Aprilgame/Scripts/trigger.gd

10 lines
236 B
GDScript3
Raw Permalink Normal View History

class_name Trigger extends Area2D
@export var intent:String="destroy"
signal triggerActiveSignal(body, intentMessage)
func _on_body_entered(body: Node2D) -> void:
print("Body Entered Trigger")
triggerActiveSignal.emit(body,intent)