41 lines
970 B
GDScript
41 lines
970 B
GDScript
class_name SCENEMANAGER extends Node2D
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const bulletscn = preload("res://Scenes/bullet.tscn")
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@onready var game: Node2D = $".."
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@onready var triggers: Node2D = $"../Triggers"
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func _ready() -> void:
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if triggers:
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for obj in triggers.get_children():
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if obj is Trigger:
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obj.areaTriggerSignal.connect(game._on_trigger)
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var bullets: Array[Bullet] = []
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const MAX_BULLETS = 10
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var current_bullet = 0
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# makes and recycles bullets
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func bulletFactory() -> Bullet:
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if len(bullets) < MAX_BULLETS:
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# create new bujllet
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var b = bulletscn.instantiate()
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b.bulletDamageSignal.connect(game.bulletDamage)
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add_child(b)
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bullets.append(b)
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return b
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else:
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# recycle
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var i = current_bullet
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current_bullet = (current_bullet + 1) % MAX_BULLETS
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bullets[i].visible = true
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return bullets[i]
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func makeBullet(pos: Transform2D, dir: int) -> Node2D:
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var b = bulletFactory()
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# b.position = pos.get_origin()
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b.transform = pos
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b.setSpeed(dir * 700)
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return b
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