week 2
This commit is contained in:
parent
fa2677d014
commit
84e1af69e3
@ -23,6 +23,14 @@ folder_colors={
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"res://scripts/": "green"
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"res://scripts/": "green"
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}
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}
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[input]
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shoot={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":90,"key_label":0,"unicode":122,"location":0,"echo":false,"script":null)
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]
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}
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[physics]
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[physics]
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3d/physics_engine="Jolt Physics"
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3d/physics_engine="Jolt Physics"
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12
scenes/bullet.tscn
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12
scenes/bullet.tscn
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@ -0,0 +1,12 @@
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[gd_scene format=3 uid="uid://cp6dv18imsngd"]
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[ext_resource type="Script" uid="uid://bfuhpow7x2xr1" path="res://scripts/bullet.gd" id="1_mkf8s"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_rtl8c"]
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[node name="Bullet" type="Area2D" unique_id=1567847193]
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script = ExtResource("1_mkf8s")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=492684522]
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shape = SubResource("RectangleShape2D_rtl8c")
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debug_color = Color(0.5263991, 0.42294088, 0.98291093, 0.41960785)
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@ -1,62 +1,71 @@
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[gd_scene format=3 uid="uid://c2f5v136bbqod"]
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[gd_scene format=3 uid="uid://c2f5v136bbqod"]
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[ext_resource type="Script" uid="uid://dxubdt7nh5s1j" path="res://scripts/gameController.gd" id="1_lnu2h"]
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[ext_resource type="Script" uid="uid://dxubdt7nh5s1j" path="res://scripts/gameController.gd" id="1_lnu2h"]
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[ext_resource type="Script" uid="uid://qa1q5a2swlfc" path="res://scripts/scene_manager.gd" id="2_iywne"]
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[ext_resource type="PackedScene" uid="uid://b6lw2go5mwk3h" path="res://scenes/crate.tscn" id="2_lbhrr"]
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[ext_resource type="PackedScene" uid="uid://b6lw2go5mwk3h" path="res://scenes/crate.tscn" id="2_lbhrr"]
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[ext_resource type="Script" uid="uid://c17de7vvtri1e" path="res://scripts/player.gd" id="2_yqjtg"]
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[ext_resource type="PackedScene" uid="uid://s0utas3jmhjk" path="res://scenes/player.tscn" id="3_iywne"]
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[ext_resource type="PackedScene" uid="uid://bf50mxdma8wq4" path="res://scenes/trigger.tscn" id="3_lbhrr"]
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[ext_resource type="PackedScene" uid="uid://bf50mxdma8wq4" path="res://scenes/trigger.tscn" id="3_lbhrr"]
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[ext_resource type="PackedScene" uid="uid://cp6dv18imsngd" path="res://scenes/bullet.tscn" id="6_p57ef"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
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size = Vector2(46, 20)
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size = Vector2(46, 20)
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[sub_resource type="CircleShape2D" id="CircleShape2D_lnu2h"]
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_iywne"]
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_iywne"]
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[node name="Game" type="Node2D" unique_id=863075634]
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[node name="Game" type="Node2D" unique_id=863075634]
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script = ExtResource("1_lnu2h")
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script = ExtResource("1_lnu2h")
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[node name="StaticBody2D" type="StaticBody2D" parent="." unique_id=793440430]
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[node name="SceneManager" type="Node2D" parent="." unique_id=1880010886]
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unique_name_in_owner = true
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script = ExtResource("2_iywne")
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[node name="Player" parent="." unique_id=1109630338 instance=ExtResource("3_iywne")]
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position = Vector2(326, 174)
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[node name="Triggers" type="Node2D" parent="." unique_id=824433282]
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[node name="Trigger" parent="Triggers" unique_id=1432397495 instance=ExtResource("3_lbhrr")]
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position = Vector2(500, 295)
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[node name="Trigger2" parent="Triggers" unique_id=528038205 instance=ExtResource("3_lbhrr")]
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position = Vector2(196, 297)
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effect = "teleport"
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[node name="Trigger3" parent="Triggers" unique_id=516097243 instance=ExtResource("3_lbhrr")]
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position = Vector2(287, 54)
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effect = "powerup"
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[node name="Crates" type="Node2D" parent="." unique_id=670229137]
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[node name="Crate" parent="Crates" unique_id=289536100 instance=ExtResource("2_lbhrr")]
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position = Vector2(400.00003, 171)
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scale = Vector2(0.99999994, 0.99999994)
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[node name="Crate2" parent="Crates" unique_id=1758294520 instance=ExtResource("2_lbhrr")]
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position = Vector2(382, 96.999985)
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scale = Vector2(0.99999994, 0.99999994)
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[node name="Crate3" parent="Crates" unique_id=161286893 instance=ExtResource("2_lbhrr")]
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position = Vector2(354, 114)
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scale = Vector2(0.99999994, 0.99999994)
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[node name="Level" type="Node2D" parent="." unique_id=2000617151]
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[node name="StaticBody2D" type="StaticBody2D" parent="Level" unique_id=793440430]
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position = Vector2(340.99997, 211)
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position = Vector2(340.99997, 211)
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scale = Vector2(3.2297606, 1.0433427)
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scale = Vector2(3.2297606, 1.0433427)
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metadata/_edit_group_ = true
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D" unique_id=21019430]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/StaticBody2D" unique_id=21019430]
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shape = SubResource("RectangleShape2D_8cj0n")
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shape = SubResource("RectangleShape2D_8cj0n")
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[node name="Crate" parent="." unique_id=289536100 instance=ExtResource("2_lbhrr")]
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[node name="StaticBody2D2" type="StaticBody2D" parent="Level" unique_id=531572601]
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position = Vector2(400.00003, 171)
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[node name="Crate2" parent="." unique_id=1758294520 instance=ExtResource("2_lbhrr")]
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position = Vector2(284.99994, 159)
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[node name="Trigger" parent="." unique_id=1432397495 instance=ExtResource("3_lbhrr")]
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position = Vector2(500, 295)
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effect = "destroy"
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[node name="Trigger2" parent="." unique_id=528038205 instance=ExtResource("3_lbhrr")]
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position = Vector2(238, 286)
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effect = "bounce"
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[node name="Player" type="CharacterBody2D" parent="." unique_id=1104847114]
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position = Vector2(326, 174)
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scale = Vector2(2, 2)
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script = ExtResource("2_yqjtg")
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Player" unique_id=823407697]
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shape = SubResource("CircleShape2D_lnu2h")
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debug_color = Color(0.89751947, 0.22656804, 0.5594576, 0.41960785)
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[node name="StaticBody2D2" type="StaticBody2D" parent="." unique_id=531572601]
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position = Vector2(363, 399)
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position = Vector2(363, 399)
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scale = Vector2(1.4, 2.2)
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scale = Vector2(1.4, 2.2)
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metadata/_edit_group_ = true
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2" unique_id=237256227]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/StaticBody2D2" unique_id=237256227]
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shape = SubResource("WorldBoundaryShape2D_iywne")
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shape = SubResource("WorldBoundaryShape2D_iywne")
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[node name="Crate3" parent="." unique_id=161286893 instance=ExtResource("2_lbhrr")]
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[node name="Bullet" parent="." unique_id=1567847193 instance=ExtResource("6_p57ef")]
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position = Vector2(354, 114)
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position = Vector2(256, 130)
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[connection signal="AreaTrigger" from="Trigger" to="." method="_on_trigger"]
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[connection signal="AreaTrigger" from="Trigger2" to="." method="_on_trigger"]
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20
scenes/player.tscn
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20
scenes/player.tscn
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[gd_scene format=3 uid="uid://s0utas3jmhjk"]
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[ext_resource type="Script" uid="uid://c17de7vvtri1e" path="res://scripts/player.gd" id="1_3vyb7"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_lnu2h"]
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[node name="Player" type="CharacterBody2D" unique_id=1109630338]
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scale = Vector2(2, 2)
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script = ExtResource("1_3vyb7")
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1851921509]
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shape = SubResource("CircleShape2D_lnu2h")
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debug_color = Color(0.89751947, 0.22656804, 0.5594576, 0.41960785)
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[node name="RightTarget" type="Marker2D" parent="." unique_id=1700751856]
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position = Vector2(23.5, -5)
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[node name="LeftTarget" type="Marker2D" parent="." unique_id=2004390104]
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position = Vector2(-23.5, -11)
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@ -13,4 +13,5 @@ metadata/_edit_group_ = true
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shape = SubResource("CircleShape2D_8cj0n")
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shape = SubResource("CircleShape2D_8cj0n")
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debug_color = Color(0.3766567, 0.61053944, 0.19980416, 0.41960785)
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debug_color = Color(0.3766567, 0.61053944, 0.19980416, 0.41960785)
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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[connection signal="body_exited" from="." to="." method="_on_body_exited"]
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[connection signal="body_exited" from="." to="." method="_on_body_exited"]
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11
scripts/bullet.gd
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11
scripts/bullet.gd
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@ -0,0 +1,11 @@
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class_name Bullet extends Area2D
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var speed:float=700
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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position +=transform.x*speed *delta
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1
scripts/bullet.gd.uid
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1
scripts/bullet.gd.uid
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uid://bfuhpow7x2xr1
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@ -1 +1,13 @@
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class_name Crate extends RigidBody2D
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class_name Crate extends RigidBody2D
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var teleport_target: Vector2=Vector2.ZERO
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var should_teleport: bool=false
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func teleport_to(position:Vector2):
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teleport_target=position
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should_teleport=true
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func _integrate_forces(state: PhysicsDirectBodyState2D) -> void:
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if should_teleport:
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state.transform =Transform2D.IDENTITY.translated(teleport_target)
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should_teleport= false
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@ -1,17 +1,36 @@
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extends Node2D
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class_name GameController extends Node2D
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var crateTotal=0
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signal destroySignal(body)
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signal teleportSignal(body)
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signal levelChangeSignal(level)
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var currentScene:String="res://scenes/game.tscn"
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var timer := Timer.new()
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var timeAvailable := 10
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var crateTotal=3
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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func _ready() -> void:
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pass # Replace with function body.
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add_child(timer)
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timer.wait_time =1
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timer.one_shot=false
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timer.connect("timeout", secondCounter)
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timer.start()
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func secondCounter()-> void:
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timeAvailable -=1
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if timeAvailable <=0:
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print("YOU LOSE!!")
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levelChangeSignal.emit(currentScene)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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func _process(delta: float) -> void:
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pass
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pass
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func _on_trigger(body: Variant,effect) -> void:
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func _on_trigger(body: Variant,effect,trigger) -> void:
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print("GC knows trigger..."+effect)
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print("GC knows trigger..."+effect)
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if body is Crate:
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if body is Crate:
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match effect:
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match effect:
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@ -19,6 +38,25 @@ func _on_trigger(body: Variant,effect) -> void:
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crateTotal -=1
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crateTotal -=1
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if crateTotal <=0:
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if crateTotal <=0:
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print("you win")
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print("you win")
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body.queue_free()
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levelChangeSignal.emit(currentScene)
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destroySignal.emit(body)
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"teleport":
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print("GC teleport an object")
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teleportSignal.emit(body)
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"powerup":
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print("GC knows powerup")
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timeAvailable +=5
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if body is Player:
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match effect:
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"powerup":
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print("GC knows powerup")
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timeAvailable +=5
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destroySignal.emit(trigger)
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func crateUpdate(cratesAmount) ->void:
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crateTotal=cratesAmount
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print("GC updated crates: " +str(crateTotal))
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@ -1,9 +1,14 @@
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extends CharacterBody2D
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class_name Player extends CharacterBody2D
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@onready var right_target: Marker2D = $RightTarget
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@onready var left_target: Marker2D = $LeftTarget
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const SPEED = 300.0
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const SPEED = 300.0
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const JUMP_VELOCITY = -400.0
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const JUMP_VELOCITY = -400.0
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const BUMP_POWER=50
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const BUMP_POWER=50
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enum FaceDirection{LEFT, RIGHT}
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var facing:FaceDirection =FaceDirection.RIGHT
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func _physics_process(delta: float) -> void:
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func _physics_process(delta: float) -> void:
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@ -11,6 +16,18 @@ func _physics_process(delta: float) -> void:
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if not is_on_floor():
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if not is_on_floor():
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velocity += get_gravity() * delta
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velocity += get_gravity() * delta
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# handle shoot
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if Input.is_action_just_pressed("shoot"):
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print("Player1 wants to shoot")
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match facing:
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FaceDirection.RIGHT:
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print("shoot to the right")
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%SceneManager.makebullet(right_target.global_transform,700)
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FaceDirection.LEFT:
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print("shoot to the left")
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%SceneManager.makebullet(left_target.global_transform,-700)
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# Handle jump.
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# Handle jump.
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if Input.is_action_just_pressed("ui_accept") and is_on_floor():
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if Input.is_action_just_pressed("ui_accept") and is_on_floor():
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velocity.y = JUMP_VELOCITY
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velocity.y = JUMP_VELOCITY
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@ -20,6 +37,10 @@ func _physics_process(delta: float) -> void:
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var direction := Input.get_axis("ui_left", "ui_right")
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var direction := Input.get_axis("ui_left", "ui_right")
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if direction:
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if direction:
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velocity.x = direction * SPEED
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velocity.x = direction * SPEED
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if direction <0:
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facing =FaceDirection.LEFT
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if direction >0:
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facing =FaceDirection.RIGHT
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else:
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else:
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velocity.x = move_toward(velocity.x, 0, SPEED)
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velocity.x = move_toward(velocity.x, 0, SPEED)
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66
scripts/scene_manager.gd
Normal file
66
scripts/scene_manager.gd
Normal file
@ -0,0 +1,66 @@
|
|||||||
|
class_name SceneManager extends Node2D
|
||||||
|
@onready var triggers: Node2D = $"../Triggers"
|
||||||
|
@onready var level: Node2D = $"../Level"
|
||||||
|
@onready var crates: Node2D = $"../Crates"
|
||||||
|
@onready var game: GameController = $".."
|
||||||
|
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready() -> void:
|
||||||
|
buildLevel()
|
||||||
|
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _process(delta: float) -> void:
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
func buildLevel() -> void:
|
||||||
|
print("building level")
|
||||||
|
updatesCrates()
|
||||||
|
updateTriggers()
|
||||||
|
|
||||||
|
#wire up signals from gamecontrollerd
|
||||||
|
game.destroySignal.connect(destroy)
|
||||||
|
game.teleportSignal.connect(teleport)
|
||||||
|
game.levelChangeSignal.connect(loadLevel)
|
||||||
|
|
||||||
|
func updateTriggers()->void:
|
||||||
|
if triggers:
|
||||||
|
for obj in triggers.get_children():
|
||||||
|
if obj is Trigger:
|
||||||
|
if not obj.AreaTrigger.is_connected(game._on_trigger):
|
||||||
|
obj.AreaTrigger.connect(game._on_trigger)
|
||||||
|
|
||||||
|
|
||||||
|
func updatesCrates() -> void:
|
||||||
|
#check that there is a crates node
|
||||||
|
if crates:
|
||||||
|
var totalCrates=0
|
||||||
|
for obj in crates.get_children():
|
||||||
|
if obj is Crate:
|
||||||
|
if not obj.tree_exited.is_connected(updatesCrates):
|
||||||
|
obj.tree_exited.connect(updatesCrates)
|
||||||
|
totalCrates+=1
|
||||||
|
print("Total crates: "+str(totalCrates))
|
||||||
|
game.crateUpdate(totalCrates)
|
||||||
|
|
||||||
|
|
||||||
|
func destroy(body)->void:
|
||||||
|
body.queue_free()
|
||||||
|
func teleport(body) -> void:
|
||||||
|
if body is Crate:
|
||||||
|
var viewport_size = get_viewport().get_visible_rect().size
|
||||||
|
var random_x = randf_range(0, viewport_size.x)
|
||||||
|
var random_y = randf_range(0, viewport_size.y)
|
||||||
|
var newPosition =Vector2(random_x,random_y)
|
||||||
|
body.teleport_to(newPosition)
|
||||||
|
|
||||||
|
func loadLevel(level:String) -> void:
|
||||||
|
get_tree().call_deferred("change_scene_to_file",level)
|
||||||
|
|
||||||
|
func makeBullet(targetPosition,speed) -> void:
|
||||||
|
print("make a bullet")
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
1
scripts/scene_manager.gd.uid
Normal file
1
scripts/scene_manager.gd.uid
Normal file
@ -0,0 +1 @@
|
|||||||
|
uid://qa1q5a2swlfc
|
||||||
@ -1,7 +1,7 @@
|
|||||||
extends Area2D
|
class_name Trigger extends Area2D
|
||||||
|
|
||||||
signal AreaTrigger(body,effect)
|
signal AreaTrigger(body,effect,trigger)
|
||||||
@export var effect="destory"
|
@export var effect="destroy"
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
pass # Replace with function body.
|
pass # Replace with function body.
|
||||||
@ -12,6 +12,7 @@ func _process(delta: float) -> void:
|
|||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
func _on_body_exited(body: Node2D) -> void:
|
func _on_body_entered(body: Node2D) -> void:
|
||||||
print("Trigger activated")
|
print("Trigger activated")
|
||||||
AreaTrigger.emit(body,effect)
|
AreaTrigger.emit(body,effect,self)
|
||||||
|
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user