working force push with raycast
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@@ -1,8 +1,8 @@
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[gd_scene load_steps=9 format=3 uid="uid://csqvvi0t51tkk"]
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[gd_scene load_steps=8 format=3 uid="uid://csqvvi0t51tkk"]
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[ext_resource type="PackedScene" uid="uid://dqsi0p3t8k43x" path="res://Scenes/crate.tscn" id="1_34u55"]
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[ext_resource type="Script" path="res://Scripts/gamecontroller.gd" id="1_pru2w"]
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[ext_resource type="Script" path="res://Scripts/charactercontroller.gd" id="2_543ck"]
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[ext_resource type="PackedScene" uid="uid://5p0tso7jy35l" path="res://Scenes/player.tscn" id="3_d2fxm"]
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[ext_resource type="Script" path="res://Scripts/Trigger.gd" id="3_wy0yn"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_nbgu3"]
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@@ -10,8 +10,6 @@ size = Vector2(34, 14)
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_rywi2"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_n1jqc"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_5gjsm"]
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radius = 60.0167
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@@ -30,7 +28,7 @@ position = Vector2(515, 226)
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rotation = -0.722934
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[node name="RigidBody2D2" parent="." instance=ExtResource("1_34u55")]
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position = Vector2(508, 126)
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position = Vector2(286, 285)
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rotation = 0.295972
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[node name="RigidBody2D3" parent="." instance=ExtResource("1_34u55")]
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@@ -38,14 +36,14 @@ position = Vector2(427, 201)
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rotation = -2.25067
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[node name="RigidBody2D4" parent="." instance=ExtResource("1_34u55")]
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position = Vector2(436, 259)
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position = Vector2(224, 127)
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[node name="RigidBody2D5" parent="." instance=ExtResource("1_34u55")]
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position = Vector2(365, 241)
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rotation = -0.505816
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[node name="RigidBody2D6" parent="." instance=ExtResource("1_34u55")]
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position = Vector2(378, 136)
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position = Vector2(104, 103)
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rotation = 0.727138
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[node name="Floor" type="StaticBody2D" parent="."]
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@@ -55,13 +53,23 @@ metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Floor"]
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shape = SubResource("WorldBoundaryShape2D_rywi2")
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[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
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position = Vector2(571, 162)
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script = ExtResource("2_543ck")
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[node name="Left Wall" type="StaticBody2D" parent="."]
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position = Vector2(0, 245)
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rotation = 1.5708
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
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shape = SubResource("CircleShape2D_n1jqc")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Left Wall"]
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shape = SubResource("WorldBoundaryShape2D_rywi2")
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[node name="Right Wall" type="StaticBody2D" parent="."]
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position = Vector2(841, 225)
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rotation = 4.70835
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Right Wall"]
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shape = SubResource("WorldBoundaryShape2D_rywi2")
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[node name="CharacterBody2D" parent="." instance=ExtResource("3_d2fxm")]
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[node name="Area2D" type="Area2D" parent="."]
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position = Vector2(663, 356)
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@@ -0,0 +1,19 @@
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[gd_scene load_steps=3 format=3 uid="uid://5p0tso7jy35l"]
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[ext_resource type="Script" path="res://Scripts/charactercontroller.gd" id="1_tlb8a"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_n1jqc"]
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[node name="CharacterBody2D" type="CharacterBody2D"]
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script = ExtResource("1_tlb8a")
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_n1jqc")
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[node name="RightRay" type="RayCast2D" parent="."]
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target_position = Vector2(33, 0)
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collide_with_areas = true
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[node name="LeftRay" type="RayCast2D" parent="."]
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target_position = Vector2(-33, 0)
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