[editor_metadata]

executable_path="/home/timbler/Documents/Software/godot/Godot_v4.2.1-stable_linux.x86_64"
use_advanced_connections=false
tile_source_sort=0
tile_snap_option=0
tile_snap_subdiv=4.0

[debug_options]

run_live_debug=true
run_reload_scripts=true
run_debug_collisions=false

[recent_files]

scenes=["res://scenes/ui.tscn", "res://scenes/coin.tscn", "res://scenes/platform.tscn", "res://scenes/crate.tscn", "res://scenes/bullet.tscn", "res://scenes/character.tscn", "res://scenes/game.tscn", "res://scenes/rigid_body_2d.tscn"]
scripts=["res://scripts/ui.gd", "res://scripts/badguy.gd", "res://scripts/Resources/character_stats.gd", "res://scripts/coin.gd", "res://scripts/GameManager.gd", "res://scripts/bullet.gd", "res://scripts/CharacterBody2D.gd", "res://scripts/gamecontroller.gd"]

[linked_properties]

Node2D:scale=true
StaticBody2D:scale=true
CharacterBody2D:scale=true
CollisionShape2D:scale=true
RigidBody2D:scale=true
RayCast2D:scale=true
Area2D:scale=true
AnimatedSprite2D:scale=true
Camera2D:zoom=true
Camera2D:scale=true
TileMap:scale=true
Sprite2D:scale=true
AnimatableBody2D:scale=true
Control:scale=true
VBoxContainer:scale=true
HBoxContainer:scale=true
Label:scale=true
MarginContainer:scale=true
CanvasLayer:scale=true

[dialog_bounds]

create_new_node=Rect2(551, 200, 900, 700)
project_settings=Rect2(510, 190, 900, 700)

[color_picker]

recent_presets=PackedColorArray(0.616312, 0.404074, 0.899578, 0.42, 0.720388, 0.338613, 0.856219, 0.42)

[script_setup]

last_selected_language="GDScript"

[project_settings]

advanced_mode=true
