From a1820f74c6ec6596bafa33d77dc1c727d50ec14a Mon Sep 17 00:00:00 2001 From: Jeremy Date: Mon, 12 Aug 2024 21:21:31 -0400 Subject: [PATCH] week 5 updates player death bad guy coin --- graphics/Pickups/coin.png | Bin 0 -> 500 bytes graphics/Pickups/coin.png.import | 34 +++ graphics/Player Death/Player Death 64x64.png | Bin 0 -> 1584 bytes .../Player Death 64x64.png.import | 34 +++ graphics/Player Idle/Player Idle 48x48.png | Bin 0 -> 1853 bytes .../Player Idle/Player Idle 48x48.png.import | 34 +++ graphics/Player Jump/player jump 48x48.png | Bin 0 -> 1021 bytes .../Player Jump/player jump 48x48.png.import | 34 +++ graphics/Player Land/player land 48x48.png | Bin 0 -> 1500 bytes .../Player Land/player land 48x48.png.import | 34 +++ graphics/Player Run/player run 48x48.png | Bin 0 -> 3199 bytes .../Player Run/player run 48x48.png.import | 34 +++ graphics/Terrain (32x32).png | Bin 0 -> 11796 bytes graphics/Terrain (32x32).png.import | 34 +++ graphics/background/Additional Sky.png | Bin 0 -> 123 bytes graphics/background/Additional Sky.png.import | 34 +++ graphics/background/Additional Water.png | Bin 0 -> 122 bytes .../background/Additional Water.png.import | 34 +++ graphics/background/BG Image.png | Bin 0 -> 586 bytes graphics/background/BG Image.png.import | 34 +++ graphics/enemies/slime_green.png | Bin 0 -> 908 bytes graphics/enemies/slime_green.png.import | 34 +++ graphics/enemies/slime_purple.png | Bin 0 -> 1030 bytes graphics/enemies/slime_purple.png.import | 34 +++ graphics/items/cannister.png | Bin 0 -> 1276 bytes graphics/items/cannister.png.import | 34 +++ project.godot | 2 +- scenes/badguy.tscn | 72 +++++ scenes/bullet.tscn | 7 +- scenes/character.tscn | 248 ++++++++++++------ scenes/coin.tscn | 113 ++++++++ scenes/crate.tscn | 16 +- scenes/game.tscn | 163 +++++++----- scenes/platform.tscn | 11 +- scripts/CharacterBody2D.gd | 54 ++-- scripts/badguy.gd | 36 +++ scripts/bullet.gd | 2 +- scripts/coin.gd | 19 ++ scripts/gamecontroller.gd | 42 +-- 39 files changed, 1020 insertions(+), 207 deletions(-) create mode 100644 graphics/Pickups/coin.png create mode 100644 graphics/Pickups/coin.png.import create mode 100644 graphics/Player Death/Player Death 64x64.png create mode 100644 graphics/Player Death/Player Death 64x64.png.import create mode 100644 graphics/Player Idle/Player Idle 48x48.png create mode 100644 graphics/Player Idle/Player Idle 48x48.png.import create mode 100644 graphics/Player Jump/player jump 48x48.png create mode 100644 graphics/Player Jump/player jump 48x48.png.import create mode 100644 graphics/Player Land/player land 48x48.png create mode 100644 graphics/Player Land/player land 48x48.png.import create mode 100644 graphics/Player Run/player run 48x48.png create mode 100644 graphics/Player Run/player run 48x48.png.import create mode 100644 graphics/Terrain (32x32).png create mode 100644 graphics/Terrain (32x32).png.import create mode 100644 graphics/background/Additional Sky.png create mode 100644 graphics/background/Additional Sky.png.import create mode 100644 graphics/background/Additional Water.png create mode 100644 graphics/background/Additional Water.png.import create mode 100644 graphics/background/BG Image.png create mode 100644 graphics/background/BG Image.png.import create mode 100644 graphics/enemies/slime_green.png create mode 100644 graphics/enemies/slime_green.png.import create mode 100644 graphics/enemies/slime_purple.png create mode 100644 graphics/enemies/slime_purple.png.import create mode 100644 graphics/items/cannister.png create mode 100644 graphics/items/cannister.png.import create mode 100644 scenes/badguy.tscn create mode 100644 scenes/coin.tscn create mode 100644 scripts/badguy.gd create mode 100644 scripts/coin.gd diff --git a/graphics/Pickups/coin.png b/graphics/Pickups/coin.png new file mode 100644 index 0000000000000000000000000000000000000000..01ae33d70b398db7f1f7bcafe883a0a469805201 GIT binary patch literal 500 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zT`O1N!f9}mH4Xq`wYT%~Q-BBB7~nuafk0;o4gv}C zXvm;UN6G=XD{!KhB!R002Ra%Px^Yn>ZefbQ~)e z!2%pM*X@Uel>G_74I=Pi&dFHEfV}eGZqH}NqFK` z4}}MxnwwU_Cfr+AFAHcL;{dRqg2(sp>;z#0: - faceLeft = false - + + # In this example we have replaced the faceLeft code to also have + # the character's sprite flip depending what direction they are facing if direction: + faceLeft = true if direction<0 else false + animated_sprite.flip_h = true if direction < 0 else false velocity.x = direction * SPEED - animated_sprite_2d.flip_h = true if direction < 0 else false else: velocity.x = move_toward(velocity.x, 0, SPEED) if is_on_floor(): - if direction == 0: - animated_sprite_2d.play("Idle") + if direction==0: + animated_sprite.play("idle") else: - animated_sprite_2d.play("Run") + animated_sprite.play("run") else: - animated_sprite_2d.play("Jump") + animated_sprite.play("jump") move_and_slide() if right_ray.is_colliding(): - print("right ray is colliding") var collider = right_ray.get_collider() #what did we hit? if collider is Node: @@ -91,7 +98,6 @@ func _physics_process(delta): pushRightEnabled = false if left_ray.is_colliding(): - print("left ray is colliding") var collider = left_ray.get_collider() if collider is Node: if collider.is_in_group("boxes"): diff --git a/scripts/badguy.gd b/scripts/badguy.gd new file mode 100644 index 0000000..627918f --- /dev/null +++ b/scripts/badguy.gd @@ -0,0 +1,36 @@ +extends Area2D + +const speed = 60 +var direction = -1 +@onready var right_cast = $RightCast +@onready var left_cast = $LeftCast +@onready var right_floor_cast = $RightFloorCast +@onready var left_floor_cast = $LeftFloorCast +@onready var game = %GameController +@onready var player = $"../CharacterBody2D" + + +# Called when the node enters the scene tree for the first time. +func _ready(): + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta): + if right_cast.is_colliding(): + if not right_cast.get_collider().is_in_group("player"): + direction = -1 + + if left_cast.is_colliding(): + if not left_cast.get_collider().is_in_group("player"): + direction = 1 + + if not right_floor_cast.is_colliding() or not left_floor_cast.is_colliding(): + direction *= -1 + + position.x += direction * speed * delta + + +func _on_body_entered(body): + if body.is_in_group("player") and player.living_status(): + game.playerDeath() diff --git a/scripts/bullet.gd b/scripts/bullet.gd index c74cda0..b7aad61 100644 --- a/scripts/bullet.gd +++ b/scripts/bullet.gd @@ -10,5 +10,5 @@ func _physics_process(delta): func _on_body_entered(body): print("bullet hit something") - if not body.is_in_group("player"): #if it hits something other than the player, then disappear + if not body.is_in_group("player"): queue_free() diff --git a/scripts/coin.gd b/scripts/coin.gd new file mode 100644 index 0000000..e23b907 --- /dev/null +++ b/scripts/coin.gd @@ -0,0 +1,19 @@ +extends Area2D +@onready var game_controller = %GameController + +# Called when the node enters the scene tree for the first time. +func _ready(): + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta): + pass + + + +func _on_body_entered(body): + if body.is_in_group("player"): + print("something hit the coin") + game_controller.coinCollected() + queue_free() diff --git a/scripts/gamecontroller.gd b/scripts/gamecontroller.gd index 2bff60c..6aa5e14 100644 --- a/scripts/gamecontroller.gd +++ b/scripts/gamecontroller.gd @@ -1,28 +1,36 @@ -extends Node2D +extends Node -var myBox = preload("res://scenes/crate.tscn") -@onready var box_trap = $BoxTrap - -# Called when the node enters the scene tree for the first time. -func _ready(): - pass # Replace with function body. +var crate = preload("res://scenes/crate.tscn") +@onready var boxtrap = $"../crates/boxtrap" +@onready var timer = $Timer +@onready var player = $"../CharacterBody2D" -# Called every frame. 'delta' is the elapsed time since the previous frame. -func _process(delta): - pass - +var totalCoins = 0 func _on_area_2d_areatrigger(effect, body): - print("Game Controller sees the trigger"+effect) + print("Game Controller sees the trigger "+effect) match effect: "alert": + #do stuff print("hi") if body.is_in_group("player"): - for n in 3: - var box = myBox.instantiate() - add_child(box) - box.position = box_trap.position + for n in 3: + var box = crate.instantiate() + owner.add_child(box) + box.position = boxtrap.position "powerup": print("you got power") - + +func coinCollected(): + totalCoins += 1 + print("Game controller will add coin " + str(totalCoins)) + +func playerDeath(): + player.die() + timer.start() + +func resetWorld(): + get_tree().reload_current_scene() + +