Collision map, bullet added
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				@ -8,7 +8,7 @@ Anim={
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"grid_snap_active": false,
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"grid_step": Vector2(8, 8),
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"grid_visibility": 1,
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"ofs": Vector2(-53.4626, -32.546),
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"ofs": Vector2(-50.1675, -50.9217),
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"primary_grid_step": Vector2i(8, 8),
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"show_edit_locks": true,
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"show_guides": true,
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@ -32,7 +32,7 @@ Anim={
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"snap_rotation_step": 0.261799,
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"snap_scale": false,
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"snap_scale_step": 0.1,
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"zoom": 3.7755
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"zoom": 4.48985
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}
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3D={
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"fov": 70.01,
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@ -172,4 +172,4 @@ Anim={
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"zfar": 4000.01,
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"znear": 0.05
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}
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game/TileMap")])
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@ -172,4 +172,4 @@ Anim={
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"zfar": 4000.01,
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"znear": 0.05
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}
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selected_nodes=Array[NodePath]([])
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game/TileMap")])
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@ -172,4 +172,4 @@ Anim={
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"zfar": 4000.01,
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"znear": 0.05
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}
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selected_nodes=Array[NodePath]([])
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game/TileMap")])
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@ -19,7 +19,7 @@ dock_filesystem_split=0
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dock_filesystem_display_mode=0
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dock_filesystem_file_sort=0
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dock_filesystem_file_list_display_mode=1
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dock_filesystem_selected_paths=PackedStringArray("res://Graphics/Terrain (32x32).png")
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dock_filesystem_selected_paths=PackedStringArray("res://Graphics/bullet.png")
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dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://scripts/", "res://scenes/", "res://Graphics/")
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dock_3="Scene,Import"
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dock_4="FileSystem"
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@ -32,7 +32,7 @@ current_scene="res://scenes/game.tscn"
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center_split_offset=-333
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selected_default_debugger_tab_idx=0
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selected_bottom_panel_item=12
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selected_bottom_panel_item=0
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[ScriptEditor]
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@ -1,18 +1,19 @@
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ea4bc82a6ad023ab7ee23ee620429895
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::res://::1722296613
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::res://::1722298090
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icon.svg::CompressedTexture2D::9114977118871582245::1722291766::1722291766::1::::<><>::
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README.md::TextFile::-1::1722291766::0::1::::<><>::
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Box.png::CompressedTexture2D::576372132427027647::1722291766::1722291766::1::::<><>::
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bullet.png::CompressedTexture2D::575115727357653262::1722298072::1722298092::1::::<><>::
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Player Idle 48x48.png::CompressedTexture2D::1237550707578490798::1722291766::1722291766::1::::<><>::
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player jump 48x48.png::CompressedTexture2D::529369218674153276::1722291766::1722291766::1::::<><>::
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player run 48x48.png::CompressedTexture2D::2605915106209310501::1722291766::1722291766::1::::<><>::
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Terrain (32x32).png::CompressedTexture2D::592944405755909384::1722291766::1722291766::1::::<><>::
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bullet.tscn::PackedScene::6880909734590904373::1722294131::0::1::::<><>::res://scripts/bullet.gd
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character.tscn::PackedScene::451838158579532324::1722294131::0::1::::<><>::res://scripts/CharacterBody2D.gd<>uid://rvqjq6nksgag::::res://Graphics/Player Idle 48x48.png<>uid://bdelbnqhy0kn2::::res://Graphics/player run 48x48.png<>uid://hsovsssoucoy::::res://Graphics/player jump 48x48.png
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crate.tscn::PackedScene::6328092438971191794::1722294131::0::1::::<><>::uid://ihg1aef42mnn::::res://Graphics/Box.png
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game.tscn::PackedScene::1738196330916037717::1722294131::0::1::::<><>::res://scripts/gamecontroller.gd<>uid://go4yc8hfo1gq::::res://scenes/character.tscn<>uid://iphyceyp7aay::::res://Graphics/Terrain (32x32).png<>res://scripts/Trigger.gd<>uid://cwfm01fpdmr1k::::res://scenes/crate.tscn
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::res://scenes/::1722297518
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bullet.tscn::PackedScene::6880909734590904373::1722297518::0::1::::<><>::res://scripts/bullet.gd
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character.tscn::PackedScene::451838158579532324::1722297518::0::1::::<><>::res://scripts/CharacterBody2D.gd<>uid://rvqjq6nksgag::::res://Graphics/Player Idle 48x48.png<>uid://bdelbnqhy0kn2::::res://Graphics/player run 48x48.png<>uid://hsovsssoucoy::::res://Graphics/player jump 48x48.png
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crate.tscn::PackedScene::6328092438971191794::1722297518::0::1::::<><>::uid://ihg1aef42mnn::::res://Graphics/Box.png
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game.tscn::PackedScene::1738196330916037717::1722297518::0::1::::<><>::res://scripts/gamecontroller.gd<>uid://go4yc8hfo1gq::::res://scenes/character.tscn<>uid://iphyceyp7aay::::res://Graphics/Terrain (32x32).png<>res://scripts/Trigger.gd<>uid://cwfm01fpdmr1k::::res://scenes/crate.tscn
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::res://scripts/::1722294131
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bullet.gd::GDScript::-1::1722293063::0::1::::<>Area2D<>::
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CharacterBody2D.gd::GDScript::-1::1722294131::0::1::::<>CharacterBody2D<>::
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@ -1 +1,4 @@
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res://scenes/game.tscn
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res://scenes/character.tscn
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res://scenes/bullet.tscn
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res://scenes/crate.tscn
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@ -1,5 +1,5 @@
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[folding]
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resource_unfolds=["res://scenes/game.tscn::TileSet_p8gjw", PackedStringArray("terrain_set_0/terrain__array", "physics_layer__array"), "res://scenes/game.tscn::WorldBoundaryShape2D_3u4a8", PackedStringArray("Resource"), "res://scenes/game.tscn::CircleShape2D_x8qck", PackedStringArray("Resource")]
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nodes_folded=[NodePath("StaticBody2D"), NodePath("CharacterBody2D"), NodePath("Area2D")]
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@ -3,12 +3,14 @@
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executable_path="/home/timboyo/Documents/software/godot/Godot_v4.2.1-stable_linux.x86_64"
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tile_snap_option=0
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[debug_options]
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run_live_debug=true
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run_reload_scripts=true
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run_debug_collisions=true
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run_debug_collisions=false
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[recent_files]
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@ -17,11 +17,11 @@ state={
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@ -33,7 +33,7 @@ state={
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"selection": false,
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							@ -0,0 +1,3 @@
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							@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://igucpibx1n1g"
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path="res://.godot/imported/bullet.png-2d582d20a319dc50b8b8cecb5a777451.ctex"
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"vram_texture": false
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[deps]
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source_file="res://Graphics/bullet.png"
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dest_files=["res://.godot/imported/bullet.png-2d582d20a319dc50b8b8cecb5a777451.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/normal_map=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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detect_3d/compress_to=1
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@ -1,6 +1,7 @@
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[gd_scene load_steps=3 format=3 uid="uid://c5bftwgkssaf2"]
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[gd_scene load_steps=4 format=3 uid="uid://c5bftwgkssaf2"]
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[ext_resource type="Script" path="res://scripts/bullet.gd" id="1_t2eet"]
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[ext_resource type="Texture2D" uid="uid://igucpibx1n1g" path="res://Graphics/bullet.png" id="2_6s1iq"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_1gtqp"]
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radius = 6.0
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@ -12,4 +13,8 @@ script = ExtResource("1_t2eet")
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shape = SubResource("CircleShape2D_1gtqp")
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debug_color = Color(0.721569, 0.337255, 0.854902, 0.419608)
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[node name="Sprite2D" type="Sprite2D" parent="."]
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scale = Vector2(0.189189, 0.189189)
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texture = ExtResource("2_6s1iq")
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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		||||
							
								
								
									
										126
									
								
								scenes/game.tscn
									
									
									
									
									
								
							
							
						
						
									
										126
									
								
								scenes/game.tscn
									
									
									
									
									
								
							@ -12,12 +12,18 @@ texture_region_size = Vector2i(32, 32)
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0:0/0 = 0
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0:0/0/terrain_set = 0
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0:0/0/terrain = 0
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/0/physics_layer_0/angular_velocity = 0.0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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0:0/0/terrains_peering_bit/right_side = 0
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0:0/0/terrains_peering_bit/bottom_right_corner = 0
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0:0/0/terrains_peering_bit/bottom_side = 0
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1:0/0 = 0
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1:0/0/terrain_set = 0
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1:0/0/terrain = 0
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1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:0/0/physics_layer_0/angular_velocity = 0.0
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1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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1:0/0/terrains_peering_bit/right_side = 0
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1:0/0/terrains_peering_bit/bottom_right_corner = 0
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1:0/0/terrains_peering_bit/bottom_side = 0
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@ -26,16 +32,24 @@ texture_region_size = Vector2i(32, 32)
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2:0/0 = 0
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		||||
2:0/0/terrain_set = 0
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2:0/0/terrain = 0
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2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:0/0/physics_layer_0/angular_velocity = 0.0
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2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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2:0/0/terrains_peering_bit/bottom_side = 0
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2:0/0/terrains_peering_bit/bottom_left_corner = 0
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2:0/0/terrains_peering_bit/left_side = 0
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4:0/0 = 0
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4:0/0/terrain_set = 0
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4:0/0/terrain = 0
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		||||
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
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4:0/0/physics_layer_0/angular_velocity = 0.0
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4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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4:0/0/terrains_peering_bit/bottom_side = 0
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6:0/0 = 0
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6:0/0/terrain_set = 0
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		||||
6:0/0/terrain = 0
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		||||
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
6:0/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
6:0/0/terrains_peering_bit/right_side = 0
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6:0/0/terrains_peering_bit/bottom_side = 0
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6:0/0/terrains_peering_bit/bottom_left_corner = 0
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@ -46,6 +60,8 @@ texture_region_size = Vector2i(32, 32)
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7:0/0 = 0
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7:0/0/terrain_set = 0
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7:0/0/terrain = 0
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7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:0/0/physics_layer_0/angular_velocity = 0.0
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7:0/0/terrains_peering_bit/right_side = 0
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7:0/0/terrains_peering_bit/bottom_right_corner = 0
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7:0/0/terrains_peering_bit/bottom_side = 0
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@ -56,6 +72,8 @@ texture_region_size = Vector2i(32, 32)
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9:0/0 = 0
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9:0/0/terrain_set = 0
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		||||
9:0/0/terrain = 0
 | 
			
		||||
9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
9:0/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
9:0/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
9:0/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		||||
9:0/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
@ -65,6 +83,8 @@ texture_region_size = Vector2i(32, 32)
 | 
			
		||||
10:0/0 = 0
 | 
			
		||||
10:0/0/terrain_set = 0
 | 
			
		||||
10:0/0/terrain = 0
 | 
			
		||||
10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
10:0/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
10:0/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
10:0/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
10:0/0/terrains_peering_bit/bottom_left_corner = 0
 | 
			
		||||
@ -74,6 +94,8 @@ texture_region_size = Vector2i(32, 32)
 | 
			
		||||
12:0/0 = 0
 | 
			
		||||
12:0/0/terrain_set = 0
 | 
			
		||||
12:0/0/terrain = 0
 | 
			
		||||
12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
12:0/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
12:0/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
12:0/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		||||
12:0/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
@ -82,6 +104,8 @@ texture_region_size = Vector2i(32, 32)
 | 
			
		||||
13:0/0 = 0
 | 
			
		||||
13:0/0/terrain_set = 0
 | 
			
		||||
13:0/0/terrain = 0
 | 
			
		||||
13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
13:0/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
13:0/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
13:0/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
13:0/0/terrains_peering_bit/bottom_left_corner = 0
 | 
			
		||||
@ -90,6 +114,8 @@ texture_region_size = Vector2i(32, 32)
 | 
			
		||||
15:0/0 = 0
 | 
			
		||||
15:0/0/terrain_set = 0
 | 
			
		||||
15:0/0/terrain = 0
 | 
			
		||||
15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
15:0/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
15:0/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
15:0/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
15:0/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
@ -97,6 +123,9 @@ texture_region_size = Vector2i(32, 32)
 | 
			
		||||
0:1/0 = 0
 | 
			
		||||
0:1/0/terrain_set = 0
 | 
			
		||||
0:1/0/terrain = 0
 | 
			
		||||
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
0:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
			
		||||
0:1/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
0:1/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		||||
0:1/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
@ -105,6 +134,8 @@ texture_region_size = Vector2i(32, 32)
 | 
			
		||||
1:1/0 = 0
 | 
			
		||||
1:1/0/terrain_set = 0
 | 
			
		||||
1:1/0/terrain = 0
 | 
			
		||||
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
1:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
1:1/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
1:1/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		||||
1:1/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
@ -116,6 +147,9 @@ texture_region_size = Vector2i(32, 32)
 | 
			
		||||
2:1/0 = 0
 | 
			
		||||
2:1/0/terrain_set = 0
 | 
			
		||||
2:1/0/terrain = 0
 | 
			
		||||
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
2:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
			
		||||
2:1/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
2:1/0/terrains_peering_bit/bottom_left_corner = 0
 | 
			
		||||
2:1/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
@ -124,11 +158,16 @@ texture_region_size = Vector2i(32, 32)
 | 
			
		||||
4:1/0 = 0
 | 
			
		||||
4:1/0/terrain_set = 0
 | 
			
		||||
4:1/0/terrain = 0
 | 
			
		||||
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
4:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
			
		||||
4:1/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
4:1/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
6:1/0 = 0
 | 
			
		||||
6:1/0/terrain_set = 0
 | 
			
		||||
6:1/0/terrain = 0
 | 
			
		||||
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
6:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
6:1/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
6:1/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		||||
6:1/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
@ -139,6 +178,8 @@ texture_region_size = Vector2i(32, 32)
 | 
			
		||||
7:1/0 = 0
 | 
			
		||||
7:1/0/terrain_set = 0
 | 
			
		||||
7:1/0/terrain = 0
 | 
			
		||||
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
7:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
7:1/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
7:1/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		||||
7:1/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
@ -149,6 +190,8 @@ texture_region_size = Vector2i(32, 32)
 | 
			
		||||
9:1/0 = 0
 | 
			
		||||
9:1/0/terrain_set = 0
 | 
			
		||||
9:1/0/terrain = 0
 | 
			
		||||
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
9:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
9:1/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
9:1/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		||||
9:1/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
@ -158,6 +201,8 @@ texture_region_size = Vector2i(32, 32)
 | 
			
		||||
10:1/0 = 0
 | 
			
		||||
10:1/0/terrain_set = 0
 | 
			
		||||
10:1/0/terrain = 0
 | 
			
		||||
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
10:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
10:1/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
10:1/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
10:1/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
@ -167,6 +212,8 @@ texture_region_size = Vector2i(32, 32)
 | 
			
		||||
12:1/0 = 0
 | 
			
		||||
12:1/0/terrain_set = 0
 | 
			
		||||
12:1/0/terrain = 0
 | 
			
		||||
12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
12:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
12:1/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
12:1/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
12:1/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
@ -175,6 +222,8 @@ texture_region_size = Vector2i(32, 32)
 | 
			
		||||
13:1/0 = 0
 | 
			
		||||
13:1/0/terrain_set = 0
 | 
			
		||||
13:1/0/terrain = 0
 | 
			
		||||
13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
13:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
13:1/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
13:1/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
13:1/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
@ -183,6 +232,8 @@ texture_region_size = Vector2i(32, 32)
 | 
			
		||||
15:1/0 = 0
 | 
			
		||||
15:1/0/terrain_set = 0
 | 
			
		||||
15:1/0/terrain = 0
 | 
			
		||||
15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
15:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
15:1/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
15:1/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
15:1/0/terrains_peering_bit/bottom_left_corner = 0
 | 
			
		||||
@ -192,6 +243,8 @@ texture_region_size = Vector2i(32, 32)
 | 
			
		||||
16:1/0 = 0
 | 
			
		||||
16:1/0/terrain_set = 0
 | 
			
		||||
16:1/0/terrain = 0
 | 
			
		||||
16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
16:1/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
16:1/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
16:1/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		||||
16:1/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
@ -201,12 +254,18 @@ texture_region_size = Vector2i(32, 32)
 | 
			
		||||
0:2/0 = 0
 | 
			
		||||
0:2/0/terrain_set = 0
 | 
			
		||||
0:2/0/terrain = 0
 | 
			
		||||
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
0:2/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
			
		||||
0:2/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
0:2/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
0:2/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		||||
1:2/0 = 0
 | 
			
		||||
1:2/0/terrain_set = 0
 | 
			
		||||
1:2/0/terrain = 0
 | 
			
		||||
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
1:2/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
			
		||||
1:2/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
1:2/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
1:2/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		||||
@ -215,16 +274,25 @@ texture_region_size = Vector2i(32, 32)
 | 
			
		||||
2:2/0 = 0
 | 
			
		||||
2:2/0/terrain_set = 0
 | 
			
		||||
2:2/0/terrain = 0
 | 
			
		||||
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
2:2/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
			
		||||
2:2/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
2:2/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		||||
2:2/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
4:2/0 = 0
 | 
			
		||||
4:2/0/terrain_set = 0
 | 
			
		||||
4:2/0/terrain = 0
 | 
			
		||||
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
4:2/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
			
		||||
4:2/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
6:3/0 = 0
 | 
			
		||||
6:3/0/terrain_set = 0
 | 
			
		||||
6:3/0/terrain = 0
 | 
			
		||||
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
6:3/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
			
		||||
6:3/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
6:3/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
6:3/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
@ -232,6 +300,9 @@ texture_region_size = Vector2i(32, 32)
 | 
			
		||||
7:3/0 = 0
 | 
			
		||||
7:3/0/terrain_set = 0
 | 
			
		||||
7:3/0/terrain = 0
 | 
			
		||||
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
7:3/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
			
		||||
7:3/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
7:3/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
7:3/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		||||
@ -239,6 +310,9 @@ texture_region_size = Vector2i(32, 32)
 | 
			
		||||
9:3/0 = 0
 | 
			
		||||
9:3/0/terrain_set = 0
 | 
			
		||||
9:3/0/terrain = 0
 | 
			
		||||
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
9:3/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
			
		||||
9:3/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
9:3/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		||||
9:3/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
@ -247,6 +321,9 @@ texture_region_size = Vector2i(32, 32)
 | 
			
		||||
10:3/0 = 0
 | 
			
		||||
10:3/0/terrain_set = 0
 | 
			
		||||
10:3/0/terrain = 0
 | 
			
		||||
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
10:3/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
			
		||||
10:3/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
10:3/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		||||
10:3/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
@ -255,43 +332,70 @@ texture_region_size = Vector2i(32, 32)
 | 
			
		||||
12:3/0 = 0
 | 
			
		||||
12:3/0/terrain_set = 0
 | 
			
		||||
12:3/0/terrain = 0
 | 
			
		||||
12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
12:3/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
			
		||||
12:3/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
12:3/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
12:3/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
13:3/0 = 0
 | 
			
		||||
13:3/0/terrain_set = 0
 | 
			
		||||
13:3/0/terrain = 0
 | 
			
		||||
13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
13:3/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
			
		||||
13:3/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
13:3/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
15:3/0 = 0
 | 
			
		||||
15:3/0/terrain_set = 0
 | 
			
		||||
15:3/0/terrain = 0
 | 
			
		||||
15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
15:3/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
			
		||||
15:3/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
15:3/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
16:3/0 = 0
 | 
			
		||||
16:3/0/terrain_set = 0
 | 
			
		||||
16:3/0/terrain = 0
 | 
			
		||||
16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
16:3/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
			
		||||
16:3/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
16:3/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
0:4/0 = 0
 | 
			
		||||
0:4/0/terrain_set = 0
 | 
			
		||||
0:4/0/terrain = 0
 | 
			
		||||
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
0:4/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
			
		||||
0:4/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
1:4/0 = 0
 | 
			
		||||
1:4/0/terrain_set = 0
 | 
			
		||||
1:4/0/terrain = 0
 | 
			
		||||
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
1:4/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
			
		||||
1:4/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
1:4/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
2:4/0 = 0
 | 
			
		||||
2:4/0/terrain_set = 0
 | 
			
		||||
2:4/0/terrain = 0
 | 
			
		||||
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
2:4/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
			
		||||
2:4/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
4:4/0 = 0
 | 
			
		||||
4:4/0/terrain_set = 0
 | 
			
		||||
4:4/0/terrain = 0
 | 
			
		||||
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
4:4/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
			
		||||
6:4/0 = 0
 | 
			
		||||
6:4/0/terrain_set = 0
 | 
			
		||||
6:4/0/terrain = 0
 | 
			
		||||
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
6:4/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
			
		||||
6:4/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
6:4/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		||||
6:4/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
@ -299,6 +403,9 @@ texture_region_size = Vector2i(32, 32)
 | 
			
		||||
7:4/0 = 0
 | 
			
		||||
7:4/0/terrain_set = 0
 | 
			
		||||
7:4/0/terrain = 0
 | 
			
		||||
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
7:4/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
			
		||||
7:4/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
7:4/0/terrains_peering_bit/bottom_left_corner = 0
 | 
			
		||||
7:4/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
@ -306,6 +413,9 @@ texture_region_size = Vector2i(32, 32)
 | 
			
		||||
9:4/0 = 0
 | 
			
		||||
9:4/0/terrain_set = 0
 | 
			
		||||
9:4/0/terrain = 0
 | 
			
		||||
9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
9:4/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
			
		||||
9:4/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
9:4/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
9:4/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		||||
@ -314,6 +424,9 @@ texture_region_size = Vector2i(32, 32)
 | 
			
		||||
10:4/0 = 0
 | 
			
		||||
10:4/0/terrain_set = 0
 | 
			
		||||
10:4/0/terrain = 0
 | 
			
		||||
10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
10:4/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
			
		||||
10:4/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
10:4/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
10:4/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		||||
@ -322,28 +435,41 @@ texture_region_size = Vector2i(32, 32)
 | 
			
		||||
12:4/0 = 0
 | 
			
		||||
12:4/0/terrain_set = 0
 | 
			
		||||
12:4/0/terrain = 0
 | 
			
		||||
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
12:4/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
			
		||||
12:4/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
12:4/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
12:4/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
13:4/0 = 0
 | 
			
		||||
13:4/0/terrain_set = 0
 | 
			
		||||
13:4/0/terrain = 0
 | 
			
		||||
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
13:4/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
			
		||||
13:4/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
13:4/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
13:4/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
15:4/0 = 0
 | 
			
		||||
15:4/0/terrain_set = 0
 | 
			
		||||
15:4/0/terrain = 0
 | 
			
		||||
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
15:4/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
			
		||||
15:4/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
15:4/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
16:4/0 = 0
 | 
			
		||||
16:4/0/terrain_set = 0
 | 
			
		||||
16:4/0/terrain = 0
 | 
			
		||||
16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
 | 
			
		||||
16:4/0/physics_layer_0/angular_velocity = 0.0
 | 
			
		||||
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
			
		||||
16:4/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
16:4/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
 | 
			
		||||
[sub_resource type="TileSet" id="TileSet_p8gjw"]
 | 
			
		||||
tile_size = Vector2i(32, 32)
 | 
			
		||||
physics_layer_0/collision_layer = 1
 | 
			
		||||
terrain_set_0/mode = 0
 | 
			
		||||
terrain_set_0/terrain_0/name = "ground"
 | 
			
		||||
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
 | 
			
		||||
 | 
			
		||||
		Loading…
	
		Reference in New Issue
	
	Block a user