messag here
This commit is contained in:
parent
ae5d43d74e
commit
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47
Scenes/UI.tscn
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47
Scenes/UI.tscn
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[gd_scene format=3 uid="uid://b2mbs0mt6pfk1"]
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[ext_resource type="Script" uid="uid://dlajwbi28mo3c" path="res://Scripts/ui.gd" id="1_w371h"]
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[node name="Control" type="Control" unique_id=647295477]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_w371h")
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[node name="VBoxContainer" type="VBoxContainer" parent="." unique_id=1986399715]
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layout_mode = 1
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anchors_preset = 10
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anchor_right = 1.0
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grow_horizontal = 2
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[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer" unique_id=1201878653]
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layout_mode = 2
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[node name="MarginContainer" type="MarginContainer" parent="VBoxContainer/HBoxContainer" unique_id=2066260090]
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layout_mode = 2
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size_flags_horizontal = 3
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[node name="hEALTH" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer" unique_id=8299279]
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layout_mode = 2
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text = "HEALTH"
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[node name="MarginContainer2" type="MarginContainer" parent="VBoxContainer/HBoxContainer" unique_id=722194416]
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layout_mode = 2
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size_flags_horizontal = 3
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[node name="TIME" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer2" unique_id=262400277]
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layout_mode = 2
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text = "TIME"
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horizontal_alignment = 1
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[node name="MarginContainer3" type="MarginContainer" parent="VBoxContainer/HBoxContainer" unique_id=659233158]
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layout_mode = 2
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size_flags_horizontal = 3
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[node name="CRATES" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer3" unique_id=426403136]
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layout_mode = 2
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text = "CRATES"
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horizontal_alignment = 2
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@ -6,6 +6,7 @@
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[ext_resource type="Script" uid="uid://kb3v21msvi17" path="res://Scripts/trigger.gd" id="3_wrm1d"]
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[ext_resource type="Script" uid="uid://kb3v21msvi17" path="res://Scripts/trigger.gd" id="3_wrm1d"]
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[ext_resource type="Script" uid="uid://qhll446powxt" path="res://Scripts/scene_manager.gd" id="6_1l0tm"]
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[ext_resource type="Script" uid="uid://qhll446powxt" path="res://Scripts/scene_manager.gd" id="6_1l0tm"]
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[ext_resource type="PackedScene" uid="uid://dkp7dy7npof2g" path="res://Scenes/slime.tscn" id="6_i6g32"]
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[ext_resource type="PackedScene" uid="uid://dkp7dy7npof2g" path="res://Scenes/slime.tscn" id="6_i6g32"]
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[ext_resource type="PackedScene" uid="uid://b2mbs0mt6pfk1" path="res://Scenes/UI.tscn" id="7_1l0tm"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_v158k"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_v158k"]
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texture = ExtResource("3_1l0tm")
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texture = ExtResource("3_1l0tm")
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@ -13,13 +14,14 @@ texture_region_size = Vector2i(32, 32)
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0:0/0 = 0
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0:0/0 = 0
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0:0/0/terrain_set = 0
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0:0/0/terrain_set = 0
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0:0/0/terrain = 0
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0:0/0/terrain = 0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -4.4608307, -16, -4.1422005, 16, -16, 16)
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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0:0/0/terrains_peering_bit/right_side = 0
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0:0/0/terrains_peering_bit/right_side = 0
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0:0/0/terrains_peering_bit/bottom_right_corner = 0
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0:0/0/terrains_peering_bit/bottom_right_corner = 0
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0:0/0/terrains_peering_bit/bottom_side = 0
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0:0/0/terrains_peering_bit/bottom_side = 0
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1:0/0 = 0
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1:0/0 = 0
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1:0/0/terrain_set = 0
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1:0/0/terrain_set = 0
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1:0/0/terrain = 0
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1:0/0/terrain = 0
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1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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1:0/0/terrains_peering_bit/right_side = 0
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1:0/0/terrains_peering_bit/right_side = 0
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1:0/0/terrains_peering_bit/bottom_right_corner = 0
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1:0/0/terrains_peering_bit/bottom_right_corner = 0
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1:0/0/terrains_peering_bit/bottom_side = 0
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1:0/0/terrains_peering_bit/bottom_side = 0
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@ -28,7 +30,7 @@ texture_region_size = Vector2i(32, 32)
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2:0/0 = 0
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2:0/0 = 0
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2:0/0/terrain_set = 0
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2:0/0/terrain_set = 0
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2:0/0/terrain = 0
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2:0/0/terrain = 0
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2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8.603031, -16, 16, -16, 16, 16, 8.603031, 16, 8.284401, 16)
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2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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2:0/0/terrains_peering_bit/bottom_side = 0
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2:0/0/terrains_peering_bit/bottom_side = 0
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2:0/0/terrains_peering_bit/bottom_left_corner = 0
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2:0/0/terrains_peering_bit/bottom_left_corner = 0
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2:0/0/terrains_peering_bit/left_side = 0
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2:0/0/terrains_peering_bit/left_side = 0
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@ -193,13 +195,14 @@ texture_region_size = Vector2i(32, 32)
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0:2/0 = 0
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0:2/0 = 0
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0:2/0/terrain_set = 0
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0:2/0/terrain_set = 0
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0:2/0/terrain = 0
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0:2/0/terrain = 0
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0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -4.4608307, -16, -4.1422005, 16, -16, 16)
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0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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0:2/0/terrains_peering_bit/right_side = 0
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0:2/0/terrains_peering_bit/right_side = 0
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0:2/0/terrains_peering_bit/top_side = 0
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0:2/0/terrains_peering_bit/top_side = 0
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0:2/0/terrains_peering_bit/top_right_corner = 0
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0:2/0/terrains_peering_bit/top_right_corner = 0
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1:2/0 = 0
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1:2/0 = 0
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1:2/0/terrain_set = 0
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1:2/0/terrain_set = 0
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1:2/0/terrain = 0
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1:2/0/terrain = 0
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1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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1:2/0/terrains_peering_bit/right_side = 0
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1:2/0/terrains_peering_bit/right_side = 0
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1:2/0/terrains_peering_bit/left_side = 0
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1:2/0/terrains_peering_bit/left_side = 0
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1:2/0/terrains_peering_bit/top_left_corner = 0
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1:2/0/terrains_peering_bit/top_left_corner = 0
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@ -208,7 +211,7 @@ texture_region_size = Vector2i(32, 32)
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2:2/0 = 0
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2:2/0 = 0
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2:2/0/terrain_set = 0
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2:2/0/terrain_set = 0
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2:2/0/terrain = 0
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2:2/0/terrain = 0
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2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8.603031, -16, 16, -16, 16, 16, 8.603031, 16, 8.284401, 16)
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2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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2:2/0/terrains_peering_bit/left_side = 0
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2:2/0/terrains_peering_bit/left_side = 0
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2:2/0/terrains_peering_bit/top_left_corner = 0
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2:2/0/terrains_peering_bit/top_left_corner = 0
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2:2/0/terrains_peering_bit/top_side = 0
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2:2/0/terrains_peering_bit/top_side = 0
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@ -220,7 +223,7 @@ texture_region_size = Vector2i(32, 32)
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6:3/0 = 0
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6:3/0 = 0
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6:3/0/terrain_set = 0
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6:3/0/terrain_set = 0
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6:3/0/terrain = 0
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6:3/0/terrain = 0
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6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -3.5049381, -13.06386, -3.5049381, 16, -16, 16)
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6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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6:3/0/terrains_peering_bit/right_side = 0
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6:3/0/terrains_peering_bit/right_side = 0
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6:3/0/terrains_peering_bit/bottom_side = 0
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6:3/0/terrains_peering_bit/bottom_side = 0
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6:3/0/terrains_peering_bit/top_side = 0
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6:3/0/terrains_peering_bit/top_side = 0
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@ -228,7 +231,7 @@ texture_region_size = Vector2i(32, 32)
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7:3/0 = 0
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7:3/0 = 0
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7:3/0/terrain_set = 0
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7:3/0/terrain_set = 0
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7:3/0/terrain = 0
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7:3/0/terrain = 0
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7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8.921661, -16, 16, -16, 16, 16, 8.603031, 16)
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7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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7:3/0/terrains_peering_bit/bottom_side = 0
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7:3/0/terrains_peering_bit/bottom_side = 0
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7:3/0/terrains_peering_bit/left_side = 0
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7:3/0/terrains_peering_bit/left_side = 0
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7:3/0/terrains_peering_bit/top_left_corner = 0
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7:3/0/terrains_peering_bit/top_left_corner = 0
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@ -236,7 +239,7 @@ texture_region_size = Vector2i(32, 32)
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9:3/0 = 0
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9:3/0 = 0
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9:3/0/terrain_set = 0
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9:3/0/terrain_set = 0
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9:3/0/terrain = 0
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9:3/0/terrain = 0
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9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -3.8235683, -16, -4.1422005)
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9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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9:3/0/terrains_peering_bit/right_side = 0
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9:3/0/terrains_peering_bit/right_side = 0
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9:3/0/terrains_peering_bit/bottom_side = 0
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9:3/0/terrains_peering_bit/bottom_side = 0
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9:3/0/terrains_peering_bit/bottom_left_corner = 0
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9:3/0/terrains_peering_bit/bottom_left_corner = 0
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@ -244,7 +247,7 @@ texture_region_size = Vector2i(32, 32)
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10:3/0 = 0
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10:3/0 = 0
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10:3/0/terrain_set = 0
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10:3/0/terrain_set = 0
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10:3/0/terrain = 0
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10:3/0/terrain = 0
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10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -3.8235683, -16, -4.1422005)
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10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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10:3/0/terrains_peering_bit/right_side = 0
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10:3/0/terrains_peering_bit/right_side = 0
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10:3/0/terrains_peering_bit/bottom_right_corner = 0
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10:3/0/terrains_peering_bit/bottom_right_corner = 0
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10:3/0/terrains_peering_bit/bottom_side = 0
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10:3/0/terrains_peering_bit/bottom_side = 0
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@ -252,14 +255,14 @@ texture_region_size = Vector2i(32, 32)
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12:3/0 = 0
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12:3/0 = 0
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12:3/0/terrain_set = 0
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12:3/0/terrain_set = 0
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12:3/0/terrain = 0
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12:3/0/terrain = 0
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12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -6.691246, -16, -6.372616, 16, -16, 16)
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12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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||||||
12:3/0/terrains_peering_bit/right_side = 0
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12:3/0/terrains_peering_bit/right_side = 0
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12:3/0/terrains_peering_bit/bottom_side = 0
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12:3/0/terrains_peering_bit/bottom_side = 0
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12:3/0/terrains_peering_bit/top_side = 0
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12:3/0/terrains_peering_bit/top_side = 0
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13:3/0 = 0
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13:3/0 = 0
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13:3/0/terrain_set = 0
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13:3/0/terrain_set = 0
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13:3/0/terrain = 0
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13:3/0/terrain = 0
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13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -3.8235683, -16, -4.1422005)
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13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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13:3/0/terrains_peering_bit/right_side = 0
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13:3/0/terrains_peering_bit/right_side = 0
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13:3/0/terrains_peering_bit/bottom_side = 0
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13:3/0/terrains_peering_bit/bottom_side = 0
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13:3/0/terrains_peering_bit/left_side = 0
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13:3/0/terrains_peering_bit/left_side = 0
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@ -299,7 +302,7 @@ texture_region_size = Vector2i(32, 32)
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6:4/0 = 0
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6:4/0 = 0
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6:4/0/terrain_set = 0
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6:4/0/terrain_set = 0
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6:4/0/terrain = 0
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6:4/0/terrain = 0
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6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -3.5049381, -13.06386, -3.5049381, 16, -16, 16)
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6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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6:4/0/terrains_peering_bit/right_side = 0
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6:4/0/terrains_peering_bit/right_side = 0
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6:4/0/terrains_peering_bit/bottom_right_corner = 0
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6:4/0/terrains_peering_bit/bottom_right_corner = 0
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6:4/0/terrains_peering_bit/bottom_side = 0
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6:4/0/terrains_peering_bit/bottom_side = 0
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@ -307,7 +310,7 @@ texture_region_size = Vector2i(32, 32)
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7:4/0 = 0
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7:4/0 = 0
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7:4/0/terrain_set = 0
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7:4/0/terrain_set = 0
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7:4/0/terrain = 0
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7:4/0/terrain = 0
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7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8.921661, -16, 16, -16, 16, 16, 8.603031, 16)
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7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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7:4/0/terrains_peering_bit/bottom_side = 0
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7:4/0/terrains_peering_bit/bottom_side = 0
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||||||
7:4/0/terrains_peering_bit/bottom_left_corner = 0
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7:4/0/terrains_peering_bit/bottom_left_corner = 0
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7:4/0/terrains_peering_bit/left_side = 0
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7:4/0/terrains_peering_bit/left_side = 0
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@ -315,7 +318,7 @@ texture_region_size = Vector2i(32, 32)
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9:4/0 = 0
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9:4/0 = 0
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9:4/0/terrain_set = 0
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9:4/0/terrain_set = 0
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||||||
9:4/0/terrain = 0
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9:4/0/terrain = 0
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9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 3.186306, 16, 2.5490456, 16, 16, -16, 16)
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9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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9:4/0/terrains_peering_bit/right_side = 0
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9:4/0/terrains_peering_bit/right_side = 0
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9:4/0/terrains_peering_bit/left_side = 0
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9:4/0/terrains_peering_bit/left_side = 0
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9:4/0/terrains_peering_bit/top_left_corner = 0
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9:4/0/terrains_peering_bit/top_left_corner = 0
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@ -323,7 +326,7 @@ texture_region_size = Vector2i(32, 32)
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10:4/0 = 0
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10:4/0 = 0
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10:4/0/terrain_set = 0
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10:4/0/terrain_set = 0
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10:4/0/terrain = 0
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10:4/0/terrain = 0
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10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 3.186306, 16, 2.5490456, 16, 16, -16, 16)
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10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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10:4/0/terrains_peering_bit/right_side = 0
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10:4/0/terrains_peering_bit/right_side = 0
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10:4/0/terrains_peering_bit/left_side = 0
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10:4/0/terrains_peering_bit/left_side = 0
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10:4/0/terrains_peering_bit/top_side = 0
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10:4/0/terrains_peering_bit/top_side = 0
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@ -331,14 +334,14 @@ texture_region_size = Vector2i(32, 32)
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12:4/0 = 0
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12:4/0 = 0
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12:4/0/terrain_set = 0
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12:4/0/terrain_set = 0
|
||||||
12:4/0/terrain = 0
|
12:4/0/terrain = 0
|
||||||
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 5.7353554, 16, 6.372616, 16, 16, -16, 16)
|
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
12:4/0/terrains_peering_bit/right_side = 0
|
12:4/0/terrains_peering_bit/right_side = 0
|
||||||
12:4/0/terrains_peering_bit/left_side = 0
|
12:4/0/terrains_peering_bit/left_side = 0
|
||||||
12:4/0/terrains_peering_bit/top_side = 0
|
12:4/0/terrains_peering_bit/top_side = 0
|
||||||
13:4/0 = 0
|
13:4/0 = 0
|
||||||
13:4/0/terrain_set = 0
|
13:4/0/terrain_set = 0
|
||||||
13:4/0/terrain = 0
|
13:4/0/terrain = 0
|
||||||
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8.284401, -16, 16, -16, 16, 16, 8.603031, 16)
|
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
13:4/0/terrains_peering_bit/bottom_side = 0
|
13:4/0/terrains_peering_bit/bottom_side = 0
|
||||||
13:4/0/terrains_peering_bit/bottom_left_corner = 0
|
13:4/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
13:4/0/terrains_peering_bit/left_side = 0
|
13:4/0/terrains_peering_bit/left_side = 0
|
||||||
@ -384,7 +387,7 @@ position = Vector2(-39, 148)
|
|||||||
script = ExtResource("6_1l0tm")
|
script = ExtResource("6_1l0tm")
|
||||||
|
|
||||||
[node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=2001245533]
|
[node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=2001245533]
|
||||||
tile_map_data = PackedByteArray("AAALAAMAAAAEAAAAAAAMAAQAAAABAAQAAAANAAMAAAAEAAAAAAAMAAMAAAAEAAQAAAAMAAUAAAABAAQAAAANAAUAAAAJAAQAAAAPAAMAAAAEAAQAAAALAAQAAAAJAAEAAAANAAQAAAACAAEAAAALAAUAAAAKAAQAAAAKAAUAAAANAAMAAAAJAAUAAAANAAMAAAAIAAUAAAANAAMAAAAHAAUAAAANAAMAAAAGAAUAAAAPAAMAAAAFAAUAAAABAAQAAAAOAAUAAAABAAQAAAAPAAUAAAABAAQAAAAQAAUAAAABAAQAAAARAAUAAAABAAQAAAASAAUAAAABAAQAAAATAAUAAAABAAQAAAAUAAUAAAABAAQAAAAVAAUAAAABAAQAAAA=")
|
tile_map_data = PackedByteArray("AAALAAMAAAAEAAAAAAAMAAQAAAABAAAAAAANAAMAAAAEAAAAAAAMAAMAAAAEAAQAAAAPAAMAAAAEAAQAAAALAAQAAAAGAAQAAAANAAQAAAAHAAQAAAAFAAUAAAAAAAQAAAAGAAUAAAABAAQAAAAHAAUAAAABAAQAAAAIAAUAAAABAAQAAAAJAAUAAAABAAQAAAAKAAUAAAABAAQAAAALAAUAAAAKAAQAAAAMAAUAAAABAAIAAAANAAUAAAAJAAQAAAAOAAUAAAABAAQAAAAPAAUAAAABAAQAAAAQAAUAAAABAAQAAAARAAUAAAABAAQAAAASAAUAAAABAAQAAAATAAUAAAABAAQAAAAUAAUAAAABAAQAAAAVAAUAAAAKAAQAAAAWAAUAAAAJAAQAAAAXAAUAAAACAAQAAAAVAAQAAAAAAAAAAAAWAAQAAAANAAQAAAAWAAMAAAAEAAAAAAA=")
|
||||||
tile_set = SubResource("TileSet_h4fw4")
|
tile_set = SubResource("TileSet_h4fw4")
|
||||||
|
|
||||||
[node name="platfrom" type="StaticBody2D" parent="." unique_id=446401574]
|
[node name="platfrom" type="StaticBody2D" parent="." unique_id=446401574]
|
||||||
@ -425,10 +428,14 @@ position = Vector2(252, 66.99999)
|
|||||||
[node name="Enemies" type="Node2D" parent="." unique_id=1049899688]
|
[node name="Enemies" type="Node2D" parent="." unique_id=1049899688]
|
||||||
|
|
||||||
[node name="Slime" parent="Enemies" unique_id=1791005633 instance=ExtResource("6_i6g32")]
|
[node name="Slime" parent="Enemies" unique_id=1791005633 instance=ExtResource("6_i6g32")]
|
||||||
position = Vector2(505, 148)
|
position = Vector2(505, 150)
|
||||||
|
|
||||||
[node name="Slime2" parent="Enemies" unique_id=834201238 instance=ExtResource("6_i6g32")]
|
[node name="Slime2" parent="Enemies" unique_id=834201238 instance=ExtResource("6_i6g32")]
|
||||||
position = Vector2(308, 147)
|
position = Vector2(308, 147)
|
||||||
|
|
||||||
|
[node name="CanvasLayer" type="CanvasLayer" parent="." unique_id=1920919030]
|
||||||
|
|
||||||
|
[node name="Control" parent="CanvasLayer" unique_id=647295477 instance=ExtResource("7_1l0tm")]
|
||||||
|
|
||||||
[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]
|
[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]
|
||||||
[connection signal="triggerActiveSignal" from="Area2D" to="." method="_on_triggerSignal"]
|
[connection signal="triggerActiveSignal" from="Area2D" to="." method="_on_triggerSignal"]
|
||||||
|
|||||||
@ -2,11 +2,69 @@
|
|||||||
|
|
||||||
[ext_resource type="Script" uid="uid://b4efh8nwneqkf" path="res://Scripts/player.gd" id="1_v0iea"]
|
[ext_resource type="Script" uid="uid://b4efh8nwneqkf" path="res://Scripts/player.gd" id="1_v0iea"]
|
||||||
[ext_resource type="Texture2D" uid="uid://p72rbg7thsvi" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_cvnsp"]
|
[ext_resource type="Texture2D" uid="uid://p72rbg7thsvi" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_cvnsp"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://cikmdjl8tc17o" path="res://assets/graphics/player/Hurt/Player Hurt 48x48.png" id="2_fkybt"]
|
||||||
[ext_resource type="Texture2D" uid="uid://b524p0lnj8ftn" path="res://assets/graphics/player/jump_fall/player jump 48x48.png" id="2_vgqql"]
|
[ext_resource type="Texture2D" uid="uid://b524p0lnj8ftn" path="res://assets/graphics/player/jump_fall/player jump 48x48.png" id="2_vgqql"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://c2vtgqubns1p8" path="res://assets/graphics/player/DEAD/Player Death 64x64.png" id="2_x3wgy"]
|
||||||
[ext_resource type="Texture2D" uid="uid://b74hvan7k63nk" path="res://assets/graphics/player/Run/player run 48x48.png" id="3_6t5aa"]
|
[ext_resource type="Texture2D" uid="uid://b74hvan7k63nk" path="res://assets/graphics/player/Run/player run 48x48.png" id="3_6t5aa"]
|
||||||
|
|
||||||
[sub_resource type="CircleShape2D" id="CircleShape2D_2poj3"]
|
[sub_resource type="CircleShape2D" id="CircleShape2D_2poj3"]
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_y6uwr"]
|
||||||
|
atlas = ExtResource("2_x3wgy")
|
||||||
|
region = Rect2(0, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_83xs0"]
|
||||||
|
atlas = ExtResource("2_x3wgy")
|
||||||
|
region = Rect2(48, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_ypfnu"]
|
||||||
|
atlas = ExtResource("2_x3wgy")
|
||||||
|
region = Rect2(96, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_xuaoq"]
|
||||||
|
atlas = ExtResource("2_x3wgy")
|
||||||
|
region = Rect2(144, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_wohnl"]
|
||||||
|
atlas = ExtResource("2_x3wgy")
|
||||||
|
region = Rect2(192, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_36dho"]
|
||||||
|
atlas = ExtResource("2_x3wgy")
|
||||||
|
region = Rect2(240, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_yh6i2"]
|
||||||
|
atlas = ExtResource("2_x3wgy")
|
||||||
|
region = Rect2(288, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_nv4vc"]
|
||||||
|
atlas = ExtResource("2_x3wgy")
|
||||||
|
region = Rect2(336, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_8gxox"]
|
||||||
|
atlas = ExtResource("2_x3wgy")
|
||||||
|
region = Rect2(384, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_11gg7"]
|
||||||
|
atlas = ExtResource("2_x3wgy")
|
||||||
|
region = Rect2(432, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_2ijsl"]
|
||||||
|
atlas = ExtResource("2_fkybt")
|
||||||
|
region = Rect2(0, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_p1odr"]
|
||||||
|
atlas = ExtResource("2_fkybt")
|
||||||
|
region = Rect2(48, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_0gysh"]
|
||||||
|
atlas = ExtResource("2_fkybt")
|
||||||
|
region = Rect2(96, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_vfarp"]
|
||||||
|
atlas = ExtResource("2_fkybt")
|
||||||
|
region = Rect2(144, 0, 48, 48)
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_olqyp"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_olqyp"]
|
||||||
atlas = ExtResource("2_vgqql")
|
atlas = ExtResource("2_vgqql")
|
||||||
region = Rect2(96, 0, 48, 48)
|
region = Rect2(96, 0, 48, 48)
|
||||||
@ -95,6 +153,58 @@ region = Rect2(336, 0, 48, 48)
|
|||||||
animations = [{
|
animations = [{
|
||||||
"frames": [{
|
"frames": [{
|
||||||
"duration": 1.0,
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_y6uwr")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_83xs0")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_ypfnu")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_xuaoq")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_wohnl")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_36dho")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_yh6i2")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_nv4vc")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_8gxox")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_11gg7")
|
||||||
|
}],
|
||||||
|
"loop": false,
|
||||||
|
"name": &"DEAD",
|
||||||
|
"speed": 9.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_2ijsl")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_p1odr")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_0gysh")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_vfarp")
|
||||||
|
}],
|
||||||
|
"loop": false,
|
||||||
|
"name": &"Hurt",
|
||||||
|
"speed": 12.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
"texture": SubResource("AtlasTexture_olqyp")
|
"texture": SubResource("AtlasTexture_olqyp")
|
||||||
}],
|
}],
|
||||||
"loop": false,
|
"loop": false,
|
||||||
@ -195,7 +305,7 @@ position = Vector2(-17, -8)
|
|||||||
texture_filter = 1
|
texture_filter = 1
|
||||||
position = Vector2(0, -6)
|
position = Vector2(0, -6)
|
||||||
sprite_frames = SubResource("SpriteFrames_ukyrk")
|
sprite_frames = SubResource("SpriteFrames_ukyrk")
|
||||||
animation = &"idle"
|
animation = &"DEAD"
|
||||||
autoplay = "idle"
|
autoplay = "idle"
|
||||||
|
|
||||||
[node name="Camera2D" type="Camera2D" parent="." unique_id=124446220]
|
[node name="Camera2D" type="Camera2D" parent="." unique_id=124446220]
|
||||||
|
|||||||
@ -59,17 +59,17 @@ position = Vector2(0, 1.5)
|
|||||||
shape = SubResource("RectangleShape2D_vblni")
|
shape = SubResource("RectangleShape2D_vblni")
|
||||||
|
|
||||||
[node name="Rightcast" type="RayCast2D" parent="." unique_id=1783847293]
|
[node name="Rightcast" type="RayCast2D" parent="." unique_id=1783847293]
|
||||||
target_position = Vector2(12, 0)
|
target_position = Vector2(16, 0)
|
||||||
|
|
||||||
[node name="LeftCast" type="RayCast2D" parent="." unique_id=500912486]
|
[node name="LeftCast" type="RayCast2D" parent="." unique_id=500912486]
|
||||||
target_position = Vector2(-12, 0)
|
target_position = Vector2(-15, 0)
|
||||||
|
|
||||||
[node name="LeftDownCast" type="RayCast2D" parent="." unique_id=586259475]
|
[node name="LeftDownCast" type="RayCast2D" parent="." unique_id=586259475]
|
||||||
position = Vector2(-7, 0)
|
position = Vector2(-9, 0)
|
||||||
target_position = Vector2(0, 14)
|
target_position = Vector2(0, 12)
|
||||||
|
|
||||||
[node name="RightDownCast" type="RayCast2D" parent="." unique_id=54037895]
|
[node name="RightDownCast" type="RayCast2D" parent="." unique_id=54037895]
|
||||||
position = Vector2(7, 0)
|
position = Vector2(9, 0)
|
||||||
target_position = Vector2(0, 14)
|
target_position = Vector2(0, 12)
|
||||||
|
|
||||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
||||||
|
|||||||
@ -2,6 +2,9 @@ extends Node2D
|
|||||||
|
|
||||||
signal destroySignal(body)
|
signal destroySignal(body)
|
||||||
signal levelChangeSignal(level)
|
signal levelChangeSignal(level)
|
||||||
|
signal damagePlayerSignal(damageTotal, playerHealthTotal)
|
||||||
|
signal killPlayerSignal
|
||||||
|
signal timechangesignal(currenttimeavailable)
|
||||||
|
|
||||||
var levels = ["res://Scenes/game.tscn","res://Scenes/level 2.tscn","res://Scenes/level3.tscn"]
|
var levels = ["res://Scenes/game.tscn","res://Scenes/level 2.tscn","res://Scenes/level3.tscn"]
|
||||||
var currentLevel = 0
|
var currentLevel = 0
|
||||||
@ -15,9 +18,14 @@ var playerCurrentHealth:int = 100
|
|||||||
#enemies
|
#enemies
|
||||||
var enemiesDict = {}
|
var enemiesDict = {}
|
||||||
|
|
||||||
|
var enemy:CharacterStats
|
||||||
|
var player:CharacterStats
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
get_window().grab_focus()
|
get_window().grab_focus()
|
||||||
|
enemy = load("res://Scripts/rscs/slime_stats.tres")
|
||||||
|
player = load("res://Scripts/rscs/player_sats.tres")
|
||||||
add_child(timer)
|
add_child(timer)
|
||||||
timer.wait_time = 1
|
timer.wait_time = 1
|
||||||
timer.one_shot = false
|
timer.one_shot = false
|
||||||
@ -27,6 +35,7 @@ func _ready() -> void:
|
|||||||
func secondCounter()->void:
|
func secondCounter()->void:
|
||||||
print("tick")
|
print("tick")
|
||||||
timeAvailable-=1
|
timeAvailable-=1
|
||||||
|
timechangesignal.emit(timeAvailable)
|
||||||
if timeAvailable <=0:
|
if timeAvailable <=0:
|
||||||
print ("you loose!")
|
print ("you loose!")
|
||||||
levelChangeSignal.emit(levels[currentLevel])
|
levelChangeSignal.emit(levels[currentLevel])
|
||||||
@ -34,7 +43,7 @@ func secondCounter()->void:
|
|||||||
|
|
||||||
func reset() -> void:
|
func reset() -> void:
|
||||||
timeAvailable = timers[currentLevel]
|
timeAvailable = timers[currentLevel]
|
||||||
playerCurrentHealth = 100
|
playerCurrentHealth = player.starting_health
|
||||||
|
|
||||||
get_window().grab_focus()
|
get_window().grab_focus()
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
@ -60,16 +69,21 @@ func _on_slime_damage(_body, slime)->void:
|
|||||||
print ("GC knows slime doing damage")
|
print ("GC knows slime doing damage")
|
||||||
print("doing damage: "+str(enemiesDict[slime]["damage"]))
|
print("doing damage: "+str(enemiesDict[slime]["damage"]))
|
||||||
playerCurrentHealth -= enemiesDict[slime]["damage"]
|
playerCurrentHealth -= enemiesDict[slime]["damage"]
|
||||||
|
#send a custom signal about damage
|
||||||
|
damagePlayerSignal.emit(enemiesDict[slime]["damage"], playerCurrentHealth)
|
||||||
if playerCurrentHealth <=0:
|
if playerCurrentHealth <=0:
|
||||||
print ("U ded")
|
print ("U ded")
|
||||||
levelChangeSignal.emit(levels[currentLevel])
|
killPlayerSignal.emit()
|
||||||
|
|
||||||
|
|
||||||
func addEnemyToLevel(slime)->void:
|
func addEnemyToLevel(slime)->void:
|
||||||
#give each enemy some health and damage
|
#give each enemy some health and damage
|
||||||
var randamage = randi_range(1,20)
|
var randamage = randi_range(1,20)
|
||||||
|
|
||||||
var enemyStat = {
|
var enemyStat = {
|
||||||
"health": 50,
|
"health": enemy.starting_health,
|
||||||
"damage": 30+randamage
|
"damage": enemy.meleeDamage+randamage
|
||||||
}
|
}
|
||||||
enemiesDict[slime]=enemyStat
|
enemiesDict[slime]=enemyStat
|
||||||
|
func respawn()->void:
|
||||||
|
levelChangeSignal.emit(levels[currentLevel])
|
||||||
|
|||||||
@ -7,16 +7,19 @@ const JUMP_VELOCITY = -400.0
|
|||||||
@onready var left_spawn: Marker2D = $LeftSpawn
|
@onready var left_spawn: Marker2D = $LeftSpawn
|
||||||
@onready var player_graphic: AnimatedSprite2D = $PlayerGraphic
|
@onready var player_graphic: AnimatedSprite2D = $PlayerGraphic
|
||||||
|
|
||||||
|
signal deathAnimationComplete
|
||||||
|
|
||||||
var direction
|
var direction
|
||||||
enum FaceDirection{LEFT,RIGHT}
|
enum FaceDirection{LEFT,RIGHT}
|
||||||
var facing:FaceDirection = FaceDirection.RIGHT
|
var facing:FaceDirection = FaceDirection.RIGHT
|
||||||
enum PlayerState{IDLE,RUNNING,JUMPING,FALLING}
|
enum PlayerState{IDLE,RUNNING,JUMPING,FALLING,HURT,DEAD}
|
||||||
var current_player_state:PlayerState = PlayerState.IDLE
|
var current_player_state:PlayerState = PlayerState.IDLE
|
||||||
var upjump:bool = false
|
var upjump:bool = false
|
||||||
|
|
||||||
|
|
||||||
func _physics_process(delta: float) -> void:
|
func _physics_process(delta: float) -> void:
|
||||||
handle_input()
|
if not current_player_state == PlayerState.HURT:
|
||||||
|
handle_input()
|
||||||
|
|
||||||
handle_state()
|
handle_state()
|
||||||
handle_animation()
|
handle_animation()
|
||||||
@ -88,6 +91,10 @@ func handle_animation()->void:
|
|||||||
player_graphic.play("jump")
|
player_graphic.play("jump")
|
||||||
PlayerState.FALLING:
|
PlayerState.FALLING:
|
||||||
player_graphic.play("fall")
|
player_graphic.play("fall")
|
||||||
|
PlayerState.HURT:
|
||||||
|
player_graphic.play("Hurt")
|
||||||
|
PlayerState.DEAD:
|
||||||
|
player_graphic.play("dead")
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -95,3 +102,12 @@ func _on_animation_finished() -> void:
|
|||||||
match current_player_state:
|
match current_player_state:
|
||||||
PlayerState.JUMPING:
|
PlayerState.JUMPING:
|
||||||
upjump = false
|
upjump = false
|
||||||
|
PlayerState.HURT:
|
||||||
|
current_player_state = PlayerState.IDLE
|
||||||
|
PlayerState.DEAD:
|
||||||
|
deathAnimationComplete.emit()
|
||||||
|
func takeDamage(_damage,_remainingHealth)->void:
|
||||||
|
print("Players knows damage"+str(_damage))
|
||||||
|
current_player_state = PlayerState.HURT
|
||||||
|
func die()->void:
|
||||||
|
current_player_state = PlayerState.DEAD
|
||||||
|
|||||||
8
Scripts/rscs/character_stats.gd
Normal file
8
Scripts/rscs/character_stats.gd
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
class_name CharacterStats extends Resource
|
||||||
|
|
||||||
|
@export var health:int = 100
|
||||||
|
@export var max_health:int = 120
|
||||||
|
@export var starting_health = 100
|
||||||
|
|
||||||
|
@export var meleeDamage:int = 10
|
||||||
|
@export var rangeDamage:int = 5
|
||||||
1
Scripts/rscs/character_stats.gd.uid
Normal file
1
Scripts/rscs/character_stats.gd.uid
Normal file
@ -0,0 +1 @@
|
|||||||
|
uid://btjirk5r5r50v
|
||||||
8
Scripts/rscs/player_sats.tres
Normal file
8
Scripts/rscs/player_sats.tres
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
[gd_resource type="Resource" script_class="CharacterStats" format=3 uid="uid://cobe3kt6pn1wb"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://btjirk5r5r50v" path="res://Scripts/rscs/character_stats.gd" id="1_jiogy"]
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
script = ExtResource("1_jiogy")
|
||||||
|
health = 110
|
||||||
|
metadata/_custom_type_script = "uid://btjirk5r5r50v"
|
||||||
11
Scripts/rscs/slime_stats.tres
Normal file
11
Scripts/rscs/slime_stats.tres
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
[gd_resource type="Resource" script_class="CharacterStats" format=3 uid="uid://c0xhd2g03rcls"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://btjirk5r5r50v" path="res://Scripts/rscs/character_stats.gd" id="1_38j4j"]
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
script = ExtResource("1_38j4j")
|
||||||
|
health = 40
|
||||||
|
max_health = 45
|
||||||
|
starting_health = 40
|
||||||
|
rangeDamage = 0
|
||||||
|
metadata/_custom_type_script = "uid://btjirk5r5r50v"
|
||||||
@ -3,12 +3,19 @@ class_name SceneManager extends Node2D
|
|||||||
@onready var crates: Node2D = $"../Crates"
|
@onready var crates: Node2D = $"../Crates"
|
||||||
var grenade = preload("res://Scenes/grenade.tscn")
|
var grenade = preload("res://Scenes/grenade.tscn")
|
||||||
@onready var enemies: Node2D = $"../Enemies"
|
@onready var enemies: Node2D = $"../Enemies"
|
||||||
|
@onready var player = $"../Player"
|
||||||
|
@onready var control = $"../CanvasLayer/Control"
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
GameController.reset()
|
GameController.reset()
|
||||||
print("Scene manager is ready!")
|
print("Scene manager is ready!")
|
||||||
GameController.destroySignal.connect(destroy)
|
GameController.destroySignal.connect(destroy)
|
||||||
GameController.levelChangeSignal.connect(changeScene)
|
GameController.levelChangeSignal.connect(changeScene)
|
||||||
|
GameController.damagePlayerSignal.connect(player.takeDamage)
|
||||||
|
GameController.damagePlayerSignal.connect((control.updatehealth))
|
||||||
|
GameController.timechangesignal.connect(control.updatetime)
|
||||||
|
GameController.killPlayerSignal.connect(player.die)
|
||||||
|
player.deathAnimationComplete.connect(GameController.respawn)
|
||||||
buildLevel()
|
buildLevel()
|
||||||
|
|
||||||
func destroy(body)->void:
|
func destroy(body)->void:
|
||||||
|
|||||||
@ -15,13 +15,16 @@ func _process(delta: float) -> void:
|
|||||||
if rightcast.is_colliding() and not rightcast.get_collider() is Player:
|
if rightcast.is_colliding() and not rightcast.get_collider() is Player:
|
||||||
direction = -1
|
direction = -1
|
||||||
slime_graphic.flip_h = true
|
slime_graphic.flip_h = true
|
||||||
|
|
||||||
if left_cast.is_colliding() and not left_cast.get_collider() is Player:
|
if left_cast.is_colliding() and not left_cast.get_collider() is Player:
|
||||||
direction = 1
|
direction = 1
|
||||||
slime_graphic.flip_h = false
|
slime_graphic.flip_h = false
|
||||||
|
|
||||||
if not right_down_cast.is_colliding():
|
if not right_down_cast.is_colliding():
|
||||||
direction = -1
|
direction = -1
|
||||||
slime_graphic.flip_h = true
|
slime_graphic.flip_h = true
|
||||||
if not left_cast.is_colliding():
|
|
||||||
|
if not left_down_cast.is_colliding():
|
||||||
direction = +1
|
direction = +1
|
||||||
slime_graphic.flip_h = false
|
slime_graphic.flip_h = false
|
||||||
|
|
||||||
|
|||||||
17
Scripts/ui.gd
Normal file
17
Scripts/ui.gd
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
extends Control
|
||||||
|
@onready var health = $VBoxContainer/HBoxContainer/MarginContainer/hEALTH
|
||||||
|
@onready var time = $VBoxContainer/HBoxContainer/MarginContainer2/TIME
|
||||||
|
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready() -> void:
|
||||||
|
health.text = "boombastic"
|
||||||
|
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _process(delta):
|
||||||
|
pass
|
||||||
|
func updatehealth(_damage,_health)->void:
|
||||||
|
health.text = "Health"+str(_health)
|
||||||
|
func updatetime (timeavailable)->void:
|
||||||
|
time.text = str(timeavailable)
|
||||||
1
Scripts/ui.gd.uid
Normal file
1
Scripts/ui.gd.uid
Normal file
@ -0,0 +1 @@
|
|||||||
|
uid://dlajwbi28mo3c
|
||||||
BIN
assets/graphics/player/DEAD/Player Death 64x64.png
Normal file
BIN
assets/graphics/player/DEAD/Player Death 64x64.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.5 KiB |
40
assets/graphics/player/DEAD/Player Death 64x64.png.import
Normal file
40
assets/graphics/player/DEAD/Player Death 64x64.png.import
Normal file
@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://c2vtgqubns1p8"
|
||||||
|
path="res://.godot/imported/Player Death 64x64.png-98bd69b60fbf82e63e73cc68f91dafb5.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://assets/graphics/player/DEAD/Player Death 64x64.png"
|
||||||
|
dest_files=["res://.godot/imported/Player Death 64x64.png-98bd69b60fbf82e63e73cc68f91dafb5.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
BIN
assets/graphics/player/Hurt/Player Hurt 48x48.png
Normal file
BIN
assets/graphics/player/Hurt/Player Hurt 48x48.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.4 KiB |
40
assets/graphics/player/Hurt/Player Hurt 48x48.png.import
Normal file
40
assets/graphics/player/Hurt/Player Hurt 48x48.png.import
Normal file
@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://cikmdjl8tc17o"
|
||||||
|
path="res://.godot/imported/Player Hurt 48x48.png-9cfb2ae49bd1c502aca3213d55f31e60.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://assets/graphics/player/Hurt/Player Hurt 48x48.png"
|
||||||
|
dest_files=["res://.godot/imported/Player Hurt 48x48.png-9cfb2ae49bd1c502aca3213d55f31e60.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
Loading…
Reference in New Issue
Block a user