MarchGame/scripts/slime.gd

35 lines
970 B
GDScript

class_name Slime extends Area2D
@onready var right_cast: RayCast2D = $RightCast
@onready var left_cast: RayCast2D = $LeftCast
@onready var right_down_cast: RayCast2D = $RightDownCast
@onready var left_down_cast: RayCast2D = $LeftDownCast
@onready var slime_graphic: AnimatedSprite2D = $SlimeGraphic
var speed:int=100
var direction =1
signal slimeDamageSignal(body,slime)
#animation code
func _process(delta: float) -> void:
if not right_down_cast.is_colliding():
direction =-1
slime_graphic.flip_h=true
if not left_down_cast.is_colliding():
direction =1
slime_graphic.flip_h=true
if right_cast.is_colliding() && not right_cast.get_collider() is Player:
direction =-1
slime_graphic.flip_h=true
if left_cast.is_colliding() && not left_cast.get_collider() is Player:
direction =1
slime_graphic.flip_h=false
position.x += direction*speed*delta
func _on_body_entered(body: Node2D) -> void:
if body is Player:
slimeDamageSignal.emit(body,self)