extends Node2D signal playerDamage # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_trigger(effect: Variant, body: Variant) -> void: print("GC see trigger " + effect) match effect: "player_hurt": if body is Player: print("hurt the player") playerDamage.emit() if body.name == "world-boundary": return if not body is Player: body.queue_free() func bulletDamage(target: Node2D, bullet: Node2D): print("GC sees a hit") target.queue_free() bullet.visible = false