commit 56ece37a08034c81282c215740693f9ba79c223d Author: bip Date: Mon Jul 22 21:20:27 2024 -0400 first commit diff --git a/.godot/.gdignore b/.godot/.gdignore new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/.godot/.gdignore @@ -0,0 +1 @@ + diff --git a/.godot/editor/CharacterBody2D.gd-folding-dea9702988911ceb7a8ad1390d53f226.cfg b/.godot/editor/CharacterBody2D.gd-folding-dea9702988911ceb7a8ad1390d53f226.cfg new file mode 100644 index 0000000..e860dd4 --- /dev/null +++ b/.godot/editor/CharacterBody2D.gd-folding-dea9702988911ceb7a8ad1390d53f226.cfg @@ -0,0 +1,3 @@ +[folding] + +sections_unfolded=PackedStringArray() diff --git a/.godot/editor/bullet.gd-folding-a0614c6ad5d032a25886d46e75c79cb4.cfg b/.godot/editor/bullet.gd-folding-a0614c6ad5d032a25886d46e75c79cb4.cfg new file mode 100644 index 0000000..e860dd4 --- /dev/null +++ b/.godot/editor/bullet.gd-folding-a0614c6ad5d032a25886d46e75c79cb4.cfg @@ -0,0 +1,3 @@ +[folding] + +sections_unfolded=PackedStringArray() diff --git a/.godot/editor/bullet.tscn-editstate-6d8e6ff1e6f20a36e0402d27c623c86c.cfg b/.godot/editor/bullet.tscn-editstate-6d8e6ff1e6f20a36e0402d27c623c86c.cfg new file mode 100644 index 0000000..e03ba01 --- /dev/null +++ b/.godot/editor/bullet.tscn-editstate-6d8e6ff1e6f20a36e0402d27c623c86c.cfg @@ -0,0 +1,175 @@ +[editor_states] + +Anim={ +"visible": false +} +2D={ +"grid_offset": Vector2(0, 0), +"grid_snap_active": false, +"grid_step": Vector2(8, 8), +"grid_visibility": 1, +"ofs": Vector2(-53.4626, -32.546), +"primary_grid_step": Vector2i(8, 8), +"show_edit_locks": true, +"show_guides": true, +"show_helpers": false, +"show_origin": true, +"show_rulers": true, +"show_transformation_gizmos": true, +"show_viewport": true, +"show_zoom_control": true, +"smart_snap_active": false, +"snap_guides": true, +"snap_node_anchors": true, +"snap_node_center": true, +"snap_node_parent": true, +"snap_node_sides": true, +"snap_other_nodes": true, +"snap_pixel": true, +"snap_relative": false, 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PackedStringArray("Transform")] +resource_unfolds=["res://scenes/bullet.tscn::CircleShape2D_1gtqp", PackedStringArray()] +nodes_folded=[] diff --git a/.godot/editor/character.tscn-editstate-b6bd7a241034177d7fe082a7597ba8ea.cfg b/.godot/editor/character.tscn-editstate-b6bd7a241034177d7fe082a7597ba8ea.cfg new file mode 100644 index 0000000..9fdf369 --- /dev/null +++ b/.godot/editor/character.tscn-editstate-b6bd7a241034177d7fe082a7597ba8ea.cfg @@ -0,0 +1,175 @@ +[editor_states] + +Anim={ +"visible": false +} +2D={ +"grid_offset": Vector2(0, 0), +"grid_snap_active": false, +"grid_step": Vector2(8, 8), +"grid_visibility": 1, +"ofs": Vector2(-151.112, -74.4505), +"primary_grid_step": Vector2i(8, 8), +"show_edit_locks": true, +"show_guides": true, +"show_helpers": false, +"show_origin": true, +"show_rulers": true, +"show_transformation_gizmos": true, +"show_viewport": true, +"show_zoom_control": true, +"smart_snap_active": false, +"snap_guides": true, +"snap_node_anchors": true, 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0000000..db2404e --- /dev/null +++ b/.godot/editor/character.tscn-folding-b6bd7a241034177d7fe082a7597ba8ea.cfg @@ -0,0 +1,5 @@ +[folding] + +node_unfolds=[NodePath("AnimatedSprite2D"), PackedStringArray("Texture", "Animation", "sprite_frames")] +resource_unfolds=["res://scenes/character.tscn::SpriteFrames_k63ce", PackedStringArray("Resource"), "res://scenes/character.tscn::CircleShape2D_ubfw4", PackedStringArray()] +nodes_folded=[] diff --git a/.godot/editor/crate.tscn-editstate-65637dc57c83dac3d15ec1cb22439bd7.cfg b/.godot/editor/crate.tscn-editstate-65637dc57c83dac3d15ec1cb22439bd7.cfg new file mode 100644 index 0000000..346a865 --- /dev/null +++ b/.godot/editor/crate.tscn-editstate-65637dc57c83dac3d15ec1cb22439bd7.cfg @@ -0,0 +1,175 @@ +[editor_states] + +Anim={ +"visible": false +} +2D={ +"grid_offset": Vector2(0, 0), +"grid_snap_active": false, +"grid_step": Vector2(8, 8), +"grid_visibility": 1, +"ofs": Vector2(-45.0723, -30.4543), +"primary_grid_step": Vector2i(8, 8), 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+selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game/CharacterBody2D")]) diff --git a/.godot/editor/crate.tscn-folding-65637dc57c83dac3d15ec1cb22439bd7.cfg b/.godot/editor/crate.tscn-folding-65637dc57c83dac3d15ec1cb22439bd7.cfg new file mode 100644 index 0000000..e237cfa --- /dev/null +++ b/.godot/editor/crate.tscn-folding-65637dc57c83dac3d15ec1cb22439bd7.cfg @@ -0,0 +1,5 @@ +[folding] + +node_unfolds=[NodePath("."), PackedStringArray("Transform"), NodePath("CollisionShape2D"), PackedStringArray("Transform", "shape")] +resource_unfolds=["res://scenes/crate.tscn::RectangleShape2D_4vo4d", PackedStringArray()] +nodes_folded=[] diff 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100644 index 0000000..e69de29 diff --git a/.godot/editor/favorites.Node b/.godot/editor/favorites.Node new file mode 100644 index 0000000..e69de29 diff --git a/.godot/editor/filesystem_cache8 b/.godot/editor/filesystem_cache8 new file mode 100644 index 0000000..0e28b19 --- /dev/null +++ b/.godot/editor/filesystem_cache8 @@ -0,0 +1,19 @@ +ea4bc82a6ad023ab7ee23ee620429895 +::res://::1721693511 +icon.svg::CompressedTexture2D::9114977118871582245::1721682499::1721682499::1::::<><>:: +::res://Graphics/::1721696373 +Box.png::CompressedTexture2D::576372132427027647::1721696373::1721696385::1::::<><>:: +Player Idle 48x48.png::CompressedTexture2D::1237550707578490798::1721688486::1721688486::1::::<><>:: +player jump 48x48.png::CompressedTexture2D::529369218674153276::1721690744::1721690744::1::::<><>:: +player run 48x48.png::CompressedTexture2D::2605915106209310501::1721689983::1721689983::1::::<><>:: +Terrain (32x32).png::CompressedTexture2D::592944405755909384::1721693505::1721693512::1::::<><>:: +::res://scenes/::1721694638 +bullet.tscn::PackedScene::6880909734590904373::1721694294::0::1::::<><>::res://scripts/bullet.gd +character.tscn::PackedScene::451838158579532324::1721694294::0::1::::<><>::res://scripts/CharacterBody2D.gd<>uid://rvqjq6nksgag::::res://Graphics/Player Idle 48x48.png<>uid://bdelbnqhy0kn2::::res://Graphics/player run 48x48.png<>uid://hsovsssoucoy::::res://Graphics/player jump 48x48.png +crate.tscn::PackedScene::6328092438971191794::1721694294::0::1::::<><>:: +game.tscn::PackedScene::1738196330916037717::1721694638::0::1::::<><>::res://scripts/gamecontroller.gd<>uid://go4yc8hfo1gq::::res://scenes/character.tscn<>uid://iphyceyp7aay::::res://Graphics/Terrain (32x32).png<>res://scripts/Trigger.gd<>uid://cwfm01fpdmr1k::::res://scenes/crate.tscn +::res://scripts/::1721690989 +bullet.gd::GDScript::-1::1721682499::0::1::::<>Area2D<>:: +CharacterBody2D.gd::GDScript::-1::1721690989::0::1::::<>CharacterBody2D<>:: +gamecontroller.gd::GDScript::-1::1721682499::0::1::::<>Node2D<>:: +Trigger.gd::GDScript::-1::1721682499::0::1::::<>Area2D<>:: diff --git a/.godot/editor/filesystem_update4 b/.godot/editor/filesystem_update4 new file mode 100644 index 0000000..5393c1d --- /dev/null +++ b/.godot/editor/filesystem_update4 @@ -0,0 +1,4 @@ +res://scenes/game.tscn +res://scenes/character.tscn +res://scenes/bullet.tscn +res://scenes/crate.tscn diff --git a/.godot/editor/game.tscn-editstate-c2a7af834e91ff64325daddf58e45dc0.cfg b/.godot/editor/game.tscn-editstate-c2a7af834e91ff64325daddf58e45dc0.cfg new file mode 100644 index 0000000..3eb6368 --- /dev/null +++ b/.godot/editor/game.tscn-editstate-c2a7af834e91ff64325daddf58e45dc0.cfg @@ -0,0 +1,175 @@ +[editor_states] + +Anim={ +"visible": false +} +2D={ +"grid_offset": Vector2(0, 0), +"grid_snap_active": false, +"grid_step": Vector2(8, 8), +"grid_visibility": 1, +"ofs": Vector2(-192.5, 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diff --git a/.godot/editor/project_metadata.cfg b/.godot/editor/project_metadata.cfg new file mode 100644 index 0000000..fc32274 --- /dev/null +++ b/.godot/editor/project_metadata.cfg @@ -0,0 +1,48 @@ +[editor_metadata] + +executable_path="/home/timboyo/Documents/software/godot/Godot_v4.2.1-stable_linux.x86_64" +use_advanced_connections=false +tile_source_sort=0 + +[debug_options] + +run_live_debug=true +run_reload_scripts=true +run_debug_collisions=false + +[recent_files] + +scenes=["res://scenes/crate.tscn", "res://scenes/bullet.tscn", "res://scenes/character.tscn", "res://scenes/game.tscn", "res://scenes/rigid_body_2d.tscn"] +scripts=["res://scripts/bullet.gd", "res://scripts/CharacterBody2D.gd", "res://scripts/gamecontroller.gd"] + +[linked_properties] + +Node2D:scale=true +StaticBody2D:scale=true +CharacterBody2D:scale=true +CollisionShape2D:scale=true +RigidBody2D:scale=true +RayCast2D:scale=true +Area2D:scale=true +AnimatedSprite2D:scale=true +Camera2D:zoom=true +Camera2D:scale=true +TileMap:scale=true +Sprite2D:scale=true + +[dialog_bounds] + +create_new_node=Rect2(510, 190, 900, 700) +project_settings=Rect2(510, 190, 900, 700) + +[color_picker] + +recent_presets=PackedColorArray(0.616312, 0.404074, 0.899578, 0.42, 0.720388, 0.338613, 0.856219, 0.42) + +[script_setup] + +last_selected_language="GDScript" + +[project_settings] + +advanced_mode=true diff --git a/.godot/editor/recent_dirs b/.godot/editor/recent_dirs new file mode 100644 index 0000000..2b737db --- /dev/null +++ b/.godot/editor/recent_dirs @@ -0,0 +1,3 @@ +res://scenes +res://Graphics +res://scripts diff --git a/.godot/editor/rigid_body_2d.tscn-editstate-b1fc5f08f4ef15d5884913e2a368b848.cfg b/.godot/editor/rigid_body_2d.tscn-editstate-b1fc5f08f4ef15d5884913e2a368b848.cfg new file mode 100644 index 0000000..92d12eb --- /dev/null +++ b/.godot/editor/rigid_body_2d.tscn-editstate-b1fc5f08f4ef15d5884913e2a368b848.cfg @@ -0,0 +1,175 @@ +[editor_states] + +Anim={ +"visible": false +} 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PackedStringArray()] +nodes_folded=[] diff --git a/.godot/editor/script_editor_cache.cfg b/.godot/editor/script_editor_cache.cfg new file mode 100644 index 0000000..bdad018 --- /dev/null +++ b/.godot/editor/script_editor_cache.cfg @@ -0,0 +1,41 @@ +[res://scripts/gamecontroller.gd] + +state={ +"bookmarks": PackedInt32Array(), +"breakpoints": PackedInt32Array(), +"column": 0, +"folded_lines": Array[int]([]), +"h_scroll_position": 0, +"row": 0, +"scroll_position": 0.0, +"selection": false, +"syntax_highlighter": "GDScript" +} + +[res://scripts/CharacterBody2D.gd] + +state={ +"bookmarks": PackedInt32Array(), +"breakpoints": PackedInt32Array(), +"column": 33, +"folded_lines": Array[int]([]), +"h_scroll_position": 0, +"row": 67, +"scroll_position": 0.0, +"selection": false, +"syntax_highlighter": "GDScript" +} + +[res://scripts/bullet.gd] + +state={ +"bookmarks": PackedInt32Array(), +"breakpoints": PackedInt32Array(), +"column": 14, +"folded_lines": Array[int]([]), +"h_scroll_position": 0, +"row": 13, +"scroll_position": 0.0, +"selection": false, +"syntax_highlighter": "GDScript" +} diff --git a/.godot/global_script_class_cache.cfg b/.godot/global_script_class_cache.cfg new file mode 100644 index 0000000..1775a2f --- /dev/null +++ b/.godot/global_script_class_cache.cfg @@ -0,0 +1 @@ +list=Array[Dictionary]([]) diff --git a/.godot/imported/Box.png-7e90d65664133d5f4a6cd8b8bee1dd76.ctex b/.godot/imported/Box.png-7e90d65664133d5f4a6cd8b8bee1dd76.ctex new file mode 100644 index 0000000..7fd58bf Binary files /dev/null and b/.godot/imported/Box.png-7e90d65664133d5f4a6cd8b8bee1dd76.ctex differ diff --git a/.godot/imported/Box.png-7e90d65664133d5f4a6cd8b8bee1dd76.md5 b/.godot/imported/Box.png-7e90d65664133d5f4a6cd8b8bee1dd76.md5 new file mode 100644 index 0000000..c5a24a7 --- /dev/null +++ b/.godot/imported/Box.png-7e90d65664133d5f4a6cd8b8bee1dd76.md5 @@ -0,0 +1,3 @@ +source_md5="7989b9669c28aa036cd1e3477d145203" +dest_md5="8824b8efe8e905452f772fb5128ef64c" + diff --git 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+process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Graphics/player run 48x48.png b/Graphics/player run 48x48.png new file mode 100644 index 0000000..aca5b55 Binary files /dev/null and b/Graphics/player run 48x48.png differ diff --git a/Graphics/player run 48x48.png.import b/Graphics/player run 48x48.png.import new file mode 100644 index 0000000..f3673c9 --- /dev/null +++ b/Graphics/player run 48x48.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bdelbnqhy0kn2" +path="res://.godot/imported/player run 48x48.png-4e6fbdd37c9a4c8ea5c3da206257eab5.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Graphics/player run 48x48.png" +dest_files=["res://.godot/imported/player run 48x48.png-4e6fbdd37c9a4c8ea5c3da206257eab5.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 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+dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/project.godot b/project.godot new file mode 100644 index 0000000..11b6d7f --- /dev/null +++ b/project.godot @@ -0,0 +1,45 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="GodotSpeedRun" +run/main_scene="res://scenes/game.tscn" +config/features=PackedStringArray("4.2", "Forward Plus") +config/icon="res://icon.svg" + +[display] + +window/size/viewport_width=320 +window/size/viewport_height=180 +window/size/window_width_override=960 +window/size/window_height_override=540 +window/stretch/mode="viewport" + +[file_customization] + +folder_colors={ +"res://assets/": "green", +"res://scenes/": "yellow", +"res://scripts/": "red" +} + +[input] + +push={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":88,"key_label":0,"unicode":120,"echo":false,"script":null) +] +} +shoot={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null) +] +} diff --git a/scenes/bullet.tscn b/scenes/bullet.tscn new file mode 100644 index 0000000..d058be7 --- /dev/null +++ b/scenes/bullet.tscn @@ -0,0 +1,15 @@ +[gd_scene load_steps=3 format=3 uid="uid://c5bftwgkssaf2"] + +[ext_resource type="Script" path="res://scripts/bullet.gd" id="1_t2eet"] + +[sub_resource type="CircleShape2D" id="CircleShape2D_1gtqp"] +radius = 6.0 + +[node name="Area2D" type="Area2D"] +script = ExtResource("1_t2eet") + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource("CircleShape2D_1gtqp") +debug_color = Color(0.721569, 0.337255, 0.854902, 0.419608) + +[connection signal="body_entered" from="." to="." method="_on_body_entered"] diff --git a/scenes/character.tscn b/scenes/character.tscn new file mode 100644 index 0000000..93a67b9 --- /dev/null +++ b/scenes/character.tscn @@ -0,0 +1,202 @@ +[gd_scene load_steps=28 format=3 uid="uid://go4yc8hfo1gq"] + +[ext_resource type="Script" path="res://scripts/CharacterBody2D.gd" id="1_x87yo"] +[ext_resource type="Texture2D" uid="uid://rvqjq6nksgag" path="res://Graphics/Player Idle 48x48.png" id="2_2t4h1"] +[ext_resource type="Texture2D" uid="uid://bdelbnqhy0kn2" path="res://Graphics/player run 48x48.png" id="3_0aqmh"] +[ext_resource type="Texture2D" uid="uid://hsovsssoucoy" path="res://Graphics/player jump 48x48.png" id="3_j04d8"] + +[sub_resource type="AtlasTexture" id="AtlasTexture_taqqu"] +atlas = ExtResource("2_2t4h1") +region = Rect2(0, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_uwwnn"] +atlas = ExtResource("2_2t4h1") +region = Rect2(48, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_obxfn"] +atlas = ExtResource("2_2t4h1") +region = Rect2(96, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_27f1c"] +atlas = ExtResource("2_2t4h1") +region = Rect2(144, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_m4w16"] +atlas = ExtResource("2_2t4h1") +region = Rect2(192, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_x118l"] +atlas = ExtResource("2_2t4h1") +region = Rect2(240, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_0sj8s"] +atlas = ExtResource("2_2t4h1") +region = Rect2(288, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_q0kja"] +atlas = ExtResource("2_2t4h1") +region = Rect2(336, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_yyvuv"] +atlas = ExtResource("2_2t4h1") +region = Rect2(384, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_bpuxv"] +atlas = ExtResource("2_2t4h1") +region = Rect2(432, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_k4ctm"] +atlas = ExtResource("3_j04d8") 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+region = Rect2(240, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_yjjpf"] +atlas = ExtResource("3_0aqmh") +region = Rect2(288, 0, 48, 48) + +[sub_resource type="AtlasTexture" id="AtlasTexture_uvphg"] +atlas = ExtResource("3_0aqmh") +region = Rect2(336, 0, 48, 48) + +[sub_resource type="SpriteFrames" id="SpriteFrames_k63ce"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_taqqu") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_uwwnn") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_obxfn") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_27f1c") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_m4w16") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_x118l") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_0sj8s") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_q0kja") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_yyvuv") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_bpuxv") +}], +"loop": true, +"name": &"Idle", +"speed": 15.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_k4ctm") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_0x1fh") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_bffbs") +}], +"loop": true, +"name": &"Jump", +"speed": 5.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_fd8ov") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_rhevl") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_d6e16") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_de1q6") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_j4m8h") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_i3vl8") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_yjjpf") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_uvphg") +}], +"loop": true, +"name": &"Run", +"speed": 15.0 +}] + +[sub_resource type="CircleShape2D" id="CircleShape2D_ubfw4"] +radius = 13.0384 + +[node name="CharacterBody2D" type="CharacterBody2D"] +position = Vector2(-1, 0) +script = ExtResource("1_x87yo") +JUMP_VELOCITY = -500.0 +PUSH_FORCE = 200 + +[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] +texture_filter = 1 +sprite_frames = SubResource("SpriteFrames_k63ce") +animation = &"Jump" +autoplay = "Idle" +frame_progress = 0.705333 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource("CircleShape2D_ubfw4") + +[node name="RightRay" type="RayCast2D" parent="."] +target_position = Vector2(25, 0) + +[node name="LeftRay" type="RayCast2D" parent="."] +target_position = Vector2(-25, 0) + +[node name="MarkerRight" type="Node2D" parent="."] +position = Vector2(16, -6) + +[node name="MarkerLeft" type="Node2D" parent="."] +position = Vector2(-16, -6) diff --git a/scenes/crate.tscn b/scenes/crate.tscn new file mode 100644 index 0000000..7966c0a --- /dev/null +++ b/scenes/crate.tscn @@ -0,0 +1,16 @@ +[gd_scene load_steps=3 format=3 uid="uid://cwfm01fpdmr1k"] + +[ext_resource type="Texture2D" uid="uid://ihg1aef42mnn" path="res://Graphics/Box.png" id="1_3bn6y"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_4vo4d"] + +[node name="RigidBody2D" type="RigidBody2D" groups=["boxes"]] +metadata/_edit_group_ = true + +[node name="Sprite2D" type="Sprite2D" parent="."] +scale = Vector2(0.583333, 0.583333) +texture = ExtResource("1_3bn6y") + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource("RectangleShape2D_4vo4d") +debug_color = Color(0.815686, 0.4, 0.207843, 0.419608) diff --git a/scenes/game.tscn b/scenes/game.tscn new file mode 100644 index 0000000..2128061 --- /dev/null +++ b/scenes/game.tscn @@ -0,0 +1,144 @@ +[gd_scene load_steps=11 format=3 uid="uid://y083suj12rld"] + +[ext_resource type="Script" path="res://scripts/gamecontroller.gd" id="1_77wyw"] +[ext_resource type="PackedScene" uid="uid://go4yc8hfo1gq" path="res://scenes/character.tscn" id="2_64ccm"] +[ext_resource type="Texture2D" uid="uid://iphyceyp7aay" path="res://Graphics/Terrain (32x32).png" id="2_74wn8"] +[ext_resource type="Script" path="res://scripts/Trigger.gd" id="2_nfj1w"] +[ext_resource type="PackedScene" uid="uid://cwfm01fpdmr1k" path="res://scenes/crate.tscn" id="2_wqngy"] + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_vd3un"] +texture = ExtResource("2_74wn8") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +1:0/0 = 0 +2:0/0 = 0 +4:0/0 = 0 +6:0/0 = 0 +7:0/0 = 0 +9:0/0 = 0 +10:0/0 = 0 +12:0/0 = 0 +13:0/0 = 0 +15:0/0 = 0 +0:1/0 = 0 +1:1/0 = 0 +2:1/0 = 0 +4:1/0 = 0 +6:1/0 = 0 +7:1/0 = 0 +9:1/0 = 0 +10:1/0 = 0 +12:1/0 = 0 +13:1/0 = 0 +15:1/0 = 0 +16:1/0 = 0 +0:2/0 = 0 +1:2/0 = 0 +2:2/0 = 0 +4:2/0 = 0 +6:3/0 = 0 +7:3/0 = 0 +9:3/0 = 0 +10:3/0 = 0 +12:3/0 = 0 +13:3/0 = 0 +15:3/0 = 0 +16:3/0 = 0 +0:4/0 = 0 +1:4/0 = 0 +2:4/0 = 0 +4:4/0 = 0 +6:4/0 = 0 +7:4/0 = 0 +9:4/0 = 0 +10:4/0 = 0 +12:4/0 = 0 +13:4/0 = 0 +15:4/0 = 0 +16:4/0 = 0 + +[sub_resource type="TileSet" id="TileSet_p8gjw"] +tile_size = Vector2i(32, 32) +sources/0 = SubResource("TileSetAtlasSource_vd3un") + +[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_3u4a8"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_cq7kj"] +size = Vector2(91, 20) + +[sub_resource type="CircleShape2D" id="CircleShape2D_x8qck"] +radius = 60.2993 + +[node name="Game" type="Node2D"] +script = ExtResource("1_77wyw") + +[node name="TileMap" type="TileMap" parent="."] +tile_set = SubResource("TileSet_p8gjw") +format = 2 +layer_0/tile_data = PackedInt32Array(917501, 0, 4, 917502, 0, 4, 917503, 0, 4, 851968, 0, 4, 851969, 0, 4, 851970, 0, 4, 851971, 0, 4, 851972, 0, 4, 851973, 0, 4, 851974, 0, 4, 851975, 0, 4, 720898, 0, 4, 720899, 0, 4, 720900, 0, 4, 655371, 0, 4, 655372, 0, 4, 655373, 0, 4, 589839, 0, 4, 589840, 0, 4, 589841, 0, 4) + +[node name="StaticBody2D" type="StaticBody2D" parent="."] +position = Vector2(236, 415) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"] +shape = SubResource("WorldBoundaryShape2D_3u4a8") + +[node name="RigidBody2D" parent="." instance=ExtResource("2_wqngy")] + +[node name="level" type="Node2D" parent="."] + +[node name="groundblock" type="StaticBody2D" parent="level"] +position = Vector2(114, 362) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="level/groundblock"] +position = Vector2(-1.5, 0) +shape = SubResource("RectangleShape2D_cq7kj") + +[node name="groundblock4" type="StaticBody2D" parent="level"] +position = Vector2(91, 430) +scale = Vector2(3.76, 1) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="level/groundblock4"] +position = Vector2(-1.5, 0) +shape = SubResource("RectangleShape2D_cq7kj") + +[node name="groundblock2" type="StaticBody2D" parent="level"] +position = Vector2(532, 299) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="level/groundblock2"] +position = Vector2(-1.5, 0) +shape = SubResource("RectangleShape2D_cq7kj") + +[node name="groundblock3" type="StaticBody2D" parent="level"] +position = Vector2(401, 331) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="level/groundblock3"] +position = Vector2(-1.5, 0) +shape = SubResource("RectangleShape2D_cq7kj") + +[node name="CharacterBody2D" parent="." groups=["player"] instance=ExtResource("2_64ccm")] +position = Vector2(-1, -35) +PUSH_FORCE = 550 + +[node name="Camera2D" type="Camera2D" parent="CharacterBody2D"] + +[node name="Area2D" type="Area2D" parent="."] +position = Vector2(260, 352) +script = ExtResource("2_nfj1w") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] +shape = SubResource("CircleShape2D_x8qck") +debug_color = Color(0.556863, 0.415686, 0.964706, 0.419608) + +[node name="RigidBody2D2" parent="." instance=ExtResource("2_wqngy")] +position = Vector2(216, 145) +scale = Vector2(2.96, 2.56) + +[connection signal="areatrigger" from="Area2D" to="." method="_on_area_2d_areatrigger"] +[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"] diff --git a/scripts/CharacterBody2D.gd b/scripts/CharacterBody2D.gd new file mode 100644 index 0000000..84be2bb --- /dev/null +++ b/scripts/CharacterBody2D.gd @@ -0,0 +1,99 @@ +extends CharacterBody2D + + +@export var SPEED = 300.0 +@export var JUMP_VELOCITY = -300.0 +@export var BUMP_FORCE = 80.0 +@export var PUSH_FORCE = 750 + +@onready var right_ray = $RightRay +@onready var left_ray = $LeftRay +@onready var marker_right = $MarkerRight +@onready var marker_left = $MarkerLeft +@onready var animated_sprite_2d = $AnimatedSprite2D + +var faceLeft = false +var pushLeftEnabled = false +var pushRightEnabled = false +var pushTarget + +var bullet = preload("res://scenes/bullet.tscn") + +# Get the gravity from the project settings to be synced with RigidBody nodes. +var gravity = ProjectSettings.get_setting("physics/2d/default_gravity") + +func _physics_process(delta): + # Add the gravity. + if not is_on_floor(): + velocity.y += gravity * delta + + # Handle jump. + if Input.is_action_just_pressed("ui_accept") and is_on_floor(): + velocity.y = JUMP_VELOCITY + # Hand force push (melee attack) + if Input.is_action_just_pressed("push") && pushRightEnabled && faceLeft == false: + print("I should force push") + pushTarget.apply_central_impulse(Vector2(1,0) * PUSH_FORCE * 10) + pushRightEnabled = false + if Input.is_action_just_pressed("push") && pushLeftEnabled: + pushTarget.apply_central_impulse(Vector2(-1,0) * PUSH_FORCE * 10) + pushLeftEnabled = false + + if Input.is_action_just_pressed("shoot"): + #make a bullet + var myBullet = bullet.instantiate() + #set bullet speed? + + #put the bullet at the Marker + owner.add_child(myBullet) + myBullet.transform = marker_right.global_transform + pass + # Get the input direction and handle the movement/deceleration. + # As good practice, you should replace UI actions with custom gameplay actions. + var direction = Input.get_axis("ui_left", "ui_right") + if direction <0: + faceLeft = true + if direction >0: + faceLeft = false + + if direction: + velocity.x = direction * SPEED + animated_sprite_2d.flip_h = true if direction < 0 else false + else: + velocity.x = move_toward(velocity.x, 0, SPEED) + if is_on_floor(): + if direction == 0: + animated_sprite_2d.play("Idle") + else: + animated_sprite_2d.play("Run") + else: + animated_sprite_2d.play("Jump") + + move_and_slide() + if right_ray.is_colliding(): + print("right ray is colliding") + var collider = right_ray.get_collider() + #what did we hit? + if collider is Node: + if collider.is_in_group("boxes"): + print("This is a pushable box") + pushRightEnabled = true + pushTarget = collider + else: + pushRightEnabled = false + + if left_ray.is_colliding(): + print("left ray is colliding") + var collider = left_ray.get_collider() + if collider is Node: + if collider.is_in_group("boxes"): + pushLeftEnabled = true + pushTarget = collider + else: + pushLeftEnabled = false + + #loop through the collisions + for i in get_slide_collision_count(): + var c = get_slide_collision(i) + if c.get_collider() is RigidBody2D: + c.get_collider().apply_central_impulse(-c.get_normal()* BUMP_FORCE) diff --git a/scripts/Trigger.gd b/scripts/Trigger.gd new file mode 100644 index 0000000..cd8dc49 --- /dev/null +++ b/scripts/Trigger.gd @@ -0,0 +1,8 @@ +extends Area2D + +@export var effect = "alert" +signal areatrigger(effect, Object) + +func _on_body_entered(body): + print("detected a body") + areatrigger.emit(effect, body) diff --git a/scripts/bullet.gd b/scripts/bullet.gd new file mode 100644 index 0000000..b7aad61 --- /dev/null +++ b/scripts/bullet.gd @@ -0,0 +1,14 @@ +extends Area2D + +var speed = 750 + +func setSpeed(speedVal): + speed = speedVal + +func _physics_process(delta): + position += transform.x * speed * delta + +func _on_body_entered(body): + print("bullet hit something") + if not body.is_in_group("player"): + queue_free() diff --git a/scripts/gamecontroller.gd b/scripts/gamecontroller.gd new file mode 100644 index 0000000..0ad265d --- /dev/null +++ b/scripts/gamecontroller.gd @@ -0,0 +1,15 @@ +extends Node2D + + +# Called when the node enters the scene tree for the first time. +func _ready(): + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta): + pass + + +func _on_area_2d_areatrigger(effect, Object): + print("Game Controller sees the trigger")