class_name Bullet extends Area2D var speed:float=700 @onready var bullet_graphic: Sprite2D = $bulletGraphic signal bulletDamageSignal(body,bullet) # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. func setSpeed(value) -> void: speed=value if speed <0: bullet_graphic.flip_h=true if speed >0: bullet_graphic.flip_h=false # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: position +=transform.x*speed *delta func _on_body_entered(body: Node2D) -> void: bulletDamageSignal.emit(body,self) func _on_area_entered(area: Area2D) -> void: bulletDamageSignal.emit(area,self)