14.195, -8.49948, 14.195, -13.5816, 8.06136)
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:0/0/terrains_peering_bit/bottom_side = 0
6:0/0 = 0
6:0/0/terrain_set = 0
@@ -423,7 +423,6 @@ sources/2 = SubResource("TileSetAtlasSource_7bu6d")
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_ag0er"]
[node name="Game" type="Node2D"]
script = ExtResource("1_3d84a")
[node name="SCENEMANAGER" type="Node2D" parent="."]
unique_name_in_owner = true
@@ -446,20 +445,20 @@ texture = ExtResource("3_vmqmt")
[node name="TileMapLayer" type="TileMapLayer" parent="."]
texture_filter = 1
position = Vector2(162, 257)
position = Vector2(270, 361)
scale = Vector2(0.994297, 0.997115)
tile_map_data = PackedByteArray("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")
tile_map_data = PackedByteArray("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 truncated
tile_set = SubResource("TileSet_g7vkj")
[node name="StaticBody2D" parent="." instance=ExtResource("4_xqt3w")]
position = Vector2(284, 402)
position = Vector2(89, 452)
scale = Vector2(1.11201, 1.40772)
[node name="Crate1" parent="." instance=ExtResource("3_u2cf2")]
position = Vector2(385, 528)
position = Vector2(532, 412)
[node name="ground" type="StaticBody2D" parent="."]
position = Vector2(338, 642)
position = Vector2(631, 1339)
scale = Vector2(2.15299, 1)
metadata/_edit_group_ = true
@@ -467,32 +466,127 @@ metadata/_edit_group_ = true
shape = SubResource("WorldBoundaryShape2D_ag0er")
[node name="Player" parent="." instance=ExtResource("4_f0he5")]
position = Vector2(473, 529)
position = Vector2(990, 817)
[node name="Triggers" type="Node2D" parent="."]
position = Vector2(339, 369)
[node name="player hurt" parent="Triggers" instance=ExtResource("2_lptsb")]
position = Vector2(300, -7)
position = Vector2(358, -102)
[node name="Coins" type="Node2D" parent="."]
[node name="coin" parent="Coins" instance=ExtResource("11_g25fg")]
position = Vector2(516, 532)
position = Vector2(734, 379)
[node name="coin2" parent="Coins" instance=ExtResource("11_g25fg")]
position = Vector2(420, 533)
position = Vector2(734, 399)
[node name="coin3" parent="Coins" instance=ExtResource("11_g25fg")]
position = Vector2(439, 537)
position = Vector2(572, 378)
[node name="coin4" parent="Coins" instance=ExtResource("11_g25fg")]
position = Vector2(432, 467)
position = Vector2(756, 537)
[node name="coin5" parent="Coins" instance=ExtResource("11_g25fg")]
position = Vector2(431, 446)
position = Vector2(729, 514)
[node name="coin6" parent="Coins" instance=ExtResource("11_g25fg")]
position = Vector2(491, 447)
position = Vector2(703, 536)
[node name="coin7" parent="Coins" instance=ExtResource("11_g25fg")]
position = Vector2(540, 571)
[node name="coin8" parent="Coins" instance=ExtResource("11_g25fg")]
position = Vector2(318, 664)
[node name="coin9" parent="Coins" instance=ExtResource("11_g25fg")]
position = Vector2(414, 599)
[node name="coin10" parent="Coins" instance=ExtResource("11_g25fg")]
position = Vector2(476, 600)
[node name="coin11" parent="Coins" instance=ExtResource("11_g25fg")]
position = Vector2(605, 473)
[node name="coin12" parent="Coins" instance=ExtResource("11_g25fg")]
position = Vector2(605, 539)
[node name="coin13" parent="Coins" instance=ExtResource("11_g25fg")]
position = Vector2(605, 506)
[node name="coin14" parent="Coins" instance=ExtResource("11_g25fg")]
position = Vector2(347, 664)
[node name="coin15" parent="Coins" instance=ExtResource("11_g25fg")]
position = Vector2(377, 665)
[node name="coin16" parent="Coins" instance=ExtResource("11_g25fg")]
position = Vector2(158, 631)
[node name="coin17" parent="Coins" instance=ExtResource("11_g25fg")]
position = Vector2(857, 761)
[node name="coin19" parent="Coins" instance=ExtResource("11_g25fg")]
position = Vector2(889, 698)
[node name="coin20" parent="Coins" instance=ExtResource("11_g25fg")]
position = Vector2(985, 761)
[node name="coin21" parent="Coins" instance=ExtResource("11_g25fg")]
position = Vector2(890, 601)
[node name="coin22" parent="Coins" instance=ExtResource("11_g25fg")]
position = Vector2(1112, 662)
[node name="coin24" parent="Coins" instance=ExtResource("11_g25fg")]
position = Vector2(1176, 759)
[node name="coin23" parent="Coins" instance=ExtResource("11_g25fg")]
position = Vector2(1113, 724)
[node name="coin18" parent="Coins" instance=ExtResource("11_g25fg")]
position = Vector2(857, 731)
[node name="Crate" parent="." instance=ExtResource("3_u2cf2")]
position = Vector2(574, 635)
[node name="Crate10" parent="." instance=ExtResource("3_u2cf2")]
position = Vector2(192, 541)
[node name="Crate2" parent="." instance=ExtResource("3_u2cf2")]
position = Vector2(808, 572)
[node name="Crate9" parent="." instance=ExtResource("3_u2cf2")]
position = Vector2(728, 540)
[node name="Crate3" parent="." instance=ExtResource("3_u2cf2")]
position = Vector2(704, 444)
[node name="Crate4" parent="." instance=ExtResource("3_u2cf2")]
position = Vector2(486, 540)
[node name="Crate5" parent="." instance=ExtResource("3_u2cf2")]
position = Vector2(435, 444)
[node name="Crate6" parent="." instance=ExtResource("3_u2cf2")]
position = Vector2(668, 667)
[node name="Crate12" parent="." instance=ExtResource("3_u2cf2")]
position = Vector2(668, 642)
[node name="Crate7" parent="." instance=ExtResource("3_u2cf2")]
position = Vector2(94, 602)
[node name="Crate11" parent="." instance=ExtResource("3_u2cf2")]
position = Vector2(93, 666)
[node name="Crate8" parent="." instance=ExtResource("3_u2cf2")]
position = Vector2(697, 419)
[node name="enemies" type="Node2D" parent="."]
[node name="Slime" parent="enemies" instance=ExtResource("11_7bu6d")]
position = Vector2(673, 862)
[connection signal="areaTriggerSignal" from="Triggers/player hurt" to="." method="_on_trigger"]
+592
View File
@@ -0,0 +1,592 @@
[gd_scene load_steps=17 format=4 uid="uid://bbmtcrr5fmsx"]
[ext_resource type="Script" uid="uid://bo0opwq3l73ec" path="res://scripts/scene_manager.gd" id="1_606e0"]
[ext_resource type="Texture2D" uid="uid://ci24qqcr5e33x" path="res://Assets/Graphics/Environment/backgrounds/forestbackground.png" id="2_vfs2t"]
[ext_resource type="Texture2D" uid="uid://binxtl7gl8psd" path="res://Assets/Graphics/Environment/Terrain/Terrain (32x32).png" id="3_2p62u"]
[ext_resource type="Texture2D" uid="uid://dk2y2xyrujfhp" path="res://Assets/Graphics/Environment/Terrain/veg_32x32.png" id="4_uka0v"]
[ext_resource type="Texture2D" uid="uid://bwkmj6d04qt2t" path="res://Assets/Graphics/Environment/Terrain/mushroom_32x64.png" id="5_txx8n"]
[ext_resource type="PackedScene" uid="uid://bex5lhiuhhnq6" path="res://Scenes/static_body_2d.tscn" id="6_owbfn"]
[ext_resource type="PackedScene" uid="uid://lwju71dirkcy" path="res://Scenes/Crate.tscn" id="7_jlix6"]
[ext_resource type="PackedScene" uid="uid://c5uf1o0s4syv7" path="res://Scenes/player.tscn" id="8_6gm2f"]
[ext_resource type="PackedScene" uid="uid://4a4u47173cyb" path="res://Scenes/trigger.tscn" id="9_ct8ds"]
[ext_resource type="PackedScene" uid="uid://1lqblxtwgxwx" path="res://Scenes/coin.tscn" id="10_flxl1"]
[ext_resource type="PackedScene" uid="uid://bp681r4m6n8a6" path="res://Scenes/slime.tscn" id="11_vfs2t"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_xqt3w"]
texture = ExtResource("3_2p62u")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 0.700989, -2.36583, 0.175247, -2.36583, 16, -16, 16)
0:0/0/terrains_peering_bit/right_side = 0
0:0/0/terrains_peering_bit/bottom_right_corner = 0
0:0/0/terrains_peering_bit/bottom_side = 0
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -2.27821, -16, -2.9792)
1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/bottom_right_corner = 0
1:0/0/terrains_peering_bit/bottom_side = 0
1:0/0/terrains_peering_bit/bottom_left_corner = 0
1:0/0/terrains_peering_bit/left_side = 0
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 4.1183, 16, 4.64404, -0.175247, -16, -0.525742)
2:0/0/terrains_peering_bit/bottom_side = 0
2:0/0/terrains_peering_bit/bottom_left_corner = 0
2:0/0/terrains_peering_bit/left_side = 0
4:0/0 = 0
4:0/0/terrain_set = 0
4:0/0/terrain = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:0/0/terrains_peering_bit/bottom_side = 0
6:0/0 = 0
6:0/0/terrain_set = 0
6:0/0/terrain = 0
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:0/0/terrains_peering_bit/right_side = 0
6:0/0/terrains_peering_bit/bottom_side = 0
6:0/0/terrains_peering_bit/bottom_left_corner = 0
6:0/0/terrains_peering_bit/left_side = 0
6:0/0/terrains_peering_bit/top_left_corner = 0
6:0/0/terrains_peering_bit/top_side = 0
6:0/0/terrains_peering_bit/top_right_corner = 0
7:0/0 = 0
7:0/0/terrain_set = 0
7:0/0/terrain = 0
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
7:0/0/terrains_peering_bit/right_side = 0
7:0/0/terrains_peering_bit/bottom_right_corner = 0
7:0/0/terrains_peering_bit/bottom_side = 0
7:0/0/terrains_peering_bit/left_side = 0
7:0/0/terrains_peering_bit/top_left_corner = 0
7:0/0/terrains_peering_bit/top_side = 0
7:0/0/terrains_peering_bit/top_right_corner = 0
9:0/0 = 0
9:0/0/terrain_set = 0
9:0/0/terrain = 0
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
9:0/0/terrains_peering_bit/right_side = 0
9:0/0/terrains_peering_bit/bottom_right_corner = 0
9:0/0/terrains_peering_bit/bottom_side = 0
9:0/0/terrains_peering_bit/bottom_left_corner = 0
9:0/0/terrains_peering_bit/left_side = 0
9:0/0/terrains_peering_bit/top_side = 0
10:0/0 = 0
10:0/0/terrain_set = 0
10:0/0/terrain = 0
10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
10:0/0/terrains_peering_bit/right_side = 0
10:0/0/terrains_peering_bit/bottom_side = 0
10:0/0/terrains_peering_bit/bottom_left_corner = 0
10:0/0/terrains_peering_bit/left_side = 0
10:0/0/terrains_peering_bit/top_left_corner = 0
10:0/0/terrains_peering_bit/top_side = 0
12:0/0 = 0
12:0/0/terrain_set = 0
12:0/0/terrain = 0
12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
12:0/0/terrains_peering_bit/right_side = 0
12:0/0/terrains_peering_bit/bottom_right_corner = 0
12:0/0/terrains_peering_bit/bottom_side = 0
12:0/0/terrains_peering_bit/top_side = 0
13:0/0 = 0
13:0/0/terrain_set = 0
13:0/0/terrain = 0
13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
13:0/0/terrains_peering_bit/right_side = 0
13:0/0/terrains_peering_bit/bottom_side = 0
13:0/0/terrains_peering_bit/bottom_left_corner = 0
13:0/0/terrains_peering_bit/left_side = 0
13:0/0/terrains_peering_bit/top_side = 0
15:0/0 = 0
15:0/0/terrain_set = 0
15:0/0/terrain = 0
15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:0/0/terrains_peering_bit/bottom_side = 0
15:0/0/terrains_peering_bit/top_side = 0
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -3.59256, -16, -5.16978, 16, -16, 16)
0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/bottom_side = 0
0:1/0/terrains_peering_bit/top_side = 0
0:1/0/terrains_peering_bit/top_right_corner = 0
1:1/0 = 0
1:1/0/terrain_set = 0
1:1/0/terrain = 0
1:1/0/terrains_peering_bit/right_side = 0
1:1/0/terrains_peering_bit/bottom_right_corner = 0
1:1/0/terrains_peering_bit/bottom_side = 0
1:1/0/terrains_peering_bit/bottom_left_corner = 0
1:1/0/terrains_peering_bit/left_side = 0
1:1/0/terrains_peering_bit/top_left_corner = 0
1:1/0/terrains_peering_bit/top_side = 0
1:1/0/terrains_peering_bit/top_right_corner = 0
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4.29355, -16, 16, -16, 16, 16, 3.76781, 16)
2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/bottom_left_corner = 0
2:1/0/terrains_peering_bit/left_side = 0
2:1/0/terrains_peering_bit/top_left_corner = 0
2:1/0/terrains_peering_bit/top_side = 0
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:1/0/terrains_peering_bit/bottom_side = 0
4:1/0/terrains_peering_bit/top_side = 0
6:1/0 = 0
6:1/0/terrain_set = 0
6:1/0/terrain = 0
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:1/0/terrains_peering_bit/right_side = 0
6:1/0/terrains_peering_bit/bottom_right_corner = 0
6:1/0/terrains_peering_bit/bottom_side = 0
6:1/0/terrains_peering_bit/bottom_left_corner = 0
6:1/0/terrains_peering_bit/left_side = 0
6:1/0/terrains_peering_bit/top_left_corner = 0
6:1/0/terrains_peering_bit/top_side = 0
7:1/0 = 0
7:1/0/terrain_set = 0
7:1/0/terrain = 0
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
7:1/0/terrains_peering_bit/right_side = 0
7:1/0/terrains_peering_bit/bottom_right_corner = 0
7:1/0/terrains_peering_bit/bottom_side = 0
7:1/0/terrains_peering_bit/bottom_left_corner = 0
7:1/0/terrains_peering_bit/left_side = 0
7:1/0/terrains_peering_bit/top_side = 0
7:1/0/terrains_peering_bit/top_right_corner = 0
9:1/0 = 0
9:1/0/terrain_set = 0
9:1/0/terrain = 0
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
9:1/0/terrains_peering_bit/right_side = 0
9:1/0/terrains_peering_bit/bottom_right_corner = 0
9:1/0/terrains_peering_bit/bottom_side = 0
9:1/0/terrains_peering_bit/top_side = 0
9:1/0/terrains_peering_bit/top_right_corner = 0
10:1/0 = 0
10:1/0/terrain_set = 0
10:1/0/terrain = 0
10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
10:1/0/terrains_peering_bit/right_side = 0
10:1/0/terrains_peering_bit/bottom_side = 0
10:1/0/terrains_peering_bit/left_side = 0
10:1/0/terrains_peering_bit/top_left_corner = 0
10:1/0/terrains_peering_bit/top_side = 0
10:1/0/terrains_peering_bit/top_right_corner = 0
12:1/0 = 0
12:1/0/terrain_set = 0
12:1/0/terrain = 0
12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
12:1/0/terrains_peering_bit/right_side = 0
12:1/0/terrains_peering_bit/bottom_side = 0
12:1/0/terrains_peering_bit/top_side = 0
12:1/0/terrains_peering_bit/top_right_corner = 0
13:1/0 = 0
13:1/0/terrain_set = 0
13:1/0/terrain = 0
13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
13:1/0/terrains_peering_bit/right_side = 0
13:1/0/terrains_peering_bit/bottom_side = 0
13:1/0/terrains_peering_bit/left_side = 0
13:1/0/terrains_peering_bit/top_left_corner = 0
13:1/0/terrains_peering_bit/top_side = 0
15:1/0 = 0
15:1/0/terrain_set = 0
15:1/0/terrain = 0
15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:1/0/terrains_peering_bit/right_side = 0
15:1/0/terrains_peering_bit/bottom_right_corner = 0
15:1/0/terrains_peering_bit/bottom_side = 0
15:1/0/terrains_peering_bit/bottom_left_corner = 0
15:1/0/terrains_peering_bit/left_side = 0
15:1/0/terrains_peering_bit/top_side = 0
15:1/0/terrains_peering_bit/top_right_corner = 0
16:1/0 = 0
16:1/0/terrain_set = 0
16:1/0/terrain = 0
16:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
16:1/0/terrains_peering_bit/right_side = 0
16:1/0/terrains_peering_bit/bottom_right_corner = 0
16:1/0/terrains_peering_bit/bottom_side = 0
16:1/0/terrains_peering_bit/bottom_left_corner = 0
16:1/0/terrains_peering_bit/left_side = 0
16:1/0/terrains_peering_bit/top_left_corner = 0
16:1/0/terrains_peering_bit/top_side = 0
0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/terrain = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -4.4688, -16, -3.41732, 5.43266, 16, 5.6079, 16, 16, -4.81929, 16, -12.0044, 11.7415, -16, 4.90691)
0:2/0/terrains_peering_bit/right_side = 0
0:2/0/terrains_peering_bit/top_side = 0
0:2/0/terrains_peering_bit/top_right_corner = 0
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 6.65938, 16, 6.30889, 16, 16, -16, 16)
1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/left_side = 0
1:2/0/terrains_peering_bit/top_left_corner = 0
1:2/0/terrains_peering_bit/top_side = 0
1:2/0/terrains_peering_bit/top_right_corner = 0
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(2.54108, 4.55642, 3.06682, -16, 16, -16, 16, 16, -16, 16, -16, 4.20592)
2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_left_corner = 0
2:2/0/terrains_peering_bit/top_side = 0
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:2/0/terrains_peering_bit/top_side = 0
6:3/0 = 0
6:3/0/terrain_set = 0
6:3/0/terrain = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:3/0/terrains_peering_bit/right_side = 0
6:3/0/terrains_peering_bit/bottom_right_corner = 0
6:3/0/terrains_peering_bit/bottom_side = 0
6:3/0/terrains_peering_bit/top_side = 0
6:3/0/terrains_peering_bit/top_right_corner = 0
7:3/0 = 0
7:3/0/terrain_set = 0
7:3/0/terrain = 0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
7:3/0/terrains_peering_bit/bottom_side = 0
7:3/0/terrains_peering_bit/bottom_left_corner = 0
7:3/0/terrains_peering_bit/left_side = 0
7:3/0/terrains_peering_bit/top_left_corner = 0
7:3/0/terrains_peering_bit/top_side = 0
9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 5.16978, 16, 4.99454, 0.700989, -16, 0.525742)
9:3/0/terrains_peering_bit/right_side = 0
9:3/0/terrains_peering_bit/bottom_side = 0
9:3/0/terrains_peering_bit/bottom_left_corner = 0
9:3/0/terrains_peering_bit/left_side = 0
10:3/0 = 0
10:3/0/terrain_set = 0
10:3/0/terrain = 0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -0.700989, -4.64404, -0.876236, -4.1183, 16, -16, 16, -16, 0.525742)
10:3/0/terrains_peering_bit/right_side = 0
10:3/0/terrains_peering_bit/bottom_right_corner = 0
10:3/0/terrains_peering_bit/bottom_side = 0
10:3/0/terrains_peering_bit/left_side = 0
12:3/0 = 0
12:3/0/terrain_set = 0
12:3/0/terrain = 0
12:3/0/terrains_peering_bit/right_side = 0
12:3/0/terrains_peering_bit/bottom_side = 0
12:3/0/terrains_peering_bit/top_side = 0
13:3/0 = 0
13:3/0/terrain_set = 0
13:3/0/terrain = 0
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 14.1074, 9.46333, 9.02522, 14.195, -8.49948, 14.195, -13.5816, 8.06136)
13:3/0/terrains_peering_bit/right_side = 0
13:3/0/terrains_peering_bit/bottom_side = 0
13:3/0/terrains_peering_bit/left_side = 0
15:3/0 = 0
15:3/0/terrain_set = 0
15:3/0/terrain = 0
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 14.1074, 9.46333, 9.02522, 14.195, -8.49948, 14.195, -13.5816, 8.06136)
15:3/0/terrains_peering_bit/right_side = 0
15:3/0/terrains_peering_bit/bottom_side = 0
16:3/0 = 0
16:3/0/terrain_set = 0
16:3/0/terrain = 0
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 14.1074, 9.46333, 9.02522, 14.195, -8.49948, 14.195, -13.5816, 8.06136)
16:3/0/terrains_peering_bit/bottom_side = 0
16:3/0/terrains_peering_bit/left_side = 0
0:4/0 = 0
0:4/0/terrain_set = 0
0:4/0/terrain = 0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 14.1074, 9.46333, 9.02522, 14.195, -8.49948, 14.195, -13.5816, 8.06136)
0:4/0/terrains_peering_bit/right_side = 0
1:4/0 = 0
1:4/0/terrain_set = 0
1:4/0/terrain = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 14.1074, 9.46333, 9.02522, 14.195, -8.49948, 14.195, -13.5816, 8.06136)
1:4/0/terrains_peering_bit/right_side = 0
1:4/0/terrains_peering_bit/left_side = 0
2:4/0 = 0
2:4/0/terrain_set = 0
2:4/0/terrain = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 14.1074, 9.46333, 9.02522, 14.195, -8.49948, 14.195, -13.5816, 8.06136)
2:4/0/terrains_peering_bit/left_side = 0
4:4/0 = 0
4:4/0/terrain_set = 0
4:4/0/terrain = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 14.1074, 9.46333, 9.02522, 14.195, -8.49948, 14.195, -13.5816, 8.06136)
6:4/0 = 0
6:4/0/terrain_set = 0
6:4/0/terrain = 0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:4/0/terrains_peering_bit/right_side = 0
6:4/0/terrains_peering_bit/bottom_right_corner = 0
6:4/0/terrains_peering_bit/bottom_side = 0
6:4/0/terrains_peering_bit/top_side = 0
7:4/0 = 0
7:4/0/terrain_set = 0
7:4/0/terrain = 0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
7:4/0/terrains_peering_bit/bottom_side = 0
7:4/0/terrains_peering_bit/bottom_left_corner = 0
7:4/0/terrains_peering_bit/left_side = 0
7:4/0/terrains_peering_bit/top_side = 0
9:4/0 = 0
9:4/0/terrain_set = 0
9:4/0/terrain = 0
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 2.10296, 5.87077, 2.6287, 5.16978, -14.3702, 16, -16, 16, 16, -16, 16)
9:4/0/terrains_peering_bit/right_side = 0
9:4/0/terrains_peering_bit/left_side = 0
9:4/0/terrains_peering_bit/top_left_corner = 0
9:4/0/terrains_peering_bit/top_side = 0
10:4/0 = 0
10:4/0/terrain_set = 0
10:4/0/terrain = 0
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -6.39651, -16, -6.92225, 1.40197, 16, 1.40197, 16, 16, -16, 16, -16, -14.896)
10:4/0/terrains_peering_bit/right_side = 0
10:4/0/terrains_peering_bit/left_side = 0
10:4/0/terrains_peering_bit/top_side = 0
10:4/0/terrains_peering_bit/top_right_corner = 0
12:4/0 = 0
12:4/0/terrain_set = 0
12:4/0/terrain = 0
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -3.59256, -16, -5.16978, 16, -16, 16)
12:4/0/terrains_peering_bit/right_side = 0
12:4/0/terrains_peering_bit/left_side = 0
12:4/0/terrains_peering_bit/top_side = 0
13:4/0 = 0
13:4/0/terrain_set = 0
13:4/0/terrain = 0
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -3.59256, -16, -5.16978, 16, -16, 16)
13:4/0/terrains_peering_bit/bottom_side = 0
13:4/0/terrains_peering_bit/bottom_left_corner = 0
13:4/0/terrains_peering_bit/left_side = 0
13:4/0/terrains_peering_bit/top_side = 0
15:4/0 = 0
15:4/0/terrain_set = 0
15:4/0/terrain = 0
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:4/0/terrains_peering_bit/right_side = 0
15:4/0/terrains_peering_bit/top_side = 0
16:4/0 = 0
16:4/0/terrain_set = 0
16:4/0/terrain = 0
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
16:4/0/terrains_peering_bit/left_side = 0
16:4/0/terrains_peering_bit/top_side = 0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_g25fg"]
texture = ExtResource("4_uka0v")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 1
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_7bu6d"]
texture = ExtResource("5_txx8n")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrains_peering_bit/bottom_side = 1
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 1
0:1/0/terrains_peering_bit/top_side = 1
[sub_resource type="TileSet" id="TileSet_g7vkj"]
tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 1
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "leafy dirt"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
terrain_set_0/terrain_1/name = "veg"
terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
sources/0 = SubResource("TileSetAtlasSource_xqt3w")
sources/1 = SubResource("TileSetAtlasSource_g25fg")
sources/2 = SubResource("TileSetAtlasSource_7bu6d")
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_ag0er"]
[node name="Game" type="Node2D"]
[node name="SCENEMANAGER" type="Node2D" parent="."]
unique_name_in_owner = true
script = ExtResource("1_606e0")
[node name="sky layer" type="Parallax2D" parent="."]
repeat_size = Vector2(320, 180)
[node name="Sprite2D" type="Sprite2D" parent="sky layer"]
position = Vector2(160, 90)
texture = ExtResource("2_vfs2t")
[node name="Parallax2D2" type="Parallax2D" parent="."]
scroll_scale = Vector2(1.2, 0)
repeat_size = Vector2(320, 0)
[node name="Sprite2D" type="Sprite2D" parent="Parallax2D2"]
position = Vector2(160, 320)
texture = ExtResource("2_vfs2t")
[node name="TileMapLayer" type="TileMapLayer" parent="."]
texture_filter = 1
position = Vector2(270, 361)
scale = Vector2(0.994297, 0.997115)
tile_map_data = PackedByteArray("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 truncated
tile_set = SubResource("TileSet_g7vkj")
[node name="StaticBody2D" parent="." instance=ExtResource("6_owbfn")]
position = Vector2(89, 452)
scale = Vector2(1.11201, 1.40772)
[node name="Crate1" parent="." instance=ExtResource("7_jlix6")]
position = Vector2(532, 412)
[node name="ground" type="StaticBody2D" parent="."]
position = Vector2(631, 1339)
scale = Vector2(2.15299, 1)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="ground"]
shape = SubResource("WorldBoundaryShape2D_ag0er")
[node name="Player" parent="." instance=ExtResource("8_6gm2f")]
position = Vector2(988, 819)
[node name="Triggers" type="Node2D" parent="."]
position = Vector2(339, 369)
[node name="player hurt" parent="Triggers" instance=ExtResource("9_ct8ds")]
position = Vector2(358, -102)
[node name="Coins" type="Node2D" parent="."]
[node name="coin" parent="Coins" instance=ExtResource("10_flxl1")]
position = Vector2(734, 379)
[node name="coin2" parent="Coins" instance=ExtResource("10_flxl1")]
position = Vector2(734, 399)
[node name="coin3" parent="Coins" instance=ExtResource("10_flxl1")]
position = Vector2(572, 378)
[node name="coin4" parent="Coins" instance=ExtResource("10_flxl1")]
position = Vector2(756, 537)
[node name="coin5" parent="Coins" instance=ExtResource("10_flxl1")]
position = Vector2(729, 514)
[node name="coin6" parent="Coins" instance=ExtResource("10_flxl1")]
position = Vector2(703, 536)
[node name="coin7" parent="Coins" instance=ExtResource("10_flxl1")]
position = Vector2(540, 571)
[node name="coin8" parent="Coins" instance=ExtResource("10_flxl1")]
position = Vector2(318, 664)
[node name="coin9" parent="Coins" instance=ExtResource("10_flxl1")]
position = Vector2(414, 599)
[node name="coin10" parent="Coins" instance=ExtResource("10_flxl1")]
position = Vector2(476, 600)
[node name="coin11" parent="Coins" instance=ExtResource("10_flxl1")]
position = Vector2(605, 473)
[node name="coin12" parent="Coins" instance=ExtResource("10_flxl1")]
position = Vector2(605, 539)
[node name="coin13" parent="Coins" instance=ExtResource("10_flxl1")]
position = Vector2(605, 506)
[node name="coin14" parent="Coins" instance=ExtResource("10_flxl1")]
position = Vector2(347, 664)
[node name="coin15" parent="Coins" instance=ExtResource("10_flxl1")]
position = Vector2(377, 665)
[node name="coin16" parent="Coins" instance=ExtResource("10_flxl1")]
position = Vector2(158, 631)
[node name="coin17" parent="Coins" instance=ExtResource("10_flxl1")]
position = Vector2(857, 761)
[node name="coin19" parent="Coins" instance=ExtResource("10_flxl1")]
position = Vector2(889, 698)
[node name="coin20" parent="Coins" instance=ExtResource("10_flxl1")]
position = Vector2(985, 761)
[node name="coin21" parent="Coins" instance=ExtResource("10_flxl1")]
position = Vector2(890, 601)
[node name="coin22" parent="Coins" instance=ExtResource("10_flxl1")]
position = Vector2(1112, 662)
[node name="coin24" parent="Coins" instance=ExtResource("10_flxl1")]
position = Vector2(1176, 759)
[node name="coin23" parent="Coins" instance=ExtResource("10_flxl1")]
position = Vector2(1113, 724)
[node name="coin18" parent="Coins" instance=ExtResource("10_flxl1")]
position = Vector2(857, 731)
[node name="Crate" parent="." instance=ExtResource("7_jlix6")]
position = Vector2(574, 635)
[node name="Crate10" parent="." instance=ExtResource("7_jlix6")]
position = Vector2(192, 541)
[node name="Crate2" parent="." instance=ExtResource("7_jlix6")]
position = Vector2(808, 572)
[node name="Crate9" parent="." instance=ExtResource("7_jlix6")]
position = Vector2(728, 540)
[node name="Crate3" parent="." instance=ExtResource("7_jlix6")]
position = Vector2(704, 444)
[node name="Crate4" parent="." instance=ExtResource("7_jlix6")]
position = Vector2(486, 540)
[node name="Crate5" parent="." instance=ExtResource("7_jlix6")]
position = Vector2(435, 444)
[node name="Crate6" parent="." instance=ExtResource("7_jlix6")]
position = Vector2(668, 667)
[node name="Crate12" parent="." instance=ExtResource("7_jlix6")]
position = Vector2(668, 642)
[node name="Crate7" parent="." instance=ExtResource("7_jlix6")]
position = Vector2(94, 602)
[node name="Crate11" parent="." instance=ExtResource("7_jlix6")]
position = Vector2(93, 666)
[node name="Crate8" parent="." instance=ExtResource("7_jlix6")]
position = Vector2(697, 419)
[node name="enemies" type="Node2D" parent="."]
[node name="Slime" parent="enemies" instance=ExtResource("11_vfs2t")]
position = Vector2(673, 862)
[connection signal="areaTriggerSignal" from="Triggers/player hurt" to="." method="_on_trigger"]
+586
View File
@@ -0,0 +1,586 @@
[gd_scene load_steps=16 format=4 uid="uid://mphoj3sjkxxk"]
[ext_resource type="Script" uid="uid://bo0opwq3l73ec" path="res://scripts/scene_manager.gd" id="1_ja3mg"]
[ext_resource type="Texture2D" uid="uid://ci24qqcr5e33x" path="res://Assets/Graphics/Environment/backgrounds/forestbackground.png" id="2_pw111"]
[ext_resource type="Texture2D" uid="uid://binxtl7gl8psd" path="res://Assets/Graphics/Environment/Terrain/Terrain (32x32).png" id="3_so558"]
[ext_resource type="Texture2D" uid="uid://dk2y2xyrujfhp" path="res://Assets/Graphics/Environment/Terrain/veg_32x32.png" id="4_l3jjo"]
[ext_resource type="Texture2D" uid="uid://bwkmj6d04qt2t" path="res://Assets/Graphics/Environment/Terrain/mushroom_32x64.png" id="5_rt5yo"]
[ext_resource type="PackedScene" uid="uid://bex5lhiuhhnq6" path="res://Scenes/static_body_2d.tscn" id="6_sayex"]
[ext_resource type="PackedScene" uid="uid://lwju71dirkcy" path="res://Scenes/Crate.tscn" id="7_uinw1"]
[ext_resource type="PackedScene" uid="uid://c5uf1o0s4syv7" path="res://Scenes/player.tscn" id="8_rj0wu"]
[ext_resource type="PackedScene" uid="uid://4a4u47173cyb" path="res://Scenes/trigger.tscn" id="9_grfx8"]
[ext_resource type="PackedScene" uid="uid://1lqblxtwgxwx" path="res://Scenes/coin.tscn" id="10_tbijo"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_xqt3w"]
texture = ExtResource("3_so558")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 0.700989, -2.36583, 0.175247, -2.36583, 16, -16, 16)
0:0/0/terrains_peering_bit/right_side = 0
0:0/0/terrains_peering_bit/bottom_right_corner = 0
0:0/0/terrains_peering_bit/bottom_side = 0
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -2.27821, -16, -2.9792)
1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/bottom_right_corner = 0
1:0/0/terrains_peering_bit/bottom_side = 0
1:0/0/terrains_peering_bit/bottom_left_corner = 0
1:0/0/terrains_peering_bit/left_side = 0
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 4.1183, 16, 4.64404, -0.175247, -16, -0.525742)
2:0/0/terrains_peering_bit/bottom_side = 0
2:0/0/terrains_peering_bit/bottom_left_corner = 0
2:0/0/terrains_peering_bit/left_side = 0
4:0/0 = 0
4:0/0/terrain_set = 0
4:0/0/terrain = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:0/0/terrains_peering_bit/bottom_side = 0
6:0/0 = 0
6:0/0/terrain_set = 0
6:0/0/terrain = 0
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:0/0/terrains_peering_bit/right_side = 0
6:0/0/terrains_peering_bit/bottom_side = 0
6:0/0/terrains_peering_bit/bottom_left_corner = 0
6:0/0/terrains_peering_bit/left_side = 0
6:0/0/terrains_peering_bit/top_left_corner = 0
6:0/0/terrains_peering_bit/top_side = 0
6:0/0/terrains_peering_bit/top_right_corner = 0
7:0/0 = 0
7:0/0/terrain_set = 0
7:0/0/terrain = 0
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
7:0/0/terrains_peering_bit/right_side = 0
7:0/0/terrains_peering_bit/bottom_right_corner = 0
7:0/0/terrains_peering_bit/bottom_side = 0
7:0/0/terrains_peering_bit/left_side = 0
7:0/0/terrains_peering_bit/top_left_corner = 0
7:0/0/terrains_peering_bit/top_side = 0
7:0/0/terrains_peering_bit/top_right_corner = 0
9:0/0 = 0
9:0/0/terrain_set = 0
9:0/0/terrain = 0
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
9:0/0/terrains_peering_bit/right_side = 0
9:0/0/terrains_peering_bit/bottom_right_corner = 0
9:0/0/terrains_peering_bit/bottom_side = 0
9:0/0/terrains_peering_bit/bottom_left_corner = 0
9:0/0/terrains_peering_bit/left_side = 0
9:0/0/terrains_peering_bit/top_side = 0
10:0/0 = 0
10:0/0/terrain_set = 0
10:0/0/terrain = 0
10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
10:0/0/terrains_peering_bit/right_side = 0
10:0/0/terrains_peering_bit/bottom_side = 0
10:0/0/terrains_peering_bit/bottom_left_corner = 0
10:0/0/terrains_peering_bit/left_side = 0
10:0/0/terrains_peering_bit/top_left_corner = 0
10:0/0/terrains_peering_bit/top_side = 0
12:0/0 = 0
12:0/0/terrain_set = 0
12:0/0/terrain = 0
12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
12:0/0/terrains_peering_bit/right_side = 0
12:0/0/terrains_peering_bit/bottom_right_corner = 0
12:0/0/terrains_peering_bit/bottom_side = 0
12:0/0/terrains_peering_bit/top_side = 0
13:0/0 = 0
13:0/0/terrain_set = 0
13:0/0/terrain = 0
13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
13:0/0/terrains_peering_bit/right_side = 0
13:0/0/terrains_peering_bit/bottom_side = 0
13:0/0/terrains_peering_bit/bottom_left_corner = 0
13:0/0/terrains_peering_bit/left_side = 0
13:0/0/terrains_peering_bit/top_side = 0
15:0/0 = 0
15:0/0/terrain_set = 0
15:0/0/terrain = 0
15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:0/0/terrains_peering_bit/bottom_side = 0
15:0/0/terrains_peering_bit/top_side = 0
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -3.59256, -16, -5.16978, 16, -16, 16)
0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/bottom_side = 0
0:1/0/terrains_peering_bit/top_side = 0
0:1/0/terrains_peering_bit/top_right_corner = 0
1:1/0 = 0
1:1/0/terrain_set = 0
1:1/0/terrain = 0
1:1/0/terrains_peering_bit/right_side = 0
1:1/0/terrains_peering_bit/bottom_right_corner = 0
1:1/0/terrains_peering_bit/bottom_side = 0
1:1/0/terrains_peering_bit/bottom_left_corner = 0
1:1/0/terrains_peering_bit/left_side = 0
1:1/0/terrains_peering_bit/top_left_corner = 0
1:1/0/terrains_peering_bit/top_side = 0
1:1/0/terrains_peering_bit/top_right_corner = 0
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(4.29355, -16, 16, -16, 16, 16, 3.76781, 16)
2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/bottom_left_corner = 0
2:1/0/terrains_peering_bit/left_side = 0
2:1/0/terrains_peering_bit/top_left_corner = 0
2:1/0/terrains_peering_bit/top_side = 0
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:1/0/terrains_peering_bit/bottom_side = 0
4:1/0/terrains_peering_bit/top_side = 0
6:1/0 = 0
6:1/0/terrain_set = 0
6:1/0/terrain = 0
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:1/0/terrains_peering_bit/right_side = 0
6:1/0/terrains_peering_bit/bottom_right_corner = 0
6:1/0/terrains_peering_bit/bottom_side = 0
6:1/0/terrains_peering_bit/bottom_left_corner = 0
6:1/0/terrains_peering_bit/left_side = 0
6:1/0/terrains_peering_bit/top_left_corner = 0
6:1/0/terrains_peering_bit/top_side = 0
7:1/0 = 0
7:1/0/terrain_set = 0
7:1/0/terrain = 0
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
7:1/0/terrains_peering_bit/right_side = 0
7:1/0/terrains_peering_bit/bottom_right_corner = 0
7:1/0/terrains_peering_bit/bottom_side = 0
7:1/0/terrains_peering_bit/bottom_left_corner = 0
7:1/0/terrains_peering_bit/left_side = 0
7:1/0/terrains_peering_bit/top_side = 0
7:1/0/terrains_peering_bit/top_right_corner = 0
9:1/0 = 0
9:1/0/terrain_set = 0
9:1/0/terrain = 0
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
9:1/0/terrains_peering_bit/right_side = 0
9:1/0/terrains_peering_bit/bottom_right_corner = 0
9:1/0/terrains_peering_bit/bottom_side = 0
9:1/0/terrains_peering_bit/top_side = 0
9:1/0/terrains_peering_bit/top_right_corner = 0
10:1/0 = 0
10:1/0/terrain_set = 0
10:1/0/terrain = 0
10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
10:1/0/terrains_peering_bit/right_side = 0
10:1/0/terrains_peering_bit/bottom_side = 0
10:1/0/terrains_peering_bit/left_side = 0
10:1/0/terrains_peering_bit/top_left_corner = 0
10:1/0/terrains_peering_bit/top_side = 0
10:1/0/terrains_peering_bit/top_right_corner = 0
12:1/0 = 0
12:1/0/terrain_set = 0
12:1/0/terrain = 0
12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
12:1/0/terrains_peering_bit/right_side = 0
12:1/0/terrains_peering_bit/bottom_side = 0
12:1/0/terrains_peering_bit/top_side = 0
12:1/0/terrains_peering_bit/top_right_corner = 0
13:1/0 = 0
13:1/0/terrain_set = 0
13:1/0/terrain = 0
13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
13:1/0/terrains_peering_bit/right_side = 0
13:1/0/terrains_peering_bit/bottom_side = 0
13:1/0/terrains_peering_bit/left_side = 0
13:1/0/terrains_peering_bit/top_left_corner = 0
13:1/0/terrains_peering_bit/top_side = 0
15:1/0 = 0
15:1/0/terrain_set = 0
15:1/0/terrain = 0
15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:1/0/terrains_peering_bit/right_side = 0
15:1/0/terrains_peering_bit/bottom_right_corner = 0
15:1/0/terrains_peering_bit/bottom_side = 0
15:1/0/terrains_peering_bit/bottom_left_corner = 0
15:1/0/terrains_peering_bit/left_side = 0
15:1/0/terrains_peering_bit/top_side = 0
15:1/0/terrains_peering_bit/top_right_corner = 0
16:1/0 = 0
16:1/0/terrain_set = 0
16:1/0/terrain = 0
16:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
16:1/0/terrains_peering_bit/right_side = 0
16:1/0/terrains_peering_bit/bottom_right_corner = 0
16:1/0/terrains_peering_bit/bottom_side = 0
16:1/0/terrains_peering_bit/bottom_left_corner = 0
16:1/0/terrains_peering_bit/left_side = 0
16:1/0/terrains_peering_bit/top_left_corner = 0
16:1/0/terrains_peering_bit/top_side = 0
0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/terrain = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -4.4688, -16, -3.41732, 5.43266, 16, 5.6079, 16, 16, -4.81929, 16, -12.0044, 11.7415, -16, 4.90691)
0:2/0/terrains_peering_bit/right_side = 0
0:2/0/terrains_peering_bit/top_side = 0
0:2/0/terrains_peering_bit/top_right_corner = 0
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 6.65938, 16, 6.30889, 16, 16, -16, 16)
1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/left_side = 0
1:2/0/terrains_peering_bit/top_left_corner = 0
1:2/0/terrains_peering_bit/top_side = 0
1:2/0/terrains_peering_bit/top_right_corner = 0
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(2.54108, 4.55642, 3.06682, -16, 16, -16, 16, 16, -16, 16, -16, 4.20592)
2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_left_corner = 0
2:2/0/terrains_peering_bit/top_side = 0
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:2/0/terrains_peering_bit/top_side = 0
6:3/0 = 0
6:3/0/terrain_set = 0
6:3/0/terrain = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:3/0/terrains_peering_bit/right_side = 0
6:3/0/terrains_peering_bit/bottom_right_corner = 0
6:3/0/terrains_peering_bit/bottom_side = 0
6:3/0/terrains_peering_bit/top_side = 0
6:3/0/terrains_peering_bit/top_right_corner = 0
7:3/0 = 0
7:3/0/terrain_set = 0
7:3/0/terrain = 0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
7:3/0/terrains_peering_bit/bottom_side = 0
7:3/0/terrains_peering_bit/bottom_left_corner = 0
7:3/0/terrains_peering_bit/left_side = 0
7:3/0/terrains_peering_bit/top_left_corner = 0
7:3/0/terrains_peering_bit/top_side = 0
9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, 5.16978, 16, 4.99454, 0.700989, -16, 0.525742)
9:3/0/terrains_peering_bit/right_side = 0
9:3/0/terrains_peering_bit/bottom_side = 0
9:3/0/terrains_peering_bit/bottom_left_corner = 0
9:3/0/terrains_peering_bit/left_side = 0
10:3/0 = 0
10:3/0/terrain_set = 0
10:3/0/terrain = 0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -0.700989, -4.64404, -0.876236, -4.1183, 16, -16, 16, -16, 0.525742)
10:3/0/terrains_peering_bit/right_side = 0
10:3/0/terrains_peering_bit/bottom_right_corner = 0
10:3/0/terrains_peering_bit/bottom_side = 0
10:3/0/terrains_peering_bit/left_side = 0
12:3/0 = 0
12:3/0/terrain_set = 0
12:3/0/terrain = 0
12:3/0/terrains_peering_bit/right_side = 0
12:3/0/terrains_peering_bit/bottom_side = 0
12:3/0/terrains_peering_bit/top_side = 0
13:3/0 = 0
13:3/0/terrain_set = 0
13:3/0/terrain = 0
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 14.1074, 9.46333, 9.02522, 14.195, -8.49948, 14.195, -13.5816, 8.06136)
13:3/0/terrains_peering_bit/right_side = 0
13:3/0/terrains_peering_bit/bottom_side = 0
13:3/0/terrains_peering_bit/left_side = 0
15:3/0 = 0
15:3/0/terrain_set = 0
15:3/0/terrain = 0
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 14.1074, 9.46333, 9.02522, 14.195, -8.49948, 14.195, -13.5816, 8.06136)
15:3/0/terrains_peering_bit/right_side = 0
15:3/0/terrains_peering_bit/bottom_side = 0
16:3/0 = 0
16:3/0/terrain_set = 0
16:3/0/terrain = 0
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 14.1074, 9.46333, 9.02522, 14.195, -8.49948, 14.195, -13.5816, 8.06136)
16:3/0/terrains_peering_bit/bottom_side = 0
16:3/0/terrains_peering_bit/left_side = 0
0:4/0 = 0
0:4/0/terrain_set = 0
0:4/0/terrain = 0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 14.1074, 9.46333, 9.02522, 14.195, -8.49948, 14.195, -13.5816, 8.06136)
0:4/0/terrains_peering_bit/right_side = 0
1:4/0 = 0
1:4/0/terrain_set = 0
1:4/0/terrain = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 14.1074, 9.46333, 9.02522, 14.195, -8.49948, 14.195, -13.5816, 8.06136)
1:4/0/terrains_peering_bit/right_side = 0
1:4/0/terrains_peering_bit/left_side = 0
2:4/0 = 0
2:4/0/terrain_set = 0
2:4/0/terrain = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 14.1074, 9.46333, 9.02522, 14.195, -8.49948, 14.195, -13.5816, 8.06136)
2:4/0/terrains_peering_bit/left_side = 0
4:4/0 = 0
4:4/0/terrain_set = 0
4:4/0/terrain = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 14.1074, 9.46333, 9.02522, 14.195, -8.49948, 14.195, -13.5816, 8.06136)
6:4/0 = 0
6:4/0/terrain_set = 0
6:4/0/terrain = 0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:4/0/terrains_peering_bit/right_side = 0
6:4/0/terrains_peering_bit/bottom_right_corner = 0
6:4/0/terrains_peering_bit/bottom_side = 0
6:4/0/terrains_peering_bit/top_side = 0
7:4/0 = 0
7:4/0/terrain_set = 0
7:4/0/terrain = 0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
7:4/0/terrains_peering_bit/bottom_side = 0
7:4/0/terrains_peering_bit/bottom_left_corner = 0
7:4/0/terrains_peering_bit/left_side = 0
7:4/0/terrains_peering_bit/top_side = 0
9:4/0 = 0
9:4/0/terrain_set = 0
9:4/0/terrain = 0
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 2.10296, 5.87077, 2.6287, 5.16978, -14.3702, 16, -16, 16, 16, -16, 16)
9:4/0/terrains_peering_bit/right_side = 0
9:4/0/terrains_peering_bit/left_side = 0
9:4/0/terrains_peering_bit/top_left_corner = 0
9:4/0/terrains_peering_bit/top_side = 0
10:4/0 = 0
10:4/0/terrain_set = 0
10:4/0/terrain = 0
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -6.39651, -16, -6.92225, 1.40197, 16, 1.40197, 16, 16, -16, 16, -16, -14.896)
10:4/0/terrains_peering_bit/right_side = 0
10:4/0/terrains_peering_bit/left_side = 0
10:4/0/terrains_peering_bit/top_side = 0
10:4/0/terrains_peering_bit/top_right_corner = 0
12:4/0 = 0
12:4/0/terrain_set = 0
12:4/0/terrain = 0
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -3.59256, -16, -5.16978, 16, -16, 16)
12:4/0/terrains_peering_bit/right_side = 0
12:4/0/terrains_peering_bit/left_side = 0
12:4/0/terrains_peering_bit/top_side = 0
13:4/0 = 0
13:4/0/terrain_set = 0
13:4/0/terrain = 0
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -3.59256, -16, -5.16978, 16, -16, 16)
13:4/0/terrains_peering_bit/bottom_side = 0
13:4/0/terrains_peering_bit/bottom_left_corner = 0
13:4/0/terrains_peering_bit/left_side = 0
13:4/0/terrains_peering_bit/top_side = 0
15:4/0 = 0
15:4/0/terrain_set = 0
15:4/0/terrain = 0
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:4/0/terrains_peering_bit/right_side = 0
15:4/0/terrains_peering_bit/top_side = 0
16:4/0 = 0
16:4/0/terrain_set = 0
16:4/0/terrain = 0
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
16:4/0/terrains_peering_bit/left_side = 0
16:4/0/terrains_peering_bit/top_side = 0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_g25fg"]
texture = ExtResource("4_l3jjo")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 1
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_7bu6d"]
texture = ExtResource("5_rt5yo")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrains_peering_bit/bottom_side = 1
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 1
0:1/0/terrains_peering_bit/top_side = 1
[sub_resource type="TileSet" id="TileSet_g7vkj"]
tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 1
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "leafy dirt"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
terrain_set_0/terrain_1/name = "veg"
terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
sources/0 = SubResource("TileSetAtlasSource_xqt3w")
sources/1 = SubResource("TileSetAtlasSource_g25fg")
sources/2 = SubResource("TileSetAtlasSource_7bu6d")
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_ag0er"]
[node name="Game" type="Node2D"]
[node name="SCENEMANAGER" type="Node2D" parent="."]
unique_name_in_owner = true
script = ExtResource("1_ja3mg")
[node name="sky layer" type="Parallax2D" parent="."]
repeat_size = Vector2(320, 180)
[node name="Sprite2D" type="Sprite2D" parent="sky layer"]
position = Vector2(160, 90)
texture = ExtResource("2_pw111")
[node name="Parallax2D2" type="Parallax2D" parent="."]
scroll_scale = Vector2(1.2, 0)
repeat_size = Vector2(320, 0)
[node name="Sprite2D" type="Sprite2D" parent="Parallax2D2"]
position = Vector2(160, 320)
texture = ExtResource("2_pw111")
[node name="TileMapLayer" type="TileMapLayer" parent="."]
texture_filter = 1
position = Vector2(270, 361)
scale = Vector2(0.994297, 0.997115)
tile_map_data = PackedByteArray("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 truncated
tile_set = SubResource("TileSet_g7vkj")
[node name="StaticBody2D" parent="." instance=ExtResource("6_sayex")]
position = Vector2(89, 452)
scale = Vector2(1.11201, 1.40772)
[node name="Crate1" parent="." instance=ExtResource("7_uinw1")]
position = Vector2(532, 412)
[node name="ground" type="StaticBody2D" parent="."]
position = Vector2(631, 1339)
scale = Vector2(2.15299, 1)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="ground"]
shape = SubResource("WorldBoundaryShape2D_ag0er")
[node name="Player" parent="." instance=ExtResource("8_rj0wu")]
position = Vector2(482, 637)
[node name="Triggers" type="Node2D" parent="."]
position = Vector2(339, 369)
[node name="player hurt" parent="Triggers" instance=ExtResource("9_grfx8")]
position = Vector2(358, -102)
[node name="Coins" type="Node2D" parent="."]
[node name="coin" parent="Coins" instance=ExtResource("10_tbijo")]
position = Vector2(734, 379)
[node name="coin2" parent="Coins" instance=ExtResource("10_tbijo")]
position = Vector2(734, 399)
[node name="coin3" parent="Coins" instance=ExtResource("10_tbijo")]
position = Vector2(572, 378)
[node name="coin4" parent="Coins" instance=ExtResource("10_tbijo")]
position = Vector2(756, 537)
[node name="coin5" parent="Coins" instance=ExtResource("10_tbijo")]
position = Vector2(729, 514)
[node name="coin6" parent="Coins" instance=ExtResource("10_tbijo")]
position = Vector2(703, 536)
[node name="coin7" parent="Coins" instance=ExtResource("10_tbijo")]
position = Vector2(540, 571)
[node name="coin8" parent="Coins" instance=ExtResource("10_tbijo")]
position = Vector2(318, 664)
[node name="coin9" parent="Coins" instance=ExtResource("10_tbijo")]
position = Vector2(414, 599)
[node name="coin10" parent="Coins" instance=ExtResource("10_tbijo")]
position = Vector2(476, 600)
[node name="coin11" parent="Coins" instance=ExtResource("10_tbijo")]
position = Vector2(605, 473)
[node name="coin12" parent="Coins" instance=ExtResource("10_tbijo")]
position = Vector2(605, 539)
[node name="coin13" parent="Coins" instance=ExtResource("10_tbijo")]
position = Vector2(605, 506)
[node name="coin14" parent="Coins" instance=ExtResource("10_tbijo")]
position = Vector2(347, 664)
[node name="coin15" parent="Coins" instance=ExtResource("10_tbijo")]
position = Vector2(377, 665)
[node name="coin16" parent="Coins" instance=ExtResource("10_tbijo")]
position = Vector2(158, 631)
[node name="coin17" parent="Coins" instance=ExtResource("10_tbijo")]
position = Vector2(857, 761)
[node name="coin19" parent="Coins" instance=ExtResource("10_tbijo")]
position = Vector2(889, 698)
[node name="coin20" parent="Coins" instance=ExtResource("10_tbijo")]
position = Vector2(985, 761)
[node name="coin21" parent="Coins" instance=ExtResource("10_tbijo")]
position = Vector2(890, 601)
[node name="coin22" parent="Coins" instance=ExtResource("10_tbijo")]
position = Vector2(1112, 662)
[node name="coin24" parent="Coins" instance=ExtResource("10_tbijo")]
position = Vector2(1176, 759)
[node name="coin23" parent="Coins" instance=ExtResource("10_tbijo")]
position = Vector2(1113, 724)
[node name="coin18" parent="Coins" instance=ExtResource("10_tbijo")]
position = Vector2(857, 731)
[node name="Crate" parent="." instance=ExtResource("7_uinw1")]
position = Vector2(574, 635)
[node name="Crate10" parent="." instance=ExtResource("7_uinw1")]
position = Vector2(192, 541)
[node name="Crate2" parent="." instance=ExtResource("7_uinw1")]
position = Vector2(808, 572)
[node name="Crate9" parent="." instance=ExtResource("7_uinw1")]
position = Vector2(728, 540)
[node name="Crate3" parent="." instance=ExtResource("7_uinw1")]
position = Vector2(704, 444)
[node name="Crate4" parent="." instance=ExtResource("7_uinw1")]
position = Vector2(486, 540)
[node name="Crate5" parent="." instance=ExtResource("7_uinw1")]
position = Vector2(435, 444)
[node name="Crate6" parent="." instance=ExtResource("7_uinw1")]
position = Vector2(668, 667)
[node name="Crate12" parent="." instance=ExtResource("7_uinw1")]
position = Vector2(668, 642)
[node name="Crate7" parent="." instance=ExtResource("7_uinw1")]
position = Vector2(94, 602)
[node name="Crate11" parent="." instance=ExtResource("7_uinw1")]
position = Vector2(93, 666)
[node name="Crate8" parent="." instance=ExtResource("7_uinw1")]
position = Vector2(697, 419)
[connection signal="areaTriggerSignal" from="Triggers/player hurt" to="." method="_on_trigger"]
+74
View File
@@ -0,0 +1,74 @@
[gd_scene load_steps=9 format=3 uid="uid://bp681r4m6n8a6"]
[ext_resource type="Script" uid="uid://da1ki5gcro7rb" path="res://scripts/slime.gd" id="1_swwnm"]
[ext_resource type="Texture2D" uid="uid://ff4jab7uxcbx" path="res://Assets/Graphics/Enemies/slime_purple.png" id="2_aiwxb"]
[sub_resource type="CircleShape2D" id="CircleShape2D_paq7w"]
[sub_resource type="AtlasTexture" id="AtlasTexture_f4si1"]
atlas = ExtResource("2_aiwxb")
region = Rect2(0, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_5gljc"]
atlas = ExtResource("2_aiwxb")
region = Rect2(24, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_vblni"]
atlas = ExtResource("2_aiwxb")
region = Rect2(48, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_e388w"]
atlas = ExtResource("2_aiwxb")
region = Rect2(72, 24, 24, 24)
[sub_resource type="SpriteFrames" id="SpriteFrames_r4o34"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_f4si1")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_5gljc")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_vblni")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_e388w")
}],
"loop": true,
"name": &"default",
"speed": 6.0
}]
[node name="Slime" type="Area2D"]
script = ExtResource("1_swwnm")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_paq7w")
debug_color = Color(0.87451, 0.266667, 0.0705882, 0.419608)
[node name="SlimeGraphic" type="AnimatedSprite2D" parent="."]
texture_filter = 1
position = Vector2(0, -4)
scale = Vector2(1.20833, 1.1875)
sprite_frames = SubResource("SpriteFrames_r4o34")
autoplay = "default"
frame = 2
frame_progress = 0.971417
[node name="right cast" type="RayCast2D" parent="."]
target_position = Vector2(14, 0)
[node name="left cast" type="RayCast2D" parent="."]
target_position = Vector2(-14, 0)
[node name="left down cast" type="RayCast2D" parent="."]
position = Vector2(-8, -3)
target_position = Vector2(0, 13)
[node name="right down cast" type="RayCast2D" parent="."]
position = Vector2(8, -3)
target_position = Vector2(0, 13)
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
+4
View File
@@ -15,6 +15,10 @@ run/main_scene="uid://ibkufgrwjwro"
config/features=PackedStringArray("4.4", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
Gamecontroller="*res://scripts/gamecontroller.gd"
[display]
window/size/viewport_width=320
+3 -2
View File
@@ -1,7 +1,8 @@
class_name coin extends Area2D
class_name Coin extends Area2D
signal coincollectedsignal(body, coin)
func _on_body_entered(body: Node2D) -> void:
print("coin collision")
coincollectedsignal.emit(body,self)
if body is Player:
coincollectedsignal.emit(body,self)
+54 -5
View File
@@ -1,11 +1,44 @@
extends Node2D
signal playerDamage
signal destroySignal(body)
signal levelChangeSignal(level)
var timer = Timer.new()
var timeAvailable:int = 5
var levels = ["res://Scenes/reallygoodgame.tscn", "res://Scenes/reallygoodgame2.tscn", "res://Scenes/reallygoodgame3.tscn"]
var timers = [500,500,500]
var currentLevel = 0
#character stats
var enemy:CharacterStats
var player:CharacterStats
var playerCurrentHealth:int
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
enemy = load("res://scripts/rscs/slimeStats.tres")
player = load("res://scripts/rscs/PlayerStats.tres")
playerCurrentHealth = player.starting_health
# Replace with function body.
add_child(timer)
timer.wait_time = 1
timer.one_shot = false
timer.connect("timeout", secondCounter)
timer.start()
func secondCounter():
timeAvailable -=1
if timeAvailable <=0:
print("you lose")
levelChangeSignal.emit(levels[currentLevel])
func reset():
timeAvailable = timers[currentLevel]
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
@@ -20,8 +53,8 @@ func _on_trigger(effect: Variant, body: Variant) -> void:
playerDamage.emit()
if body.name == "world-boundary":
return
if not body is Player:
body.queue_free()
#if not body is Player:
# body.queue_free()
func bulletDamage(target: Node2D, bullet: Node2D):
print("GC sees a hit")
@@ -30,5 +63,21 @@ func bulletDamage(target: Node2D, bullet: Node2D):
func coincollected(body, coin):
print("coincollected")
coin.queue_free()
destroySignal.emit(coin)
func totalcoincount(count):
print("GC knows total coins"+str(count))
if count == 0:
currentLevel +=1
if currentLevel >= levels.size():
currentLevel = 0
levelChangeSignal.emit(levels[currentLevel])
func playerAttacked(body, slime):
print("player attacked")
print("damage : "+str(enemy.meleeDamage) )
print("player health : "+str(player.health))
playerCurrentHealth -= enemy.meleeDamage
if playerCurrentHealth <=0:
print("you died")
+12
View File
@@ -0,0 +1,12 @@
[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://dwjbdmn7rqrq"]
[ext_resource type="Script" uid="uid://dketxenj4lhi2" path="res://scripts/rscs/characterstats.gd" id="1_sf2cn"]
[resource]
script = ExtResource("1_sf2cn")
health = 100
max_health = 100
starting_health = 100
meleeDamage = 100
rangeDamage = 0
metadata/_custom_type_script = "uid://dketxenj4lhi2"
+10
View File
@@ -0,0 +1,10 @@
class_name CharacterStats extends Resource
#health
@export var health:int = 100
@export var max_health:int =100
@export var starting_health:int =100
#damage dealing
@export var meleeDamage:int = 10
@export var rangeDamage:int = 0
+1
View File
@@ -0,0 +1 @@
uid://dketxenj4lhi2
+12
View File
@@ -0,0 +1,12 @@
[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://biwt82n31llbp"]
[ext_resource type="Script" uid="uid://dketxenj4lhi2" path="res://scripts/rscs/characterstats.gd" id="1_ppipo"]
[resource]
script = ExtResource("1_ppipo")
health = 100
max_health = 100
starting_health = 100
meleeDamage = 100
rangeDamage = 0
metadata/_custom_type_script = "uid://dketxenj4lhi2"
+41 -6
View File
@@ -1,20 +1,49 @@
class_name SCENEMANAGER extends Node2D
const bulletscn = preload("res://Scenes/bullet.tscn")
@onready var game: Node2D = $".."
@onready var triggers: Node2D = $"../Triggers"
@onready var coins: Node2D = $"../Coins"
@onready var enemies: Node2D = $"../enemies"
func _ready() -> void:
Gamecontroller.reset()
if triggers:
for obj in triggers.get_children():
if obj is Trigger:
obj.areaTriggerSignal.connect(game._on_trigger)
obj.areaTriggerSignal.connect(Gamecontroller._on_trigger)
if coins:
for obj in coins.get_children():
if obj is coin:
obj.coincollectedsignal.connect(game.coincollected)
Updatecoins()
if enemies:
updateEnemies()
Gamecontroller.destroySignal.connect(destroy)
Gamecontroller.levelChangeSignal.connect(changeScene)
func updateEnemies():
for obj in enemies.get_children():
if obj is Slime:
if not obj.playerDamageSignal.is_connected(Gamecontroller.playerAttacked):
obj.playerDamageSignal.connect(Gamecontroller.playerAttacked)
func Updatecoins():
var coincount = 0
for obj in coins.get_children():
if obj is Coin:
if not obj.coincollectedsignal.is_connected(Gamecontroller.coincollected):
obj.coincollectedsignal.connect(Gamecontroller.coincollected)
print("hooked up")
#connect tree exit
if not obj.tree_exited.is_connected(Updatecoins):
obj.tree_exited.connect(Updatecoins)
coincount +=1
Gamecontroller.totalcoincount(coincount)
var bullets: Array[Bullet] = []
const MAX_BULLETS = 10
@@ -25,7 +54,7 @@ func bulletFactory() -> Bullet:
if len(bullets) < MAX_BULLETS:
# create new bujllet
var b = bulletscn.instantiate()
b.bulletDamageSignal.connect(game.bulletDamage)
b.bulletDamageSignal.connect(Gamecontroller.bulletDamage)
add_child(b)
bullets.append(b)
return b
@@ -44,3 +73,9 @@ func makeBullet(pos: Transform2D, dir: int) -> Node2D:
b.setSpeed(dir * 700)
return b
func destroy(body):
body.queue_free()
print("destroy")
func changeScene(level):
get_tree().call_deferred("change_scene_to_file", level)
+37
View File
@@ -0,0 +1,37 @@
class_name Slime extends Area2D
@onready var slime_graphic: AnimatedSprite2D = $SlimeGraphic
@onready var right_cast: RayCast2D = $"right cast"
@onready var left_cast: RayCast2D = $"left cast"
@onready var left_down_cast: RayCast2D = $"left down cast"
@onready var right_down_cast: RayCast2D = $"right down cast"
var speed:int = 100
var direction = 1
signal playerDamageSignal(body, slime)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
position.x += direction * speed * delta
if not right_down_cast.is_colliding():
direction = -1
if not left_down_cast.is_colliding():
direction = 1
if left_cast.is_colliding() && direction == -1:
direction = 1
if right_cast.is_colliding() && direction == 1:
direction = -1
slime_graphic.flip_h = direction == -1
func _on_body_entered(body: Node2D) -> void:
if body is Player:
print("slime attack")
playerDamageSignal.emit(body, self)
+1
View File
@@ -0,0 +1 @@
uid://da1ki5gcro7rb