diff --git a/Scenes/crate.tscn b/Scenes/crate.tscn new file mode 100644 index 0000000..f371018 --- /dev/null +++ b/Scenes/crate.tscn @@ -0,0 +1,14 @@ +[gd_scene format=3 uid="uid://bsroh4vsjwblh"] + +[ext_resource type="Script" uid="uid://vwu0qtoxeqcn" path="res://Scripts/crate.gd" id="1_wp72f"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_ebmjs"] + +[node name="RigidBody2D" type="RigidBody2D" unique_id=2099388145 groups=["destructible"]] +rotation = -1.7350631 +script = ExtResource("1_wp72f") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=414521394] +shape = SubResource("RectangleShape2D_ebmjs") +debug_color = Color(0.8238579, 0.39945692, 0.031017382, 0.41960785) diff --git a/Scenes/game.tscn b/Scenes/game.tscn index 03c1787..2c62c04 100644 --- a/Scenes/game.tscn +++ b/Scenes/game.tscn @@ -1,8 +1,11 @@ [gd_scene format=3 uid="uid://bcisk0tho1stb"] -[ext_resource type="Script" uid="uid://b4efh8nwneqkf" path="res://Scripts/player.gd" id="1_ebmjs"] [ext_resource type="Script" uid="uid://ctdwfmqkny8rc" path="res://Scripts/game controller.gd" id="1_qxrlw"] +[ext_resource type="PackedScene" uid="uid://bsroh4vsjwblh" path="res://Scenes/crate.tscn" id="2_wowpa"] +[ext_resource type="PackedScene" uid="uid://dmk1mp1hqm62b" path="res://Scenes/player.tscn" id="3_i6g32"] [ext_resource type="Script" uid="uid://kb3v21msvi17" path="res://Scripts/trigger.gd" id="3_wrm1d"] +[ext_resource type="PackedScene" uid="uid://ceyxo0mrrrd6d" path="res://Scenes/grenade.tscn" id="4_3dryh"] +[ext_resource type="Script" uid="uid://qhll446powxt" path="res://Scripts/scene_manager.gd" id="6_1l0tm"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_2poj3"] size = Vector2(82, 20) @@ -11,14 +14,17 @@ size = Vector2(82, 20) [sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_2poj3"] -[sub_resource type="CircleShape2D" id="CircleShape2D_2poj3"] - [sub_resource type="CircleShape2D" id="CircleShape2D_3dryh"] radius = 18.110771 [node name="Game" type="Node2D" unique_id=1323011736] script = ExtResource("1_qxrlw") +[node name="SceneManager" type="Node2D" parent="." unique_id=711947929] +unique_name_in_owner = true +position = Vector2(-39, 148) +script = ExtResource("6_1l0tm") + [node name="platfrom" type="StaticBody2D" parent="." unique_id=446401574] position = Vector2(399, 122) constant_linear_velocity = Vector2(10, 0) @@ -27,14 +33,8 @@ metadata/_edit_group_ = true [node name="CollisionShape2D" type="CollisionShape2D" parent="platfrom" unique_id=1022493365] shape = SubResource("RectangleShape2D_2poj3") -[node name="RigidBody2D" type="RigidBody2D" parent="." unique_id=193574446] -position = Vector2(360, 27.000004) -rotation = -1.7350631 -metadata/_edit_group_ = true - -[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D" unique_id=73164979] -shape = SubResource("RectangleShape2D_ebmjs") -debug_color = Color(0.8238579, 0.39945692, 0.031017382, 0.41960785) +[node name="RigidBody2D" parent="." unique_id=2099388145 instance=ExtResource("2_wowpa")] +position = Vector2(331, 234) [node name="RigidBody2D2" type="RigidBody2D" parent="." unique_id=1977575109] position = Vector2(428.99997, 26) @@ -52,14 +52,8 @@ metadata/_edit_group_ = true [node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D" unique_id=1935948289] shape = SubResource("WorldBoundaryShape2D_2poj3") -[node name="CharacterBody2D" type="CharacterBody2D" parent="." unique_id=793835080] +[node name="Player" parent="." unique_id=872670144 instance=ExtResource("3_i6g32")] position = Vector2(399, 75) -script = ExtResource("1_ebmjs") -metadata/_edit_group_ = true - -[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D" unique_id=75435339] -shape = SubResource("CircleShape2D_2poj3") -debug_color = Color(0.25014314, 0.63459045, 0.102719225, 0.41960785) [node name="Area2D" type="Area2D" parent="." unique_id=1630381885] position = Vector2(447, 155) @@ -70,5 +64,8 @@ metadata/_edit_group_ = true shape = SubResource("CircleShape2D_3dryh") debug_color = Color(0.77940935, 0.23498747, 0.906131, 0.41960785) +[node name="Grenade" parent="." unique_id=1054741787 instance=ExtResource("4_3dryh")] +position = Vector2(346, 91) + [connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"] [connection signal="triggerActiveSignal" from="Area2D" to="." method="_on_triggerSignal"] diff --git a/Scenes/grenade.tscn b/Scenes/grenade.tscn new file mode 100644 index 0000000..d77a790 --- /dev/null +++ b/Scenes/grenade.tscn @@ -0,0 +1,17 @@ +[gd_scene format=3 uid="uid://ceyxo0mrrrd6d"] + +[ext_resource type="Script" uid="uid://86lxae5ujqvq" path="res://Scripts/grenade.gd" id="1_v44n1"] + +[sub_resource type="CircleShape2D" id="CircleShape2D_wrm1d"] +radius = 12.88 + +[node name="Grenade" type="RigidBody2D" unique_id=1054741787] +contact_monitor = true +max_contacts_reported = 3 +script = ExtResource("1_v44n1") + +[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=560084486] +shape = SubResource("CircleShape2D_wrm1d") +debug_color = Color(0.8306428, 0.39345673, 0, 0.41960785) + +[connection signal="body_entered" from="." to="." method="_on_body_entered"] diff --git a/Scenes/player.tscn b/Scenes/player.tscn new file mode 100644 index 0000000..2b6b6c5 --- /dev/null +++ b/Scenes/player.tscn @@ -0,0 +1,169 @@ +[gd_scene format=3 uid="uid://dmk1mp1hqm62b"] + +[ext_resource type="Script" uid="uid://b4efh8nwneqkf" path="res://Scripts/player.gd" id="1_v0iea"] +[ext_resource type="Texture2D" uid="uid://p72rbg7thsvi" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_cvnsp"] +[ext_resource type="Texture2D" uid="uid://b74hvan7k63nk" path="res://assets/graphics/player/Run/player run 48x48.png" id="3_6t5aa"] + +[sub_resource type="CircleShape2D" id="CircleShape2D_2poj3"] + +[sub_resource type="AtlasTexture" id="AtlasTexture_6t5aa"] +atlas = ExtResource("2_cvnsp") +region = Rect2(0, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_vgqql"] +atlas = ExtResource("2_cvnsp") +region = Rect2(48, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_fkybt"] +atlas = ExtResource("2_cvnsp") +region = Rect2(96, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_x3wgy"] +atlas = ExtResource("2_cvnsp") +region = Rect2(144, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_3smsa"] +atlas = ExtResource("2_cvnsp") +region = Rect2(192, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_8erm5"] +atlas = ExtResource("2_cvnsp") +region = Rect2(240, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_f1ek2"] +atlas = ExtResource("2_cvnsp") +region = Rect2(288, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_tx1dd"] +atlas = ExtResource("2_cvnsp") +region = Rect2(336, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_gymyn"] +atlas = ExtResource("2_cvnsp") +region = Rect2(384, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_pu2lt"] +atlas = ExtResource("2_cvnsp") +region = Rect2(432, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_ukyrk"] +atlas = ExtResource("3_6t5aa") +region = Rect2(0, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_7dp3o"] +atlas = ExtResource("3_6t5aa") +region = Rect2(48, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_h4iuc"] +atlas = ExtResource("3_6t5aa") +region = Rect2(96, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_fd4e3"] +atlas = ExtResource("3_6t5aa") +region = Rect2(144, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_qqcod"] +atlas = ExtResource("3_6t5aa") +region = Rect2(192, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_igrcy"] +atlas = ExtResource("3_6t5aa") +region = Rect2(240, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_fs7ks"] +atlas = ExtResource("3_6t5aa") +region = Rect2(288, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_l6n3p"] +atlas = ExtResource("3_6t5aa") +region = Rect2(336, 0, 48, 48) + +[sub_resource type="SpriteFrames" id="SpriteFrames_ukyrk"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_6t5aa") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_vgqql") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_fkybt") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_x3wgy") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_3smsa") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_8erm5") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_f1ek2") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_tx1dd") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_gymyn") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_pu2lt") +}], +"loop": true, +"name": &"idle", +"speed": 12.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_ukyrk") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_7dp3o") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_h4iuc") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_fd4e3") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_qqcod") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_igrcy") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_fs7ks") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_l6n3p") +}], +"loop": true, +"name": &"run", +"speed": 12.0 +}] + +[node name="Player" type="CharacterBody2D" unique_id=872670144] +script = ExtResource("1_v0iea") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=894201673] +shape = SubResource("CircleShape2D_2poj3") +debug_color = Color(0.25014314, 0.63459045, 0.102719225, 0.41960785) + +[node name="RightSpawn" type="Marker2D" parent="." unique_id=320859586] +position = Vector2(10, -8) + +[node name="LeftSpawn" type="Marker2D" parent="." unique_id=2027988010] +position = Vector2(-17, -8) + +[node name="PlayerGraphic" type="AnimatedSprite2D" parent="." unique_id=867519932] +texture_filter = 1 +position = Vector2(0, -6) +sprite_frames = SubResource("SpriteFrames_ukyrk") +animation = &"run" +autoplay = "idle" +frame = 1 +frame_progress = 0.18516552 diff --git a/Scripts/crate.gd b/Scripts/crate.gd new file mode 100644 index 0000000..80a2896 --- /dev/null +++ b/Scripts/crate.gd @@ -0,0 +1,11 @@ +class_name Crate extends RigidBody2D + + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass diff --git a/Scripts/crate.gd.uid b/Scripts/crate.gd.uid new file mode 100644 index 0000000..bb835cd --- /dev/null +++ b/Scripts/crate.gd.uid @@ -0,0 +1 @@ +uid://vwu0qtoxeqcn diff --git a/Scripts/game controller.gd b/Scripts/game controller.gd index c161670..4d73ae8 100644 --- a/Scripts/game controller.gd +++ b/Scripts/game controller.gd @@ -1,5 +1,6 @@ -extends Node2D +class_name GameController extends Node2D +signal destroySignal(body) # Called when the node enters the scene tree for the first time. func _ready() -> void: @@ -13,5 +14,10 @@ func _process(delta: float) -> void: func _on_triggerSignal(body: Variant, intentMessage: Variant) -> void: print("GC knows about a trigger!") - if not body is Player and intentMessage == "destroy": - body.queue_free() + if body.is_in_group("destructible") and intentMessage == "destroy": + destroySignal.emit(body) + +func totalCrates(numberOfCrates:int)->void: + print("GC knows total crates: "+str(numberOfCrates)) + if numberOfCrates <=0: + print("You WON!!!!") diff --git a/Scripts/grenade.gd b/Scripts/grenade.gd new file mode 100644 index 0000000..5e2f4ce --- /dev/null +++ b/Scripts/grenade.gd @@ -0,0 +1,24 @@ +class_name Grenade extends RigidBody2D + +var timer = Timer.new() + +func _ready() -> void: + add_child(timer) + #how long + timer.wait_time = 2 + #one time onlu + timer.one_shot = true + timer.connect("timeout",explode) + timer.start() + +func explode()->void: + print('ima spolde') + self.queue_free() + + +func _on_body_entered(body: Node) -> void: + print("collision w Grenade!!") + + if body.is_in_group("destructible"): + body.queue_free() + explode() diff --git a/Scripts/grenade.gd.uid b/Scripts/grenade.gd.uid new file mode 100644 index 0000000..dc30c46 --- /dev/null +++ b/Scripts/grenade.gd.uid @@ -0,0 +1 @@ +uid://86lxae5ujqvq diff --git a/Scripts/player.gd b/Scripts/player.gd index 06b142b..84330cd 100644 --- a/Scripts/player.gd +++ b/Scripts/player.gd @@ -3,20 +3,33 @@ class_name Player extends CharacterBody2D const SPEED = 300.0 const JUMP_VELOCITY = -400.0 +@onready var right_spawn: Marker2D = $RightSpawn +@onready var left_spawn: Marker2D = $LeftSpawn +@onready var player_graphic: AnimatedSprite2D = $PlayerGraphic + +var direction +enum FaceDirection{LEFT,RIGHT} +var facing:FaceDirection = FaceDirection.RIGHT +enum PlayerState{IDLE,RUNNING} +var current_player_state:PlayerState = PlayerState.IDLE + func _physics_process(delta: float) -> void: + handle_input() + + handle_state() + handle_animation() + # Add the gravity. if not is_on_floor(): velocity += get_gravity() * delta - # Handle jump. - if Input.is_action_just_pressed("ui_accept") and is_on_floor(): - velocity.y = JUMP_VELOCITY + # Get the input direction and handle the movement/deceleration. # As good practice, you should replace UI actions with custom gameplay actions. - var direction := Input.get_axis("ui_left", "ui_right") + if direction: velocity.x = direction * SPEED else: @@ -28,3 +41,35 @@ func _physics_process(delta: float) -> void: if c.get_collider() is RigidBody2D: #deliver the impact c.get_collider().apply_central_impulse(-c.get_normal() * 100) +func handle_input()->void: + if Input.is_action_just_pressed("Chuck"): + print("chuck a grenade") + %SceneManager.makeGrenade(right_spawn.global_transform, 1) + + if Input.is_action_just_pressed("jump") and is_on_floor(): + velocity.y = JUMP_VELOCITY + + # Get the input direction and handle the movement/deceleration. + # As good practice, you should replace UI actions with custom gameplay actions. + direction = Input.get_axis("left", "right") + if direction<0: + facing = FaceDirection.LEFT + player_graphic.flip_h = true + if direction>0: + facing = FaceDirection.RIGHT + player_graphic.flip_h = false + +func handle_state()->void: + match current_player_state: + PlayerState.IDLE when velocity.x !=0: + #change to running + current_player_state = PlayerState.RUNNING + PlayerState.RUNNING when velocity.x ==0: + current_player_state = PlayerState.IDLE + +func handle_animation()->void: + match current_player_state: + PlayerState.IDLE: + player_graphic.play("idle") + PlayerState.RUNNING: + player_graphic.play("run") diff --git a/Scripts/scene_manager.gd b/Scripts/scene_manager.gd new file mode 100644 index 0000000..dad17a2 --- /dev/null +++ b/Scripts/scene_manager.gd @@ -0,0 +1,34 @@ +class_name SceneManager extends Node2D +@onready var game: Node2D = $".." +@onready var crates: Node2D = $"../Crates" +var grenade = preload("res://Scenes/grenade.tscn") +func _ready() -> void: + print("Scene manager is ready!") + game.destroySignal.connect(destroy) + buildLevel() + +func destroy(body)->void: + if body is Crate: + body.queue_free() + +func buildLevel()->void: + updateCrates() + +func updateCrates()->void: + #is there a crate holder? + var _crateTotal:int = 0 + if crates: + for obj in crates.get_children(): + if obj is Crate: + if not obj.tree_exited.is_connected(updateCrates): + obj.tree_exited.connect(updateCrates) + _crateTotal +=1 + print("Number of crates: "+str(_crateTotal)) + game.totalCrates(_crateTotal) + +func makeGrenade(_greandePosition, _grenadeDirection)->void: + print("SM wants to make a grenade") + var myGrenade:Grenade = grenade.instantiate() + owner.add_child(myGrenade) + myGrenade.transform = _greandePosition + myGrenade.apply_central_impulse(Vector2(_grenadeDirection, -1)*200) diff --git a/Scripts/scene_manager.gd.uid b/Scripts/scene_manager.gd.uid new file mode 100644 index 0000000..1ee1795 --- /dev/null +++ b/Scripts/scene_manager.gd.uid @@ -0,0 +1 @@ +uid://qhll446powxt diff --git a/assets/graphics/player/Run/player run 48x48.png b/assets/graphics/player/Run/player run 48x48.png new file mode 100644 index 0000000..aca5b55 Binary files /dev/null and b/assets/graphics/player/Run/player run 48x48.png differ diff --git a/assets/graphics/player/Run/player run 48x48.png.import b/assets/graphics/player/Run/player run 48x48.png.import new file mode 100644 index 0000000..5b34180 --- /dev/null +++ b/assets/graphics/player/Run/player run 48x48.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b74hvan7k63nk" +path="res://.godot/imported/player run 48x48.png-9cdb65892fab1af92f7870c2e357debf.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/graphics/player/Run/player run 48x48.png" +dest_files=["res://.godot/imported/player run 48x48.png-9cdb65892fab1af92f7870c2e357debf.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/assets/graphics/player/idle/Player Idle 48x48.png b/assets/graphics/player/idle/Player Idle 48x48.png new file mode 100644 index 0000000..b618511 Binary files /dev/null and b/assets/graphics/player/idle/Player Idle 48x48.png differ diff --git a/assets/graphics/player/idle/Player Idle 48x48.png.import b/assets/graphics/player/idle/Player Idle 48x48.png.import new file mode 100644 index 0000000..276d930 --- /dev/null +++ b/assets/graphics/player/idle/Player Idle 48x48.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://p72rbg7thsvi" +path="res://.godot/imported/Player Idle 48x48.png-9f43f14976963a2821a06ddf8579a76a.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/graphics/player/idle/Player Idle 48x48.png" +dest_files=["res://.godot/imported/Player Idle 48x48.png-9f43f14976963a2821a06ddf8579a76a.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/project.godot b/project.godot index 94ca7de..e54f4c0 100644 --- a/project.godot +++ b/project.godot @@ -21,6 +21,29 @@ folder_colors={ "res://Scripts/": "red" } +[input] + +Chuck={ +"deadzone": 0.2, +"events": [null, null, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":67,"key_label":0,"unicode":99,"location":0,"echo":false,"script":null) +] +} +shove={ +"deadzone": 0.2, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":88,"key_label":0,"unicode":120,"location":0,"echo":false,"script":null) +] +} +left={ +"deadzone": 0.2, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) +] +} +right={ +"deadzone": 0.2, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) +] +} + [physics] 3d/physics_engine="Jolt Physics"