GodotProject/scripts/badguy.gd

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GDScript3
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class_name badguy extends Area2D
const speed = 60
var direction = -1
@onready var right_cast = $RightCast
@onready var left_cast = $LeftCast
@onready var right_floor_cast = $RightFloorCast
@onready var left_floor_cast = $LeftFloorCast
@onready var player = $"../CharacterBody2D"
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signal playerDamage
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if right_cast.is_colliding():
if not right_cast.get_collider().is_in_group("player"):
direction = -1
if left_cast.is_colliding():
if not left_cast.get_collider().is_in_group("player"):
direction = 1
if not right_floor_cast.is_colliding() or not left_floor_cast.is_colliding():
direction *= -1
position.x += direction * speed * delta
func _on_body_entered(body):
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if body.is_in_group("player"):
playerDamage.emit()