130 lines
2.9 KiB
GDScript
130 lines
2.9 KiB
GDScript
class_name GameController extends Node2D
|
|
|
|
var crateTotal=0
|
|
signal destroySignal(body)
|
|
signal teleportSignal(body)
|
|
signal levelChangeSignal(level)
|
|
var currentScene:String="res://scenes/game.tscn"
|
|
|
|
var timer := Timer.new()
|
|
var timeAvailable := 10
|
|
var levels=["res://scenes/game.tscn","res://scenes/level2.tscn","res://scenes/level3.tscn"]
|
|
var timers =[15, 10, 8]
|
|
var currentLevel=0
|
|
var coinsCollected=0
|
|
|
|
var playerHealth=100
|
|
var playerStartingHealth =100
|
|
|
|
var enemiesDict={}
|
|
|
|
|
|
|
|
|
|
# Called when the node enters the scene tree for the first time.
|
|
func _ready() -> void:
|
|
get_window().grab_focus()
|
|
add_child(timer)
|
|
timer.wait_time =1
|
|
timer.one_shot=false
|
|
timer.connect("timeout", secondCounter)
|
|
timer.start()
|
|
|
|
func reset() -> void:
|
|
timeAvailable =timers[currentLevel]
|
|
playerHealth=playerStartingHealth
|
|
|
|
func secondCounter()-> void:
|
|
timeAvailable -=1
|
|
if timeAvailable <=0:
|
|
print("YOU LOSE!!")
|
|
levelChangeSignal.emit(levels[currentLevel])
|
|
|
|
|
|
|
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
func _process(delta: float) -> void:
|
|
pass
|
|
|
|
|
|
func _on_trigger(body: Variant,effect,trigger) -> void:
|
|
print("GC knows trigger..."+effect)
|
|
if body is Crate:
|
|
match effect:
|
|
"destroy":
|
|
destroySignal.emit(body)
|
|
|
|
"teleport":
|
|
print("GC teleport an object")
|
|
teleportSignal.emit(body)
|
|
|
|
"powerup":
|
|
print("GC knows powerup")
|
|
timeAvailable +=5
|
|
|
|
if body is Player:
|
|
match effect:
|
|
"powerup":
|
|
print("GC knows powerup")
|
|
timeAvailable +=5
|
|
destroySignal.emit(trigger)
|
|
|
|
|
|
func crateUpdate(cratesAmount) ->void:
|
|
crateTotal=cratesAmount
|
|
print("GC updated crates: " +str(crateTotal))
|
|
if crateTotal <=0:
|
|
print("you win")
|
|
currentLevel +=1
|
|
if currentLevel >= levels.size():
|
|
currentLevel=0
|
|
levelChangeSignal.emit(levels[currentLevel])
|
|
|
|
func bulletDamage(body:Node2D,bullet:Bullet) -> void:
|
|
if body is Crate:
|
|
# destroy Crate
|
|
destroySignal.emit(body)
|
|
destroySignal.emit(bullet)
|
|
if body is Slime:
|
|
enemiesDict[body]["health"] -=10
|
|
if enemiesDict[body]["health"] <=0:
|
|
destroySignal.emit(body)
|
|
destroySignal.emit(bullet)
|
|
|
|
|
|
func _on_coin_collected(body:Node2D, coin:Coin) -> void:
|
|
print("GC knows coin collected")
|
|
coinsCollected +=1
|
|
destroySignal.emit(coin)
|
|
|
|
|
|
func totalCoins(value) -> void:
|
|
print("GC knows coin remaining " + str(value))
|
|
if value <=0:
|
|
# no coins left in level
|
|
levelChangeSignal.emit(levels[currentLevel])
|
|
|
|
func _on_slime_damage(body:Node2D, slime:Slime) -> void:
|
|
playerHealth -=enemiesDict[slime]["damage"]
|
|
print("GC knows damage "+str(enemiesDict[slime]["damage"]))
|
|
print("GC knows slime damage to player "+ str(playerHealth))
|
|
if playerHealth <=0:
|
|
print("You are dead")
|
|
levelChangeSignal.emit(levels[currentLevel])
|
|
|
|
|
|
func addEnemyToLevel(slime:Slime)-> void:
|
|
var randDamage:int=randi()%10
|
|
var enemyStat ={
|
|
"health": 50,
|
|
"damage": randDamage
|
|
}
|
|
|
|
#put it in dictionary
|
|
enemiesDict[slime]=enemyStat
|
|
|
|
|
|
|
|
|
|
|