Tile map added

This commit is contained in:
bip committed 2024-07-29 19:49:17 -04:00
1 parent c8753c98a6
commit c550f9acaa
13 files changed
+337 -80

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@@ -172,4 +172,4 @@ Anim={
"zfar": 4000.01,
"znear": 0.05
}
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game/CharacterBody2D")])
selected_nodes=Array[NodePath]([])
@@ -8,7 +8,7 @@ Anim={
"grid_snap_active": false,
"grid_step": Vector2(8, 8),
"grid_visibility": 1,
"ofs": Vector2(-151.112, -74.4505),
"ofs": Vector2(-105.653, -53.0822),
"primary_grid_step": Vector2i(8, 8),
"show_edit_locks": true,
"show_guides": true,
@@ -32,7 +32,7 @@ Anim={
"snap_rotation_step": 0.261799,
"snap_scale": false,
"snap_scale_step": 0.1,
"zoom": 4.23785
"zoom": 5.65685
}
3D={
"fov": 70.01,
@@ -172,4 +172,4 @@ Anim={
"zfar": 4000.01,
"znear": 0.05
}
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game/CharacterBody2D")])
selected_nodes=Array[NodePath]([])
@@ -8,7 +8,7 @@ Anim={
"grid_snap_active": false,
"grid_step": Vector2(8, 8),
"grid_visibility": 1,
"ofs": Vector2(-45.0723, -30.4543),
"ofs": Vector2(-107.204, -81.946),
"primary_grid_step": Vector2i(8, 8),
"show_edit_locks": true,
"show_guides": true,
@@ -32,7 +32,7 @@ Anim={
"snap_rotation_step": 0.261799,
"snap_scale": false,
"snap_scale_step": 0.1,
"zoom": 4.48985
"zoom": 2.11893
}
3D={
"fov": 70.01,
@@ -172,4 +172,4 @@ Anim={
"zfar": 4000.01,
"znear": 0.05
}
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game/CharacterBody2D")])
selected_nodes=Array[NodePath]([])
+5 -5
View File
@@ -13,13 +13,13 @@ dock_split_2=0
dock_split_3=0
dock_hsplit_1=0
dock_hsplit_2=397
dock_hsplit_3=-270
dock_hsplit_3=-407
dock_hsplit_4=0
dock_filesystem_split=0
dock_filesystem_display_mode=0
dock_filesystem_file_sort=0
dock_filesystem_file_list_display_mode=1
dock_filesystem_selected_paths=PackedStringArray("res://Graphics/Box.png")
dock_filesystem_selected_paths=PackedStringArray("res://Graphics/Terrain (32x32).png")
dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://scripts/", "res://scenes/", "res://Graphics/")
dock_3="Scene,Import"
dock_4="FileSystem"
@@ -28,11 +28,11 @@ dock_5="Inspector,Node,History"
[EditorNode]
open_scenes=PackedStringArray("res://scenes/game.tscn", "res://scenes/character.tscn", "res://scenes/bullet.tscn", "res://scenes/crate.tscn")
current_scene="res://scenes/crate.tscn"
center_split_offset=0
current_scene="res://scenes/game.tscn"
center_split_offset=-333
selected_default_debugger_tab_idx=0
selected_main_editor_idx=0
selected_bottom_panel_item=0
selected_bottom_panel_item=12
[ScriptEditor]
+9 -9
View File
@@ -1,5 +1,5 @@
ea4bc82a6ad023ab7ee23ee620429895
::res://::1722291863
::res://::1722296613
icon.svg::CompressedTexture2D::9114977118871582245::1722291766::1722291766::1::::<><>::
README.md::TextFile::-1::1722291766::0::1::::<><>::
::res://Graphics/::1722291766
@@ -8,13 +8,13 @@ Player Idle 48x48.png::CompressedTexture2D::1237550707578490798::1722291766::172
player jump 48x48.png::CompressedTexture2D::529369218674153276::1722291766::1722291766::1::::<><>::
player run 48x48.png::CompressedTexture2D::2605915106209310501::1722291766::1722291766::1::::<><>::
Terrain (32x32).png::CompressedTexture2D::592944405755909384::1722291766::1722291766::1::::<><>::
::res://scenes/::1722291766
bullet.tscn::PackedScene::6880909734590904373::1722291766::0::1::::<><>::res://scripts/bullet.gd
character.tscn::PackedScene::451838158579532324::1722291766::0::1::::<><>::res://scripts/CharacterBody2D.gd<>uid://rvqjq6nksgag::::res://Graphics/Player Idle 48x48.png<>uid://bdelbnqhy0kn2::::res://Graphics/player run 48x48.png<>uid://hsovsssoucoy::::res://Graphics/player jump 48x48.png
crate.tscn::PackedScene::6328092438971191794::1722291766::0::1::::<><>::uid://ihg1aef42mnn::::res://Graphics/Box.png
game.tscn::PackedScene::1738196330916037717::1722291766::0::1::::<><>::res://scripts/gamecontroller.gd<>uid://go4yc8hfo1gq::::res://scenes/character.tscn<>uid://iphyceyp7aay::::res://Graphics/Terrain (32x32).png<>res://scripts/Trigger.gd<>uid://cwfm01fpdmr1k::::res://scenes/crate.tscn
::res://scripts/::1722291766
bullet.gd::GDScript::-1::1722291766::0::1::::<>Area2D<>::
CharacterBody2D.gd::GDScript::-1::1722291766::0::1::::<>CharacterBody2D<>::
::res://scenes/::1722294131
bullet.tscn::PackedScene::6880909734590904373::1722294131::0::1::::<><>::res://scripts/bullet.gd
character.tscn::PackedScene::451838158579532324::1722294131::0::1::::<><>::res://scripts/CharacterBody2D.gd<>uid://rvqjq6nksgag::::res://Graphics/Player Idle 48x48.png<>uid://bdelbnqhy0kn2::::res://Graphics/player run 48x48.png<>uid://hsovsssoucoy::::res://Graphics/player jump 48x48.png
crate.tscn::PackedScene::6328092438971191794::1722294131::0::1::::<><>::uid://ihg1aef42mnn::::res://Graphics/Box.png
game.tscn::PackedScene::1738196330916037717::1722294131::0::1::::<><>::res://scripts/gamecontroller.gd<>uid://go4yc8hfo1gq::::res://scenes/character.tscn<>uid://iphyceyp7aay::::res://Graphics/Terrain (32x32).png<>res://scripts/Trigger.gd<>uid://cwfm01fpdmr1k::::res://scenes/crate.tscn
::res://scripts/::1722294131
bullet.gd::GDScript::-1::1722293063::0::1::::<>Area2D<>::
CharacterBody2D.gd::GDScript::-1::1722294131::0::1::::<>CharacterBody2D<>::
gamecontroller.gd::GDScript::-1::1722291766::0::1::::<>Node2D<>::
Trigger.gd::GDScript::-1::1722291766::0::1::::<>Area2D<>::
-3
View File
@@ -1,4 +1 @@
res://scenes/game.tscn
res://scenes/character.tscn
res://scenes/bullet.tscn
res://scenes/crate.tscn
@@ -8,7 +8,7 @@ Anim={
"grid_snap_active": false,
"grid_step": Vector2(8, 8),
"grid_visibility": 1,
"ofs": Vector2(-192.5, -79),
"ofs": Vector2(-267.191, 13.1037),
"primary_grid_step": Vector2i(8, 8),
"show_edit_locks": true,
"show_guides": true,
@@ -32,7 +32,7 @@ Anim={
"snap_rotation_step": 0.261799,
"snap_scale": false,
"snap_scale_step": 0.1,
"zoom": 2.0
"zoom": 1.05946
}
3D={
"fov": 70.01,
@@ -172,4 +172,4 @@ Anim={
"zfar": 4000.01,
"znear": 0.05
}
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game/CharacterBody2D")])
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Game/TileMap")])
@@ -1,5 +1,5 @@
[folding]
node_unfolds=[NodePath("."), PackedStringArray("Transform"), NodePath("TileMap"), PackedStringArray("tile_set"), NodePath("StaticBody2D"), PackedStringArray("Transform"), NodePath("level/groundblock"), PackedStringArray("Transform"), NodePath("level/groundblock/CollisionShape2D"), PackedStringArray("Transform"), NodePath("level/groundblock4"), PackedStringArray("Transform"), NodePath("level/groundblock4/CollisionShape2D"), PackedStringArray("Transform"), NodePath("level/groundblock2"), PackedStringArray("Transform"), NodePath("level/groundblock2/CollisionShape2D"), PackedStringArray("Transform"), NodePath("level/groundblock3"), PackedStringArray("Transform"), NodePath("level/groundblock3/CollisionShape2D"), PackedStringArray("Transform"), NodePath("Area2D"), PackedStringArray("Transform")]
resource_unfolds=["res://scenes/game.tscn::TileSet_p8gjw", PackedStringArray(), "res://scenes/game.tscn::WorldBoundaryShape2D_3u4a8", PackedStringArray("Resource"), "res://scenes/game.tscn::RectangleShape2D_cq7kj", PackedStringArray("Resource"), "res://scenes/game.tscn::CircleShape2D_x8qck", PackedStringArray("Resource")]
nodes_folded=[NodePath("StaticBody2D"), NodePath("level"), NodePath("CharacterBody2D"), NodePath("Area2D")]
node_unfolds=[NodePath("."), PackedStringArray("Transform"), NodePath("TileMap"), PackedStringArray("tile_set"), NodePath("StaticBody2D"), PackedStringArray("Transform"), NodePath("Area2D"), PackedStringArray("Transform")]
resource_unfolds=["res://scenes/game.tscn::TileSet_p8gjw", PackedStringArray("terrain_set__array", "terrain_set_0/terrain__array"), "res://scenes/game.tscn::WorldBoundaryShape2D_3u4a8", PackedStringArray("Resource"), "res://scenes/game.tscn::CircleShape2D_x8qck", PackedStringArray("Resource")]
nodes_folded=[NodePath("StaticBody2D"), NodePath("CharacterBody2D"), NodePath("Area2D")]
+1 -1
View File
@@ -8,7 +8,7 @@ tile_source_sort=0
run_live_debug=true
run_reload_scripts=true
run_debug_collisions=false
run_debug_collisions=true
[recent_files]
+6 -6
View File
@@ -17,11 +17,11 @@ state={
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
"column": 33,
"column": 29,
"folded_lines": Array[int]([]),
"h_scroll_position": 0,
"row": 67,
"scroll_position": 0.0,
"row": 56,
"scroll_position": 39.0,
"selection": false,
"syntax_highlighter": "GDScript"
}
@@ -31,10 +31,10 @@ state={
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
"column": 14,
"column": 15,
"folded_lines": Array[int]([]),
"h_scroll_position": 0,
"row": 13,
"h_scroll_position": 28,
"row": 2,
"scroll_position": 0.0,
"selection": false,
"syntax_highlighter": "GDScript"