extends Control @onready var health = $VBoxContainer/HBoxContainer/MarginContainer/hEALTH @onready var time = $VBoxContainer/HBoxContainer/MarginContainer2/TIME # Called when the node enters the scene tree for the first time. func _ready() -> void: health.text = "boombastic" # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func updatehealth(_damage,_health)->void: health.text = "Health"+str(_health) func updatetime (timeavailable)->void: time.text = str(timeavailable)