camera, textures, scaling, tile map

This commit is contained in:
Adam Burns 2026-05-11 21:03:27 -04:00
parent 5ffaba9ce9
commit f7c4c4b3ca
17 changed files with 627 additions and 9 deletions

View File

@ -1,10 +1,11 @@
[gd_scene format=3 uid="uid://bsroh4vsjwblh"] [gd_scene format=3 uid="uid://bsroh4vsjwblh"]
[ext_resource type="Script" uid="uid://vwu0qtoxeqcn" path="res://Scripts/crate.gd" id="1_wp72f"] [ext_resource type="Script" uid="uid://vwu0qtoxeqcn" path="res://Scripts/crate.gd" id="1_wp72f"]
[ext_resource type="Texture2D" uid="uid://cxc83adpu4bj" path="res://assets/graphics/Objects/Crate.png" id="2_i4r3v"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ebmjs"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_ebmjs"]
[node name="RigidBody2D" type="RigidBody2D" unique_id=2099388145 groups=["destructible"]] [node name="Crate" type="RigidBody2D" unique_id=2099388145 groups=["destructible"]]
rotation = -1.7350631 rotation = -1.7350631
script = ExtResource("1_wp72f") script = ExtResource("1_wp72f")
metadata/_edit_group_ = true metadata/_edit_group_ = true
@ -12,3 +13,7 @@ metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=414521394] [node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=414521394]
shape = SubResource("RectangleShape2D_ebmjs") shape = SubResource("RectangleShape2D_ebmjs")
debug_color = Color(0.8238579, 0.39945692, 0.031017382, 0.41960785) debug_color = Color(0.8238579, 0.39945692, 0.031017382, 0.41960785)
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1901832112]
texture_filter = 1
texture = ExtResource("2_i4r3v")

View File

@ -1,11 +1,348 @@
[gd_scene format=3 uid="uid://bcisk0tho1stb"] [gd_scene format=4 uid="uid://bcisk0tho1stb"]
[ext_resource type="Script" uid="uid://ctdwfmqkny8rc" path="res://Scripts/game controller.gd" id="1_qxrlw"] [ext_resource type="Script" uid="uid://ctdwfmqkny8rc" path="res://Scripts/game controller.gd" id="1_qxrlw"]
[ext_resource type="PackedScene" uid="uid://bsroh4vsjwblh" path="res://Scenes/crate.tscn" id="2_wowpa"] [ext_resource type="PackedScene" uid="uid://bsroh4vsjwblh" path="res://Scenes/crate.tscn" id="2_wowpa"]
[ext_resource type="Texture2D" uid="uid://q4k62sp2sa6y" path="res://assets/graphics/Enviroments/Terrain (32x32).png" id="3_1l0tm"]
[ext_resource type="PackedScene" uid="uid://dmk1mp1hqm62b" path="res://Scenes/player.tscn" id="3_i6g32"] [ext_resource type="PackedScene" uid="uid://dmk1mp1hqm62b" path="res://Scenes/player.tscn" id="3_i6g32"]
[ext_resource type="Script" uid="uid://kb3v21msvi17" path="res://Scripts/trigger.gd" id="3_wrm1d"] [ext_resource type="Script" uid="uid://kb3v21msvi17" path="res://Scripts/trigger.gd" id="3_wrm1d"]
[ext_resource type="Script" uid="uid://qhll446powxt" path="res://Scripts/scene_manager.gd" id="6_1l0tm"] [ext_resource type="Script" uid="uid://qhll446powxt" path="res://Scripts/scene_manager.gd" id="6_1l0tm"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_v158k"]
texture = ExtResource("3_1l0tm")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 0
0:0/0/terrains_peering_bit/right_side = 0
0:0/0/terrains_peering_bit/bottom_right_corner = 0
0:0/0/terrains_peering_bit/bottom_side = 0
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 0
1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/bottom_right_corner = 0
1:0/0/terrains_peering_bit/bottom_side = 0
1:0/0/terrains_peering_bit/bottom_left_corner = 0
1:0/0/terrains_peering_bit/left_side = 0
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 0
2:0/0/terrains_peering_bit/bottom_side = 0
2:0/0/terrains_peering_bit/bottom_left_corner = 0
2:0/0/terrains_peering_bit/left_side = 0
4:0/0 = 0
4:0/0/terrain_set = 0
4:0/0/terrain = 0
4:0/0/terrains_peering_bit/bottom_side = 0
6:0/0 = 0
6:0/0/terrain_set = 0
6:0/0/terrain = 0
6:0/0/terrains_peering_bit/right_side = 0
6:0/0/terrains_peering_bit/bottom_side = 0
6:0/0/terrains_peering_bit/bottom_left_corner = 0
6:0/0/terrains_peering_bit/left_side = 0
6:0/0/terrains_peering_bit/top_left_corner = 0
6:0/0/terrains_peering_bit/top_side = 0
6:0/0/terrains_peering_bit/top_right_corner = 0
7:0/0 = 0
7:0/0/terrain_set = 0
7:0/0/terrain = 0
7:0/0/terrains_peering_bit/right_side = 0
7:0/0/terrains_peering_bit/bottom_right_corner = 0
7:0/0/terrains_peering_bit/bottom_side = 0
7:0/0/terrains_peering_bit/left_side = 0
7:0/0/terrains_peering_bit/top_left_corner = 0
7:0/0/terrains_peering_bit/top_side = 0
7:0/0/terrains_peering_bit/top_right_corner = 0
9:0/0 = 0
9:0/0/terrain_set = 0
9:0/0/terrain = 0
9:0/0/terrains_peering_bit/right_side = 0
9:0/0/terrains_peering_bit/bottom_right_corner = 0
9:0/0/terrains_peering_bit/bottom_side = 0
9:0/0/terrains_peering_bit/bottom_left_corner = 0
9:0/0/terrains_peering_bit/left_side = 0
9:0/0/terrains_peering_bit/top_side = 0
10:0/0 = 0
10:0/0/terrain_set = 0
10:0/0/terrain = 0
10:0/0/terrains_peering_bit/bottom_side = 0
10:0/0/terrains_peering_bit/bottom_left_corner = 0
10:0/0/terrains_peering_bit/left_side = 0
10:0/0/terrains_peering_bit/top_left_corner = 0
10:0/0/terrains_peering_bit/top_side = 0
12:0/0 = 0
12:0/0/terrain_set = 0
12:0/0/terrain = 0
12:0/0/terrains_peering_bit/right_side = 0
12:0/0/terrains_peering_bit/bottom_right_corner = 0
12:0/0/terrains_peering_bit/bottom_side = 0
12:0/0/terrains_peering_bit/left_side = 0
12:0/0/terrains_peering_bit/top_side = 0
13:0/0 = 0
13:0/0/terrain_set = 0
13:0/0/terrain = 0
13:0/0/terrains_peering_bit/right_side = 0
13:0/0/terrains_peering_bit/bottom_side = 0
13:0/0/terrains_peering_bit/bottom_left_corner = 0
13:0/0/terrains_peering_bit/left_side = 0
13:0/0/terrains_peering_bit/top_side = 0
15:0/0 = 0
15:0/0/terrain_set = 0
15:0/0/terrain = 0
15:0/0/terrains_peering_bit/right_side = 0
15:0/0/terrains_peering_bit/bottom_side = 0
15:0/0/terrains_peering_bit/left_side = 0
15:0/0/terrains_peering_bit/top_side = 0
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 0
0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/bottom_side = 0
0:1/0/terrains_peering_bit/top_side = 0
0:1/0/terrains_peering_bit/top_right_corner = 0
1:1/0 = 0
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 0
2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/bottom_left_corner = 0
2:1/0/terrains_peering_bit/left_side = 0
2:1/0/terrains_peering_bit/top_left_corner = 0
2:1/0/terrains_peering_bit/top_side = 0
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 0
4:1/0/terrains_peering_bit/bottom_side = 0
4:1/0/terrains_peering_bit/top_side = 0
6:1/0 = 0
6:1/0/terrain_set = 0
6:1/0/terrain = 0
6:1/0/terrains_peering_bit/right_side = 0
6:1/0/terrains_peering_bit/bottom_right_corner = 0
6:1/0/terrains_peering_bit/bottom_side = 0
6:1/0/terrains_peering_bit/bottom_left_corner = 0
6:1/0/terrains_peering_bit/left_side = 0
6:1/0/terrains_peering_bit/top_left_corner = 0
6:1/0/terrains_peering_bit/top_side = 0
7:1/0 = 0
7:1/0/terrain_set = 0
7:1/0/terrain = 0
7:1/0/terrains_peering_bit/right_side = 0
7:1/0/terrains_peering_bit/bottom_right_corner = 0
7:1/0/terrains_peering_bit/bottom_side = 0
7:1/0/terrains_peering_bit/bottom_left_corner = 0
7:1/0/terrains_peering_bit/left_side = 0
7:1/0/terrains_peering_bit/top_side = 0
7:1/0/terrains_peering_bit/top_right_corner = 0
9:1/0 = 0
9:1/0/terrain_set = 0
9:1/0/terrain = 0
9:1/0/terrains_peering_bit/right_side = 0
9:1/0/terrains_peering_bit/bottom_right_corner = 0
9:1/0/terrains_peering_bit/bottom_side = 0
9:1/0/terrains_peering_bit/top_side = 0
9:1/0/terrains_peering_bit/top_right_corner = 0
10:1/0 = 0
10:1/0/terrain_set = 0
10:1/0/terrain = 0
10:1/0/terrains_peering_bit/right_side = 0
10:1/0/terrains_peering_bit/left_side = 0
10:1/0/terrains_peering_bit/top_left_corner = 0
10:1/0/terrains_peering_bit/top_side = 0
10:1/0/terrains_peering_bit/top_right_corner = 0
12:1/0 = 0
12:1/0/terrain_set = 0
12:1/0/terrain = 0
12:1/0/terrains_peering_bit/right_side = 0
12:1/0/terrains_peering_bit/bottom_side = 0
12:1/0/terrains_peering_bit/top_side = 0
12:1/0/terrains_peering_bit/top_right_corner = 0
13:1/0 = 0
13:1/0/terrain_set = 0
13:1/0/terrain = 0
13:1/0/terrains_peering_bit/bottom_side = 0
13:1/0/terrains_peering_bit/left_side = 0
13:1/0/terrains_peering_bit/top_left_corner = 0
13:1/0/terrains_peering_bit/top_side = 0
15:1/0 = 0
15:1/0/terrain_set = 0
15:1/0/terrain = 0
15:1/0/terrains_peering_bit/right_side = 0
15:1/0/terrains_peering_bit/bottom_side = 0
15:1/0/terrains_peering_bit/bottom_left_corner = 0
15:1/0/terrains_peering_bit/left_side = 0
15:1/0/terrains_peering_bit/top_side = 0
15:1/0/terrains_peering_bit/top_right_corner = 0
16:1/0 = 0
16:1/0/terrain_set = 0
16:1/0/terrain = 0
16:1/0/terrains_peering_bit/right_side = 0
16:1/0/terrains_peering_bit/bottom_right_corner = 0
16:1/0/terrains_peering_bit/bottom_side = 0
16:1/0/terrains_peering_bit/left_side = 0
16:1/0/terrains_peering_bit/top_left_corner = 0
16:1/0/terrains_peering_bit/top_side = 0
0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/terrain = 0
0:2/0/terrains_peering_bit/right_side = 0
0:2/0/terrains_peering_bit/top_side = 0
0:2/0/terrains_peering_bit/top_right_corner = 0
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 0
1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/left_side = 0
1:2/0/terrains_peering_bit/top_left_corner = 0
1:2/0/terrains_peering_bit/top_side = 0
1:2/0/terrains_peering_bit/top_right_corner = 0
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 0
2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_left_corner = 0
2:2/0/terrains_peering_bit/top_side = 0
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 0
4:2/0/terrains_peering_bit/top_side = 0
6:3/0 = 0
6:3/0/terrain_set = 0
6:3/0/terrain = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -3.5049381, -13.06386, -3.5049381, 16, -16, 16)
6:3/0/terrains_peering_bit/right_side = 0
6:3/0/terrains_peering_bit/bottom_side = 0
6:3/0/terrains_peering_bit/top_side = 0
6:3/0/terrains_peering_bit/top_right_corner = 0
7:3/0 = 0
7:3/0/terrain_set = 0
7:3/0/terrain = 0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8.921661, -16, 16, -16, 16, 16, 8.603031, 16)
7:3/0/terrains_peering_bit/bottom_side = 0
7:3/0/terrains_peering_bit/left_side = 0
7:3/0/terrains_peering_bit/top_left_corner = 0
7:3/0/terrains_peering_bit/top_side = 0
9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 0
9:3/0/terrains_peering_bit/right_side = 0
9:3/0/terrains_peering_bit/bottom_side = 0
9:3/0/terrains_peering_bit/bottom_left_corner = 0
9:3/0/terrains_peering_bit/left_side = 0
10:3/0 = 0
10:3/0/terrain_set = 0
10:3/0/terrain = 0
10:3/0/terrains_peering_bit/right_side = 0
10:3/0/terrains_peering_bit/bottom_right_corner = 0
10:3/0/terrains_peering_bit/bottom_side = 0
10:3/0/terrains_peering_bit/left_side = 0
12:3/0 = 0
12:3/0/terrain_set = 0
12:3/0/terrain = 0
12:3/0/terrains_peering_bit/right_side = 0
12:3/0/terrains_peering_bit/bottom_side = 0
12:3/0/terrains_peering_bit/top_side = 0
13:3/0 = 0
13:3/0/terrain_set = 0
13:3/0/terrain = 0
13:3/0/terrains_peering_bit/right_side = 0
13:3/0/terrains_peering_bit/bottom_side = 0
13:3/0/terrains_peering_bit/left_side = 0
15:3/0 = 0
15:3/0/terrain_set = 0
15:3/0/terrain = 0
15:3/0/terrains_peering_bit/right_side = 0
15:3/0/terrains_peering_bit/bottom_side = 0
15:3/0/terrains_peering_bit/left_side = 0
16:3/0 = 0
16:3/0/terrain_set = 0
16:3/0/terrain = 0
16:3/0/terrains_peering_bit/bottom_side = 0
16:3/0/terrains_peering_bit/left_side = 0
0:4/0 = 0
0:4/0/terrain_set = 0
0:4/0/terrain = 0
0:4/0/terrains_peering_bit/right_side = 0
1:4/0 = 0
1:4/0/terrain_set = 0
1:4/0/terrain = 0
1:4/0/terrains_peering_bit/right_side = 0
1:4/0/terrains_peering_bit/left_side = 0
2:4/0 = 0
2:4/0/terrain_set = 0
2:4/0/terrain = 0
2:4/0/terrains_peering_bit/left_side = 0
4:4/0 = 0
4:4/0/terrain_set = 0
4:4/0/terrain = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:4/0 = 0
6:4/0/terrain_set = 0
6:4/0/terrain = 0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -3.5049381, -13.06386, -3.5049381, 16, -16, 16)
6:4/0/terrains_peering_bit/right_side = 0
6:4/0/terrains_peering_bit/bottom_right_corner = 0
6:4/0/terrains_peering_bit/bottom_side = 0
6:4/0/terrains_peering_bit/top_side = 0
7:4/0 = 0
7:4/0/terrain_set = 0
7:4/0/terrain = 0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(8.921661, -16, 16, -16, 16, 16, 8.603031, 16)
7:4/0/terrains_peering_bit/bottom_side = 0
7:4/0/terrains_peering_bit/bottom_left_corner = 0
7:4/0/terrains_peering_bit/left_side = 0
7:4/0/terrains_peering_bit/top_side = 0
9:4/0 = 0
9:4/0/terrain_set = 0
9:4/0/terrain = 0
9:4/0/terrains_peering_bit/right_side = 0
9:4/0/terrains_peering_bit/left_side = 0
9:4/0/terrains_peering_bit/top_left_corner = 0
9:4/0/terrains_peering_bit/top_side = 0
10:4/0 = 0
10:4/0/terrain_set = 0
10:4/0/terrain = 0
10:4/0/terrains_peering_bit/right_side = 0
10:4/0/terrains_peering_bit/left_side = 0
10:4/0/terrains_peering_bit/top_side = 0
10:4/0/terrains_peering_bit/top_right_corner = 0
12:4/0 = 0
12:4/0/terrain_set = 0
12:4/0/terrain = 0
12:4/0/terrains_peering_bit/right_side = 0
12:4/0/terrains_peering_bit/left_side = 0
12:4/0/terrains_peering_bit/top_side = 0
13:4/0 = 0
13:4/0/terrain_set = 0
13:4/0/terrain = 0
13:4/0/terrains_peering_bit/bottom_side = 0
13:4/0/terrains_peering_bit/bottom_left_corner = 0
13:4/0/terrains_peering_bit/left_side = 0
13:4/0/terrains_peering_bit/top_side = 0
15:4/0 = 0
15:4/0/terrain_set = 0
15:4/0/terrain = 0
15:4/0/terrains_peering_bit/right_side = 0
15:4/0/terrains_peering_bit/top_side = 0
16:4/0 = 0
16:4/0/terrain_set = 0
16:4/0/terrain = 0
16:4/0/terrains_peering_bit/left_side = 0
16:4/0/terrains_peering_bit/top_side = 0
8:1/0 = 0
8:2/0 = 0
5:4/0 = 0
[sub_resource type="TileSet" id="TileSet_h4fw4"]
tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 1
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "Leafy Dirt"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
sources/0 = SubResource("TileSetAtlasSource_v158k")
[sub_resource type="RectangleShape2D" id="RectangleShape2D_2poj3"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_2poj3"]
size = Vector2(82, 20) size = Vector2(82, 20)
@ -22,6 +359,10 @@ unique_name_in_owner = true
position = Vector2(-39, 148) position = Vector2(-39, 148)
script = ExtResource("6_1l0tm") script = ExtResource("6_1l0tm")
[node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=2001245533]
tile_map_data = PackedByteArray("AAALAAMAAAAEAAQAAAALAAUAAAAAAAQAAAAKAAUAAAAEAAQAAAAKAAQAAAAEAAQAAAALAAQAAAAEAAQAAAAMAAQAAAAEAAQAAAANAAQAAAAEAAQAAAANAAMAAAAEAAQAAAANAAIAAAAEAAQAAAAMAAIAAAAEAAQAAAAMAAMAAAAEAAQAAAAKAAMAAAAEAAIAAAAJAAMAAAAEAAIAAAAJAAQAAAAEAAQAAAAIAAQAAAAEAAQAAAAIAAMAAAACAAQAAAAMAAUAAAABAAQAAAANAAUAAAABAAQAAAAOAAUAAAABAAQAAAAPAAUAAAABAAQAAAAQAAUAAAABAAQAAAARAAAAAAAEAAEAAAARAAEAAAAEAAEAAAARAAIAAAAEAAEAAAARAAMAAAAEAAEAAAARAAQAAAAEAAEAAAARAAUAAAAEAAIAAAAIAAAAAAABAAAAAAAIAAEAAAAAAAEAAAAIAAIAAAAAAAIAAAAJAAIAAAABAAIAAAAJAAEAAAAAAAEAAAAKAAEAAAAAAAEAAAAKAAAAAAAEAAAAAAAJAAAAAAACAAQAAAAKAAIAAAACAAAAAAALAAEAAAACAAIAAAALAAAAAAAEAAAAAAAHAAEAAAACAAEAAAAHAAIAAAACAAEAAAAHAAMAAAACAAIAAAAGAAMAAAAAAAIAAAAGAAIAAAAAAAEAAAAHAAAAAAABAAAAAAAGAAAAAAAAAAAAAAAGAAEAAAAAAAEAAAAOAP3/AAAAAAAAAAAOAP7/AAAAAAEAAAAPAP7/AAACAAEAAAAPAP//AAABAAIAAAAQAP7/AAACAAEAAAAQAP3/AAACAAAAAAAPAP3/AAABAAAAAAAOAP//AAAAAAIAAAAQAP//AAACAAIAAAARAP//AAAEAAAAAAAQAAoAAAAGAAAAAAAQAAsAAAABAAIAAAARAAsAAAABAAIAAAASAAsAAAACAAIAAAASAAoAAAAHAAMAAAASAAkAAAACAAEAAAARAAoAAAAGAAAAAAARAAkAAAAHAAAAAAAQAAkAAAAGAAAAAAAPAAkAAAAAAAEAAAARAAgAAAABAAAAAAAQAAgAAAABAAAAAAAPAAgAAAAAAAAAAAAPAAsAAAAAAAIAAAAPAAoAAAAAAAEAAAASAAgAAAACAAAAAAAGAAUAAAAAAAAAAAAHAAUAAAACAAAAAAAHAAYAAAACAAIAAAAGAAYAAAAAAAIAAAAPAAMAAAAEAAQAAAA=")
tile_set = SubResource("TileSet_h4fw4")
[node name="platfrom" type="StaticBody2D" parent="." unique_id=446401574] [node name="platfrom" type="StaticBody2D" parent="." unique_id=446401574]
position = Vector2(399, 122) position = Vector2(399, 122)
constant_linear_velocity = Vector2(10, 0) constant_linear_velocity = Vector2(10, 0)
@ -38,7 +379,7 @@ metadata/_edit_group_ = true
shape = SubResource("WorldBoundaryShape2D_2poj3") shape = SubResource("WorldBoundaryShape2D_2poj3")
[node name="Player" parent="." unique_id=872670144 instance=ExtResource("3_i6g32")] [node name="Player" parent="." unique_id=872670144 instance=ExtResource("3_i6g32")]
position = Vector2(399, 75) position = Vector2(498, 86)
[node name="Area2D" type="Area2D" parent="." unique_id=1630381885] [node name="Area2D" type="Area2D" parent="." unique_id=1630381885]
position = Vector2(447, 155) position = Vector2(447, 155)

View File

@ -1,6 +1,7 @@
[gd_scene format=3 uid="uid://ceyxo0mrrrd6d"] [gd_scene format=3 uid="uid://ceyxo0mrrrd6d"]
[ext_resource type="Script" uid="uid://86lxae5ujqvq" path="res://Scripts/grenade.gd" id="1_v44n1"] [ext_resource type="Script" uid="uid://86lxae5ujqvq" path="res://Scripts/grenade.gd" id="1_v44n1"]
[ext_resource type="Texture2D" uid="uid://m76scbu855tb" path="res://assets/graphics/Objects/grenade 1.png" id="2_5rnft"]
[sub_resource type="CircleShape2D" id="CircleShape2D_wrm1d"] [sub_resource type="CircleShape2D" id="CircleShape2D_wrm1d"]
radius = 12.88 radius = 12.88
@ -14,4 +15,10 @@ script = ExtResource("1_v44n1")
shape = SubResource("CircleShape2D_wrm1d") shape = SubResource("CircleShape2D_wrm1d")
debug_color = Color(0.8306428, 0.39345673, 0, 0.41960785) debug_color = Color(0.8306428, 0.39345673, 0, 0.41960785)
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=390006828]
texture_filter = 1
position = Vector2(2.4374995, -3.4375014)
scale = Vector2(2.04375, 2.04375)
texture = ExtResource("2_5rnft")
[connection signal="body_entered" from="." to="." method="_on_body_entered"] [connection signal="body_entered" from="." to="." method="_on_body_entered"]

View File

@ -2,10 +2,15 @@
[ext_resource type="Script" uid="uid://b4efh8nwneqkf" path="res://Scripts/player.gd" id="1_v0iea"] [ext_resource type="Script" uid="uid://b4efh8nwneqkf" path="res://Scripts/player.gd" id="1_v0iea"]
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[ext_resource type="Texture2D" uid="uid://b524p0lnj8ftn" path="res://assets/graphics/player/jump_fall/player jump 48x48.png" id="2_vgqql"]
[ext_resource type="Texture2D" uid="uid://b74hvan7k63nk" path="res://assets/graphics/player/Run/player run 48x48.png" id="3_6t5aa"] [ext_resource type="Texture2D" uid="uid://b74hvan7k63nk" path="res://assets/graphics/player/Run/player run 48x48.png" id="3_6t5aa"]
[sub_resource type="CircleShape2D" id="CircleShape2D_2poj3"] [sub_resource type="CircleShape2D" id="CircleShape2D_2poj3"]
[sub_resource type="AtlasTexture" id="AtlasTexture_olqyp"]
atlas = ExtResource("2_vgqql")
region = Rect2(96, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_6t5aa"] [sub_resource type="AtlasTexture" id="AtlasTexture_6t5aa"]
atlas = ExtResource("2_cvnsp") atlas = ExtResource("2_cvnsp")
region = Rect2(0, 0, 48, 48) region = Rect2(0, 0, 48, 48)
@ -46,6 +51,14 @@ region = Rect2(384, 0, 48, 48)
atlas = ExtResource("2_cvnsp") atlas = ExtResource("2_cvnsp")
region = Rect2(432, 0, 48, 48) region = Rect2(432, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_wpjfl"]
atlas = ExtResource("2_vgqql")
region = Rect2(0, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_bi64h"]
atlas = ExtResource("2_vgqql")
region = Rect2(48, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_ukyrk"] [sub_resource type="AtlasTexture" id="AtlasTexture_ukyrk"]
atlas = ExtResource("3_6t5aa") atlas = ExtResource("3_6t5aa")
region = Rect2(0, 0, 48, 48) region = Rect2(0, 0, 48, 48)
@ -82,6 +95,14 @@ region = Rect2(336, 0, 48, 48)
animations = [{ animations = [{
"frames": [{ "frames": [{
"duration": 1.0, "duration": 1.0,
"texture": SubResource("AtlasTexture_olqyp")
}],
"loop": false,
"name": &"fall",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_6t5aa") "texture": SubResource("AtlasTexture_6t5aa")
}, { }, {
"duration": 1.0, "duration": 1.0,
@ -117,6 +138,17 @@ animations = [{
}, { }, {
"frames": [{ "frames": [{
"duration": 1.0, "duration": 1.0,
"texture": SubResource("AtlasTexture_wpjfl")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_bi64h")
}],
"loop": false,
"name": &"jump",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_ukyrk") "texture": SubResource("AtlasTexture_ukyrk")
}, { }, {
"duration": 1.0, "duration": 1.0,
@ -163,7 +195,10 @@ position = Vector2(-17, -8)
texture_filter = 1 texture_filter = 1
position = Vector2(0, -6) position = Vector2(0, -6)
sprite_frames = SubResource("SpriteFrames_ukyrk") sprite_frames = SubResource("SpriteFrames_ukyrk")
animation = &"run" animation = &"idle"
autoplay = "idle" autoplay = "idle"
frame = 1
frame_progress = 0.18516552 [node name="Camera2D" type="Camera2D" parent="." unique_id=124446220]
offset = Vector2(0, -50)
[connection signal="animation_finished" from="PlayerGraphic" to="." method="_on_animation_finished"]

View File

@ -10,9 +10,9 @@ const JUMP_VELOCITY = -400.0
var direction var direction
enum FaceDirection{LEFT,RIGHT} enum FaceDirection{LEFT,RIGHT}
var facing:FaceDirection = FaceDirection.RIGHT var facing:FaceDirection = FaceDirection.RIGHT
enum PlayerState{IDLE,RUNNING} enum PlayerState{IDLE,RUNNING,JUMPING,FALLING}
var current_player_state:PlayerState = PlayerState.IDLE var current_player_state:PlayerState = PlayerState.IDLE
var upjump:bool = false
func _physics_process(delta: float) -> void: func _physics_process(delta: float) -> void:
@ -48,6 +48,8 @@ func handle_input()->void:
if Input.is_action_just_pressed("jump") and is_on_floor(): if Input.is_action_just_pressed("jump") and is_on_floor():
velocity.y = JUMP_VELOCITY velocity.y = JUMP_VELOCITY
upjump = true
current_player_state = PlayerState.JUMPING
# Get the input direction and handle the movement/deceleration. # Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions. # As good practice, you should replace UI actions with custom gameplay actions.
@ -66,6 +68,14 @@ func handle_state()->void:
current_player_state = PlayerState.RUNNING current_player_state = PlayerState.RUNNING
PlayerState.RUNNING when velocity.x ==0: PlayerState.RUNNING when velocity.x ==0:
current_player_state = PlayerState.IDLE current_player_state = PlayerState.IDLE
PlayerState.JUMPING when velocity.y > 0:
current_player_state = PlayerState.FALLING
PlayerState.FALLING when is_on_floor():
if velocity.x ==0:
current_player_state = PlayerState.IDLE
else:
current_player_state=PlayerState.RUNNING
func handle_animation()->void: func handle_animation()->void:
match current_player_state: match current_player_state:
@ -73,3 +83,15 @@ func handle_animation()->void:
player_graphic.play("idle") player_graphic.play("idle")
PlayerState.RUNNING: PlayerState.RUNNING:
player_graphic.play("run") player_graphic.play("run")
PlayerState.JUMPING:
if upjump:
player_graphic.play("jump")
PlayerState.FALLING:
player_graphic.play("fall")
func _on_animation_finished() -> void:
match current_player_state:
PlayerState.JUMPING:
upjump = false

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@ -15,6 +15,14 @@ run/main_scene="uid://bcisk0tho1stb"
config/features=PackedStringArray("4.6", "Forward Plus") config/features=PackedStringArray("4.6", "Forward Plus")
config/icon="res://icon.svg" config/icon="res://icon.svg"
[display]
window/size/viewport_width=480
window/size/viewport_height=270
window/size/window_width_override=960
window/size/window_height_override=540
window/stretch/mode="viewport"
[file_customization] [file_customization]
folder_colors={ folder_colors={