extends Area2D signal AreaTrigger(body,effect) @export var effect="destory" # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_body_exited(body: Node2D) -> void: print("Trigger activated") AreaTrigger.emit(body,effect)