extends Node2D var crateTotal=3 # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_trigger(body: Variant,effect) -> void: print("GC knows trigger..."+effect) if body is Crate: match effect: "destroy": crateTotal -=1 if crateTotal <=0: print("you win") body.queue_free()