|
|
|
@@ -12,12 +12,18 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
|
0:0/0 = 0
|
|
|
|
|
0:0/0/terrain_set = 0
|
|
|
|
|
0:0/0/terrain = 0
|
|
|
|
|
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
0:0/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
|
0:0/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
0:0/0/terrains_peering_bit/bottom_right_corner = 0
|
|
|
|
|
0:0/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
|
1:0/0 = 0
|
|
|
|
|
1:0/0/terrain_set = 0
|
|
|
|
|
1:0/0/terrain = 0
|
|
|
|
|
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
1:0/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
|
1:0/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
1:0/0/terrains_peering_bit/bottom_right_corner = 0
|
|
|
|
|
1:0/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
@@ -26,16 +32,24 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
|
2:0/0 = 0
|
|
|
|
|
2:0/0/terrain_set = 0
|
|
|
|
|
2:0/0/terrain = 0
|
|
|
|
|
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
2:0/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
|
2:0/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
|
2:0/0/terrains_peering_bit/bottom_left_corner = 0
|
|
|
|
|
2:0/0/terrains_peering_bit/left_side = 0
|
|
|
|
|
4:0/0 = 0
|
|
|
|
|
4:0/0/terrain_set = 0
|
|
|
|
|
4:0/0/terrain = 0
|
|
|
|
|
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
4:0/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
|
4:0/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
|
6:0/0 = 0
|
|
|
|
|
6:0/0/terrain_set = 0
|
|
|
|
|
6:0/0/terrain = 0
|
|
|
|
|
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
6:0/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
6:0/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
6:0/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
|
6:0/0/terrains_peering_bit/bottom_left_corner = 0
|
|
|
|
@@ -46,6 +60,8 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
|
7:0/0 = 0
|
|
|
|
|
7:0/0/terrain_set = 0
|
|
|
|
|
7:0/0/terrain = 0
|
|
|
|
|
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
7:0/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
7:0/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
7:0/0/terrains_peering_bit/bottom_right_corner = 0
|
|
|
|
|
7:0/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
@@ -56,6 +72,8 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
|
9:0/0 = 0
|
|
|
|
|
9:0/0/terrain_set = 0
|
|
|
|
|
9:0/0/terrain = 0
|
|
|
|
|
9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
9:0/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
9:0/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
9:0/0/terrains_peering_bit/bottom_right_corner = 0
|
|
|
|
|
9:0/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
@@ -65,6 +83,8 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
|
10:0/0 = 0
|
|
|
|
|
10:0/0/terrain_set = 0
|
|
|
|
|
10:0/0/terrain = 0
|
|
|
|
|
10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
10:0/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
10:0/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
10:0/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
|
10:0/0/terrains_peering_bit/bottom_left_corner = 0
|
|
|
|
@@ -74,6 +94,8 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
|
12:0/0 = 0
|
|
|
|
|
12:0/0/terrain_set = 0
|
|
|
|
|
12:0/0/terrain = 0
|
|
|
|
|
12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
12:0/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
12:0/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
12:0/0/terrains_peering_bit/bottom_right_corner = 0
|
|
|
|
|
12:0/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
@@ -82,6 +104,8 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
|
13:0/0 = 0
|
|
|
|
|
13:0/0/terrain_set = 0
|
|
|
|
|
13:0/0/terrain = 0
|
|
|
|
|
13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
13:0/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
13:0/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
13:0/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
|
13:0/0/terrains_peering_bit/bottom_left_corner = 0
|
|
|
|
@@ -90,6 +114,8 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
|
15:0/0 = 0
|
|
|
|
|
15:0/0/terrain_set = 0
|
|
|
|
|
15:0/0/terrain = 0
|
|
|
|
|
15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
15:0/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
15:0/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
15:0/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
|
15:0/0/terrains_peering_bit/left_side = 0
|
|
|
|
@@ -97,6 +123,9 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
|
0:1/0 = 0
|
|
|
|
|
0:1/0/terrain_set = 0
|
|
|
|
|
0:1/0/terrain = 0
|
|
|
|
|
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
0:1/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
|
0:1/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
0:1/0/terrains_peering_bit/bottom_right_corner = 0
|
|
|
|
|
0:1/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
@@ -105,6 +134,8 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
|
1:1/0 = 0
|
|
|
|
|
1:1/0/terrain_set = 0
|
|
|
|
|
1:1/0/terrain = 0
|
|
|
|
|
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
1:1/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
1:1/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
1:1/0/terrains_peering_bit/bottom_right_corner = 0
|
|
|
|
|
1:1/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
@@ -116,6 +147,9 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
|
2:1/0 = 0
|
|
|
|
|
2:1/0/terrain_set = 0
|
|
|
|
|
2:1/0/terrain = 0
|
|
|
|
|
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
2:1/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
|
2:1/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
|
2:1/0/terrains_peering_bit/bottom_left_corner = 0
|
|
|
|
|
2:1/0/terrains_peering_bit/left_side = 0
|
|
|
|
@@ -124,11 +158,16 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
|
4:1/0 = 0
|
|
|
|
|
4:1/0/terrain_set = 0
|
|
|
|
|
4:1/0/terrain = 0
|
|
|
|
|
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
4:1/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
|
4:1/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
|
4:1/0/terrains_peering_bit/top_side = 0
|
|
|
|
|
6:1/0 = 0
|
|
|
|
|
6:1/0/terrain_set = 0
|
|
|
|
|
6:1/0/terrain = 0
|
|
|
|
|
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
6:1/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
6:1/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
6:1/0/terrains_peering_bit/bottom_right_corner = 0
|
|
|
|
|
6:1/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
@@ -139,6 +178,8 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
|
7:1/0 = 0
|
|
|
|
|
7:1/0/terrain_set = 0
|
|
|
|
|
7:1/0/terrain = 0
|
|
|
|
|
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
7:1/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
7:1/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
7:1/0/terrains_peering_bit/bottom_right_corner = 0
|
|
|
|
|
7:1/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
@@ -149,6 +190,8 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
|
9:1/0 = 0
|
|
|
|
|
9:1/0/terrain_set = 0
|
|
|
|
|
9:1/0/terrain = 0
|
|
|
|
|
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
9:1/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
9:1/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
9:1/0/terrains_peering_bit/bottom_right_corner = 0
|
|
|
|
|
9:1/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
@@ -158,6 +201,8 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
|
10:1/0 = 0
|
|
|
|
|
10:1/0/terrain_set = 0
|
|
|
|
|
10:1/0/terrain = 0
|
|
|
|
|
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
10:1/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
10:1/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
10:1/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
|
10:1/0/terrains_peering_bit/left_side = 0
|
|
|
|
@@ -167,6 +212,8 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
|
12:1/0 = 0
|
|
|
|
|
12:1/0/terrain_set = 0
|
|
|
|
|
12:1/0/terrain = 0
|
|
|
|
|
12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
12:1/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
12:1/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
12:1/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
|
12:1/0/terrains_peering_bit/left_side = 0
|
|
|
|
@@ -175,6 +222,8 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
|
13:1/0 = 0
|
|
|
|
|
13:1/0/terrain_set = 0
|
|
|
|
|
13:1/0/terrain = 0
|
|
|
|
|
13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
13:1/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
13:1/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
13:1/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
|
13:1/0/terrains_peering_bit/left_side = 0
|
|
|
|
@@ -183,6 +232,8 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
|
15:1/0 = 0
|
|
|
|
|
15:1/0/terrain_set = 0
|
|
|
|
|
15:1/0/terrain = 0
|
|
|
|
|
15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
15:1/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
15:1/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
15:1/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
|
15:1/0/terrains_peering_bit/bottom_left_corner = 0
|
|
|
|
@@ -192,6 +243,8 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
|
16:1/0 = 0
|
|
|
|
|
16:1/0/terrain_set = 0
|
|
|
|
|
16:1/0/terrain = 0
|
|
|
|
|
16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
16:1/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
16:1/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
16:1/0/terrains_peering_bit/bottom_right_corner = 0
|
|
|
|
|
16:1/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
@@ -201,12 +254,18 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
|
0:2/0 = 0
|
|
|
|
|
0:2/0/terrain_set = 0
|
|
|
|
|
0:2/0/terrain = 0
|
|
|
|
|
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
0:2/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
|
0:2/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
0:2/0/terrains_peering_bit/top_side = 0
|
|
|
|
|
0:2/0/terrains_peering_bit/top_right_corner = 0
|
|
|
|
|
1:2/0 = 0
|
|
|
|
|
1:2/0/terrain_set = 0
|
|
|
|
|
1:2/0/terrain = 0
|
|
|
|
|
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
1:2/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
|
1:2/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
1:2/0/terrains_peering_bit/left_side = 0
|
|
|
|
|
1:2/0/terrains_peering_bit/top_left_corner = 0
|
|
|
|
@@ -215,16 +274,25 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
|
2:2/0 = 0
|
|
|
|
|
2:2/0/terrain_set = 0
|
|
|
|
|
2:2/0/terrain = 0
|
|
|
|
|
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
2:2/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
|
2:2/0/terrains_peering_bit/left_side = 0
|
|
|
|
|
2:2/0/terrains_peering_bit/top_left_corner = 0
|
|
|
|
|
2:2/0/terrains_peering_bit/top_side = 0
|
|
|
|
|
4:2/0 = 0
|
|
|
|
|
4:2/0/terrain_set = 0
|
|
|
|
|
4:2/0/terrain = 0
|
|
|
|
|
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
4:2/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
|
4:2/0/terrains_peering_bit/top_side = 0
|
|
|
|
|
6:3/0 = 0
|
|
|
|
|
6:3/0/terrain_set = 0
|
|
|
|
|
6:3/0/terrain = 0
|
|
|
|
|
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
6:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
|
6:3/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
6:3/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
|
6:3/0/terrains_peering_bit/top_side = 0
|
|
|
|
@@ -232,6 +300,9 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
|
7:3/0 = 0
|
|
|
|
|
7:3/0/terrain_set = 0
|
|
|
|
|
7:3/0/terrain = 0
|
|
|
|
|
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
7:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
|
7:3/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
|
7:3/0/terrains_peering_bit/left_side = 0
|
|
|
|
|
7:3/0/terrains_peering_bit/top_left_corner = 0
|
|
|
|
@@ -239,6 +310,9 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
|
9:3/0 = 0
|
|
|
|
|
9:3/0/terrain_set = 0
|
|
|
|
|
9:3/0/terrain = 0
|
|
|
|
|
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
9:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
|
9:3/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
9:3/0/terrains_peering_bit/bottom_right_corner = 0
|
|
|
|
|
9:3/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
@@ -247,6 +321,9 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
|
10:3/0 = 0
|
|
|
|
|
10:3/0/terrain_set = 0
|
|
|
|
|
10:3/0/terrain = 0
|
|
|
|
|
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
10:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
|
10:3/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
10:3/0/terrains_peering_bit/bottom_right_corner = 0
|
|
|
|
|
10:3/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
@@ -255,43 +332,70 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
|
12:3/0 = 0
|
|
|
|
|
12:3/0/terrain_set = 0
|
|
|
|
|
12:3/0/terrain = 0
|
|
|
|
|
12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
12:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
|
12:3/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
12:3/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
|
12:3/0/terrains_peering_bit/top_side = 0
|
|
|
|
|
13:3/0 = 0
|
|
|
|
|
13:3/0/terrain_set = 0
|
|
|
|
|
13:3/0/terrain = 0
|
|
|
|
|
13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
13:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
|
13:3/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
|
13:3/0/terrains_peering_bit/left_side = 0
|
|
|
|
|
15:3/0 = 0
|
|
|
|
|
15:3/0/terrain_set = 0
|
|
|
|
|
15:3/0/terrain = 0
|
|
|
|
|
15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
15:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
|
15:3/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
15:3/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
|
16:3/0 = 0
|
|
|
|
|
16:3/0/terrain_set = 0
|
|
|
|
|
16:3/0/terrain = 0
|
|
|
|
|
16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
16:3/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
|
16:3/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
|
16:3/0/terrains_peering_bit/left_side = 0
|
|
|
|
|
0:4/0 = 0
|
|
|
|
|
0:4/0/terrain_set = 0
|
|
|
|
|
0:4/0/terrain = 0
|
|
|
|
|
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
0:4/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
|
0:4/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
1:4/0 = 0
|
|
|
|
|
1:4/0/terrain_set = 0
|
|
|
|
|
1:4/0/terrain = 0
|
|
|
|
|
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
1:4/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
|
1:4/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
1:4/0/terrains_peering_bit/left_side = 0
|
|
|
|
|
2:4/0 = 0
|
|
|
|
|
2:4/0/terrain_set = 0
|
|
|
|
|
2:4/0/terrain = 0
|
|
|
|
|
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
2:4/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
|
2:4/0/terrains_peering_bit/left_side = 0
|
|
|
|
|
4:4/0 = 0
|
|
|
|
|
4:4/0/terrain_set = 0
|
|
|
|
|
4:4/0/terrain = 0
|
|
|
|
|
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
4:4/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
|
6:4/0 = 0
|
|
|
|
|
6:4/0/terrain_set = 0
|
|
|
|
|
6:4/0/terrain = 0
|
|
|
|
|
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
6:4/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
|
6:4/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
6:4/0/terrains_peering_bit/bottom_right_corner = 0
|
|
|
|
|
6:4/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
@@ -299,6 +403,9 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
|
7:4/0 = 0
|
|
|
|
|
7:4/0/terrain_set = 0
|
|
|
|
|
7:4/0/terrain = 0
|
|
|
|
|
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
7:4/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
|
7:4/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
|
7:4/0/terrains_peering_bit/bottom_left_corner = 0
|
|
|
|
|
7:4/0/terrains_peering_bit/left_side = 0
|
|
|
|
@@ -306,6 +413,9 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
|
9:4/0 = 0
|
|
|
|
|
9:4/0/terrain_set = 0
|
|
|
|
|
9:4/0/terrain = 0
|
|
|
|
|
9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
9:4/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
|
9:4/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
9:4/0/terrains_peering_bit/left_side = 0
|
|
|
|
|
9:4/0/terrains_peering_bit/top_left_corner = 0
|
|
|
|
@@ -314,6 +424,9 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
|
10:4/0 = 0
|
|
|
|
|
10:4/0/terrain_set = 0
|
|
|
|
|
10:4/0/terrain = 0
|
|
|
|
|
10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
10:4/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
|
10:4/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
10:4/0/terrains_peering_bit/left_side = 0
|
|
|
|
|
10:4/0/terrains_peering_bit/top_left_corner = 0
|
|
|
|
@@ -322,28 +435,41 @@ texture_region_size = Vector2i(32, 32)
|
|
|
|
|
12:4/0 = 0
|
|
|
|
|
12:4/0/terrain_set = 0
|
|
|
|
|
12:4/0/terrain = 0
|
|
|
|
|
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
12:4/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
|
12:4/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
12:4/0/terrains_peering_bit/left_side = 0
|
|
|
|
|
12:4/0/terrains_peering_bit/top_side = 0
|
|
|
|
|
13:4/0 = 0
|
|
|
|
|
13:4/0/terrain_set = 0
|
|
|
|
|
13:4/0/terrain = 0
|
|
|
|
|
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
13:4/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
|
13:4/0/terrains_peering_bit/bottom_side = 0
|
|
|
|
|
13:4/0/terrains_peering_bit/left_side = 0
|
|
|
|
|
13:4/0/terrains_peering_bit/top_side = 0
|
|
|
|
|
15:4/0 = 0
|
|
|
|
|
15:4/0/terrain_set = 0
|
|
|
|
|
15:4/0/terrain = 0
|
|
|
|
|
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
15:4/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
|
15:4/0/terrains_peering_bit/right_side = 0
|
|
|
|
|
15:4/0/terrains_peering_bit/top_side = 0
|
|
|
|
|
16:4/0 = 0
|
|
|
|
|
16:4/0/terrain_set = 0
|
|
|
|
|
16:4/0/terrain = 0
|
|
|
|
|
16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
|
16:4/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
|
|
|
16:4/0/terrains_peering_bit/left_side = 0
|
|
|
|
|
16:4/0/terrains_peering_bit/top_side = 0
|
|
|
|
|
|
|
|
|
|
[sub_resource type="TileSet" id="TileSet_p8gjw"]
|
|
|
|
|
tile_size = Vector2i(32, 32)
|
|
|
|
|
physics_layer_0/collision_layer = 1
|
|
|
|
|
terrain_set_0/mode = 0
|
|
|
|
|
terrain_set_0/terrain_0/name = "ground"
|
|
|
|
|
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
|
|
|
|
|