MarchGame/project.godot

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2026-03-03 02:07:00 +00:00
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="MarchGame"
run/main_scene="uid://c2f5v136bbqod"
config/features=PackedStringArray("4.6", "Forward Plus")
config/icon="res://icon.svg"
[file_customization]
folder_colors={
"res://assets/": "red",
"res://scenes/": "yellow",
"res://scripts/": "green"
}
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[input]
shoot={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":90,"key_label":0,"unicode":122,"location":0,"echo":false,"script":null)
]
}
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[physics]
3d/physics_engine="Jolt Physics"
[rendering]
rendering_device/driver.windows="d3d12"