game1/scripts/bullet.gd
2025-08-17 22:18:14 -04:00

19 lines
412 B
GDScript

class_name Bullet extends Area2D
var speed: float = 700
signal bulletDamageSignal(target: Node2D, bullet: Node2D)
func setSpeed(val: float):
speed = val
func _physics_process(delta: float) -> void:
position+=transform.x*speed*delta
func _on_body_entered(body: Node2D) -> void:
if body is Player:
return
print("emit?")
if body is Crate && visible:
print("emit")
bulletDamageSignal.emit(body, self)