MarchGame/scripts/trigger.gd

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GDScript3
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class_name Trigger extends Area2D
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signal AreaTrigger(body,effect,trigger)
@export var effect="destroy"
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# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
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func _on_body_entered(body: Node2D) -> void:
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print("Trigger activated")
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AreaTrigger.emit(body,effect,self)