class_name Crate extends RigidBody2D var teleport_target: Vector2=Vector2.ZERO var should_teleport: bool=false func teleport_to(position:Vector2): teleport_target=position should_teleport=true func _integrate_forces(state: PhysicsDirectBodyState2D) -> void: if should_teleport: state.transform =Transform2D.IDENTITY.translated(teleport_target) should_teleport= false