From 1084358d66d9ee2ec3c649f472873644e092cafc Mon Sep 17 00:00:00 2001 From: yunxu Date: Mon, 2 Mar 2026 21:07:00 -0500 Subject: [PATCH] week 1 --- .editorconfig | 4 +++ .gitattributes | 2 ++ .gitignore | 3 ++ icon.svg | 1 + icon.svg.import | 43 ++++++++++++++++++++++++ project.godot | 32 ++++++++++++++++++ scenes/crate.tscn | 14 ++++++++ scenes/game.tscn | 61 +++++++++++++++++++++++++++++++++++ scenes/trigger.tscn | 16 +++++++++ scripts/crate.gd | 1 + scripts/crate.gd.uid | 1 + scripts/gameController.gd | 24 ++++++++++++++ scripts/gameController.gd.uid | 1 + scripts/player.gd | 33 +++++++++++++++++++ scripts/player.gd.uid | 1 + scripts/trigger.gd | 17 ++++++++++ scripts/trigger.gd.uid | 1 + 17 files changed, 255 insertions(+) create mode 100644 .editorconfig create mode 100644 .gitattributes create mode 100644 .gitignore create mode 100644 icon.svg create mode 100644 icon.svg.import create mode 100644 project.godot create mode 100644 scenes/crate.tscn create mode 100644 scenes/game.tscn create mode 100644 scenes/trigger.tscn create mode 100644 scripts/crate.gd create mode 100644 scripts/crate.gd.uid create mode 100644 scripts/gameController.gd create mode 100644 scripts/gameController.gd.uid create mode 100644 scripts/player.gd create mode 100644 scripts/player.gd.uid create mode 100644 scripts/trigger.gd create mode 100644 scripts/trigger.gd.uid diff --git a/.editorconfig b/.editorconfig new file mode 100644 index 0000000..f28239b --- /dev/null +++ b/.editorconfig @@ -0,0 +1,4 @@ +root = true + +[*] +charset = utf-8 diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..8ad74f7 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,2 @@ +# Normalize EOL for all files that Git considers text files. +* text=auto eol=lf diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..0af181c --- /dev/null +++ b/.gitignore @@ -0,0 +1,3 @@ +# Godot 4+ specific ignores +.godot/ +/android/ diff --git a/icon.svg b/icon.svg new file mode 100644 index 0000000..c6bbb7d --- /dev/null +++ b/icon.svg @@ -0,0 +1 @@ + diff --git a/icon.svg.import b/icon.svg.import new file mode 100644 index 0000000..f8c5ab3 --- /dev/null +++ b/icon.svg.import @@ -0,0 +1,43 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c7qaobwl83wy6" +path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.svg" +dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/project.godot b/project.godot new file mode 100644 index 0000000..cd73e4b --- /dev/null +++ b/project.godot @@ -0,0 +1,32 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="MarchGame" +run/main_scene="uid://c2f5v136bbqod" +config/features=PackedStringArray("4.6", "Forward Plus") +config/icon="res://icon.svg" + +[file_customization] + +folder_colors={ +"res://assets/": "red", +"res://scenes/": "yellow", +"res://scripts/": "green" +} + +[physics] + +3d/physics_engine="Jolt Physics" + +[rendering] + +rendering_device/driver.windows="d3d12" diff --git a/scenes/crate.tscn b/scenes/crate.tscn new file mode 100644 index 0000000..fffdcc7 --- /dev/null +++ b/scenes/crate.tscn @@ -0,0 +1,14 @@ +[gd_scene format=3 uid="uid://b6lw2go5mwk3h"] + +[ext_resource type="Script" uid="uid://p11f34oi5st7" path="res://scripts/crate.gd" id="1_b66cd"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_uwrxv"] + +[node name="Crate" type="RigidBody2D" unique_id=289536100] +rotation = 0.66963565 +script = ExtResource("1_b66cd") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=185417664] +shape = SubResource("RectangleShape2D_uwrxv") +debug_color = Color(0.76341826, 0.4463876, 0.16362664, 0.41960785) diff --git a/scenes/game.tscn b/scenes/game.tscn new file mode 100644 index 0000000..d058616 --- /dev/null +++ b/scenes/game.tscn @@ -0,0 +1,61 @@ +[gd_scene format=3 uid="uid://c2f5v136bbqod"] + +[ext_resource type="Script" uid="uid://dxubdt7nh5s1j" path="res://scripts/gameController.gd" id="1_lnu2h"] +[ext_resource type="PackedScene" uid="uid://b6lw2go5mwk3h" path="res://scenes/crate.tscn" id="2_lbhrr"] +[ext_resource type="Script" uid="uid://c17de7vvtri1e" path="res://scripts/player.gd" id="2_yqjtg"] +[ext_resource type="PackedScene" uid="uid://bf50mxdma8wq4" path="res://scenes/trigger.tscn" id="3_lbhrr"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"] +size = Vector2(46, 20) + +[sub_resource type="CircleShape2D" id="CircleShape2D_lnu2h"] + +[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_iywne"] + +[node name="Game" type="Node2D" unique_id=863075634] +script = ExtResource("1_lnu2h") + +[node name="StaticBody2D" type="StaticBody2D" parent="." unique_id=793440430] +position = Vector2(340.99997, 211) +scale = Vector2(3.2297606, 1.0433427) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D" unique_id=21019430] +shape = SubResource("RectangleShape2D_8cj0n") + +[node name="Crate" parent="." unique_id=289536100 instance=ExtResource("2_lbhrr")] +position = Vector2(400.00003, 171) + +[node name="Crate2" parent="." unique_id=1758294520 instance=ExtResource("2_lbhrr")] +position = Vector2(284.99994, 159) + +[node name="Trigger" parent="." unique_id=1432397495 instance=ExtResource("3_lbhrr")] +position = Vector2(500, 295) + +[node name="Trigger2" parent="." unique_id=528038205 instance=ExtResource("3_lbhrr")] +position = Vector2(238, 286) +effect = "bounce" + +[node name="Player" type="CharacterBody2D" parent="." unique_id=1104847114] +position = Vector2(326, 174) +scale = Vector2(2, 2) +script = ExtResource("2_yqjtg") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Player" unique_id=823407697] +shape = SubResource("CircleShape2D_lnu2h") +debug_color = Color(0.89751947, 0.22656804, 0.5594576, 0.41960785) + +[node name="StaticBody2D2" type="StaticBody2D" parent="." unique_id=531572601] +position = Vector2(363, 399) +scale = Vector2(1.4, 2.2) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2" unique_id=237256227] +shape = SubResource("WorldBoundaryShape2D_iywne") + +[node name="Crate3" parent="." unique_id=161286893 instance=ExtResource("2_lbhrr")] +position = Vector2(354, 114) + +[connection signal="AreaTrigger" from="Trigger" to="." method="_on_trigger"] +[connection signal="AreaTrigger" from="Trigger2" to="." method="_on_trigger"] diff --git a/scenes/trigger.tscn b/scenes/trigger.tscn new file mode 100644 index 0000000..407530f --- /dev/null +++ b/scenes/trigger.tscn @@ -0,0 +1,16 @@ +[gd_scene format=3 uid="uid://bf50mxdma8wq4"] + +[ext_resource type="Script" uid="uid://vtqy7n0vgxef" path="res://scripts/trigger.gd" id="1_du5ex"] + +[sub_resource type="CircleShape2D" id="CircleShape2D_8cj0n"] +radius = 35.22783 + +[node name="Trigger" type="Area2D" unique_id=1432397495] +script = ExtResource("1_du5ex") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1523732410] +shape = SubResource("CircleShape2D_8cj0n") +debug_color = Color(0.3766567, 0.61053944, 0.19980416, 0.41960785) + +[connection signal="body_exited" from="." to="." method="_on_body_exited"] diff --git a/scripts/crate.gd b/scripts/crate.gd new file mode 100644 index 0000000..7f42195 --- /dev/null +++ b/scripts/crate.gd @@ -0,0 +1 @@ +class_name Crate extends RigidBody2D diff --git a/scripts/crate.gd.uid b/scripts/crate.gd.uid new file mode 100644 index 0000000..43774a4 --- /dev/null +++ b/scripts/crate.gd.uid @@ -0,0 +1 @@ +uid://p11f34oi5st7 diff --git a/scripts/gameController.gd b/scripts/gameController.gd new file mode 100644 index 0000000..0ec730d --- /dev/null +++ b/scripts/gameController.gd @@ -0,0 +1,24 @@ +extends Node2D + +var crateTotal=3 +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass + + +func _on_trigger(body: Variant,effect) -> void: + print("GC knows trigger..."+effect) + if body is Crate: + match effect: + "destroy": + crateTotal -=1 + if crateTotal <=0: + print("you win") + body.queue_free() + + diff --git a/scripts/gameController.gd.uid b/scripts/gameController.gd.uid new file mode 100644 index 0000000..6d6a14a --- /dev/null +++ b/scripts/gameController.gd.uid @@ -0,0 +1 @@ +uid://dxubdt7nh5s1j diff --git a/scripts/player.gd b/scripts/player.gd new file mode 100644 index 0000000..eba7070 --- /dev/null +++ b/scripts/player.gd @@ -0,0 +1,33 @@ +extends CharacterBody2D + + +const SPEED = 300.0 +const JUMP_VELOCITY = -400.0 +const BUMP_POWER=50 + + +func _physics_process(delta: float) -> void: + # Add the gravity. + if not is_on_floor(): + velocity += get_gravity() * delta + + # Handle jump. + if Input.is_action_just_pressed("ui_accept") and is_on_floor(): + velocity.y = JUMP_VELOCITY + + # Get the input direction and handle the movement/deceleration. + # As good practice, you should replace UI actions with custom gameplay actions. + var direction := Input.get_axis("ui_left", "ui_right") + if direction: + velocity.x = direction * SPEED + else: + velocity.x = move_toward(velocity.x, 0, SPEED) + + move_and_slide() + for i in get_slide_collision_count(): + var c =get_slide_collision(i) + if c.get_collider() is RigidBody2D: + c.get_collider().apply_central_impulse(-c.get_normal()*BUMP_POWER) + + + diff --git a/scripts/player.gd.uid b/scripts/player.gd.uid new file mode 100644 index 0000000..9417f69 --- /dev/null +++ b/scripts/player.gd.uid @@ -0,0 +1 @@ +uid://c17de7vvtri1e diff --git a/scripts/trigger.gd b/scripts/trigger.gd new file mode 100644 index 0000000..7d73652 --- /dev/null +++ b/scripts/trigger.gd @@ -0,0 +1,17 @@ +extends Area2D + +signal AreaTrigger(body,effect) +@export var effect="destory" +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass + + +func _on_body_exited(body: Node2D) -> void: + print("Trigger activated") + AreaTrigger.emit(body,effect) diff --git a/scripts/trigger.gd.uid b/scripts/trigger.gd.uid new file mode 100644 index 0000000..fec0dc4 --- /dev/null +++ b/scripts/trigger.gd.uid @@ -0,0 +1 @@ +uid://vtqy7n0vgxef